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User Name Group Member Since File Listings Comments
evil chicken Regular User Nov 22, 2007, 08:43:40 pm 0 69
Comments
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 Re: M&B - Unofficial Troop Editor  » posted under M&B - Unofficial Troop Editor on Oct 24, 2008, 09:12:16 pm
I don't know what type of file to edit, or where it is :-(
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 Re: M&B - Unofficial Troop Editor  » posted under M&B - Unofficial Troop Editor on Oct 24, 2008, 04:26:23 pm
is this compatable with 1.003? :-?
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 Re: Unique Armoury 0.85  » posted under Unique Armoury 1.1 on Oct 24, 2008, 02:56:56 pm
I would download but its to complex ( I phail miserably at downloading) :-(
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 Re: Gun Thunder  » posted under Gun Thunder on Sep 04, 2008, 06:28:11 pm
how exactly can you get artillary for field battles? all I have are rifle men.also, how can you choose "game modes"?
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 Re: Star Wars Calradia Mod  » posted under Star Wars: Conquest on Aug 21, 2008, 03:28:44 pm
uuuh, I found a bit of a glitch. some times whne I go to the arms/armour merchants the game crashes and the screen turns white...please try and fix this in the next version, I think its a realy cool mod aside from that.
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 Re: Samurai Legends  » posted under Samurai Legends on Aug 04, 2008, 09:30:32 pm
no offence, but the samurai armour looks a bit...strange. :-?
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 Re: Hundred Years War Mod (v4.2)  » posted under Hundred Years War Mod (v6.0) on Jul 29, 2008, 08:41:29 pm
.960! HUZZAH! :-D :-D :-D :-D :-D :-D :-D
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 Re: Colorful textures  » posted under Colorful textures on Jul 27, 2008, 09:50:07 pm
did you make the contrast so that its like; light coulors are REALY light and dark coulors are basicly black? if you did I am SOOO going to down load it! :-D
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 Re: Mount & Blade Assasin (Mini-Mod)  » posted under Mount & Blade Assasin (Mini-Mod) on Jul 24, 2008, 11:24:48 pm
this mod is pretty awsome! you should add some special missions to it! :-D
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 Re: Mount & Blade Assasin (Mini-Mod)  » posted under Mount & Blade Assasin (Mini-Mod) on Jul 24, 2008, 05:25:28 pm
sounds intresting!
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 Re: Calradia War Chronicle  » posted under Calradia War Chronicle on Jul 19, 2008, 10:56:25 pm
this mod is awsome! :-D
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 Re: Star Wars Mercenaries Mod  » posted under Star Wars Mercenaries Mod on Jul 07, 2008, 09:40:42 pm
it isn't the best mod ever, but I have some suggestions: 1. remove the native troops
2. make some actual rebulic troops, not rebels
3. make a star wars map
4. get some newer textures,and fix some bugs with the blasters
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 Re: The Peasants Are Revolting v0.2  » posted under The Peasants Are Revolting v0.2 on Jul 01, 2008, 04:43:18 pm
your mod kind of messed up the textures..some of them are white, and some of them have been made extreamly light...also, I'm having the same problem with native now, and when i make a new file it gives me the option: CHEAT!!....so, I think thier is somthing wrong with it. :-(
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 Re: Vocals Soundpack 5.0 Beta  » posted under Vocals Soundpack 5.0 Beta on Jul 01, 2008, 11:20:39 am
oh, well that was easy :-D
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 Re: Vocals Soundpack 5.0 Beta  » posted under Vocals Soundpack 5.0 Beta on Jun 30, 2008, 09:48:29 pm
how do you install it?
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 Re: Craftmod Community Expansion Project  » posted under Craftmod Community Expansion Project on Jun 21, 2008, 10:26:24 pm
I guess I'll down load it. but judjing by what the guy above me said, im not to sure it will work...but I'll download it anyway!
