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User Name Group Member Since File Listings Comments
Flippy Gester Regular User Nov 30, 2007, 10:36:22 pm 0 39
Comments
IP: logged
 World War 1.2 (v )  » posted under World War 1.2 on Jun 18, 2011, 12:43:16 pm
I unzipped it and put it into the modules folder, but nothing happens. there are still native things in there. no guns, no troop trees, all native. Hopefully the .exe is coming soon. thanks
port this mod!!!
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 1755 Old Frontier.rar (v v. 1)  » posted under 1755 OLD FRONTIER V. 3.2 on Dec 11, 2010, 09:23:32 pm
what is wrong with the names of the towns? it says P_town and such. Is it because the map is not yet done? thanks :) amazing mod :) been waiting a long time for a mod like this :)
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 Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 08, 2010, 04:06:09 pm
nicee! i was wondering.. how do you change the amount of arrows or whatever? Is it in the script? if so can you explain to me how? thanks :) love this. i've been playing it for quite sometime now ;)
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 Re: 1755 Old Frontier.rar (v 0.5)  » posted under 1755 OLD FRONTIER V. 3.2 on Nov 27, 2010, 09:14:07 pm
Alan De Soison wrote:
Flippy Gester wrote:
Hey nice mod :) It's not complete yet but it's amazing! I was wondering, if you got to the point of naming the towns? because all i have are like P_town# and such lols. and i saw from some of the pictures that people had flags from that time. Is there an update to this game? i just downloaded this file, if there is an update can you tell me where it is? I love this mod. I've been waiting for a musket game! thanks so much! Cheers :)
Fix the missing name:
go to 1755 Old Frontier folder and open it. Open Module.ini and find this string in the very bottom:
show_party_ids_instead_of_names = 1 ( NOW CHANGE 1 to 0. SAVE AND CITIES NAMES WILL OVERCOME)

;-)
thanks. i'll try that :) hehe thanks a bunch
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 Re: 1755 Old Frontier.rar (v 0.5)  » posted under 1755 OLD FRONTIER V. 3.2 on Nov 27, 2010, 09:11:21 pm
GABRILDURO wrote:
Flippy Gester wrote:
Hey nice mod :) It's not complete yet but it's amazing! I was wondering, if you got to the point of naming the towns? because all i have are like P_town# and such lols. and i saw from some of the pictures that people had flags from that time. Is there an update to this game? i just downloaded this file, if there is an update can you tell me where it is? I love this mod. I've been waiting for a musket game! thanks so much! Cheers :)
Thx for your compliments but....I swear, one of these days I will send my friends mohawks to scalp all of you guys!!!!!
Why nobody reads prevous posts.???
Homework for you: start reading and watching text and videos from up above, where the "DOWNLOAD NOW" is. Then read all posts and you ll have all your answers!
Take care, ciao
PS ............I am not mad but really frustrated!!!!!!!!!!

