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User Name Group Member Since File Listings Comments
Chel Uploader Apr 24, 2006, 10:16:26 am 16 17
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  EGWarband 0.80 beta [multiplayer] Feb 09, 2011 0.91 2,520 2.3 / 5.0 7,256 264.54 MB 0
2  Expanded Gameplay III v0.95e Aug 10, 2009 53.74 213,800 3.8 / 5.0 265,019 291.18 MB 97
3  Expanded Gameplay III v0.95e patch Aug 10, 2009 5.4 20,523 Unrated 28,393 1.62 MB 2
4  Expanded Gameplay II [mod for beta M&B v0.903] Apr 28, 2009 0.31 1,056 3.5 / 5.0 3,523 112.44 MB 0
5  Battle Morale v1.5 for 0.960 M&B Jun 26, 2008 1.58 5,923 Unrated 8,027 11.95 MB 2
6  KeyRemapper v1.02 for EGII, by Rongar Jun 03, 2008 0.15 565 Unrated 1,242 308 KB 0
7  Battle Morale v1.1 Video May 10, 2008 0.24 910 Unrated 2,109 30.52 MB 2
8  Mount&Blade Classic v1.1 Apr 06, 2008 1.15 4,508 Unrated 7,473 10.05 MB 1
9  Expanded Gameplay II Manual, by Lord_Sterben Mar 14, 2008 2.14 8,226 Unrated 8,285 13.28 MB 0
10  New horses 20 Jul 09, 2006 0.61 2,763 Unrated 4,048 22.92 MB 1
11  Catacombs mod Jul 04, 2006 0.87 3,887 2.8 / 5.0 5,922 19.61 MB 7
12  M&B Paper world Jun 16, 2006 0.16 723 3.5 / 5.0 1,550 25.53 MB 0
13  Expanded Gameplay mod Jun 07, 2006 2.58 11,713 4.5 / 5.0 15,864 13.66 MB 4
14  Severance arena mod Jun 04, 2006 0.44 1,963 2.8 / 5.0 3,080 6.69 MB 0
15  Arena mini-mod May 30, 2006 0.98 4,403 3.8 / 5.0 5,804 3.15 MB 4
16  Terrain Textures May 07, 2006 0.71 3,222 3.8 / 5.0 5,185 4.68 MB 1
Comments
IP: logged
 Re: Expanded Gameplay III v0.94 patch  » posted under Expanded Gameplay III v0.95e patch on May 02, 2009, 12:51:55 pm
IP: logged
 Re: Expanded Gameplay II: Illumination v4.41  » posted under Expanded Gameplay III v0.95e on Jun 02, 2008, 06:05:05 pm
I dont know yet. I any case armagan has not yet released the module system for 0.95x, so it is not yet possible.
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 Re: Battle Morale v1.1 Video  » posted under Battle Morale v1.1 Video on May 10, 2008, 12:36:26 pm
well, you have full control of your units until the battle is hopelessly lost. then they run. and if reinforcements arrive (or you inflict heavy casualties on the enemy) they will rejoin the fight.
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 Re: Expanded Gameplay II: Illumination v4.24  » posted under Expanded Gameplay III v0.95e on Apr 27, 2008, 11:10:57 am
thanks for the feedback.

1. first time I hear about something like that, maybe because its too fast?

2. you'll be able to afford everything with time, trust me. and there's a chance to get great items for free through trading trophies to Ramun.

3. There is only one army of 700-800. Scary, I know. Beating it is one of the challenges, with time and experience you will be able to do it. Just level up some more :)
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 Re: Expanded Gameplay II: Illumination v4.24  » posted under Expanded Gameplay III v0.95e on Apr 27, 2008, 03:00:54 am
guns appear in Illumination age, talk to Ramun about it.
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 Re: Expanded Gameplay II  » posted under Expanded Gameplay III v0.95e on Apr 01, 2008, 09:31:05 pm
Thanks for the kind feedback!
to answer your questions:
1. yes, those random NPCs are hard to get and might disappear. It's a matter of luck.

2. some tomes are hard to get (7th and 8th?), that's true. Try the 'feed the trainer' quest and maybe you can get the ones you're missing that way. also in latest version (4.22) the loot decrease due to increase in player party size has been toned down, so you'll get more loot with large (40+) player parties than before.

