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Fantastic Regular User Jan 11, 2009, 11:26:20 am 0 4
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Swadia4Ever wrote:
Fantastic wrote:

0h kk.. I didn't understand completely but I manage t0 get an idea! B-)
Ok.. correct me if im wrong, this code u created its like edited in the trigger txt document, which contains values column-wise without labels, right? and I seem to have found the place where the value of experience (we get on pressing h) is written, which means if I change that 10000 value to xxx then i'll get xxx experience points, right? same goes with 25 farmers..!
so in the last two lines, which you have created, must contain a column(section) of item/troop id no. (just like the value part/section/column), which could be replaced by whatever troop's id you write, right?
s0 irrespective of which faction i m in, I can have whatever troops I want.. right?

sorry, Like I said, I dont know much abt codes.. :-?


it does look like that but to be honest when i create the scripts i use python and the actual module system i dont edit the compiled scripts directly- however it is possible to change the scripts by finding out where the troop id is located and replacing it with a diffrent troop id , sure , you could also break the script completely since i dont know if anything is added to the compiled code by the python compiler
so if it doens't work please dont blame me :D




Nah man, I wont.. because i wont try it.. cuz like I told u I know very less about scripting and I m not good at it..! so I wont try or blame.. :-D
but i'll learn to use python! if it can do me good then its worth a try!
And thnx man.. And in the mean while If u come up with the solution then do remember to message me.. in case I would still be trying! :-)
Thnx!
best regards!!
Swadia4Ever wrote:
Fantastic wrote:
Hi.. =)
fantastic w0rk.. =D I mean its always hard t0 defend y0ur castle when y0u d0nt have many defenders.. =)
Thanks!

Well, I am n0t go0d at all with the c0des.. :-( so0..
Can these c0des s0meh0w be adjusted that in place 0f farmers y0u get n0bles 0f the facti0ns(of y0ur ch0ice).. :lol:
0r any required unit! :-)

Please f0rgive me my enc0uragement f0r cheats.. :-P

Thanks! TC..!



i the problem is i dont have the source code so what i did is build it on the original module system
now if i had the source code i could porbably use a much better script where i would check what faction you have then give you units form that faction
but until then ... this will have to do


0h kk.. I didn't understand completely but I manage t0 get an idea! B-)
Ok.. correct me if im wrong, this code u created its like edited in the trigger txt document, which contains values column-wise without labels, right? and I seem to have found the place where the value of experience (we get on pressing h) is written, which means if I change that 10000 value to xxx then i'll get xxx experience points, right? same goes with 25 farmers..!
so in the last two lines, which you have created, must contain a column(section) of item/troop id no. (just like the value part/section/column), which could be replaced by whatever troop's id you write, right?
s0 irrespective of which faction i m in, I can have whatever troops I want.. right?

sorry, Like I said, I dont know much abt codes.. :-?
Hi.. =)
fantastic w0rk.. =D I mean its always hard t0 defend y0ur castle when y0u d0nt have many defenders.. =)
Thanks!

Well, I am n0t go0d at all with the c0des.. :-( so0..
Can these c0des s0meh0w be adjusted that in place 0f farmers y0u get n0bles 0f the facti0ns(of y0ur ch0ice).. :lol:
0r any required unit! :-)

Please f0rgive me my enc0uragement f0r cheats.. :-P

Thanks! TC..!
IP: logged
 Re: Knights the Last Battle (v )  » posted under Knights the Last Battle on Aug 25, 2010, 07:44:16 am
azizen wrote:
noob wrote:
mm..
One question..
Its possible to improve firearms fire rate?
with changing something in some files or something? =/
Someone? =(


Yeah, there's a program for people who are not experienced in modding, it's called Morgh's M&B Warband Tool, just go to this link and download it. It's quite easy to understand and I use it alot for customizing and "balancing" the game so that it suits me haha, otherwise if you run into some problems just send me a message.

About this mod, I'm really excitid to try it out, run out of mods to play so I hope it's worth the download!


Well I try to use this http://forums.taleworlds.com/index.php/topic,105928.0.html .. and i must say its fantastic.. =D! anyways.. there is one problem im facing though.. i cant edit the proficiency of a troop..! i wrote 250 in the archery section(amazon headhunter).. it is saved as 250.. but in the game.. when u select "tell me about your skills" there it shows the same proficiency as before( i.e zer0)..! =( and it goes same with every other troop..!
my game version is v1.127.. and i have downloaded the latest software available there..!
And please tell me about the python thing..!
Answer will be greatly appreciated.. =)!
comment last edited by Fantastic on Aug 25, 2010, 07:54:07 am
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