lols that was a lot to read. i scimmed through it ahah. my bad sorry. i must of missed it ahah. Anyways thanks for the info :) ahah. can't wait for the finale ahah
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 Re: 1755 Old Frontier.rar (v 0.5)  » posted under 1755 OLD FRONTIER V. 3.2 on Nov 27, 2010, 11:56:53 am
Hey nice mod :) It's not complete yet but it's amazing! I was wondering, if you got to the point of naming the towns? because all i have are like P_town# and such lols. and i saw from some of the pictures that people had flags from that time. Is there an update to this game? i just downloaded this file, if there is an update can you tell me where it is? I love this mod. I've been waiting for a musket game! thanks so much! Cheers :)
IP: logged
 1866 Western Mod MP FIXED for 1.132 (v 0.501)  » posted under 1866 Western Mod MP FIXED for 1.132 on Oct 24, 2010, 04:35:59 pm
when will the Single player be ported to warband? i loved the single player. it was amazing. Thanks :) cheers
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 Full Invasion (v 1.0)  » posted under Full Invasion on Sep 25, 2010, 04:16:05 pm
heeey. I downloaded and opened the mod. When i click start new game.. it just gives me an option to go back... is there something wrong with the mod? It seems cool and im hoping to play it soon. Unless it's only for multiplayer.. then i'm not to sure.. thanks. Any help would be nice :) nice mod. can't wait
Cheers :)
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 Vita Dolentis (ex-Rome Mod) (v v2)  » posted under Vita Dolentis (ex-Rome Mod) on Aug 11, 2010, 12:48:24 am
heey man.. i love this stuff.. i love the roman mods.. but when i downloaded your mod... it didnt come packed in its folders.. i had to do it myself.. which took some time.. and when i finally got to play it.. its not even in english... it dissapoints me a whole lot :( If you have anything to help me out.. that would be great.. i love this mod soo much. been following it since the beggining.. thanks. :) Cheers.
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 Star Wars: Conquest (v 0.9.0.1 Beta)  » posted under Star Wars: Conquest on Mar 17, 2010, 05:25:34 pm
Hey i've been tracking your game for a long time, its gone far.. amazing stuff. I was wondering though how you got so much clone troopers? I would like to get a whole lot. If anyone knows can some one tell me? thanks
Cheers
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 WWII:China Battlefield (v Feb 04 updated)  » posted under WWII:China Battlefield on Feb 25, 2010, 07:38:38 pm
hey is it me or is it that when i go to buy some guns, the gun shop or the weaponry shop is not there.... is it supposed to be like that? any help would be appreciated. Thanks
Cheers
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 Re: Medieval Balkans !!!  » posted under Medieval Balkans on Jun 24, 2009, 07:16:00 am
Great stuff. i enjoy the game. i was wondering if you can make a roman era one? that would be great. your mod is good. keep up the good work man. :)

cheers
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 Re: Ash&Fire  » posted under Ash&Fire on Jun 21, 2009, 05:36:42 pm
Not working. everything is the same. i was hoping to paly as the elves :( dam. all the troop trees and everything are the same. rare to find equipment from the mod...... plz fix! :(
thanks
hey man you got a good mod here. but some problems are if you dont ind me pointing out. there is too much gunpowder after the shot given. and plus it lingers to long. the powder shouldnt last for more than a minute but down to about 20 seconds each one. cause im having a large battle and all with everyone shooting and it starts to crap out.AS well the flintlock pistol reload is shorter than the rest. if you could bsot it up to about 40 speed rating that would be accurate. the guns are very strong. when i'm besieging a castle or city i just get on the ramp and im down right away. if there is soemthing you can do about it taht would be great.
cheers
thanks

but great stuff. really good.
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 Re: Sword Of Damocles - Gunpowder Invasion  » posted under Sword Of Damocles - Gunpowder Invasion on Mar 05, 2009, 06:20:04 pm
k the readme file is very confusing. i dont get it. i just put the mod into my modules folder. it wants me to put somewhere else? then what put it back overwriting it? that doesnt make sense it would be the same wouldnt it?

any help would be great

thanks


cheers i love the mod
IP: logged
 Re: Sword Of Damocles - Gunpowder Invasion  » posted under Sword Of Damocles - Gunpowder Invasion on Mar 03, 2009, 08:01:07 pm
cant load it. soemthigns missing,.

cheers
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 Re: Fire Arrow - Turn into an Inferno  » posted under Fire Arrow - Turn into an Inferno version(1.004) on Mar 03, 2009, 07:40:18 pm
hey nice mod. but when i start mount and blade its not there. is the main anme different in the menu? if so what would it be cause i got a whole ton of mods. so i wont know.
thanks

