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DatrixTSW Regular User Sep 08, 2011, 11:39:05 pm 0 74
Comments
Hi I have played this before and I love it but am wondering if when you get a Vassal as a hostage, can you threaten the kingdom of that vassal with the death of said vassal if they decide to strike out at your castle/town? I always thought that might be a great idea. I just thought it would be a great tactic that could be useful in delaying the kingdom attacking you. Thats just me.
IP: logged
 Re: SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted under SWORD OF DAMOCLES - V5.0 BETA_1 on Jan 07, 2013, 06:09:45 am
ViniJones wrote:
Greetings,

first of all this is quality stuff, kept me busy for like 3 days straight. Great job. :shock:

For anyone experiencing crashes during/after battle and when leaving castle interior via an npc(Slavers, Merc Envoys n shit). I suggest alt-tabbing to windows and back before each battle or a center visit. Not sure if its relevant :-D , but once I started doing it the crashes stopped completely. (Windows 7 32bit, battlesizer="300")

More to the point I encountered them legion basterds on day 320+. (Some of their dialogues were most astonishing and imo thats what this game needed.) HOWEVER after I owned several of their divisions, weird shit started happening. In any battle from now on I see my avatar in the enemy team :?: I can even meet her on the field and kill her, but after that shes wounded and stays at 10% making any battle "unwinnable" because she cant be captured and keeps the whole enemy army locked in the battle for all eternity. After I killed myself about 4 times and locked half my army in 500vs1/40 battles I decided to post it here. Oh and when the avatar in the enemy team dies, mine is reduced to 10% hp too :-| . I dont know if this helps but the army I led when this happened was about 3k large, not sure about the legion army size.

I tried the remove duplicates in the options, to no avail.
I tried an earlier save (new legion spawn location).
I tried disbanding all regiments before and after the invasion began to no effect.
I also tried taking a day off mount and blade to see If i wasnt just delusional from playing 3 days straight... didnt help either.

If you cant help me I hope you had some fun reading it at least. :P

Once again great job, looking forward to the warband sequel. (You ARE the ones doing the "Warlords" right?)

I did that and game still freezes. Oh well another mod I am completely disappointed by. Once the game breaking bugs are fixed I will resume playing this version. Besides when I sill had the v4.5 Gold edition the game never froze on me. Now when I try to find that version it no longer exists
comment last edited by DatrixTSW on Jan 07, 2013, 06:13:29 am
IP: logged
 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted under SWORD OF DAMOCLES - V5.0 BETA_1 on Jan 07, 2013, 04:59:30 am
I am having trouble with this I keep getting "Unable to restore vertex buffers" and the game freezes during battle only
IP: logged
 M&B Item Editor (v 1.0.0.1)  » posted under M&B Item Editor on Dec 16, 2012, 02:20:59 am
ok sinc that last question wasn't answered. How can I go about tweaking the times inbetween quests like if a quest was done and I have to wait 20 days for another quest how do I change that in the module itself besides the Item Editor?
IP: logged
 M&B Item Editor (v 1.0.0.1)  » posted under M&B Item Editor on Dec 12, 2012, 11:35:34 pm
I found out that in the Sword of Damocles 3.92f3 mod in the item kinds I couldn't add new items to the mod. So I did a bit of searching and found out why:

itm_legion_dagger Legionnaire_Short_Sword Legionnaire_Short_Sword 2 legion_dagger 0 legion_dagger_scabbard 3458764513820540928 4259842 9223388564182532111 280 155668 1.000000 15 0 0 0 0 22528

110 0 44 0 274 22
0

0

itm_legion_sword_centurion Centurion_Sword Centurion_Sword 2 legion_sword_centurion 0 legion_sword_centurion_scabbard 3458764513820540928 4259842 9223388564182532111 614 155668 1.500000 5 0 0 0

0 30720 103 0 75 0 282 30
0

0

itm_legion_sword_sica Sica Sica 2 legion_sword_sica 0 legion_sword_sica_scabbard 3458764513820540928 4259842 9223388564182532110 643 155668 1.500000 15 0 0 0 0 29696 100 0 90 0 0 29
0

0

itm_legion_sword_hoplite Legionnaire_Sword Legionnaire_Sword 2 legion_sword_hoplite 0 legion_sword_hoplite_scabbard 3458764513820540928 4259842 9223388564182532111 410 155668 1.500000 15 0 0 0

0 28672 106 0 60 0 278 28
0

0

itm_legion_sword_kopis Kopis Kopis 2 legion_sword_kopis 0 legion_sword_kopis_scabbard 3458764513820540928 4259842 9223388564182532111 308 155668 1.250000 15 0 0 0 0 26624 105 0 64 0 278 26
0

0

itm_legion_spear_kamax Kamax Kamax 1 legion_spear_kamax 0 2286223364 4222124851990272 280 8202 3.000000 15 0 0 0 0 14336 68 0 231 0 284 526
0

0

itm_legion_spear_palton Palton Palton 1 legion_spear_palton 0 2286223364 4222124851990272 120 8202 2.000000 15 0 0 0 0 16384 96 0 119 0 278 528
0

0

itm_legion_axe Legionnaire_Axe Legionnaire_Axe 1 legion_axe 0 80019458 9223388530091229198 794 262164 1.500000 15 0 0 0 9 33792 94 0 70 0 256 33
0

0
_____________________________________________________________

I fixed those errors then I was able to add new items to the mod except when I tried to play the actual mod. When I went to start the game, the game said it was Launching. It froze at that point and each time I reistall and try to fix those errors I get the same msg trying to start the game
IP: logged
 Re: M&B Item Editor (v 1.0.0.1)  » posted under M&B Item Editor on Dec 10, 2012, 02:54:16 am
jordan wrote:
jordan wrote:
DatrixTSW wrote:
jordan wrote:
DatrixTSW wrote:
jordan wrote:
DatrixTSW,

The error you posted indicates that the program could not parse an integer from the item file you tried to load. Basically, all the attributes are stored as text, but should be readable numbers. In the item file you loaded, where my program expected a numeric value, it found something incorrect. For example, a sword might have a damage value of 50, but if it says 5A in the file, this kind of error would result.

