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moggers1 Regular User Sep 13, 2011, 10:43:12 am 0 21
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 Re: Module.7z (v 1.1)  » posted under Nativepp on Apr 21, 2012, 04:24:53 am
bOuYAkhlO wrote:
moggers1 wrote:
sorry but, chose culture for kingdom as mercenary, all fine accept my castle guards are mercenary but my city guards are still freeriders, and when i get to choose my culture ther is swadia, kherght, vaeger, nord, rhodok, sarranid, mercenary and freerider, but no mudles? and almost half the lords are wearing the rough leather armour (think thats wat its called) ?

Well Mudles use a different version of the rhodok culture, but yes, I should add them too.
And for the castle guard, I looked at it in the code, well it does seem to be coming from somewhere else than a mistake from me, I'll have to find what's wrong and fix it then.
And about the lords, what rank are they ? (low rank lords can have it, but with higher level they can't, they get better things)
And by the way, not only the name determine the rank of a lord, actually they have more like 2 ranks, one being the current level they have (mostly seen through the name) and the other one is the real rank, which determine their stats and equipments, this one is trying to get closer to the first one each week, with the bigger the difference, the faster it changes (Meaning a lord with a real level of 1 that has a city, level of 5, will increase its level faster than one with a real level of 2 with a castle)

So if you these lords are yours, maybe try to give them land, and wait some time before they can get strong
ah so as lords get more land they automatically get better equipped?
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 Module.7z (v 1.1)  » posted under Nativepp on Apr 20, 2012, 01:37:41 pm
sorry but, chose culture for kingdom as mercenary, all fine accept my castle guards are mercenary but my city guards are still freeriders, and when i get to choose my culture ther is swadia, kherght, vaeger, nord, rhodok, sarranid, mercenary and freerider, but no mudles? and almost half the lords are wearing the rough leather armour (think thats wat its called) ?
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 Re: Module.7z (v 1.1)  » posted under Nativepp on Apr 17, 2012, 02:07:34 pm
bOuYAkhlO wrote:
moggers1 wrote:
not to worry i camped for about 6 days and it gave me the option to change by banner again, randomly, so i just chose the same banner and it was done :) your first language isnt english is it?

No my first language is not English ... but why ? Is there a grammatical abomination somewhere ? :shock:
well nothing that really stands out its just some of the dialogue from the new compainions u put in , which are awesome by the way :)
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 Re: Module.7z (v 1.1)  » posted under Nativepp on Apr 17, 2012, 01:09:34 pm
moggers1 wrote:
bOuYAkhlO wrote:
moggers1 wrote:
turns out i had the older version, so i downloaded agin but still had the older version after that installation so tried one more time and horah it worked now i have the latest version, which is much improved i take my hat off to you! looking forward to palying, just one thing dont no if this is a bug or purposful, there are to leader falesvors?- may have spelt name wrong, and if i decided to rule my own kingdom will the lords i recruit have their names changed from say viscount plais to lord plais, how do i chose what type of titles i want them to have, becoz i dont wan to have a kingdom in the swadia area of calradia but all my lords have kerght titles? if that makes sense thanks sorry to be a pain and put so many comments, but i do rate ur mod in my top 10 :D
There should be no lord twice ... I guess it is a bug ... have you started a new game after upgrading version ?
The lords in your faction use the titles from the culture you have chosen, so if you chose a swadian culture, your lords will use swadians ranking.
To change your culture you have to go in the camp menu, or you can talk to your chamberlain if you have one (you need a town for that).
I'm happy you like it :-D

ye started a new game now having great fun, i chose my chracter as the son of an impoverished noble so i got to choose a banner chose one of the new ones, but tho on the campaign map it shows me holding my banner when in combat or walking around my shield, heraldic armour and troops heraldic armour still shows the 4 squares blue and red as if i dont have a banner? im going to make a kingdom and use the mopdify kingdom option to see if when i change the banner it will start to work, also wat are ur thoughts in putting new music into the game? :)
not to worry i camped for about 6 days and it gave me the option to change by banner again, randomly, so i just chose the same banner and it was done :) your first language isnt english is it?
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 Re: Module.7z (v 1.1)  » posted under Nativepp on Apr 17, 2012, 11:41:06 am
bOuYAkhlO wrote:
moggers1 wrote:
turns out i had the older version, so i downloaded agin but still had the older version after that installation so tried one more time and horah it worked now i have the latest version, which is much improved i take my hat off to you! looking forward to palying, just one thing dont no if this is a bug or purposful, there are to leader falesvors?- may have spelt name wrong, and if i decided to rule my own kingdom will the lords i recruit have their names changed from say viscount plais to lord plais, how do i chose what type of titles i want them to have, becoz i dont wan to have a kingdom in the swadia area of calradia but all my lords have kerght titles? if that makes sense thanks sorry to be a pain and put so many comments, but i do rate ur mod in my top 10 :D
There should be no lord twice ... I guess it is a bug ... have you started a new game after upgrading version ?
The lords in your faction use the titles from the culture you have chosen, so if you chose a swadian culture, your lords will use swadians ranking.
To change your culture you have to go in the camp menu, or you can talk to your chamberlain if you have one (you need a town for that).
I'm happy you like it :-D

