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User Name Group Member Since File Listings Comments
saxondragon Uploader Nov 11, 2008, 09:09:36 am 3 33
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Prophesy of Pendor V3.42 for Warband Sep 19, 2011 174.32 621,440 4.6 / 5.0 1,082,284 529.39 MB 269
2  Prophesy of Pendor V3.411 - Game Manual Aug 21, 2011 7.06 18,270 5.0 / 5.0 46,996 23.29 MB 2
3  Prophesy of Pendor V3.011 FOR MOUNT&BLADE Mar 15, 2011 31.52 86,566 4.0 / 5.0 223,419 336.72 MB 20
Comments
IP: logged
 Re: Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted under Prophesy of Pendor V3.42 for Warband on Mar 23, 2012, 09:22:55 am
lordmat wrote:
nice mod, but i have some bug with the name of the town and the name of the lord, they still the same as in native :lol:
boiboidude77 wrote:
Someone please help because i really wanna play this mod because it looks cool :(


Issue Reporting: Click here to get Support and Help

NOTE: We do not offer technical support on the M&B Repository, ONLY in the community forum listed in the many threads HERE
Knight Inquisitor wrote:
This is what I'm talking about ... Always the same one thing ...

Since you seem to have a hard time reading...what we have plastered over the top of this offering..



NOTE:
We do not offer technical support on the M&B Repository, ONLY in the community forum listed in the many threads here: http://forums.taleworlds.com/index.php/board,119.0.html
[/b]
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 Re: Prophesy of Pendor V3.411 for Warba (v 3.411)  » posted under Prophesy of Pendor V3.42 for Warband on Aug 17, 2011, 04:27:19 am
JohanTW wrote:
I wish you could have your own kingdom and unite the land that way, it's kind of pointless otherwise, you just join a faction and keep serving that faction forever since you can't become king of a faction as far as I know.

You can become King of your Own faction.. and choose the culture of one of the main factions. So defacto not only can you become King, but you can change the name. You can change Banners (see the Camp menu). You may want to join the community forums and find the answers to these types of questions rather than post here where very rarely do we even look. Please note the big red letters at the top of the page.

Regards,

Saxondragon
IP: logged
 Re: Prophesy of Pendor V3.301 for Warba (v 3.301)  » posted under Prophesy of Pendor V3.42 for Warband on Mar 18, 2011, 05:55:59 pm
IP: logged
 Re: Prophesy of Pendor V3.301 for Warba (v 3.301)  » posted under Prophesy of Pendor V3.42 for Warband on Mar 16, 2011, 08:01:26 pm
Navaji wrote:
Saxondragon,

Any luck with finding the old file?
I found a listing here for it yesterday, but every time I down load it... It does not download as a zip file of any kind.
Perhaps the link I found is broken.

Thank you,
Stephen

Yes, here is the link. : http://www.mbrepository.com/file.php?id=2679
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 Re: Prophesy of Pendor V3.301 for Warba (v 3.301)  » posted under Prophesy of Pendor V3.42 for Warband on Mar 14, 2011, 06:40:33 pm
Navaji wrote:
Looking for a link to down load the old non-war bands version...
Please help.
I will post it up as soon as I am able.. it will be non-supported however, we do not have the ability being not-for-profit to support more than one release and one platform. I will try to get it up tomorrow and will post a cross link here as well.

Best,

Saxondragon
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 Re: Prophesy of Pendor V3.301 for Warba (v 3.301)  » posted under Prophesy of Pendor V3.42 for Warband on Mar 14, 2011, 01:38:57 pm
VOIEVODUL wrote:
PASSWORD???????????????????????????????????????????????????????????????????????????????????????????????????????????????
My mistake.. I reposted the file with no passwords.. :oops: :oops: :oops: :oops:
IP: logged
 Re: Prophesy of Pendor V3.3 for Warband (v 3.3)  » posted under Prophesy of Pendor V3.42 for Warband on Mar 03, 2011, 05:58:30 pm
LordFeD wrote:
After one/two battle it crach.
impossible to play(

Well, we have thousands playing successfully. If I may suggest to you and the gentleman who made the rude comment above yours, please go to the SUPPORT FORUMS and we can help you with the issues you are having.

As posted at least five times above, in HUGE RED LETTERS, we do not, cannot, support you on this comment thread.

Saxondragon
IP: logged
 Re: Prophesy of Pendor V3.01 (v 3.01)  » posted under Prophesy of Pendor V3.42 for Warband on Dec 04, 2010, 01:36:28 am
Befenismor wrote:
How can it possibly take MONTHS to port it to warband? I mean come on, there isn't that much of a difference between original and warband. You guys are tripping.
We have put in over 1000 hours so far in this process... From the layperson standpoint it is straightforward, but from the operational perspective, the different graphcis engine that changed how many of the models looked, how the conflicts with the existing systems worked, it is significant.

