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 Mount&Blade Repository
      
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User Name Group Member Since File Listings Comments
Talak Uploader Aug 31, 2006, 02:13:52 pm 7 5
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Unique Armoury 1.1 Apr 18, 2009 15.68 58,501 4.3 / 5.0 78,003 5.42 MB 32
2  No More Trees 1.2a Oct 25, 2008 0.53 1,962 Unrated 4,055 2.5 KB 0
3  No More Trees 1.2 Sep 24, 2008 1.67 6,400 4.5 / 5.0 9,221 8 KB 1
4  Burnt Trees Addon Jun 20, 2008 0.36 1,394 Unrated 3,401 309.6 KB 1
5  No More Flora May 22, 2008 0.3 1,329 4.0 / 5.0 2,768 166.1 KB 3
6  High Resolution Skybox Dec 20, 2006 0.83 3,735 3.3 / 5.0 5,582 1.01 MB 0
7  High Resolution Horses Dec 19, 2006 0.4 1,764 Unrated 2,649 5.4 MB 0
Comments
IP: logged
 Re: Unique Armoury 1.0  » posted under Unique Armoury 1.1 on Nov 01, 2008, 06:13:13 pm
No, I've posted a fix in the thread. Thanks for the report.
IP: logged
 Re: Unique Armoury 0.8  » posted under Unique Armoury 1.1 on Oct 17, 2008, 05:40:08 am
Not module.ini, change the number at the top of item_kinds1.txt.
The axe has been fixed, check the forum thread.
IP: logged
 Re: Unique Armoury 0.6  » posted under Unique Armoury 1.1 on Oct 09, 2008, 08:39:56 pm
Did you add the "load_mod_resource=talak_weapons" line to the module.ini? Make sure you follow the instructions in the readme carefully. If you need more help please post on the forum and we'll get it working for you.
IP: logged
 Re: Unique Armoury 0.46  » posted under Unique Armoury 1.1 on Oct 06, 2008, 03:02:03 am
- Put the Resource folder in ..\Mount&Blade\Modules\Native.
- Put the Texture folder in ..\Mount&Blade\Modules\Native.
- Put item_kinds1.txt in ..\Mount&Blade\Modules\Native.
- Edit ..\Mount&Blade\Modules\Native\module.ini and add "load_mod_resource=talak_weapons" below the rest of the load resource lines.

You can use any other module directory instead of Native, or duplicate and rename the Native module.
IP: logged
 Re: Unique Armoury 0.46  » posted under Unique Armoury 1.1 on Oct 06, 2008, 02:45:57 am
You could read the included readme.txt file, that's what I wrote it for ;-)
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