ye started a new game now having great fun, i chose my chracter as the son of an impoverished noble so i got to choose a banner chose one of the new ones, but tho on the campaign map it shows me holding my banner when in combat or walking around my shield, heraldic armour and troops heraldic armour still shows the 4 squares blue and red as if i dont have a banner? im going to make a kingdom and use the mopdify kingdom option to see if when i change the banner it will start to work, also wat are ur thoughts in putting new music into the game? :)
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 Re: Module.7z (v 1.1)  » posted under Nativepp on Apr 17, 2012, 08:47:32 am
bOuYAkhlO wrote:
moggers1 wrote:
id defo think about it ther is already a mod out for own faction troop customization anyway, or u could make a standard faction culture with the lower level troops just wearing leather and gambesons and then the higher level troops wearing heraldic stuff, coz thats wat id like is for the troops to wear my banner colours

and so ur saying if the trainer says 0,3,9,15,21,27,33,39,45,51,57 it means i have the latest version the right one, but if it says {0,4,10,16,23,30,38,46,55,65,80 it means i have the one of the old versions yes? just wanna double check

Well there is already troops with heraldic armors, the first ones being the swadian nobles (to show their heraldry), then you get the mercenaries (because they can be hired anywhere they need to be distinguishable). But well I guess you wanting to have more heraldic troops is not so isolated. If I can find an easy way to transform the current armors into heraldic ones I could use these on some troops.

And yes, 0,3,9,15,21,27,33,39,45,51,57 means last version.
turns out i had the older version, so i downloaded agin but still had the older version after that installation so tried one more time and horah it worked now i have the latest version, which is much improved i take my hat off to you! looking forward to palying, just one thing dont no if this is a bug or purposful, there are to leader falesvors?- may have spelt name wrong, and if i decided to rule my own kingdom will the lords i recruit have their names changed from say viscount plais to lord plais, how do i chose what type of titles i want them to have, becoz i dont wan to have a kingdom in the swadia area of calradia but all my lords have kerght titles? if that makes sense thanks sorry to be a pain and put so many comments, but i do rate ur mod in my top 10 :D
IP: logged
 Re: Module.7z (v 1.1)  » posted under Nativepp on Apr 16, 2012, 04:23:09 pm
bOuYAkhlO wrote:
moggers1 wrote:
ah no you misunderstand, my apologies when i say customize i dont mean in stas becoz then people would just make super solider armies, i simply mean that we get to choose what they look like, all you have to do is give each troop a limited choice for us to choose from , this stops peasants from being equipped with full plate armour and vice versa for trained soldiers, it just means that when i have my own faction i want to choose how my soldiers look, rather than just copying another factions troops

il have a look for the banner settings, but i cant seem to find these new banners all i get is the original ones, and yes my city guards are defo freeriders, sounds like ur commited which is great keep up the good work :D

Are you sure you are having the last version ?
A good way to tell is (apart from the individual banners which is the problem currently) to see the description for the trainer skill, if it tell the amount of experience earned is {0,3,9,15,21,27,33,39,45,51,57} you have the last version, if it says {0,4,10,16,23,30,38,46,55,65,80} you don't :-)
I'm saying this because ... I have downloaded my own mod to see if I accidentally forgot to build it ... or anything else ... but no, the option is visible and you can switch between the two.