If the item file loads OK in the game still, I'm confused as to what it could be, because I would think the game would have the same problem. Feel free to email your item file, and I can take a look in the debugger to find out what item/attribute is causing the problem.
Jordan,

what is your e-mail then?

Also, I think I found a minor discrepancy in the itemkinds1.txt file for the diplomacy file it seems that 4 items are below the end_item and shouldn't have been there so I fixed it and now they are above the item_end (or end_item). Will this fix it only "time will tell (the creeper)". :lol: . However I highly doubt it would be that easy to fix that and itemeditor work with the file so easily.

Edit: Tried it didn't work... oh well time to find that discrepancy where should I look in the file if I was to look or should I just scan the entire file?

12/7/12
Edit: Or am I talking to a wall now?
If I can recall, my email should show in the 'About' menu option. I'm not home at the moment, so I can't check at present.

I should have done this sooner but I uploaded the itemkinds1.txt file to my angelfire website so here is the link for it:
itemkinds1.txt

12/09/12
Edit: What kind of debugger program do you use to find out errors in the code with Mount and Blade Mods So I might be able to do it too?
The debugger is built into visual studios with which I wrote the code. You wouldn't be able to use it unless you have the source code for the app you want to debug. I'll take a look at your file now.
The error is on the item itm_dplmc_coat_of_plates_red_constable. After the main line, there is a second line starting with " 0". This indicates this item is not faction related. The line after that should be a number indicating if the item has any triggers, but is blank. The next line looks like the trigger line ("0"), so if you delete the blank line, it should work (it worked for me).

Again, change:

itm_dplmc_coat_of_plates_red_constable ...
0

0


To:

itm_dplmc_coat_of_plates_red_constable ...
0
0

Thanks so very much
IP: logged
 Re: M&B Item Editor (v 1.0.0.1)  » posted under M&B Item Editor on Dec 08, 2012, 01:31:20 am
jordan wrote:
DatrixTSW wrote:
jordan wrote:
DatrixTSW,

The error you posted indicates that the program could not parse an integer from the item file you tried to load. Basically, all the attributes are stored as text, but should be readable numbers. In the item file you loaded, where my program expected a numeric value, it found something incorrect. For example, a sword might have a damage value of 50, but if it says 5A in the file, this kind of error would result.

If the item file loads OK in the game still, I'm confused as to what it could be, because I would think the game would have the same problem. Feel free to email your item file, and I can take a look in the debugger to find out what item/attribute is causing the problem.
Jordan,

what is your e-mail then?

Also, I think I found a minor discrepancy in the itemkinds1.txt file for the diplomacy file it seems that 4 items are below the end_item and shouldn't have been there so I fixed it and now they are above the item_end (or end_item). Will this fix it only "time will tell (the creeper)". :lol: . However I highly doubt it would be that easy to fix that and itemeditor work with the file so easily.

Edit: Tried it didn't work... oh well time to find that discrepancy where should I look in the file if I was to look or should I just scan the entire file?

12/7/12
Edit: Or am I talking to a wall now?
If I can recall, my email should show in the 'About' menu option. I'm not home at the moment, so I can't check at present.

I should have done this sooner but I uploaded the itemkinds1.txt file to my angelfire website so here is the link for it:
itemkinds1.txt

12/09/12
Edit: What kind of debugger program do you use to find out errors in the code with Mount and Blade Mods So I might be able to do it too?
comment last edited by DatrixTSW on Dec 09, 2012, 12:44:37 am
This mod is for Warband isn't it? I found out a discrepancy in your itemkinds1.txt. It seems to show a weapon with a certain amount of damage but it has a letter in it that replaces the last number only prolem is there is no problem when I go into play the game. However when I add new items to it I keep getting this error msg saying "Mount and Blade couldn't find the modules/mod name/itemkinds1.txt anyway you might be able to help with this little problem?
IP: logged
 Re: M&B Item Editor (v 1.0.0.1)  » posted under M&B Item Editor on Dec 05, 2012, 02:28:17 pm
jordan wrote:
DatrixTSW,

The error you posted indicates that the program could not parse an integer from the item file you tried to load. Basically, all the attributes are stored as text, but should be readable numbers. In the item file you loaded, where my program expected a numeric value, it found something incorrect. For example, a sword might have a damage value of 50, but if it says 5A in the file, this kind of error would result.

If the item file loads OK in the game still, I'm confused as to what it could be, because I would think the game would have the same problem. Feel free to email your item file, and I can take a look in the debugger to find out what item/attribute is causing the problem.
Jordan,

what is your e-mail then?

Also, I think I found a minor discrepancy in the itemkinds1.txt file for the diplomacy file it seems that 4 items are below the end_item and shouldn't have been there so I fixed it and now they are above the item_end (or end_item). Will this fix it only "time will tell (the creeper)". :lol: . However I highly doubt it would be that easy to fix that and itemeditor work with the file so easily.

Edit: Tried it didn't work... oh well time to find that discrepancy where should I look in the file if I was to look or should I just scan the entire file?