Regards,

Saxondragon
IP: logged
 Re: Prophesy of Pendor V3.01 (v 3.01)  » posted under Prophesy of Pendor V3.42 for Warband on Aug 11, 2010, 10:27:26 am
Raziriel wrote:
heh, just what when i was about to remove 1.011 from the comp, my favorite mod for it decides to come around with an update. Curse you Saxondragon! congrats on new release, installing now, cant wait to play!

Thanks for the post! Have fun! :)

thepronto wrote:
Saxondragon, I have always loved this mod and I hope you port to Warband at some later date but if not then thanks for the many hours of fun in a world where you can never get bored. ;-) How you keep up with putting all this together with all the factions is beyond me but i'm just glad you do. B-)

Thanks for the Kind words! We are porting to Warband now.. it will take a few months. The project is led by MadVader.. see our support forums for more up to date information!

Best,

Saxondragon
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 Prophesy of Pendor V3.0 (v 3.0)  » posted under Prophesy of Pendor V3.42 for Warband on Jul 29, 2010, 04:01:37 pm
Hello all,

Thanks for the posts..

Please note this from above:

NOTE:
We do not offer technical support on the M&B Repository, ONLY in the community forum listed in the many threads here: http://forums.taleworlds.com/index.php/board,119.0.html

Kindest regards,

Saxondragon

IP: logged
 Re: Prophesy of Pendor V2.5 (v 2.5)  » posted under Prophesy of Pendor V3.42 for Warband on Jan 30, 2010, 09:19:32 am
xedmann wrote:
Hi SD and co.

Still loving PoP... But I have a problem that I don't understand... Just installed windows 7. But now when I play PoP there is no sound or music... Native works fine though...

Any idea what's wrong???

Regards

Xedmann

Yes.. known issue with music.. the first time it runs.. no music.. all subsequent times it works as intended.

Best,

Saxondragon
IP: logged
 Re: Prophesy of Pendor V2.5 (v 2.5)  » posted under Prophesy of Pendor V3.42 for Warband on Jan 30, 2010, 09:18:03 am
wiensy32 wrote:
Now, I may just be a noob at this, but, when I extracted the file and dragged the module.ini file into the modules folder to complete the installation, it said that I needed administrator information to work the file. I have other M&B mods installed into this same folder that work fine. If someone could help that would be greatly appreciated

P.s. I realize that this may be in the wrong place, however, I am not sure as to where to turn and really want to play this mod. I also have the MB version 1.011 and the 2.5 version of this MOD.

Thanks :)


Issue Reporting:
http://forums.taleworlds.net/index.php/topic,67248.0.html

This is not a Pop issue.. please report this on the forum provided by the link above as indicated in the original posting. Someone will assist you.

Best,

Saxondragon
IP: logged
 Re: Prophesy of Pendor  » posted under Prophesy of Pendor V3.42 for Warband on Dec 01, 2009, 10:21:14 pm
Melerick wrote:
cgid3 wrote:
Help!

I have installed 1.03 ran into an error, removed it and then tried 1.05, same error:

Loading bar stops quarter way on 'Processing .ini' and error message on desktop says problem with CommonRes/ani_walk_sideways.brf

Native still runs perfectly.

Thanks

I have had the same error come up with the most recent version of the mod
is there a fix for this??

Install M&B 1.011.. The ani_walk_sideways issue is the primary difference between 1.0 of Mount and blade and 1.011. - Saxondragon
IP: logged
 Re: Prophesy of Pendor V2.03  » posted under Prophesy of Pendor V3.42 for Warband on Jul 12, 2009, 03:22:25 pm
That is new.. I have this downloaded to a seperate system and have had no issues. Please post this on our community forums..as listed in the description of this Mod. Perhaps someone has encountered this issue as wel.

Best,

saxondragon
IP: logged
 Re: Stuck at INI file screen  » posted under Prophesy of Pendor V3.42 for Warband on Jul 09, 2009, 05:00:35 pm
ah.. I think I know what is happening.

Upgrade your M&B to 1.011. The animation you are talking about is one of the differences between the last patch of M&B and the most up-to-date one.

Best,

saxondragon
IP: logged
 Re: Prophesy of Pendor V2.03  » posted under Prophesy of Pendor V3.42 for Warband on Jul 07, 2009, 01:52:28 am
This link should answer your questions:
http://forums.taleworlds.net/index.php/topic,66774.0.html

See the post on 2.03 issues which are addressed by this patch.
IP: logged
 Re: Prophesy of Pendor V2.02  » posted under Prophesy of Pendor V3.42 for Warband on Jun 17, 2009, 01:31:04 pm
This is a native issue and there is a published fix for it.

Search for Rivacheg Seige and you will find it.