cheers
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 PORT TO 1.000!!! ABND ABOVE!!!  » posted under Barbarian Invasion .2 (Hegemony Series) on Nov 13, 2008, 07:16:39 pm
PORT THIS TOOO 1.00!! PLZZZZ
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 Re: Barbarian Invasion .2 (Hegemony Series)  » posted under Barbarian Invasion .2 (Hegemony Series) on Oct 05, 2008, 08:03:37 pm
Post tooo 1.0!!!!! i love this mod always loved the romans!!!
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 Re: The new world 0.1 to 0.2 patch  » posted under The new world 0.1 to 0.2 patch on Aug 16, 2008, 10:11:15 pm
plz port this!!! port to .960!!!
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 Re: The new world  » posted under The new world on Aug 15, 2008, 08:03:12 pm
this looks good. plz port this to .960 i want to play this mod!!!!!
hey man! ive been waiting for ever! il ove your mod but the problem us that its on .903! plzz plzz plzzzzz put into .960 or higher plz!!! ^_^ ncie mod.
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 Re: Expanded Gameplay II: Illumination v4.41  » posted under Expanded Gameplay III v0.95e on Jun 02, 2008, 02:29:08 pm
just wondering if you will be transferring this to .953 i really love this mod so plz if you can plz transfer it.
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 Re: The Eagle and The Radiant Cross  » posted under The Eagle and The Radiant Cross on Apr 15, 2008, 07:49:48 pm
lol thnx but i downloaded your prevoius versions and ijsut dont know whats new about it. anyways i love it i had to restart my game causr it wouldnt work some error occured wehn i loadedmy game. nice mod
IP: logged
 Re: The Eagle and The Radiant Cross  » posted under The Eagle and The Radiant Cross on Apr 13, 2008, 10:49:54 pm
hey can you tel us what you put new on the mod becuse i like your mod but i dont know if i should download it because if its worth it. thnx
what does this do? can you explain plz. thnx
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 Re: Mount & Blade v. 0.601 setup  » posted under Mount & Blade v. 0.601 setup on Apr 09, 2008, 03:39:51 pm
hey do i put the mod in my modules or do i have to delete my curent mount and blade and sue this?
IP: logged
 Re: M&B - Unofficial Troop Editor  » posted under M&B - Unofficial Troop Editor on Apr 04, 2008, 11:44:02 pm
lol didnt downlaod yet. just wodnering can you edit your self and make it like a super dude? or no. jsut otehr people? lol hoep you reply
thnx
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 Re: Mount & Blade v.0.202  » posted under Mount & Blade v.0.202 on Apr 01, 2008, 05:03:44 pm
what is different of this mod? i havnt downlaoeded it but i want to know first. thnx
hey just to tell you its really good and also theree are some problems. the the names of the countrys are missing for the rohodks and the nords. also the map and names for all the items ppls and cities. anyways good mod.
IP: logged
 Re: Marauders of the Seven Seas(Public-Beta)  » posted under Marauders of the Seven Seas(Public-Beta) on Feb 27, 2008, 06:02:16 pm
hey nice mod but when i start a new game it wont let me. all it does is says test my ship in battle and go back. i cant go to the map. hope you can fix it i love your mod. thnx

gester 24
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 Can you make one for the .903 version plz  » posted under The Last Days v2.4 on Feb 19, 2008, 10:43:31 pm
well i like your idead of the lord of the rings and i was wodnering plz if you can make one for the .903 version. i would appreciate it very much. thnx love the mod.
IP: logged
 Re: Onin no Ran for M&B v.903  » posted under Onin no Ran for M&B v1.011 on Feb 03, 2008, 05:46:40 pm
ey somethigns wrong lol. i join a faction but i cant atttack them or thier cities? why not. when i try to attack them they say halt i say were jussing passing through and they let us go. i cant fight them. i also cant raid villages that sucks. well i like the kingmaker hes cool. also good job

hope you can fix it.
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 Re: 300 mod  » posted under 300 mod on Dec 03, 2007, 10:54:15 am
can you make 300 for .894? plz i love the spartans.
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 Re: Onin no Ran for M&B v.894 Dev Pkg  » posted under Onin no Ran for M&B v.894 Dev Pkg on Dec 03, 2007, 10:43:52 am
when will the the mod be stable? i heard its really buggy. email me so that i can play it i love japansese!
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 help  » posted under Legions on Dec 01, 2007, 09:01:56 pm
i have .894 and it always laggs. when i sleect the game it says its for an older version but it says right here that its for .892 -.894. whats wrong? the game is always missing scripts and i want to play the game so badly. plz help me. it would be much aprreciated
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 Re: Legions  » posted under Legions on Dec 01, 2007, 08:20:23 am
i have version .894 and when i play legions it says that some files are missing. it warns me that this version is for .892 i was wondering if you can make a version for 8.94 it would be much appreciated. i love legions so much but i cant play it. thnx.
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 Re: Legions  » posted under Legions on Dec 01, 2007, 07:43:14 am
i have version .894 aand legion doesnt work can you help me find a new one? i dotn know how to post a comment.
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