12/7/12
Edit: Or am I talking to a wall now?
comment last edited by DatrixTSW on Dec 07, 2012, 02:36:16 pm
IP: logged
 M&B Item Editor (v 1.0.0.1)  » posted under M&B Item Editor on Dec 04, 2012, 07:01:31 pm
This doesn't work for the Diplomacy Mod... I wish I could figure out why, Its not like the native weapons have all changed. it gives me this error message?


System.FormatException: Input String was not in correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at MBTools.ItemFile.LoadFile(String path)
at MBTools.ItemFile..ctor(String path)
at WindowsFormsApplication1.Main.openTooStripMenuItem_Click(Object sender, EventArgs e)


I'm not sure if this would be your itemeditor that is a problem or the Diplomacy Modders problem, let me know...
IP: logged
 TweakMB (With Fire & Sword supp (v 5.07)  » posted under TweakMB (With Fire & Sword support!) [v5.09] on Dec 02, 2012, 10:48:58 pm
************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at TweakMB.ItemTweaks.GetItemData(String line)
at TweakMB.ItemTweaks.MasterItems(String[] moduleLines)
at TweakMB.DatabaseTest.SpecialTablesHandler()
at TweakMB.DatabaseTest.MasterDatabase(Boolean loadingAfterSave)
at TweakMB.ucSettings.LoadModule()
at TweakMB.frmMain.btnLoadModuleWarband_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


I just got this msg from trying to open modules file for warband and I did add two new items to the itemkinds1.txt file. The only thing I can tell is that if I didn't add those two new items to the itemkinds1.txt this would have gone through its process just fine. I still don't see why that would be a factor though seeing a how this doesn't usually care what new items were put into the file. Any help?

12/10/12
Note: Guess not...
comment last edited by DatrixTSW on Dec 10, 2012, 09:27:01 pm
kefka95 wrote:
DatrixTSW wrote:
it would be a brilliant mod if it would actually work i already have .net framework 3.5.1. The only problem is that there is an unhandled exception error with ammodebug.txt says that it is "access is denied... Did you put a password on that file? or do I need something to patch this?

Here is the error msg:

Try moving the TweakMB folder out of the Program Files folder. The message you're receiving means that you don't have access to write files in that folder (the Program Files folder is often a protected folder).
wow now I feel stupid. Why didn't I notice that... :) Thanks a bunch.
comment last edited by DatrixTSW on Dec 02, 2012, 07:06:50 pm
IP: logged
 TweakMB (With Fire & Sword supp (v 5.07)  » posted under TweakMB (With Fire & Sword support!) [v5.09] on Dec 02, 2012, 04:08:51 pm
it would be a brilliant mod if it would actually work i already have .net framework 3.5.1. The only problem is that there is an unhandled exception error with ammodebug.txt says that it is "access is denied... Did you put a password on that file? or do I need something to patch this?

Here is the error msg:


************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\TweakMB\ammodebug.txt' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.CreateFile(String path, Boolean append)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append)
at TweakMB.ItemTweaks..ctor()
at TweakMB.DatabaseTest.SpecialTablesHandler()
at TweakMB.DatabaseTest.MasterDatabase(Boolean loadingAfterSave)
at TweakMB.ucSettings.LoadModule()
at TweakMB.frmMain.btnLoadModuleWFAS_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


when I had M&B WB and F&S before I deleted it this was workin just fine and now it isn't. (Since the install again)
IP: logged
 Bloody War (v 1.0)  » posted under Bloody War on Mar 08, 2012, 10:45:20 pm
I find that the second file to download part2.rar is a broken file so you need to fix something like that
IP: logged
 TweakMB (With Fire & Sword supp (v 5.03)  » posted under TweakMB (With Fire & Sword support!) [v5.09] on Feb 12, 2012, 10:13:31 pm
This might be the question your not used to but I will ask anyway. I have a mod that has a certain item (item 624).

ERROR
System.Exception: Error instantiating item number 624. Index was outside the bounds of the array.
at MBTools.Item..ctor(ItemFile parentItemFile, Int32 itemNumber, String[] attributeStrings
at MBTools.ItemFile.LoadFile(stringpath)
at MBTools.ItemFile...ctor(stringpath)
at WindowsFormsApplication1.Main.openToolStripMenuItem_click(object sender, EventArgs e)
Does it have to do with an item itself or is there something in the module system that was incorrect?
comment last edited by DatrixTSW on Feb 12, 2012, 10:14:14 pm
IP: logged
 Re: Wrath of the Lich King V.3 (v )  » posted under Wrath of the Lich King V.3 on Feb 12, 2012, 08:29:43 pm
DatrixTSW wrote:
Will You be able to kill lords in the next update...?

Ich sah in der Mod einen Bug mit den Werbern Wenn ich eine Burg i aussenden Anwerber Rekruten zu finden, aber aus irgendeinem seltsamen Grund sie alle nur still zu stehen und bewegen sich nicht, es sei denn ein Feind steht vor der Tür ihren Weg haben. Jeder Weg, um das zu beheben?

