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User Name Group Member Since File Listings Comments
sethaniel Regular User Aug 30, 2008, 10:53:25 am 0 6
Comments
IP: logged
 Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 02, 2010, 10:47:47 pm
Not to be an asshole, but I'd prefer it if you did some actual modding first instead of releasing it prematurely on the file repository. Why? It takes up valuable bandwidth, and honestly there aren't any 'new' features here that need to be tested out by the community to warrant a beta release. In fact, anyone with Tweak can pretty much accomplish what you've done. I'd prefer it if the repository maintained an emphasis on quality rather than quantity on the subject of available downloads.

This comment isn't meant to discourage you, in fact I find it admirable that you would take the time to do this. Using Tweak is not necessarily a good start to modding, but it's a start nevertheless. I suggest you peruse the forums on how to code, maybe do some graphical work or texturing, in order to get yourself a proper introduction. Best of luck to you.
No, I have yet to play your mod, but I spy with my little eye some excellent writing and great features, all from your youtube preview ofcourse. M&B mods desperately needs a storyline to keep me interested in the long run, and this definitely has the potential to deliver.
IP: logged
 Re: female textures  » posted under female textures on Mar 22, 2009, 10:11:19 am
That would be interesting.

Bonus points if the penis can be used to bitch-slap enemies.
IP: logged
 Re: Rise Of Khergits (RoK) 0.2  » posted under Rise Of Khergits (RoK) 0.2 on Sep 05, 2008, 03:48:46 am
The moving villagers are probably referring to the nomadic lifestyle of the Khergit tribes, who do not have a permanent settlement, instead choosing to migrate from time to time. If so, then the concept is interesting, though it's weird to see a bunch of villages moving around. And nomads don't really move around THAT much, unless they happen to be really indecisive.

This mod showcases quality content, by the way. And Khergits are no longer wusses! Awesome.
IP: logged
 Re: Moss's Minimalist HUD  » posted under Minimalist HUD - Updated - New Crosshairs on Sep 01, 2008, 11:23:18 am
True. Since characters in Mount&Blade don't seem to show any indications of being half-dead or somesuch (eg. limping, constant bleeding) other than being painted in red, it's especially hard for the player character to determine when he's gonna bite the dust.

keinve's ideas are quite nice. The addition of heart beats and/or distortions to the screen would really add to the experience. Though I'm not sure if that's possible to code into the mods.
IP: logged
 Re: Calradia War Chronicle 1.20  » posted under Calradia War Chronicle 1.20 on Aug 30, 2008, 11:08:33 am
Fools.

1. Get WinRAR. Or 7zip. Or whatever.
2. Open the .rar file(the mod you just downloaded).
3. Unzip to the modules folder of Mount&Blade. This is usually C:\Program Files\Mount&Blade\Modules.
4. Select the mod from the Mount&Blade launcher.
5. Play Mount&Blade.

Cool mod, by the way. Question, though: are save games from previous versions of the mod compatible with the current one?
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