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 Re: No More Flora  » posted under No More Flora on May 24, 2008, 08:08:49 pm
holy cow this is old
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 Re: Crusaders Mod  » posted under Crusaders Mod on May 16, 2008, 05:48:45 pm
:-( i down loaded it and when I try to play an error screen pops up and its ays somthing about a c++ error or somthing......so if you could fix it, or help me out with the problem that would make the mod alot better. :-( :-(
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 Re: Crusaders Mod  » posted under Crusaders Mod on May 16, 2008, 04:49:36 pm
YAY the crusades rule! I can't wait to be a crusader and lay wast to my enamies! :-D
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 Re: One shot one kill for .951  » posted under One shot one kill for .951 on May 12, 2008, 07:30:38 pm
yay finaly a mod that wwipes out those stupid cavalry, and opens the true deadlyness of archers!


THANK YOU!
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 Re: BRF Edit 0.8.9  » posted under BRF Edit 0.8.9.5 on May 11, 2008, 09:39:39 pm
will this let me like, make new armours or change the coulours of existing ones? if it did that would be awsom!
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 Re: Lords of the wight  » posted under Lords of the wight on Apr 27, 2008, 10:54:41 pm
?????
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 Re: Mount & Blade v. 0.601 setup  » posted under Mount & Blade v. 0.601 setup on Apr 09, 2008, 11:16:03 pm
I i am sooooo downloading this!
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 Re: Mount & Blade v.0.202  » posted under Mount & Blade v.0.202 on Apr 01, 2008, 07:37:02 pm
this is like, anicent M&B it like pre-historic, man, that must be REALY old...
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 Re: Zombie face pack v0.1  » posted under Zombie face pack v0.1 on Mar 11, 2008, 08:37:38 pm
I managed to get it downloaded but when i whent into the game i saw the poorly done textures on random peoples faces, and half of the people wherernt even zombies, plus thier is no texture for the torso of the zombies ether...
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 Re: WWZ mod map (world map)  » posted under WWZ mod map (world map) on Mar 06, 2008, 08:35:21 pm
sweet zombies are awsom! when its finished ill totoaly douwnload it!
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 Re: WWZ mod map (world map)  » posted under WWZ mod map (world map) on Mar 05, 2008, 08:24:42 pm
wat is WWZ?
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 Re: Gothic- The Revolution  » posted under Gothic- The Revolution on Mar 05, 2008, 06:45:25 pm
meh, nothing realy special about it, no new items or anything
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 Re: Holy Bandit Mini mod  » posted under Holy Bandit Mini mod on Mar 05, 2008, 05:42:09 pm
can you join the crusader ect. if so that would be cool
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 Re: Marauders of the Seven Seas(Public-Beta)  » posted under Marauders of the Seven Seas(Public-Beta) on Feb 29, 2008, 09:41:18 pm
HOW DO YOU FIRE THE CANNONS!?!?!?!?!?!?!?! :-x :-x :-x :-x :-x :-x :-(
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 Re: Double Dealer Mod  » posted under Double Dealer Mod on Feb 27, 2008, 06:26:13 pm
so im guessing you get to be an assasin, do you get to take out the anoying sherif guy in zendar, if youdo ill douload
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 Re: Realistic Steel Textures  » posted under Realistic Steel Textures on Feb 10, 2008, 11:16:54 am
ok ill try that but ill be realy bummed if it dosn't :-|
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 Re: Realistic Steel Textures  » posted under Realistic Steel Textures on Feb 08, 2008, 11:21:03 pm
ok sorry about my litle out burst :lol: im a bit calmer now buwhat I meant was that your textures made the game go funny.

when I selected native it sayed it was for older version of the game. when when it was loading the setting data it said: get obect failed for:bo_brown_steppe_townhouse_a
if you could help me that would be awsom.