Translation:
I saw in the mod a bug with the recruiters If I have a castle i send out recruiters to find recruits but for some odd reason they all just stand still and don't move unless an enemy is coming their way. Any way to fix that?
IP: logged
 Wrath of the Lich King V.3 (v )  » posted under Wrath of the Lich King V.3 on Feb 10, 2012, 01:20:10 am
Will You be able to kill lords in the next update...?
Is there some way you can get a dracopyre from BattleOn.com nd use it this as well or make it look a little more realistic. Um or does it make it harder to try and replicate something that looks like a cartoon? If this won't work due to copyright law then I'll drop it.
Can you hire recruiters to recruit your men for you or is that going to be in a later update...? Or do you think it would be a good thing to add?
comment last edited by DatrixTSW on Jan 30, 2012, 12:55:23 am
IP: logged
 Recruiter Mod (Warband) (v 1.30)  » posted under Recruiter Mod (Warband) on Jan 27, 2012, 09:35:39 am
Can this also be used with 1.134/1.143
IP: logged
 Re: Fire Arrow - Turn into an Inferno  » posted under Fire Arrow - Turn into an Inferno version(1.004) on Jan 24, 2012, 10:39:00 pm
Vladislav wrote:
Hey i got problem. The mod dosn't show in the module thing in the menu? can any1 plz help me! :-( :-? :-(
Well you can only have so many mods in your Modules folder I figured that out I had way too many mods. I guess you would have to take away a mod to make it seeable a far as I can tell
IP: logged
 Re: Freelancer ver. 1.45 (v 1.45)  » posted under Freelancer ver. 1.45 on Jan 20, 2012, 03:59:44 pm
DatrixTSW wrote:
DatrixTSW wrote:
I found a big bug in the mod when I tried to go to meet with guild master a lot of errors keep coming up. Is that because you didn't want quests in the game of freelancer1.45? I think somthing is wrong with the converstations.txt file or another file I am unaware of... :-( . Thanks for listening (AI_Script_...)

Next bug I found is that when I hit on "charge the enemy" when I am ambushed by some looters The game stops responding.

Also I get errors on AI_Script_Round...at least that is what error I saw on mine when I enter the castle of a lord.

I figured out what my problem was...I forgot to throw away the old 1.4 version of Freelancer and download the fresh version and now I see no more errors

1/10/12
Note: Except One when you click on cheat - Duel (Insult) afterwards the game won't go back to the map screen it just sits at the end message after you defeat the lord in a duel. Anything I can do to fix that?

Note

1/11/12
I think I know of something that can help freelancer II if a lord holds a feast and when you are part of that lords party you can join in on the feast and automate it so that you won't have to go to the castle instead of making it feel like you have been in the feast for about 1 second and also make it so that you are talking to everyone who comes to the feast after you.

1/13/12
This is something that I thought should be put in Freelancer 1.45...Marriage I am proposing to a lady and each time I do I wait a month and then no lords come she says we should elope now and then after that I get the same options for talking with the lords (nothing about eloping or marrying) Each time I ask her: "What would it take to make a strong lasting alliance with you?"
She replies: Do you mean that you want to marry me?
I say: You are correct?
Then she replies saying alright within the month or later we shall be wed...
However it says that after each month I am getting annoyed by it If I am to marry...Do I need to be affiliated with the family of the King or something?

1/14/12
Nevermind I tried to affiliate myself with the king of thenords but won't let me affiliate and also won't let me marry... unless something happened with the conversation.txt...

EDIT
1/15/12
I also would like to see in the new version of Freelancer II or Freelancer 1.45 If you take over a town while a Lord of (for example if I was a vassal of the King Harlaus of Swadia if you take over a castle + town and villages those villages would use swadian recruits or if your The sultan Hakims vassaluse Sarranid Recruits) the kingdom use the corresponding recruits

EDIT
One last bug in the game if I choose to be an impoverished noble character. I got 500 Renown. The settings for the freelancer game canceled out. I could only do 1 quest after that one quest I got no other quests. My morale dropped. and the food provided by me to my troops didn't help improve my morale. Also I got an appeal by the King Graveth of the rhodoks. I never got a tax representative after two days of working for a lord...

What I meant by that last sentence I meant that I had to give my oath to King Haurlaus

1/22/12
Note
If you are in battle against the enemy if you are by yourself with a number of troops that is about 1/4 less than the the enemy yo are supposed to get some renown out of the battle but unfortunately I fought a number of battles with less men than the enemy and still won but with no renown...I got honor by letting the commander go but no renown...Aren't you supposed to get renown if you kill or knock unconcious anybody. If you could fix this in the Freelancer II version I would appreciate that. if you kill so many men you get 1 renown per man/men down (1 renown = x amount of men)

1/25/2012
EDIT
Now all of a sudden if I choose to be a lord when I get invited if I hold a fief I was supposed to get a tax representative now I don't get one of those anymore so now I might just try to reinstall freelancer and see if that'll work

1/26/2012
Obviously that worked unless you the author of freelancer changed things around while I was telling you...Which btw I appreciate it.
comment last edited by DatrixTSW on Jan 27, 2012, 03:35:29 pm
IP: logged
 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted under SWORD OF DAMOCLES - V5.0 BETA_1 on Jan 15, 2012, 07:26:52 pm
I have one big question: How is it that Roman like troops appear out of nowhere...I would love to know how that works?
IP: logged
 Re: SnD's Polished Native (v Alpha 0.6)  » posted under SnD's Polished Native on Jan 15, 2012, 12:11:15 am
MrFaust wrote:
Something odd happened after I started using this, it would seem that although I have edited the cattle to follow you in the menu.txt file they do not follow you when using this module, is there a way to fix this? Also is there a mod out there for Warband where caravans will automatically go to their destination and you need only right click them and select accompany?
That is something I would like to see.
IP: logged
 Re: Village Lord Mod Bugfix (v 0.1b)  » posted under Village Lord Mod Bugfix on Jan 14, 2012, 02:50:13 pm
DatrixTSW wrote:
Anything else you might be able to do for an upgrade to this?
Also can you port this to 1.011 or .903 or some new version M&B
IP: logged
 Re: Calradia: TOTAL WAR  » posted under Calradia: TOTAL WAR on Jan 14, 2012, 12:46:17 pm
liquidlite wrote:
Getting the same error message
emoscreamo wrote:
i have been having a problem with it when i try to load up M&B a popup comes up saying " unable to open file:CommonRes\meshes_skybox.brf

Do you guys have M&B version .903 or a later version of it?
IP: logged
 Village Lord Mod Bugfix (v 0.1b)  » posted under Village Lord Mod Bugfix on Jan 14, 2012, 12:34:52 pm
Anything else you might be able to do for an upgrade to this?
IP: logged
 Re: Freelancer ver. 1.45 (v 1.45)  » posted under Freelancer ver. 1.45 on Jan 09, 2012, 03:56:34 pm
DatrixTSW wrote:
I found a big bug in the mod when I tried to go to meet with guild master a lot of errors keep coming up. Is that because you didn't want quests in the game of freelancer1.45? I think somthing is wrong with the converstations.txt file or another file I am unaware of... :-( . Thanks for listening (AI_Script_...)

