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 Mount&Blade Repository
      
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User Name Group Member Since File Listings Comments
Ruthven Uploader Jul 12, 2008, 11:23:14 pm 13 22
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Socks in a box (Patch) Jan 16, 2011 0.16 449 Unrated 3,085 2.07 MB 0
2  Misc. Scenes (Modder's resource) Sep 12, 2010 0.53 1,608 Unrated 4,457 970.6 KB 0
3  Modern Zombie Minimod Sep 09, 2009 5.38 18,228 4.8 / 5.0 25,573 90.94 MB 22
4  Ship scenes/model Jul 12, 2009 0.4 1,386 5.0 / 5.0 4,556 695 KB 0
5  Roots of Yggdrassil patch to 0.3.11 (Pease redownload!) Jul 11, 2009 3.82 13,160 3.8 / 5.0 28,023 2.76 MB 2
6  Roots of Yggdrassil Jul 08, 2009 14.37 51,072 4.2 / 5.0 86,808 218.48 MB 27
7  Roots of Yggdrassil patch to version .25 May 20, 2009 0.48 1,693 5.0 / 5.0 4,315 739.9 KB 4
8  300 Mod/Battle of Thermoylae port to 1.011 May 06, 2009 6.06 21,281 Unrated 27,300 29.73 MB 15
9  Chuck Norris Mod Apr 27, 2009 1.48 5,208 3.5 / 5.0 15,272 16.8 MB 13
10  Fury of Odin source code Mar 28, 2009 0.34 1,213 Unrated 5,501 823 KB 11
11  Fury of Odin Dec 27, 2008 12.35 45,359 3.5 / 5.0 62,490 50.67 MB 12
12  Calradia 1304 (for 960) Oct 24, 2008 0.56 2,070 Unrated 4,008 17.03 MB 2
13  Calradia 1304 Sep 18, 2008 0.41 1,524 Unrated 4,256 17.05 MB 8
Comments
IP: logged
 Re: Modern Zombie Minimod (v 0.1 alpha)  » posted under Modern Zombie Minimod on Oct 15, 2009, 04:01:38 pm
2pro4nubs wrote:
omg than you so much for making this. I've been wanting a zombie mount and blade mod for quite some time. I registered just to type this. How long have you been working on this mod?
Took me about half the summer and the first week or two of my very first year at highschool. So about a month and a half, give or take.
IP: logged
 Troy (v 0)  » posted under Troy on Sep 27, 2009, 12:26:12 pm
Just out of curiosity, why BEARCLAW?
IP: logged
 Re: Fury of Odin source code (v ...)  » posted under Fury of Odin source code on Sep 21, 2009, 05:26:29 pm
Note that you'll have to change the module_info file, as my 1.0 directory isn't in \Mount&Blade
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 Re: Fury of Odin source code (v ...)  » posted under Fury of Odin source code on Sep 21, 2009, 05:20:20 pm
delete wrote:
Well i would just like a quick explanation of where to put the folder or what to put it under in my Mount and Blade folder. Do i put it in my modules folder or is it used for building a new mod? That's all i wanted to know
First you'd have to download python 2.5 or 2.6. Then place the file in your Modules folder as you normally would, and you can then edit the source code of the mod to your liking.
IP: logged
 Re: Fury of Odin source code (v ...)  » posted under Fury of Odin source code on Sep 20, 2009, 10:58:28 pm
delete wrote:
Yeah so how the hell do i use it ><
If you don't know what something does, don't play around with it.
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 Re: More Metal Sound Mod V1.81  » posted under More Metal Sound Mod V2.2 (1.010/1.011 & Warband) on Jul 05, 2009, 01:04:57 am
Excellent as always Checkmaty.
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 Re: Formations Compilation by Lumos  » posted under Gameplay Improvements Compilation (v2.3a) on May 05, 2009, 10:13:34 pm
Since you just asked that, this mod is definitely not for you.
Huh. Try redownloading it...
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 Re: Chuck Norris Mod  » posted under Chuck Norris Mod on Apr 27, 2009, 10:02:35 pm
Jealousmuch?