Best,

Saxondragon
IP: logged
 Re: Prophesy of Pendor V2.0  » posted under Prophesy of Pendor V3.42 for Warband on Jun 14, 2009, 03:45:34 pm
Come to the community forums or check the wiki for how to recruit lords.
IP: logged
 Re: Prophesy of Pendor V2.0  » posted under Prophesy of Pendor V3.42 for Warband on Jun 10, 2009, 04:42:51 pm
Hi Alexj,

The Ravenstern Lords are exactly that.. Very independent Northern Lords that value their individualism who have banded together for form a Kingdom under a single King who does not enforce standardization. Sorry that you do not approve of them, but it is very intentional that they look a little rag-tag.

This is culturally quite different from say, the Empire or Sarleon who are more unified in their uniforms. This is to reflect the various cultural norms in the game.


In regards to the bookseller.. that is this Version and you have to find the Qualis gems he is talking about. Go to the community forums to learn more information about this.

Best,

Saxondragon
IP: logged
 Re: Prophesy of Pendor V2.0  » posted under Prophesy of Pendor V3.42 for Warband on Jun 09, 2009, 06:06:33 pm
At the very top just under the version there is a thin brown bar with several link/options on it. The first one on the left is "rate resource".

Best,

Saxondragon
IP: logged
 Re: Prophesy of Pendor  » posted under Prophesy of Pendor V3.42 for Warband on May 20, 2009, 05:17:53 pm
You cannot become King in this version.. This is the 1.21 version released in January. What you are talking about is not yet released and that functionality is not present in this version.
IP: logged
 Re: Prophesy of Pendor  » posted under Prophesy of Pendor V3.42 for Warband on May 16, 2009, 01:43:00 pm
This is entirely my fault.

Here is the link that explains what happened, and what we have done to solve the issues.

http://forums.taleworlds.net/index.php?topic=64184.msg1669598#msg1669598
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 Re: Prophesy of Pendor  » posted under Prophesy of Pendor V3.42 for Warband on Apr 09, 2009, 11:06:09 am
Thank you for your kind words dscape750,

I concur with all of your points regarding the 1.21 version of this offering.

This 1.21 version was a proof of concept work. I am a game designer, not an artist, and this first concept effort was done entirely by myself in a fairly short time period. I utilized the open source project for various graphics of armor, weapons, and horses.

Since the release of this mod, I have gathered together a team of talented folks to improve it. The art pieces as you pointed out, needs a standardization of look and feel, which we were able to implement in the 2.0 release. In addition, by working with the Pop community and asking questions and soliciting opinions, along with my own knowledge of game design, we have cobbled together a project roadmap of features and enhancements. We are in the final phases of development of that project on this date.

A list of some of these features:

Expanded NPC's. 20 unique companions with enhanced dialogue. Based upon community feedback, we removed several existing companions, and added more. Some of those added were done by player submissions in a contest.

NPC special abilities: Unique weapons, items, ability to train specialized troops etc.

Player as King option and Enhanced Kingdom Management system. Declare yourself as a Monarch and play at a new level and all that goes with it.

Expanded Economic Model- build dozens of new structures at your village, castles and towns.

Addition of Signature NPC's. Heroes belonging to various minor factions that have unusual troops, dialogues and are hard to defeat.

Enhanced Victory Conditions. it is not just about defeating the five kingdoms, but putting down the four minor factions as well and re-establishing relations with the Noldor.

Expanded Reporting of your villages, castles and towns as well as victory conditions.

Knighthood Orders- The top tier troops can only be created at chapters of knighthood orders that are located at various castles and towns. Some Orders already exist in the game, others are defunct and are up to the player to discover and reestablish.

Legendary Weapons - quests to find the great weapons.

Dynamic Conversation System - (we are developing this now) This system will allow for the interaction with various merchants, travelers, stewards, barkeeps, and Red Brotherhood slavers and yield location specific, relevant and dynamic content that will affect game play.

We have added over 230 new items from the 1.21 version, and modified most of the existing armor.

We have added over 75 new troops from the 1.21 version.

In addition to these major features, there is a very long list of minor features such as:
Autoloot
Accessing inventory while in siege.
Addressing the ADD problem with Allied Lords.
New Banners.
Accessing village leaders from the village menu.
Modified arrow supply.
Enhanced and larger Map.
Auto continuation if your character falls in battle.
Creation of a wiki to help players with the immense storyline and information.
Prisoner ransom reward by level.
Modified prisoner recruitment routines.
Reworked the D'Shar Faction to be more authentic.
Rebalance the factions.
Rework the mercenaries, now over 15 different types.
Enhanced tournement options for betting, and rewards.
New and expanded Troop Trees.
New Music - some donated by professional award winning artists and composers.
Enhanced NPC dialogue and sounds.
Incorporated new face textures.
Reworked the menu system for a fresh look and feel.
Renamed, reworked and brought in line with the relevant culture all lords, ladies, merchants, stewards to give a consistent visual and contextual experience.