Next bug I found is that when I hit on "charge the enemy" when I am ambushed by some looters The game stops responding.

Also I get errors on AI_Script_Round...at least that is what error I saw on mine when I enter the castle of a lord.

I figured out what my problem was...I forgot to throw away the old 1.4 version of Freelancer and download the fresh version and now I see no more errors

1/10/12
Note: Except One when you click on cheat - Duel (Insult) afterwards the game won't go back to the map screen it just sits at the end message after you defeat the lord in a duel. Anything I can do to fix that?

1/11/12
I think I know of something that can help freelancer II if a lord holds a feast and when you are part of that lords party you can join in on the feast and automate it so that you won't have to go to the castle instead of making it feel like you have been in the feast for about 1 second and also make it so that you are talking to everyone who comes to the feast after you.

1/13/12
This is something that I thought should be put in Freelancer 1.45...Marriage I am proposing to a lady and each time I do I wait a month and then no lords come she says we should elope now and then after that I get the same options for talking with the lords (nothing about eloping or marrying) Each time I ask her: "What would it take to make a strong lasting alliance with you?"
She replies: Do you mean that you want to marry me?
I say: You are correct?
Then she replies saying alright within the month or later we shall be wed...
However it says that after each month I am getting annoyed by it If I am to marry...Do I need to be affiliated with the family of the King or something?

1/14/12
Nevermind I tried to affiliate myself with the king of thenords but won't let me affiliate and also won't let me marry... unless something happened with the conversation.txt...

EDIT
1/15/12
I also would like to see in the new version of Freelancer II or Freelancer 1.45 If you take over a town while a Lord of (for example if I was a vassal of the King Harlaus of Swadia if you take over a castle + town and villages those villages would use swadian recruits or if your The sultan Hakims vassaluse Sarranid Recruits) the kingdom use the corresponding recruits
comment last edited by DatrixTSW on Jan 14, 2012, 11:30:38 pm
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 RoB (BETA Version) (v Beta)  » posted under RoB (BETA Version) on Jan 07, 2012, 10:48:34 pm
Will this be upgraded at any point in time? I would love to see this finished. Is it still in Beta stages? If so is there any way to finish off this so we know what to expect? This file takes about 7minutes for me to download
comment last edited by DatrixTSW on Jan 07, 2012, 10:50:12 pm
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 Freelancer ver. 1.45 (v 1.45)  » posted under Freelancer ver. 1.45 on Jan 07, 2012, 07:02:08 pm
I found a big bug in the mod when I tried to go to meet with guild master a lot of errors keep coming up. Is that because you didn't want quests in the game of freelancer1.45? I think somthing is wrong with the converstations.txt file or another file I am unaware of... :-( . Thanks for listening (AI_Script_...)

Next bug I found is that when I hit on "charge the enemy" when I am ambushed by some looters The game stops responding.

Also I get errors on AI_Script_Round...at least that is what error I saw on mine when I enter the castle of a lord.
comment last edited by DatrixTSW on Jan 09, 2012, 03:55:58 pm
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 Re: Freelancer ver. 1.4 (v 1.4)  » posted under Freelancer ver. 1.45 on Jan 03, 2012, 09:14:34 pm
Taragoth wrote:
Lilly112 wrote:
It works alright until I enlisted in the kings army it does the waiting until I click, then I get an RGL error.
get_object failed for mesh: pic_soldier_world_map, its happened a few times now.


Hi Guys sorry for that, it's a very easy to fix, just add load_mod_resource = pics_freelancer in the module.ini file. RL keeps distracting us.

I've also updated the download.
It works better now but the only problem is you can't enter the town the lord entered in version 1.4...? I know you could in version 1.31
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 Re: Freelancer ver. 1.4 (v 1.4)  » posted under Freelancer ver. 1.45 on Jan 03, 2012, 02:57:07 pm
Taragoth wrote:
Lilly112 wrote:
It works alright until I enlisted in the kings army it does the waiting until I click, then I get an RGL error.
get_object failed for mesh: pic_soldier_world_map, its happened a few times now.


Hi Guys sorry for that, it's a very easy to fix, just add load_mod_resource = pics_freelancer in the module.ini file. RL keeps distracting us.

