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SugaryPlumFairy Regular User Feb 19, 2009, 03:58:52 pm 0 31
Comments
IP: logged
 Re: Star Wars Calradia Mod  » posted under Star Wars: Conquest on Mar 17, 2009, 03:33:09 am
give me Knights of the Old Republic..............poor.
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 16, 2009, 03:56:12 pm
aaarrrggghhhh. i want this Mod to be finished-- i want the longships, these islands i want crazy stuff at the Dragons death site. and all the other things you want to do with it!

This is the game Mount&Blade Native should have been.

Inparticular,The Horde Lands map puts Native to shame. as im sure even Taleworlds would agree.
im just not digging this mod ( its not fun )its my problem others find it fun.
The Horde Lands. The Chronicles of Talera. The Sword of Damocles--these are fun mods to play

ArmedRebalance--more like Armed-inBalance.
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 16, 2009, 06:20:34 am
Keedo: yup. it seems like a lot of hard work that your doing at the moment. I get the impression that it is becoming a chore and wearing you down.

I can imagine you giving up on The Horde Lands. ( and maybe you should if its getting you down and becoming boring )
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 15, 2009, 03:20:38 pm
i noticed they steal your money. damn banks!
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 15, 2009, 11:37:15 am
Keedo:.............Brilliant.
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 13, 2009, 03:49:51 pm
keedo: you know you really should get paid for doing this.
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 13, 2009, 06:26:50 am
keedo: i noticed the bounties........but what of the red dragon inn? and those curious characters upstairs?
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 12, 2009, 05:48:51 pm
Keedo: Hi. how long do you suppose the final version of The Horde Lands will take-- im guessing about a year, would i be correct?
Thankyou
Bye
p.s. thats a long time.
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 Re: Ambient Anti-Soundtrack  » posted under Ambient Anti-Soundtrack on Mar 10, 2009, 02:50:33 pm
really. could have sworn that quickening heartbeat was the Witcher game.

i guess sound effects sound alike.
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 Re: Ambient Anti-Soundtrack  » posted under Ambient Anti-Soundtrack on Mar 10, 2009, 12:34:20 pm
Adorno: sorry old chap but i am going to hurt your feelings with this next comment.

Stop stealing sound effects from the video game Witcher! you should create your own-- record yourself howling like a wolf....and so on.
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 Re: Ambient Anti-Soundtrack  » posted under Ambient Anti-Soundtrack on Mar 09, 2009, 05:48:21 pm
THERE IS A FEELING OF CLAUSTROPHOBIA IN THIS GAME CANT YOU FUCKING FEEL IT?

LETS HAVE SOME REALITY SOUNDS NOT BULLCRAP SOUNDS

p.s.
i apologize for the use of caps.
Blacksmiths forge weapons for your soldiers................do they really?

lots of words in this mod but not the substance

i want to see the practice range

i want to see the barracks

i want to see the Blacksmiths. etc.

Its easy to write these structures-- but actually putting them in the mod ( so you can see them ) is what players want.
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 Re: Ambient Anti-Soundtrack  » posted under Ambient Anti-Soundtrack on Mar 09, 2009, 10:59:09 am
Leona: the birds whistle in the trees during night battles in Adorno's mod ( the dawn chorus is a bit out of place in the middle of the night on the field of battle)

when your standing in a battle you might expect to hear cicadas now and then, or bull frogs ( nothing excessive about that--what you dont expect is this unearthly silence!!!!)

When your standing in a battle it would be nice to have the wind murmer. rise/fall. suddenly howl like real wind does. Realistic wind on the Field of battle --is that so much too ask?
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 Re: Ambient Anti-Soundtrack  » posted under Ambient Anti-Soundtrack on Mar 08, 2009, 04:32:30 pm
Adorno: seriously i love the noise based soundtrack and dearly hope you will expand it for a future version.

Though as you addressed in response too my earlier suggestions it would have to be thoughtfully done.

I am very much in favour of an Ambient Anti-Soundtrack and hope you dont lose heart with improving upon it for a future release.

