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 Mount&Blade Repository
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User Name Group Member Since File Listings Comments
von_Mistont Uploader Dec 03, 2008, 03:56:23 pm 3 10
File listings: newest first
# Title Added/Updated Downloads
Per Day
File Rating Views File Size Comments
1  Sword of Damocles - Gold V4.5 [updated v4.57] Apr 26, 2010 60.54 270,746 4.5 / 5.0 443,358 201.79 MB 214
2  Sword of Damocles - Undead Invasion Jan 24, 2009 2.22 9,830 Unrated 20,231 3.46 MB 6
3  Sword of Damocles Dec 05, 2008 0.81 3,643 5.0 / 5.0 9,879 11.63 MB 0
Wll10441 wrote:
oh and nice work except for a few major bugs like some troops turn into unarmed regular fighters or novice exc in a fight which sucks for me cause they are unarmed. and i get some errors on the slaver markets, i cant see the slaver in Praven.
Thanks but it's not a bug. It's alpha version for betatesters. Over 12 000 people downloaded it regardles of this warning:
This version is for those who want to test new features like Edicts or Guilds.
But still it's an ALPHA! Full version with much more features will be out around next weekend.
IP: logged
 Entrenchment kit ver. 1.3 (v 1.3)  » posted under Entrenchment kit ver. 1.3 on Jan 27, 2010, 11:59:30 am
Excellent work! Thank you.
IP: logged
 Re: Companions Overview - Source files  » posted under Companions Overview - Source files on Mar 14, 2009, 11:19:15 am
Excellent content and well commented code!
Thank You!
The error You posted above is probably the most common error in whole MnB modding world...

It is caused by not updating your game to most recent 1.011 version while it's clearly stated that the mod is for 1.011 game version.
IP: logged
 Re: Sword of Damocles - Undead Invasion  » posted under Sword of Damocles - Undead Invasion on Jan 25, 2009, 05:57:33 am
No it was not working unfortunately. I made troops myself and I was using Keedo's pack.
Please! Read SoD Forum :) If You click on Home Page: Thread on TaleWorlds You will see that there is a customization guide that allows You to turn Invasion off or set it to any time You want. 999 days, 2 days or never (when set to 0). Adn You can do this anytime. Even if You change Your mind after 1000 days of gameplay You still can set invasion to day 1001 and they will appear.

So my appeal to everyone. CLICK THE LINK TO SoD THREAD!

IP: logged
 Re: Calradia, the 16th Century  » posted under Calradia, the 16th Century on Jan 23, 2009, 05:43:55 am
Could You please remove that big picture from mod description? It makes browsing the page very difficult.

And good luck with the mod. Keep up god work.

Everyone please keep discussion on TaleWorlds forum.

Dark Wolf> It was all made in Python. Come to Taleworlds forum. There is Troop thread in which I encourage people to make own versions of the troops etc. I declared that I will include this modifications to the main release as alternative versions or if I like it as a main version. So if You made nice Centurions I would gladly add them to main version.
Thanks for kind words. All questions can be answered at the SoD forum at TaleWorlds:,117.0.html
The trick is it comes from random direction :) That's new feature in version 2. Previously ivasion could only come through the passage to Caladria near Currin castle. But now... From E,NE, SE, W, SW, NW and from the sea. South is safe.

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