I've also updated the download.
Thanks so much for the fast response.
IP: logged
 Re: Freelancer ver. 1.4 (v 1.4)  » posted under Freelancer ver. 1.45 on Jan 02, 2012, 04:56:06 pm
Lilly112 wrote:
It works alright until I enlisted in the kings army it does the waiting until I click, then I get an RGL error.
get_object failed for mesh: pic_soldier_world_map, its happened a few times now.
Same here I also get to the part where I am supposed to choose to join the fight of a lord and it just freezes there...
IP: logged
 Re: BRF Edit 0.8.9.5  » posted under BRF Edit 0.8.9.5 on Jan 02, 2012, 01:03:08 am
nickdesterke wrote:
jakeslatts wrote:
SuomiLeijona wrote:
When I try to open the tool it says: Can't open module.ini and I can't use the tool.
mine says it too, and then error loading ./mb.fx
same here. I really need help.
I have had that happen as well and then it no longer works. and then my computer freezes up and then finally comes back. I think this needs an upgrade badly
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 openBRF - an editor for BRF files (v 0.0.68)  » posted under openBRF - an editor for BRF files on Jan 01, 2012, 11:49:17 pm
For some odd reason OpenBRF Editting tools doesn't work anymore it keeps quiting on me
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 Re: Crossbows of slightly less doom (v 1.0)  » posted under Crossbows of slightly less doom on Dec 30, 2011, 12:18:05 am
Goutlard wrote:
Thanks! B-)
Another thing that would be well with this mod is to add the "formation AI"!
I would try adding it into the mod, the famous "http://www.mbrepository.com/file.php?id=2475, if I arrive to do that, I may tell it to you if you want ^^

At last... What program do you use to edit the weapon stats? I am searching for a program that does that
Item Editor (now called M&B Item Editor)
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 TweakMB (With Fire & Sword supp (v 5.01)  » posted under TweakMB (With Fire & Sword support!) [v5.09] on Dec 29, 2011, 02:20:26 am
do you think that the next tweakmb could have both the speed of the crossbow and speed of the missile put in there as well as Bow speed and Arrow Speed? If not oh well. Just curious was all. :-D :green: :hammer: :hammer: :hammer:
comment last edited by DatrixTSW on Dec 29, 2011, 02:23:17 am
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 Re: BRF Edit 0.8.9.5  » posted under BRF Edit 0.8.9.5 on Dec 27, 2011, 11:48:45 pm
Archangel Of Death wrote:
whenever i open it it says;
This application has failed to start because d3dx9_29.dll was not found. Re-installing the application may fix this problem.

I have tried re-installing it and re-downloading it but it still doesn't work. What can i do? It worked once and now it doesn't. has this happened to anyone else?
I have that same problem worked once or twice and then no more...
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 Re: Wrath of the Lich King V.3 (v )  » posted under Wrath of the Lich King V.3 on Dec 24, 2011, 10:22:08 pm
thorproject wrote:
hmm tried it out and im not seeing icecrown, nor am i seeing paladins or death knights. Unless the skellys turn into death knights at higher tier?
Was th ice crown what your character wore on his head. because I have that. I also have the lich horse rider. The only problem with it is some of the names of the mercs I don't understand them...What are they? I know they are skeletons but are skeleton archers...? If you could translate the names in the mod I would greatly appreciate it. Also could it be possible to create this mod and have all characters from the Warcraft Games besides Uther Light Bringer and THe Paladin of the hand of light. Thanks for listening.

EDIT
I saw Eiskrone (Ice Crown for english speakers in the mod It is a castle located in between the mountain of the Khergits and Vaegirs
comment last edited by DatrixTSW on Feb 10, 2012, 12:29:32 am
Is there a way where once a commander or lord you are enlisted under goes into a Town you click on the town and it will give you the option to enter building/castle/town. Also is there a way to automate the lords movement so you don't have to keep pushing the space bar and ctrl buttons...?
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 Re: Native Crosbow (v Alpha)  » posted under Native Crosbow on Dec 22, 2011, 01:08:02 am
ThorofAsgard wrote:
[email protected] Ok, Ill try to add enlistment mod and for the crossbow, get the item editor and increase the missile speed, hope you enjoy :-)
Thanks for the help.
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 Native crosbow v 1.2 (No Enlistment (v V 1.2)  » posted under Native crosbow v 0.9 (No Enlistment mod) on Dec 21, 2011, 02:28:20 pm
I forgot what my comment was on the last one of this mod but is there a way you could add item upgrading? I also forgot to ask if there is a way to hire recruiters instead of you having to recruit people yourself? :-D :-) :hammer: :hammer: :hammer: :pint:
comment last edited by DatrixTSW on Dec 22, 2011, 12:23:56 am
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 Freelancer v. 1.31 (v 1.31)  » posted under Freelancer v. 1.31 on Dec 19, 2011, 09:05:46 pm
I found a glitch in the game after I am enlisted in a lords army and we are at the castle I go to Enter the castle and it will show the real me standing next to the lord of the castle and a copy of me standing infront of the door that leads out of the castle. Is there something that happened to get that?
IP: logged
 Freelancer v. 1.31 (v 1.31)  » posted under Freelancer v. 1.31 on Dec 19, 2011, 12:41:13 am
Is there a mod similar to this for M&B cause I can't seem to find it...
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 tEatRC: Struggle for Bermia (v )  » posted under tEatRC: Struggle for Bermia on Dec 18, 2011, 08:38:46 pm
Is there a way to enlist in a lords army and fight against that lords enemies
IP: logged
 Native Crosbow (v Alpha)  » posted under Native Crosbow on Dec 18, 2011, 08:31:50 pm
How do you get the range of the weapon that far away from the men like the crossbow can fall someone at 500 yds away what do you use for that I'd love to know as well as few tips on how to do a mod correctly I am a novice in it and need help. I am not good in graphics department and I don't know how to add anything correctly to Mount and blade items meshes and the like.
IP: logged
 Native Crosbow (v Alpha)  » posted under Native Crosbow on Dec 18, 2011, 08:18:55 pm
Is there a way you can do a enlistment mod for this I always found that fun when I used to have an Enlistment mod that I can't find anymore?
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 Add Items Tutorial (v N/A)  » posted under Add Items Tutorial on Dec 18, 2011, 04:44:56 pm
I did everything it said on the tutorial but I got an error at the end of it after I open build_module.py I was trying to add two new itms such as a sword Heavy_Falchion and Sharp_Halberd ( Another modder *Ubberdorc*) to put it in another mod for native...I wonder if I did something wrong to the module_info.py I told it to go to a new directory insteasd of Native in modules I told it to go to the Native - two new weapons mod that I made. Could that be the problem or is it something else? I am not very good at modding but wanting to learn how. inbox me at DatrixTSW

'python' is not recognized as an internal or external command,
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Could Not Find C:\Program Files\TweakMB\ModuleSystem 1.010\*.pyc

______________________________

Script processing has ended.
Press any key to exit. . .

