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User Name Group Member Since File Listings Comments
Frederic_A Uploader Aug 06, 2008, 03:59:39 am 1 9
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# Title Added/Updated Downloads
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File Rating Views File Size Comments
1  The 1257 Edition (v1.4) Jan 01, 2009 23.18 87,669 3.9 / 5.0 112,836 76.5 MB 39
Comments
IP: logged
 Re: The 1257 Edition (v1.4)  » posted under The 1257 Edition (v1.4) on Feb 27, 2009, 04:34:50 am
I'm sorry it's impractical for you, Rad. Would it be more practical for you to read the readme? ;-) Seriously, there are good reasons for it being the way it is. But if you don't like it for some reason, it's all explained there if you want to change it back.

Sorry for your game freezing. All I can say is that it very likely has another reason than the mod, it doesn't seem like anybody else has had the problem. Good luck.
IP: logged
 Re: The 1257 Edition (v1.4)  » posted under The 1257 Edition (v1.4) on Jan 09, 2009, 02:07:39 pm
FoxFreeze, glad you like it, thank you for your comments.

Let me explain some of the background for what you've noticed:

On the surcoats: In 1257, the standard was NOT to have your banner's arms on your surcoat. For this reason, and because the in-game system of displaying them is less than perfect, surcoats with arms on them are only made available in specific cases, and those are made by hand. The player can display his arms on his surcoat in the case of ten of the in-game banners - see the readme for details.

The Northmen here, as I'm sure you've noticed, are a little bit behind in terms of equipment. This is based in history, but here it is exaggerated. They are about at the level of the Normans of 1100, who didn't yet wear surcoats. They also aren't fully christianized.

Thanks also for pointing out the Board shield "problem". There might be an inconsistency there stemming from the pre-1.0 version data. I'll look into it.
IP: logged
 Re: The 1257 Edition (v1.4)  » posted under The 1257 Edition (v1.4) on Dec 31, 2008, 05:54:37 am
Thanks ghsmith, that one slipped by me. Some of the armor stats were adjusted with the newer versions of the M&B build; I obviously didn't catch them all when porting the mod over. I'll fix it for the next version.
IP: logged
 Re: The 1257 Edition (v1.3)  » posted under The 1257 Edition (v1.4) on Dec 29, 2008, 06:46:54 am
TNT, thanks but read the concept of the mod, outlined in the readme. Leaving things to be added has been exactly the point: the scope here is kept deliberately narrow to concentrate on the essentials.

Rest assured, though, there will be more features added in the future.
IP: logged
 Re: The 1257 Edition (v1.2)  » posted under The 1257 Edition (v1.4) on Dec 16, 2008, 02:49:49 pm
What? :) That thread is only two pages long, man. Pay a little attention.

Here it is for anyone who's wondering:

If you want to change back the map mode, go to your module.ini file and look for the following entry at the bottom.

show_faction_color = 0

Change it to "1".
IP: logged
 Re: The 1257 Edition (v1.2)  » posted under The 1257 Edition (v1.4) on Dec 15, 2008, 08:32:49 am
Angelus, see the thread referred to under "homepage" (top right): This is a built-in alternate map mode that puts the visual emphasis on the banners of the owners. It still gives you all the ownership and friend / foe information. The thread explains how to change it if you don't like it.
IP: logged
 Re: The 1257 Edition (v1.1)  » posted under The 1257 Edition (v1.4) on Aug 11, 2008, 04:29:36 pm
mahnito69,

Not sure but check that "1257 AD" is under the "modules" folder and that there is a "textures" folder in "1257 AD". Something might have happened when you unzipped it.

Also: Be sure you have the 0.960 version of Mount&Blade.
IP: logged
 Re: The 1257 Edition  » posted under The 1257 Edition (v1.4) on Aug 10, 2008, 08:55:51 pm
Quote:
the armor looks cool

You ain't seen nothing yet. :) Check out the new helmets.
IP: logged
 Re: The 1257 Edition  » posted under The 1257 Edition (v1.4) on Aug 08, 2008, 04:43:18 pm
Quote:
love this mod!!! But the lords' faces r a little bit odd...

Yeah, the faces look a little odd in M&B 0.960, but that goes for the Native version too. I'm thinking it has something to do with the face info in troops.txt still being geared to the old system. The new one has more variables that need to be filled.

Some faces were made or adjusted especially for the mod: Friedrich, Lionel and Brother Albert.
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