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 Mount&Blade Repository
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User Name Group Member Since File Listings Comments
guspav Uploader Dec 14, 2005, 09:47:55 pm 3 14
File listings: newest first
# Title Added/Updated Downloads
Per Day
File Rating Views File Size Comments
1  Shiny shields, missiles and armor fix for 0.903 Dec 12, 2007 1.53 5,852 3.0 / 5.0 9,315 1.04 MB 15
2  The Mesoamerican mod (RCM) Apr 07, 2007 6.41 28,429 3.8 / 5.0 34,968 5.51 MB 22
3  fixed shiny textures for m&b 0.805 Dec 09, 2006 0.37 1,531 Unrated 2,396 387.5 KB 2
IP: logged
 LizardMan (v 1.02)  » posted under LizardMan on Aug 18, 2011, 12:42:24 pm
Crashes OpenBRF 0.066
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 Re: The Mesoamerican mod (RCM) (v 0.304)  » posted under The Mesoamerican mod (RCM) on Jan 09, 2010, 12:24:28 pm
undeadflamingo wrote:
Well it say's im just using 1.0, but i've had trouble with some mods that would remind me pre-installation that i was using a later version that the mod could work on...
Edit, i just updated, but it still says the same thing...
This mod was made for version 0.808, it won't work on later releases.
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 Re: The Mesoamerican mod (RCM) (v 0.304)  » posted under The Mesoamerican mod (RCM) on Jan 08, 2010, 01:22:12 pm
undeadflamingo wrote:
I was wondering if someone could help me, when i open it it says "attempt to reregister texture pic_mb_warrior_1.adds"
Can anyone help me fix this :?:
That is odd, what version of M&B are you using?
comment last edited by guspav on Jan 08, 2010, 01:22:22 pm
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 Re: The Mesoamerican mod (RCM)  » posted under The Mesoamerican mod (RCM) on Jan 08, 2010, 01:21:41 pm
Xolotl wrote:
I LOVE THIS MODD��� :lol: what's up with the buildings????? where are the Pyramids
Not done yet, can't you tell? :D
all shields using the texure were opaque, all missiles metal parts are reflective now, chain armor using (chain shirt and heraldic armor and lamellar armor)were opaque, they are shiny now also the warhorse and charger were opaque and are shiny now. BTW if you were using directx7 you were not going to see any shinyness, with my fix you will.
Hey, no problem! Practice makes perfect, right? :-D
That's really odd, I just checked all costumes files and none of their alphas seem wrong to me, s'pecifically what leather armor are you talking about?
Please post all your doubts/bugs/suggestions to,26761.0.html
try using directx7 render method if even so it is too slow, update your graphics drivers, if it is still slow, you'll need another graphics card to run the game with shaders, without them my fix is useless.
What render method are you using?
Have you enabled the shaders in the configuration box?
Is your graphics card shader-capable?
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 Re: The Mesoamerican mod (RCM)  » posted under The Mesoamerican mod (RCM) on Jul 12, 2007, 06:51:39 pm
Thank you all for your kind words, that is the main fuel for keeping this mod alive.
I'll continue developing (and bug fixing it) as soon as the next m&b version is out. For the time being feel free to post comments and suggestions on the mbx board, I promise I'll take them all into consideration (I always have and always will ) ;-)

By the way, about that ugly morion, you're probably buying a battered, a crude or a cracked one, the plain morion is different and also the reinforced one has a plume and looks a bit more elegant. You might have noticed some weapons when not in good shape look exactly bent, chipped or rusty so it's the same kind of thing hehehe
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 Re: The Mesoamerican mod (RCM)  » posted under The Mesoamerican mod (RCM) on Apr 03, 2007, 10:13:04 am
NOT gonna happen, el Zorro setting is somewhere in the 1800s in California, that's 300 years later so forget it.
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 Re: The Mesoamerican mod (RCM)  » posted under The Mesoamerican mod (RCM) on Mar 20, 2007, 10:12:25 am
you have to extract the compressed folder in your
..\Mount&Blade\Modules\ folder
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 Re: fixed shiny textures for m&b 0.805  » posted under fixed shiny textures for m&b 0.805 on Dec 09, 2006, 02:43:43 am
look for it in the forums(,18915.0.html), the latest stable version is 0.751, the latest beta is 0.805 (pretty stable)
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 Re: Little bug :D  » posted under The Mesoamerican mod (RCM) on Jul 16, 2006, 03:10:58 am
that wasn't a bug, there actually was a guy who'd give you ammo for free if you asked him, that however is history, there's no such thing in the new version since arquebus (cartridges) ammo regenerates normally

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