p.s. sorry about my little spaz attack :oops:
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 Re: Realistic Steel Textures  » posted under Realistic Steel Textures on Feb 06, 2008, 11:15:52 am
OMG YOUR TEXTURES KILLED MY MOUNT&BLADE!!!!!!!!!
:-x :-x :-x :-x :-x :-x :-x :-x :-x
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 Re: +1410+  » posted under +1410+ on Jan 30, 2008, 06:23:36 pm
if thier will be any other versions maby you should make a map of europe for it, that would make it a whole lot better
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 Re: Hundred Years War Mod (v4.1)  » posted under Hundred Years War Mod (v6.0) on Jan 30, 2008, 06:13:44 pm
cabaliero, you have to get i think like 110 reown at least thats my theory
:-)
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 Re: Scarabae Texture Pack v.2.4.7  » posted under Scarabae Texture Pack v.2.4.7 on Jan 30, 2008, 06:08:50 pm
I still can't get it to work answer me!! how do I get it to work!!!!! :-x :-x :evil:
yay the only thing I like better than knights in shining armor! NINJAS!!!!!
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 Re: Hundred Years War Mod (v4.1)  » posted under Hundred Years War Mod (v6.0) on Jan 26, 2008, 12:01:49 pm
sweet lokks goood one fact thogh the hunded years of war was accualy 113 years or so ive heard ;-)
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 Re: Scarabae Texture Pack v.2.4.7  » posted under Scarabae Texture Pack v.2.4.7 on Jan 26, 2008, 12:00:03 pm
I fell pretty stupid saying this but, I can't get the textures to work even thogh thier in the textures folder... :roll:
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 Re: A medieval adventure Demo  » posted under A medieval adventure Demo on Jan 21, 2008, 06:51:59 pm
realy cool mod, can't wait till its finished. just one thing though is thier any way to stop the un-dead guy in the cellar with the spear to stop attacking thrugh the wall?
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 Re: Pirates of Calradia--v0.2  » posted under Pirates of Calradia--v0.2.1 on Jan 15, 2008, 06:16:59 pm
I have one question, can you steer the ships because when I am in a sea battle my ship always colides with another, we kill the crew and then all I can do is sit thier and watch as an epic battle takes place and I cant join :-( . I also have a suggestion that maby you could turn it into a full blowen pirates mod with cutlasses and flint lock pistols ect. just a sugestion though.
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 Re: Pirates of Calradia--v0.2  » posted under Pirates of Calradia--v0.2.1 on Jan 14, 2008, 10:15:01 pm
sounds realy intesting ive always wanted to burn rivacheg to the ground :-D then have some fun :hammer: ing enemies at sea!
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 Re: Peasants v.1  » posted under Peasants v.1 on Jan 13, 2008, 04:56:35 pm
I found a bit of a problem... in the first winter nearly all of the other regons peasents leave so thiers no competition, maby if thier is another version you could fix this because its REALY anoying.
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 Re: Gluck's Native Mace Add-On  » posted under Gluck's Native Mace Add-On on Jan 12, 2008, 04:15:29 pm
i read it but im no good with files ect. :-|
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 Re: Peasants v.1  » posted under Peasants v.1 on Jan 12, 2008, 11:01:01 am
I ve been playing it for a while and its SO addicting good job :-D
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 Re: Peasants v.1  » posted under Peasants v.1 on Jan 11, 2008, 09:12:27 pm
I like the Idea I still have to d/l it but the idea is very good
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 Re: Gluck's Native Mace Add-On  » posted under Gluck's Native Mace Add-On on Jan 10, 2008, 06:13:01 pm
i did d/l it but its WAAAAAY to complex for me to install properly :oops:
also pretty good "guts and glory" is my faveorite
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 Re: Guts and Glory custom track by Rejenorst  » posted under Guts and Glory custom track by Rejenorst on Jan 06, 2008, 02:48:08 pm
wow amazing music very catchy beat. one question where do I install it to?