There is more.. most of it already long implemented and this is what I can relate off the top of my head. We are in BETA now, with 90% of the features implemented.

Regards,

Saxondragon
IP: logged
 Great work  » posted under Face and UI textures on Apr 03, 2009, 11:17:49 pm
Mate.. I love what you have done here.. can I get your blessing to include these (with full credit of course) in our Prophesy of Pendor 2.0 Mod.

Best regards,

Saxondragon
IP: logged
 Re: Prophesy of Pendor  » posted under Prophesy of Pendor V3.42 for Warband on Jan 22, 2009, 11:44:46 am
Hello KommieKat,

Thank you for the post and your kind words! :)

The newer versions that addressed the problem keep new lords from entering the rivers, but can do nothing for the lords of your saved games that are already in the rivers.

This is an unfortunate issue occurs when lords that are chasing other parties take a quick turn while on the bridge.

I created a hot fix to free those lords. You can find it here : Hot Fix


Just follow the directions and that should solve the problem for you. My apologies for not catching this sooner. This will not be an issue in the next version at all.

Saxondragon
IP: logged
 Re: Prophesy of Pendor  » posted under Prophesy of Pendor V3.42 for Warband on Jan 02, 2009, 08:14:03 am
Hello Everyone~

Come and join our community and discussion of this Modification to Mount&Blade at: The Mount&Blade Forums - Prophesy of Pendor

Where folks like you discuss the various aspects of game play, share stories, screen shots, and learn more about the history of Pendor.

One of the main ideas behind the design of Prophesy of Pendor is to make it difficult to create and maintain high level troops...specifically Knights and those troops that are more powerful than Knights.

These elite troops are expensive and intentionally difficult to find, train and maintain. This is why they are elite and this is why they cost so much to maintain.

This mod introduces many subtle challenges that raise the level of difficulty.
It is tough to play, and not designed for the inexperienced player.

The target audience for this offering are those players who:

-> Have mastered native and perhaps some of the other mods as well.
-> Are use to rolling up the game map with 200 Swadian Knights and the game has lost it's challenge.
-> Are weary of looking the same map of Calradia, and the game has lost it's appeal.
-> Are looking for something new and exciting and something that is not normally found.

Best regards,

Saxondragon
IP: logged
 Re: Prophesy of Pendor  » posted under Prophesy of Pendor V3.42 for Warband on Dec 23, 2008, 12:04:48 pm
Hello all! Glad you are enjoying the Module. Thank you for letting me know about the data issues. Most of them are address in the latest patch version.

There will be a new one up later today, December 23rd Pacific Standard Time around 3:00pm.

Best regards,
Saxondragon
IP: logged
 Re: Prophesy of Pendor  » posted under Prophesy of Pendor V3.42 for Warband on Dec 21, 2008, 07:14:57 pm
Hello there.

That is a strange error and if it is in the common res, then are you sure that you are running Mount&Blade 1.010 or 1.011?

Best,

Saxondragon
IP: logged
 Re: Prophesy of Pendor  » posted under Prophesy of Pendor V3.42 for Warband on Dec 20, 2008, 11:00:37 pm
I modified the uploads and patches to a winzip format. :)

Best,

Saxondragon
IP: logged
 Re: Prophesy of Pendor  » posted under Prophesy of Pendor V3.42 for Warband on Dec 20, 2008, 03:02:41 pm
Yes, I inadvertently introduced an error with the 1.04 version and just now corrected it with the 1.045 patch. My sincere apologies for that oversight.

There is no scripted storyline.. other than to choose a faction to fight for and eliminate the other factions. That concept completes the story.

Note taken on the .rar file. I will switch to winzip for future updates and releases.

Best regards,

Saxondragon
IP: logged
 Re: Prophesy of Pendor  » posted under Prophesy of Pendor V3.42 for Warband on Dec 19, 2008, 01:21:52 am
I am glad you like the mod and the game..and thank you for the heads up on the textures. Your complete description of the raiders axe allowed me to find the problem and correct it in the data. Apparently there were several axe's that were inadvertently doing piercing damage..:)

The texture issue will be solved in the next patch in a day or two. I want to go through all the items and make sure that none have the same anomaly and fold any changes into that patch.

Again, thanks and I am glad you are having fun!

Saxondragon
IP: logged
 Re: Prophesy of Pendor  » posted under Prophesy of Pendor V3.42 for Warband on Dec 17, 2008, 04:19:08 pm
Interesting problems you are experiencing. I run an older system and have no issues under DX7.0 setting and have checked them out for consistency using DX9.0. The latter mostly to verify facial aging on key NPC's.

All textures and items are from the Open Source Project. I modified only a few textures to change brightness.

I have played this extensively and have no texture issues at all.
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