I think that what I do on my own time is none of your business, (wanking lol) and this mod is the only pointless mod I've made so far. I'd be tempted to say the other two (forget Calradia 1304, just... forget it) are quite good, actually.

And oh, hey where are your mods? Nowhere. Don't judge meeeeee!

EDIT: But how can you dislike a mod with Whoopin and Chobo the Barbarian?
IP: logged
 Re: Roots of Yggdrassil  » posted under Roots of Yggdrassil on Apr 14, 2009, 10:09:21 am
Just take a castle or town without being pledged to a King.
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 Re: Native Expansion Patch .582  » posted under Native Expansion Patch .584 on Apr 12, 2009, 05:38:43 pm
NO KHERGITS??? *slap*
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 Re: Britain at War Beta v0.7  » posted under Britain at War Beta v0.7 on Apr 01, 2009, 12:06:56 am
Very nice models, I must say.
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 Re: Roots of Yggdrassil  » posted under Roots of Yggdrassil on Mar 29, 2009, 01:37:30 am
Alex0: You get that error if you use a different version of M&B. Make sure you have version 1.011 of Mount&Blade. If you do, then try redownloading the mod.

Other fellow: All the banners were made by others, and they can be found here:
http://forums.taleworlds.net/index.php/topic,53450.0.html
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 Re: Roots of Yggdrassil  » posted under Roots of Yggdrassil on Mar 26, 2009, 04:13:32 pm
No, I haven't thought of that. I already have a good map (courtesy of Dudro, maker of A Dream of Eagles mod) and I just got the improved version which should fix all the map bugs (parties getting stuck etc) which I will be releasing shortly.
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 Re: Fury of Odin  » posted under Fury of Odin on Dec 03, 2008, 05:04:14 pm
http://forums.taleworlds.net/index.php/topic,9715.0.html

Go to that thread and read how to install a zipped mod.

I expect an even bigger release sometime before/right after Christmas, but I can't guarantee that.
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 Re: Fury of Odin Demo  » posted under Fury of Odin on Nov 27, 2008, 07:01:10 am
Check my forum page for a story and explanations about the factions.
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 Re: Calradia 1304 (for 960)  » posted under Calradia 1304 (for 960) on Oct 29, 2008, 08:02:18 pm
RST needs to be downloaded, otherwise you get an error.

If you don't want to download it, go into C:\Program Files\Mount&Blade\Modules\Calradia 1304, go to the text file titled "module" (should have a little gear on the txt symbol), open it, and remove the lines:
#NEW

load_resource = new_textures
load_resource = new_materials

Then, the game should be able to run without the RST.
IP: logged
 Re: Calradia 1304  » posted under Calradia 1304 on Sep 19, 2008, 08:33:36 am
just download realistic steel textures. you don't have to screw around with any editing thing, and it takes all of two minutes to download. trust me, my mod could be worth it ;-)
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 Re: Calradia 1304  » posted under Calradia 1304 on Sep 16, 2008, 05:17:53 pm
Alright, I screwed up BIG TIME! you need to download MAXHARDMAN's realistic Steel textures before this will work. sorry. :oops:

EDIT: here's a link:
http://forums.taleworlds.net/index.php/topic,37335.0.html
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 Re: Calradia 1304  » posted under Calradia 1304 on Sep 15, 2008, 07:52:03 pm
Alrighty then. I have about 19 new mercenaries, and they are looking FANTASTIC, so once I make a few more, and change some other things, I'll have my next release out. (although you'll probably all be too busy playing v1.0 to care :roll:
IP: logged
 Re: Calradia 1304  » posted under Calradia 1304 on Sep 14, 2008, 11:22:28 pm
in my next release, there will be more mercenaries, some of them knights, but I don't know what you mean "templars". sadly, I don't think I'll be making any Crusading order of Knights. (yet...)

Anyways, glad you like it, hope you'll check out my next release.
IP: logged
 Re: M&B Item Editor  » posted under M&B Item Editor on Jul 13, 2008, 02:05:57 pm
it's not working for me either. I have .net framework,and I can open it, but there is no list of items anywhere. I read there was a drop down box, and I can see it, but it doesn't open. any help?
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