Bye
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 Re: Ambient Anti-Soundtrack  » posted under Ambient Anti-Soundtrack on Mar 07, 2009, 07:32:12 am
used sparingly of course.
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 Re: Ambient Anti-Soundtrack  » posted under Ambient Anti-Soundtrack on Mar 07, 2009, 04:25:38 am
Adorno: " what more sounds could be of interest "

* thunder rumbling
* Distant chattering and clamouring of a group of people ( like when you overhear a childrens playground or football match from a far off distance )

* cicadas ( yer know, grasshopper noises ) that rythmic thrumming they make

* more variety of wind noises; whooshing wind, howling wind. etc.

* a distant maniacal laugh

* a tree falling to the ground in the distance

* the sound of the ocean crashing in the distance-- just gently heard on some far off shoreline.


bye
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 06, 2009, 02:54:03 am
Keedo: Hello. I noticed you mentioned Pirates who will be using guns may appear in a later mod, if so would they be using the rivers of the map?

but wouldnt that mean you would have to widen the rivers so they can get there boats along them?

So, is that what you have in mind for a future version; pirates travelling upstream and downstream in their dragoons attacking and looting with Firearms?

Thankyou Bye
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 Re: Turmoil In the Province  » posted under Turmoil In the Province on Mar 05, 2009, 04:25:45 pm
nice idea. goes well with your sound mod.
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 Re: Ambient Anti-Soundtrack  » posted under Ambient Anti-Soundtrack on Mar 05, 2009, 12:42:12 pm
ok. could have done with more sounds.
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 04, 2009, 11:32:56 am
cool. i found the cartridge's................
now to find me that Boomstick!......................i wonder...where could it be?
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 02, 2009, 06:28:50 pm
Keedo: fuck me. cool: Mages, Pirates. BOOMSTICKS!

It sounds brilliant
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 02, 2009, 12:03:01 pm
Keedo: will we be seeing the appearance of Firearms in The Horde Lands?
whadda yer think eh?
.............im guessing no
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 02, 2009, 11:46:42 am
keedo: wow. replied. cool.

thanks . i will check this stuff out.

thanks for your help .
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 02, 2009, 02:46:20 am
its the Elven Black market salsmen in Yalen.

and you can find Elven arrows on the battlefield folks--there rare though.
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Mar 01, 2009, 06:44:19 pm
Keedo. great work.

i have a problem. when i click to purchase the Black Market Merchants wares there is an RGL error.

what can i do. i am desperate to see these forbidden--not to be found anywhere else wares.

please please please help me. im at my wits end with this.

thank you very much
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 Re: Chronicles of Talera 2.2  » posted under Chronicles of Talera 3.0 on Feb 24, 2009, 01:41:33 pm
Great. i played it through--great quests whished there were more and using the Gilaus army as hired patrol units was inventive. this mod has by far the most Imagination spent on it than any of the other mods. they all seem samey and shit by comparison to this one.
p.s. a shame the map is jaggedy though.
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 Re: Calradia, the 16th Century 1.10  » posted under Calradia, the 16th Century 1.10 on Feb 24, 2009, 09:28:11 am
Damn. that King Harlus sure is quick on his feet for an Elderly man.

Dang!!
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 Re: Chronicles of Talera 2.2  » posted under Chronicles of Talera 3.0 on Feb 22, 2009, 04:21:15 am
Hi again. sorry i spelt your name wrong ( not on purpose) Elenmmare


I realize the time and dedication it takes to make a large mod and am very grateful to you for doing it for everybody who downloads it.
Thankyou very much
Keep up the Great Work.
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 Re: Chronicles of Talera 2.2  » posted under Chronicles of Talera 3.0 on Feb 22, 2009, 04:14:46 am
Fantastic mod. Great job Elanmare.

But please please please include Fire Arrows!!!

as i am sure you become aware of someone came up with Fire Arrows and they are brilliant.

so please please please stick them in the next version. Only then can the lands of Talera be complete :-)
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 Re: The Horde Lands Alpha Version 1.18  » posted under The Horde Lands Alpha Version 1.18 on Feb 19, 2009, 04:06:09 pm
The Horde lands is fantastic: Great map and landscape( which keeps getting better)

and Fire Bows :-D Flaming arrows are freaking awesome dude its like the scene from the opening battle in the movie Gladiator.

and Samurai Dark elfs!!.............it just gets better and better.
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