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User Name Group Member Since File Listings Comments
Thomas of Hookton Regular User Nov 12, 2008, 07:36:52 am 0 14
Comments
IP: logged
 Anno Domini 1257 (v 0.95pre9)  » posted under Anno Domini 1257 on Sep 01, 2010, 10:22:29 am
TO ANYONE STILL GETTING CRASHES OR LAGGING EXTREMELY:

Try thishttp://forums.taleworlds.com/index.php/topic,127609.0.html

or thishttp://forums.taleworlds.com/index.php/topic,131274.0.html

READ THE FAQ in the Forum.

Mine works perfectly fine now, hope it helps!!
IP: logged
 Re: 1257 AD (improved) (v 0.95pre9)  » posted under Anno Domini 1257 on Aug 15, 2010, 04:42:59 pm
FighterJet28 wrote:
lejyoner wrote:
Dude.. I hate M&B mods, especially that kinda.... On map, there were a lot of "lag" and, when I attacked to an enemy party, it crashed.. It's a good mod, but these "crashes" and "lags" make it unplayable..

You can't blame the mod for the lag, maybe you've used the Ctrl + T cheat and theres to many things going on or on screen or its your computer, try lowering the graphics for the campaign map and body + ragdoll count for battle and it will crash less

ive got a 1024 mb geforce 9600 gt and graphics set at 135%, it still lags on the map and crashes in battle.. must be the mod. @ leyjoner download the fix, it lags & crashes a bit less, still playable. save the game often!
IP: logged
 Crusaders mod (beta version) (v beta)  » posted under Crusaders mod (beta version) on Aug 13, 2010, 10:27:49 am
:?: My M&B is in spanish now. And I can't change it back. Muchos gracias >:(
Had to reinstall again.
comment last edited by Thomas of Hookton on Aug 13, 2010, 10:42:19 am
IP: logged
 1257 AD (improved) (v 0.95pre9)  » posted under Anno Domini 1257 on Aug 12, 2010, 09:42:05 pm
the mod is really really really awesome!!! only thing is that it lags on the world map, and i always get "C++ Runtime Err" when a battle is done!! really annoying. can't be my pc, because there were only 80 ppl on the field, and Native runs with 600 ppl without a problem. Fix this and your mod's nearly perfect!
IP: logged
 Southern Realms - New Version (v 0.87 beta)  » posted under Southern Realms - New Version on Aug 12, 2010, 12:31:34 pm
:-? I'm getting an error on startup of M&B, crashes and says RGL ERROR "get_object failed for body: bo_siege_leadder_12m".
I AM DESPERATELY TRYING TO GET THIS TO WORK, I really wanna play this mod :cry: . Some1 help plzz :!: :!: :!:
IP: logged
 Morghs_MB_Warband_Mod_Tools_v1.02_s (v 1.02)  » posted under Morghs_MB_WB-WFAS_Editor_v1_40.rar on Aug 12, 2010, 12:20:10 pm
:-) EXTREMELY useful!!! I love the "copy functions" function in the troop editor! :pint: Thumbs up, continue the great work!
IP: logged
 Southern Realms (v )  » posted under Southern Realms on Aug 12, 2010, 10:01:53 am
:-? I'm getting an error on startup of M&B, crashes and says RGL ERROR "get_object failed for body: bo_siege_leadder_12m".
I AM DESPERATELY TRYING TO GET THIS TO WORK, I really wanna play this mod :cry: . Some1 help plzz :!: :!: :!:
comment last edited by Thomas of Hookton on Aug 12, 2010, 12:30:52 pm
IP: logged
 Re: Daydream_testing  » posted under Daydream_testing on Nov 19, 2008, 06:38:46 pm
I dont like this orc stuff...
Works just fine now, thanks...
IP: logged
 Re: Cries of War Soundpack v2.0 beta  » posted under Cries of War Soundpack v2.0 beta on Nov 19, 2008, 06:27:32 pm
is there any difference in the sounds in cow v2.0 beta from the sounds in cow v1.2 ?
IP: logged
 Re: Britain 1297  » posted under Britain 1297 on Nov 19, 2008, 06:25:00 pm
Map, fractions and skins are great but there are soooooo many bugs in the texts e.g. when u enter a village it says "this village belongs to bla"... and then "it is infsted by 312"... or when u rob a caravan it says "you have encountered a caravan :?: RAIDING CARDIFF :?: " u should really fix that... :!: :-?
mine doesnt work either :-( Howd u solve the problem ghsmith?
IP: logged
 Re: Hundred Years War Mod (v4.3)  » posted under Hundred Years War Mod (v6.0) on Nov 12, 2008, 07:59:44 am
Yeah I totally agree it my absolute fave! Great work! And all the names geography is so freakin realistic, seems like you put a lot of work into that mod and it :hammer: OWNS :hammer: :-D Would be a good idea to be able to sail :!: to tha channel islands and england ( :idea: think about for a future version :idea: ) with the sailing mod (wich is unfortunatly not for v1.011 :-( ).

How can you train Genoese Crossbowmen or German knights from captrued/hired peasants? :?:
IP: logged
 Re: Better Than None Mod  » posted under Better Than None Mod on Nov 12, 2008, 07:52:27 am
Cool mod, I love the guns in it... Nice work :hammer:
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