id defo think about it ther is already a mod out for own faction troop customization anyway, or u could make a standard faction culture with the lower level troops just wearing leather and gambesons and then the higher level troops wearing heraldic stuff, coz thats wat id like is for the troops to wear my banner colours

and so ur saying if the trainer says 0,3,9,15,21,27,33,39,45,51,57 it means i have the latest version the right one, but if it says {0,4,10,16,23,30,38,46,55,65,80 it means i have the one of the old versions yes? just wanna double check
About troops customizations, I'd have thought stats would be actually easier to manage to avoid problems, by putting a sort of 'weight' for each stat depending on the class of the troop, for the armors it is more of a price dependent requirement (thinking about it ... it wouldn't be so hard I guess ... I'll just have to work on the presentations to make it look nice)
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 Re: Module.7z (v 1.1)  » posted under Nativepp on Apr 16, 2012, 12:10:18 pm
bOuYAkhlO wrote:
moggers1 wrote:
will there be another version, if so cant wait have u considered putting in that mod that lets you custmoze your own faction troops? oh and i cant seem to find that option in the camp menu to let me change banner settings? soz

There will be another version, it will fix bugs that I've seen and those reported to me as well as adding a few minor features.

Customizing your faction's troops is not really the best thing that could happen ... probably because it is hard to 'limit' the power we can give to the troops. I might give it a shot though, just for the sake of trying it. If I achieve in putting something ... reasonably interesting I could put it in the mod and even release it separately ... so other mods can use it.

And to change the banner settings it is inside the diplomacy settings (I put a few things in here to have less different menus for settings, already have this one ... and the one for PBOD)

And well ... if you're wondering what I am doing instead of working hard on the mod (it is true I have not done much after that last patch), well ... I have launched myself into some more demanding work, mostly dealing with the AI issues. I have come to something interesting in term of difficulty (fighting bots is now a challenge), but sometimes they act weird ... and I have done nothing yet for group fighting (in 1v1 they now fight nearly all the time until their shield is broken), and I have implemented a 'difficulty' setting that will allow some troops to be better in melee than others, as well as using difficulty settings mount and blade already has.
Maybe this will too only be a dream of it being implemented in the game (and so in my mod) but I still am confident I can do some interesting experiments.
Sadly now ... I nearly only have some hard-to-implement ideas or some that takes long to make, and adding the one of customizing troops doesn't help.

Well I guess that should be enough about my life (talking too much I guess). I hope you still have fun with the mod.

ah no you misunderstand, my apologies when i say customize i dont mean in stas becoz then people would just make super solider armies, i simply mean that we get to choose what they look like, all you have to do is give each troop a limited choice for us to choose from , this stops peasants from being equipped with full plate armour and vice versa for trained soldiers, it just means that when i have my own faction i want to choose how my soldiers look, rather than just copying another factions troops

il have a look for the banner settings, but i cant seem to find these new banners all i get is the original ones, and yes my city guards are defo freeriders, sounds like ur commited which is great keep up the good work :D
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 Re: Module.7z (v 1.1)  » posted under Nativepp on Apr 16, 2012, 11:41:04 am
bOuYAkhlO wrote:
moggers1 wrote:
exactly, im just so bored with the native equipment ther just simply isnt enough, oh an also just a query, i made my own faction and chose mercanary as my culture but my tho my castle guards are hired blades the city guards are freerider soldiers? and also my constable and my prison gurard aren't wearing any clothes? lol

Your city guards are freerider soldiers ? I should look at this ... probably a mistake/oversight.
And about the naked constable ... it should not happen ... it was a diplomacy bug ... but was fixed with the last version.

will there be another version, if so cant wait have u considered putting in that mod that lets you custmoze your own faction troops? oh and i cant seem to find that option in the camp menu to let me change banner settings? soz
IP: logged
 Re: Module.7z (v 1.1)  » posted under Nativepp on Apr 15, 2012, 10:58:47 am
bOuYAkhlO wrote:
moggers1 wrote:
this mod is great love the mini factions, but do you think it would be possible to add some osp stuff in ther or something liek that coz im so bored of the regular native stuff, and is it possible to have the option to have lords have their own banners i prefer it that way makes everyone a little unique, apart from that tho nice work :D

Thanks for your comment, concerning the banners, you have the option under the camp menu to switch between faction banner or individual ones.
And for the osp, well ... I've been wondering ever since I started it ... it is true that more items brings more diversity.

