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User Name Group Member Since File Listings Comments
Rongar Uploader Apr 18, 2008, 04:47:19 am 4 2
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Factionize items tool Apr 29, 2011 1.17 3,586 Unrated 5,319 1 KB 5
2  Module System for version 1.010 Feb 16, 2010 1.18 3,749 5.0 / 5.0 8,835 674.6 KB 1
3  Native.ru Nov 08, 2008 0.74 2,685 2.8 / 5.0 20,162 1.32 MB 0
4  Sound Translate Mod RUS by Tamplier Sep 01, 2008 1.79 6,674 4.5 / 5.0 7,607 1.26 MB 0
Comments
IP: logged
 Re: Factionize items tool (v 1.0)  » posted under Factionize items tool on Jun 22, 2010, 08:42:40 am
KillDaKhergitzZz! wrote:
Well, It's hard to get high-level items such as BALANCED TEMPERED BASTARD SWORD from your enemies
Because there isn't BALANCED TEMPERED BASTARD SWORD, is there?
And actually you don't need to sneak, you may try to make truce or change a faction or set production depends to origin faction and seize an enemy town -- there are enough opportunities.
IP: logged
 Re: Factionize items tool (v 1.0)  » posted under Factionize items tool on Jun 20, 2010, 05:32:02 am
KillDaKhergitzZz! wrote:
In Sargoth (Nords), you can only buy Nordic Helms, Nordic Sword, Cuir Bouilli, Axes, etc
<...>
Somewhat like that. But actually there are a lot of neutral items (items that aren't used by faction troops) that can be bought anywhere and items that are used by multiple faction at same time, so they appear in towns of different faction.
KillDaKhergitzZz! wrote:
What about the cities that are annexed? (eg: Rhodoks capture Praven)
Current sellers update code (1.125) takes into account a faction of town, so the production after seizing is alerted. Moreover in player's faction towns only neutral items will be produced.
You can easily change this behavior. If you change in module_triggers for each sellers inventory refresh code
from
Code:
(store_sub, ":cur_town", <...>), (val_add, ":cur_town", towns_begin), (store_faction_of_party, ":cur_faction", ":cur_town"),
to
Code:
(store_sub, ":cur_town", <...>), (val_add, ":cur_town", towns_begin), (party_get_slot,":cur_faction",":cur_town",slot_center_original_faction),
production will depend on an original faction.
KillDaKhergitzZz! wrote:
And I think this is isn't a good tool because if you're at war with one faction and you want to use an item from that faction, you'll have to bother with sneaking, evading, the lot...
It's up to you. For me it was never problem to get enemy equipment, 'cause there was plenty of it in loot. Much more difficult was to aline with own faction.
comment last edited by Rongar on Jun 20, 2010, 05:33:17 am
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