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User Name Group Member Since File Listings Comments
Drax Primus Regular User Jan 28, 2008, 03:44:59 pm 0 11
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 Battle for Hindustan (v 0.83)  » posted under Battle for Hindustan on Mar 09, 2010, 04:13:15 pm
A very good mod in many respects, great scope and several nice features not found elsewhere. The costumes and weapons are very nice and the variety of troops and detailed background shows a lot of research.
One thing though, please lose the elephants, I know it's India but they weren't used so much as battle steeds in your chosen era but rather for carrying equipment such as field guns, they also frightned horses on both sides. The mal-programed flapping legs are one thing but to have the rider inside is just wrong and detracts from an otherwise excellent and realistic production.
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 Battle for Hindustan v .084 patch (v .084 patch)  » posted under Battle for Hindustan v .084 patch on Mar 09, 2010, 04:02:16 pm
Your patch does not seem to be save game compatible with version .83, at least not on my installation; the loading screen of the saved game hung and I had to exit to desktop.
IP: logged
 Re: Wild Lands! Arde Calradia  » posted under Wild Lands! Calradia on Fire on Aug 23, 2009, 07:23:24 pm
Er, the game text appears to be all in Spanish... I'm all for translating different languages if I'm reading a document but it does detract somewhat from the gameplay :-?
IP: logged
 Re: The_Last_Days_2.2.1.exe  » posted under The_Last_Days_2.2.1.exe on Jun 17, 2009, 05:28:16 pm
The final version, 2.4, of this excellent mod is of course still top of the 'popularity' mod list. 8-)
Cracking little mod, great humour, new scenes, deadly battles- love the lancing nuns! Check out the petulant sister annoyed at the female companions.
One bug causing a crash so far is trying to access the armourer at Myrine.
Keep this one going -top marks :hammer:
IP: logged
 Re: The Last Days v2.4  » posted under The Last Days v2.4 on May 09, 2009, 10:02:05 pm
THE best total conversion mod for any version of M&B...A work of art. Any chance of updating it to current version? :hammer:
IP: logged
 Re: None Shall Pass v. 1.0  » posted under None Shall Pass v. 1.0 on May 09, 2009, 09:58:58 pm
ah, am I missing something in vs.1... like no black knight conversation, dialogue or sounds?
IP: logged
 Re: 867 A.D. - Lords of War  » posted under 867 A.D. - Lords of War on May 26, 2008, 01:19:22 pm
Thanks, it appears to work fine now. Excellent work.
IP: logged
 Re: 867 A.D. - Lords of War  » posted under 867 A.D. - Lords of War on May 25, 2008, 11:27:54 am
I might be missing something here, but after my first game day my entire inventory and most of my silver disapeared overnight. This happened once within the walls of a town after paying for accomodation, on the map after camping and on the map without stopping to camp.
Is this a glitch or a game balance effect? Otherwise, from the little I have seen it is an excellent mod and historically close to the mark.
IP: logged
 Re: Hundred Years War Patch  » posted under Hundred Years War Patch on Feb 06, 2008, 05:20:44 pm
This is a patch for a starting a new game perhaps? :-?
Once patched I had no joy loading in my saved game so had to re-install 1.4 to play again, minus patch.
IP: logged
 Re: Hundred Years War Mod (v4.1)  » posted under Hundred Years War Mod (v6.0) on Jan 28, 2008, 03:58:28 pm
At last a M&B mod with more than a modicum of historical focus. Never played the early original but this is excellence all round, particularly the heraldry and colourful cavalry trappings, so nice to be able to distinguish friend from foe when you've been unhorsed in the middle of a scrum: which of course is why it was devised. Haven't met with Jean D'arc yet, is she there somewhere? :hammer:

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