This is the error it might be python that is the problem
comment last edited by DatrixTSW on Dec 18, 2011, 04:49:12 pm
IP: logged
 Re: Native Expansion v0.586 (v 0.586)  » posted under Native Expansion v0.586 on Dec 18, 2011, 02:09:35 am
Selthor wrote:
Got an Error

Copyed the Native file so I could keep the original module files..

Installed your mod to the new Module..

Got this error

Unable to open CommonRes\Costumes_a.brf

Any ways to fix this?
your using Warband aren't you?
IP: logged
 openBRF - an editor for BRF files (v 0.0.68)  » posted under openBRF - an editor for BRF files on Dec 18, 2011, 01:08:11 am
For some od reason every texture of every weapon is not coming through it just shows up as a checkboard silver and blue coloring. it says that can't open the module.ini file which i don't get why? I already have it what is it looking for?
Is there a module system for the original Mount and blade?
IP: logged
 Small Changes Mod V 1.0 (v 1.0)  » posted under Small Changes Mod V 1.0 on Dec 17, 2011, 01:14:00 pm
Another great mod good job. keep it up
IP: logged
 Heavenly Horse - for M&B Warban (v 1.0)  » posted under Heavenly Horse - for M&B Warband 1.127 on Dec 17, 2011, 01:00:38 pm
I've seen other mods do this but can you add a place where you can upgrade weapons and armor alike? Just wondering
IP: logged
 The Deads War (v 0.408)  » posted under The Deads War on Dec 17, 2011, 12:57:51 pm
I have been waitng for a mod like this great job
IP: logged
 Re: Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 17, 2011, 12:46:00 pm
Buddha322 wrote:
BeanyUndead wrote:
Bondy195 wrote:
Befenismor wrote:
Bondy195 wrote:
Befenismor wrote:
Bondy195 wrote:
Befenismor wrote:
Bondy195 wrote:
Quote:
sucks

If you think it sucks then you make something better! Think before you speak/type dumbass.

And also i looked at your profile... Practically all your comments are "This is Crap" or "Port to Warband" get some bloody optimism in your life.

idiot i hate u

If somebody puts time into making something for others to enjoy, and then you just go and slag them off for it!
How do you expect them to react? YOUR the idiot!
You mad?

No actually I dont think I am but if YOU dont like any mods made, why dont YOU make one and stop being such a hypocrite!

stop crying kiddo lol get a job

Stop slagging off my work and start making comments about why you think its bad!!

Don't let him bait you. He sounds like he's about 12. Just one of those sad little people who like to make themselves feel special by putting others down while hiding behind a computer screen. Pathetic. I for one like your mod and thank you for all the effort you put in. Keep it up. :-)

i laughed when i saw the "... . Hes sounds like he´s about 12. ..."

I think, Befenismor is a Kid (10 - 15) whose parents are not looking after him. So he is sad and doesnt know how to work with it.

He doesnt know such words as "Real life" or "constructive Critic". (Criticism is the judgement of the merits and faults of the work or actions of an individual or group by another.)

So far for me. Greez Buddha

It's not constructive critiscm if you are really just t-bagging this guy for creating a mod that really is genuis and all you got to say for it is IT SUCKS! Seriously grow a pair or die trying. I already have a pair. I know what I am talking about. I am a secure guy whereas you are an insecure 5 ear old so instead of getting up in peoples grills dawg may be you should think about shutting up and just love it and stop being so jealous. Oh by the way this is real life so modding is something you can do in the real life unlike your virtual rreality thinking and this isn't really criticsm just another way of getting your shortcommins on to others. You know there should be a way to block bad comments on here like the one above. Instead of allowing this kind of crap. Oh and if you think it's bad go make one yourself.
IP: logged
 Re: Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 17, 2011, 12:39:45 pm
1stlegionary wrote:
Hey stop spamming the forum :)...no fighting..its scaring away the downloaders
I know really. btw I like every single mod that has been released. I love the ideas of the modding community keep it up dude and don't let haters get in your way.
IP: logged
 Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 17, 2011, 12:34:50 pm
For the next update of this mod do you think you could make an italian family crest... If it goes against what you are trying to achieve then I don't mind. I thought it would be a good idea to make it I've always wanted to see a traditional family crest.
IP: logged
 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 16, 2011, 10:40:01 pm
Flippy Gester wrote:
nicee! i was wondering.. how do you change the amount of arrows or whatever? Is it in the script? if so can you explain to me how? thanks :) love this. i've been playing it for quite sometime now ;)
I think there's a program called TweakmB that can do that unless you like to do it the hard way...?
IP: logged
 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 16, 2011, 10:37:48 pm
Cro_Lion wrote:
hey, i can add that enlistment mod in yours (native 2.0, for which you haven't got time anymore and which I would love to see), but here's the problem in it: game menus... I've added it to my own mod, (training mod, i'm not a pro modder, but its fairly easy to add enlistment), and instead of choosing backgroun at the beggining, you get 3 options: desert, return to duty, rebel. that's also what you get, when you click on the reports button, so now that you know all that, i would advise you not to put it in...
ENLISTMENT MOD SUCKS