exactly, im just so bored with the native equipment ther just simply isnt enough, oh an also just a query, i made my own faction and chose mercanary as my culture but my tho my castle guards are hired blades the city guards are freerider soldiers? and also my constable and my prison gurard aren't wearing any clothes? lol
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 Module.7z (v 1.1)  » posted under Nativepp on Apr 13, 2012, 07:42:06 pm
this mod is great love the mini factions, but do you think it would be possible to add some osp stuff in ther or something liek that coz im so bored of the regular native stuff, and is it possible to have the option to have lords have their own banners i prefer it that way makes everyone a little unique, apart from that tho nice work :D
IP: logged
 Native G'old 1.0 Beta (v 1.0 Beta)  » posted under Native G'old 2.0 [1.011] on Nov 05, 2011, 05:27:53 am
This Mod sounds good but unforunately ive had a problem with it, after installing and running it half way through the loading screen it shuts down warband and says costume/brf error :/
IP: logged
 The Vision LE v1.000 (v 1.000)  » posted under The Vision LE v1.003 on Nov 01, 2011, 05:51:06 am
looks promising :)
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 Re: Module.7z (v 1.0)  » posted under Nativepp on Oct 24, 2011, 03:15:22 pm
bOuYAkhlO wrote:
moggers1 wrote:
well something to think about i suppose it doesn't ruin the mod or anything but the individual banners is certainly a nice touch to the game, also if you do hopefully add more items would you perhaps consider adding some crowns and crowned helmets i think it would be cool to see faction leaders wearing them and perhaps your own character with one if you decide to become one yourself, just an idea :)

well i've just seen that there is 20 banners that are not used in the game, so i will just need to make another 20. That mean I'll probably spend time on it very soon and hopefully in the next version you will be able to have individual banners (i will still need to make something for the distribution of them, so there is no lord with the same banner)

For the items i might think about it, but again i'm not very skilled with that part and i don't realy like taking OSPs into the mod, but the crown ain't a bad idea (more items can bring diversity in the troops)


ah awesome well yeah just some suggestions but great work so far it can only get better :)
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 Re: Module.7z (v 1.0)  » posted under Nativepp on Oct 24, 2011, 11:27:26 am
bOuYAkhlO wrote:
moggers1 wrote:
awesome while i like the idea i still prefered the lords to have their own banners perhaps you could create some of your own banners?

The main problem with that situation is that there is not enough banners for all the lords (there is just enough for 20 lords per faction) so the new lords might have banners problems, as well as new faction's lords. It is true i might be able to add some more banners (i guess that's possible) so there can be no probem with that.
Even though if i do that i'll give the option to chose whatever you want. But as i'm not realy liking making banners (i tried that at first) and am not realy good at it either it is not one of my priorities.
With the amount of lords there can be per faction i guess that around 40 banners at least will be necessary for the job.

well something to think about i suppose it doesn't ruin the mod or anything but the individual banners is certainly a nice touch to the game, also if you do hopefully add more items would you perhaps consider adding some crowns and crowned helmets i think it would be cool to see faction leaders wearing them and perhaps your own character with one if you decide to become one yourself, just an idea :)
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 Re: Module.7z (v 1.0)  » posted under Nativepp on Oct 24, 2011, 09:19:11 am
bOuYAkhlO wrote:
moggers1 wrote:
looks very promising but still a work in progress id say all the diplomacy and other modifications are great and i love the mini factions (even thought their castles may need a little polishing over ;) ) if u could add some more weapons and armour that would be brilliant, great work so far lookin forward to the next version if ther is one :D
thank you and yes there will be a next version


awesome while i like the idea i still prefered the lords to have their own banners perhaps you could create some of your own banners?
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 Module.7z (v 1.0)  » posted under Nativepp on Oct 23, 2011, 02:27:39 pm
looks very promising but still a work in progress id say all the diplomacy and other modifications are great and i love the mini factions (even thought their castles may need a little polishing over ;) ) if u could add some more weapons and armour that would be brilliant, great work so far lookin forward to the next version if ther is one :D
IP: logged
 GESIA Mod Pack 0.6 (v 0.6 beta)  » posted under GESIA Mod Pack 0.6 on Oct 08, 2011, 03:54:12 am
this mod sounds really good could u possibly have another version of it in 7 zip i cant use winzip :/
IP: logged
 Wrath of the Lich King V.3 (v )  » posted under Wrath of the Lich King V.3 on Oct 07, 2011, 01:41:47 pm
erm dont know if your able to reply to this seeing as your clearly not english, but is ther atleast english dialogue in htis mod so that i can understand it?
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 Re: The Peloponnesian War (v Alpha)  » posted under The Peloponnesian War on Sep 24, 2011, 08:46:33 am
moggers1 wrote:
the download isnt working it takes like hours to do and when it finally downloads says the the download hasnt worked? :/



same here its really annoying :/
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 The Peloponnesian War (v Alpha)  » posted under The Peloponnesian War on Sep 22, 2011, 12:48:52 pm
the download isnt working it takes like hours to do and when it finally downloads says the the download hasnt worked? :/
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