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 Re: Gallipoli Mod Demo Version  » posted under Gallipoli Mod Demo Version on Jan 04, 2008, 05:37:50 pm
OOOOOOOOOOOOOOH first world war whoopie trnches and barbed wire!
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 Re: Expanded Gameplay II: Rise of the Bear Clan  » posted under Expanded Gameplay III v0.95e on Jan 03, 2008, 07:24:28 pm
what exactly hapens wher your character dies anyway?
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 Re: Thorgrim's Map Editor 0.8.5  » posted under Thorgrim's Map Editor 0.9.0 on Dec 29, 2007, 04:06:42 pm
will this work for .903 :-? I know its for .89x
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 Re: The Dark Age : Viking Raiders  » posted under The Dark Age : Viking Raiders (map fixed) on Dec 24, 2007, 11:55:15 am
ooww... :-(
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 Re: The Dark Age : Viking Raiders  » posted under The Dark Age : Viking Raiders (map fixed) on Dec 24, 2007, 10:34:27 am
oooh vikings will thay have the big horned helmets round shields and axes? :-D
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 Re: Expanded Gameplay II: Rise of the Bear Clan  » posted under Expanded Gameplay III v0.95e on Dec 23, 2007, 12:02:21 pm
indeed you are
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 Re: Magic Mod: Curtain of Fire  » posted under Magic Mod: Curtain of Fire on Dec 22, 2007, 01:17:11 pm
hmmm, sounds intresting ill download it and give it a try :-)
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 Re: Mount & Blade v.0.632  » posted under Mount & Blade v.0.632 on Dec 21, 2007, 02:30:17 pm
this is probly like pre-historic M&B I started playing at .751 ;-)
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 Re: Forum Wars Version 0.1  » posted under Forum Wars Version 0.1 on Dec 17, 2007, 06:01:17 pm
when ever I enter one of the lurker towns the game craches, maby you can fix this in newer versions :hammer:
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 Re: Old-Steel-Music-Mod v1.0  » posted under Old-Steel-Music-Mod v1.0 on Dec 14, 2007, 06:52:20 pm
im guessing it dosent work for v.903 :-)
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 Re: James' Weapon Pack  » posted under James' Weapon Pack on Dec 10, 2007, 06:29:48 pm
are these textures of is it a mod?
well I know its shader cabable but the computer runs INSANLY slow when I turn shading on ingame.
erm...this didn't do anything maby I installedit wrong,I dont no. :-? :-? :-?
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 Re: Knights Expansion  » posted under Knights Expansion on Dec 06, 2007, 08:49:00 pm
erm, when I did d/l it nothing happend in game... I put all the stuff in the textures folder but nothing happend can any 1 help me :cry: :cry: :cry:
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 Re: Pirates of Calradia--Open Beta v0.1  » posted under Pirates of Calradia--v0.2.1 on Dec 05, 2007, 07:34:22 pm
sounds intresting.....

cant wait till you finish :hammer: :hammer: :hammer: :hammer:
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 Re: Expanded Gameplay II  » posted under Expanded Gameplay III v0.95e on Nov 29, 2007, 10:10:46 pm
woohoo your mod rules! I like how you made the onyx the new uber race instead of swadians who in native have been overly powerful since I can remember :-D :-D :-D
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 Re: Knights Expansion  » posted under Knights Expansion on Nov 28, 2007, 08:20:37 pm
eeeeeeeeeeeeeeeeeeew whats all over thier hands and face! looks like they have some sort of plague or somthing, other than that it looks good, I think ill leave the faces ot when I d/l it.
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 Re: Vocals Soundpack 4.7  » posted under Vocals Soundpack 4.7 on Nov 26, 2007, 09:03:58 pm
cool thanks
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 Re: Vocals Soundpack 4.7  » posted under Vocals Soundpack 4.7 on Nov 26, 2007, 06:37:38 pm
um, how do you install it :-?
im no good at installing stuff :lol:
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