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 Mount&Blade Repository
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User Name Group Member Since File Listings Comments
Antiga Regular User Sep 06, 2007, 11:09:52 am 0 9
IP: logged
 Re: Timeless Kingdoms  » posted under Timeless Kingdoms on Nov 09, 2008, 03:21:38 pm
You don't actually expect people to download this 170+ MB file if there's no description...
IP: logged
 Re: Heart of Mercy 0.23 pack  » posted under Heart of Mercy 0.23 pack on Oct 25, 2008, 06:06:46 am
Alix, you must still fix this. No matter if this needs previous version, this should include previous version. Make the next update properly working.
IP: logged
 Re: Unique Armoury 0.5  » posted under Unique Armoury 1.1 on Oct 07, 2008, 11:42:34 am
Keep em coming! I notice you're adding 1-2 items per day... In a couple of weeks that could be one huge assortment. Very nice =)
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 Re: Flying missile pack  » posted under Flying missile pack on Oct 07, 2008, 11:40:54 am
Havent tried and I don't understand why this file keeps going up in the list. It's not like anything gets changed. Stop bumping?
IP: logged
 Re: Heart of Mercy MOD  » posted under Heart of Mercy MOD on Oct 07, 2008, 12:24:56 am
Sweet mod, I checked the forum post for more a more specific feature list and I like how you changed leadership.
The skills seem pretty balanced as in requirements to get them, as none are exactly easy except for the dark wanderer one if you put your mind to it.
I hope to see you expand on this mod to add more of such skills, and perhaps other changes.
Good job =)

Edit: One little note.. Path finding 10 is pretty impossible to get if you're playing a legit game. I'd need to get a level 20+ companion to reach that.
Just as a personal preference I like mod's to add and expand in gameplay, not limit the game's options(Wether making it more realistic or not) which is the major part of your mod. I'm sure there are plenty of people who love it though, so still good job.
IP: logged
 Re: Tweaks to Native  » posted under Native Expansion on Oct 05, 2008, 07:54:55 pm
I don't think the nords should have any cavalry at all. The game has quite specific theme's for each faction, with the nord's being purely footsoldiers/archers. Other than that it sounds like a good start, though from what I can read(Haven't tested myself yet) swadians seem to become a little overpowered.
IP: logged
 Re: Steppe Raiders  » posted under Steppe Raiders on Sep 10, 2007, 04:59:04 pm
After playing for about an hour i've encountered numerous bugs, most of them have to do with equimpent, Armor in particular, and when travelling. When you try to start as a female, with the bottom class(Forgot name), you will get a bug once you get ingame, describing a female armor piece, terminating your game. When you talk to an armor salesman, you can get an ignorable bug(up to several times). When you travel over the map, you may sometimes get an ignorable bug(every few minutes for me so far), detailing mountainmesh or something. When talking to the arena master and signing up for a tourney you will get a bug that terminates your game.
Also, the traveling speed is insanely high, its very hard to keep track if you move even the slightest bit, of what happens around you, the initial spotting range is ridiculous, even at spotting 10 I could see about as far as I normally could in vanilla, not saying its a bug, but I dont like it.
IP: logged
 Re: Steppe Raiders  » posted under Steppe Raiders on Sep 10, 2007, 04:09:21 pm
One way to fix the bugs before starting the game is by copying a music.txt from another mod into this mods folder, and editing the Modules file, removing the line:
load_mod_resource = sbtai_plate

I also added a space in the line: load_mod_resource =gauntlets
to make it:
load_mod_resource = gauntlets

I am not sure if the last step is required to make it work.

IMPORTANT! Before editing make a backup of the original file.

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