3. The charms have been removed from chests in latest versions (those done after the adventurer's guide was written). You can get them by trading 3 trophies to Ramun, or sometimes in loot from particular enemies (eaters of the dead, fallen/perished ones, and I think Nord Warlords).
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 Re: Expanded Gameplay II: The Fifth Immortal  » posted under Expanded Gameplay III v0.95e on Jan 14, 2008, 03:03:43 pm
there are detailed instructions in the mod download thread in the forum. please look there.
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 Re: Expanded Gameplay II: Rise of the Bear Clan  » posted under Expanded Gameplay III v0.95e on Jan 08, 2008, 07:39:13 pm
Zandman, I will make a poll about unit speed and if some people will say it is too fast, I will reduce it slightly, the more people think it is too fast, the more I'll reduce it :)

I do not play the mod, so everyone who tries it and gives feedback must have a reason for saying what they do, something in the game made them feel that way.
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 Re: Expanded Gameplay II: Rise of the Bear Clan  » posted under Expanded Gameplay III v0.95e on Jan 08, 2008, 07:33:07 pm
wards are carried by fallen ones, can be bought for trophies, and there is one in the Zendar chest.

"The broad sword is easier to wield than a stick" -- the item requirements have been balanced to differentiate the starting characters and introduce a different kind of building your character. I know it is not realisitc, some realism was sacrifised for the sake of the kind of gameplay I wanted to create (the wound/death system is moving closer to realism for example). Just think of it more like a traditional RPG item system.

About the unit running speed -- I am certain that it is fine and not superhuman or anything like that. It's not even full running speed, more like light jogging. If you're fighting for your life you will be trying to move quickly. Try running 30 meters in real life and see how many seconds it takes you and try running about 30 meters in M&B, it will be slower.
Still, even if the speeds are still too fast (I reduced it a bit since previous versions), the gameplay is better that way I find, the AI fights much better, more challenging when it has high agility.

Maybe if you try it a bit more you will get used to it, Zandman :)

Thanks for the feedback.
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 Re: Expanded Gameplay II: Rise of the Bear Clan  » posted under Expanded Gameplay III v0.95e on Jan 03, 2008, 11:30:55 pm
you lose 1000 experience,
you lose all your gold,
you lose all your inventory items,
you gain +10 strength,
you gain a Spirit Mask helm, like the Fallen Ones,
your strength and agility begin to deteriorate every day all the way to zero.
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 Re: Expanded Gameplay II: Rise of the Bear Clan  » posted under Expanded Gameplay III v0.95e on Dec 15, 2007, 12:45:03 am
Glad you like it.
check new version about death.
to go back to native travel map texture delete plains.dds in the mod's Textures folder.
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 Re: Expanded Gameplay II: Rise of the Bear Clan  » posted under Expanded Gameplay III v0.95e on Dec 13, 2007, 04:13:30 pm
Neither lots of free time or socially inadequate :) I just know exactly what I need to do to put it together quickly.
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 Re: Expanded Gameplay II  » posted under Expanded Gameplay III v0.95e on Dec 12, 2007, 12:08:00 am
Yes, version 3.00 for M&B 0.90x is in development, check forum thread.
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 Re: Expanded Gameplay II  » posted under Expanded Gameplay III v0.95e on Nov 23, 2007, 03:29:07 pm
To download .rar, try Right-click, Save As..
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 Re: Expanded Gameplay II  » posted under Expanded Gameplay III v0.95e on Nov 21, 2007, 12:50:32 pm
Sakutzki, I don't try to make something better than other mods, just something I like. All the features that are listed are in the mod. If they are not enough, there are many great mods with different features for everyone to select something they like.

For those saying it is too fast, I believe that the running speed for infantry is good now, and still below full sprint, even in fighting gear. It also makes fighting more fun and realistic, less like a series of blocks and hits. If you feel it is too fast, try the 'slow' combat speed in the game options menu.

Thank you all for the feedback and the ratings, both the 10/10 and 1/10 :D
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 Re: Arena mini-mod  » posted under Arena mini-mod on Jun 11, 2006, 04:26:39 pm
Unzip into your Mount&Blade/Modules/ directory so that you get /Mount&Blade/Modules/CS/ (mod files)
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 Re: Amazing Horseless Mod  » posted under Amazing Horseless Mod on May 22, 2006, 08:17:29 pm
Hahaha fisheye.
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