preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Feb 20, 2018, 03:11:30 pm
 Mount&Blade Repository
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
User Name Group Member Since File Listings Comments
Vikstrom Regular User Jun 28, 2007, 03:23:01 pm 0 5
Comments
IP: logged
 Re: m3:Sellsword v808a (Maw's Murder Mod )  » posted under m3:Sellsword v808a (Maw's Murder Mod ) on Jul 20, 2007, 07:43:27 am
Is there no Taleworlds thread for this?
IP: logged
 Re: Battle for Sicily  » posted under Battle for Sicily on Jul 19, 2007, 04:18:43 am
Greatest mod ever if you haven't tried this one out download it now!

a few ideas I have that could make the mod better

1 - make a few more small enemy parties
2 - make the leaders capturable :!:
3 - make leaders regenerate, say when you've killed or captured an enemy general named Abdul Mohammed of whatever then a new general will spawn and his name will randomly generate out of a list with that factions names.
4 - Ransoms, You capture an enemy leader and can then choose between Release ( generates good reputation ) Execute prisoner ( generates cruel reputation ) and Torture for information ( generates very much cruel reputation and the information he gives should be useful maybe he tells you where and when their armies will strike. Ofcourse you should be able to ransom them wich generates a slightly better reputation I mean you let him go right in exchange for money they still get to see their beloved leader so cruelty it should not generate. :-?
5 - Make a few more unit levels I love this mod but I think there could be a few more levels like say Archer classes and maybe a few more of the Norman classes aswell!
6 - Make trade routes visible on map so you can overlook your kingdom and see what villages produces what, this is hard to do but could be useful when the economy system is released.
7 - Attacking enemy villagers should not generate as much cruelty as it does now and also the cruelty reputation shouldn't have such a big impact on your side, I always get that my leaders doesn't want to follow with me because I'm too cruel. ( I dont think cruelty was that odd in those days ) :evil:
8 - This you dont have to do but if you would it would totally roxxor the world okay! Make it able for you to burn down an enemy village if you've taken it and make a new class like builders wich spawns in your capital and they are able to build yes build new villages for your team, however it's a huge delay for a village to be built as it didn't take just one day back then. :hammer:

Now I would help you with these things as I have lots of time but Its more in the modding department where I lack skill Hhah!
IP: logged
 Re: Battle for Sicily  » posted under Battle for Sicily on Jul 14, 2007, 09:31:02 am
Good mod! I like how you are implementing the political and social aspects of the medieval fiefdoms.
IP: logged
 Re: Battle for Sicily  » posted under Battle for Sicily on Jul 14, 2007, 09:22:38 am
good idea takedown The heard of sheep though is a bit silly I think except from that It would implement some extra hours of fun to the game.
IP: logged
 Re: Calradia at War v0.5.4  » posted under .808 FINAL - Calradia at War v0.6.0 on Jul 14, 2007, 09:17:49 am
Great mod.
HomeSearchRankingsStatisticsAboutContact

Hosted by Hypernia.
Website © 2018 FenriSoft. The core site script is PHCDownload (© 2005-2018).