Is there a way you can go into an lords army and fight against any lord that is that lords enemy without you having to rebel or leave. I've seen it done in an enlistment mod II can't seem to find it anymore though. anyway thanks for listening hopefully I wasn't too upsetting... :-)
IP: logged
 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 16, 2011, 10:32:54 pm
3d86 wrote:
All these can be changed with TWEAK that is also compatible with 99.99% of the other mods out there
oh wait let me guess you used tweak on native and you call that ''moding'' ? :shock:

oh and ''meet with the guildmaster option'' that is alredy in native so im guessing you dint even bother to make a description of your mode,you just copy paste from somewhere ..... wow you really are gooooooooooood ....... :hammer:

I do know of a few mods that don't work well at all with tweak and that is SOD and The Last Days of The Third age :-D :-D :-D
Having said that I guess your right about 99.9% of Mods do work with Tweak. I'm still not sure how you can change the xp rate on bandit parties. I know it has been done but how?
I know this is probably a little late but what do you mean by open unoffical Editor? There are a lot of editors I have besides Item Editor... Is that what you meant?
IP: logged
 Re: Warsword Conquest Preview mod (v 1.0)  » posted under Warsword Conquest Preview mod on Nov 08, 2011, 09:41:15 pm
Timohept wrote:
First of all, great mod! I love the races and variety. I've always wanted to be a Goblin Wolfrider. Thank you guys for making it and keep up the good work. :green:


Here are some comments and bugs I've found:

Is there a way to set the race of your kingdom? I haven't found the option.

Also the companion "Bug" is bugged lol. When I talk to him, it gives me a mesh error. I can continue and use him without problems (besides an "X" being in place of his portrait), but it always gives me that error upon talking to him.

Another bug I noticed was when I made an Outpost (upgraded it to a Fort) and when I went to visit the fort, nothing was there. It just spawned my party and a bunch of people in a randomly generated open field it seemed. I started a new game and tried it again, same results, only this time I couldn't even see the outpost as they were just randomly generated open fields too. The first time I made an Outpost, It actually spawned as an Outpost and allowed me to walk around. On the new game where I tried this, it wouldn't work and when I tried to delete the Outposts my character/party would disappear with it. It wouldn't even allow me to ctrl+left click back onto the map.

The patrols from the Outpost seem to always be human, regardless of what race my character is, and I still have not found an option to change my kingdom's race.

You can demolish an outpost and rebuild as many times as you want, but once you build a Fort, it is permanent

The Fort's management options are buggy. You can't view the marketplace, unless you choose to walk into the randomly generated field and manually speak to the blacksmith, horse seller, etc.

Alike the previous versions, when you capture a castle or town, the guards default to greatswords, despite what race the player is.

Also alike the previous versions, it is impossible to recruit villagers from towns/villages you own, or your lords own. This makes it very difficult to progress as your own kingdom, especially if you chose to go to war with the faction you wish to replace. :-(

I believe when you start the game, by selecting a race and then clicking back and selecting a new race (repeating) you can get all of the races' starter gear when you spawn on the map.

I found that to be a problem as well. I like to choose what gender my race would be.
IP: logged
 Pythonic Module Editor (v 0.8.1)  » posted under Pythonic Module Editor on Oct 30, 2011, 02:20:38 am
its for people who don't know how to use winrar for the modules in Mount and Blade

How does it Work?
IP: logged
 The Eagle and the Wolves (v 1.0)  » posted under The Eagle and the Wolves on Oct 15, 2011, 11:04:21 pm
Is this based off the roman empiire and its downfall? Just curious...
IP: logged
 warsword bug fix (v bug fix 1)  » posted under warsword bug fix on Oct 10, 2011, 09:54:12 pm
Was this the patch to fix the bug that you couldn't kill any enemies or any goblins that you attack? One other thing could you possibly add werewolves too if at all possible...If it isn't part of the game nevermind. I just thought it would be cool. Hope you take this into consideration I haven't found any mods with werewolves init
comment last edited by DatrixTSW on Oct 10, 2011, 10:51:41 pm
IP: logged
 Re: Wrath of the Lich King 2 (v )  » posted under Wrath of the Lich King 2 on Oct 09, 2011, 12:36:56 am
bighia4 wrote:
Englisch bitte. :green: (as in "english please!" )
The mod itself is in english. the person who did the mod is not

Translation from google:
Actually, I had completed the topic Wrath of the Lich King, however, many people still had more suggestions and proposals on how to improve the mod, so here is the continuation of the cooperation of the fans has been created in the MP would be better if I would even consider one Modding Multiplayer part to come since I however am not and unfortunately, no longer will because I simply don't have enough time because my training starts soon and have to wait, unfortunately, until I find some multiplayer modders (MP modders should feel free to contact me) but now written enough with the sequel.

The mod is complete, as always in German

Translation from bing:
Actually, I had the theme of wrath of the Lich King completed however, many people had many proposals and even more suggestions of how you could improve the MOD so here is the continuation. It originated the use of fans if I made the MP modding better there would even be a multiplayer part added since I am not however and will unfortunately no longer make it because there is simply insufficient time for me because my training starts soon. You must unfortunately wait until I add multiplayer Modder (modders may have to contact me) found, but now enough writting and have fun with the sequel.

The mod is as always completely in German
comment last edited by DatrixTSW on Oct 09, 2011, 12:47:20 am
IP: logged
 Re: Wrath of the lich King (End Version (v End)  » posted under Wrath of the lich King (End Version) on Oct 09, 2011, 12:25:43 am
hunterkiller725 wrote:
is this in english?
Yes
IP: logged
 Wrath of the Lich King V.3 (v )  » posted under Wrath of the Lich King V.3 on Oct 08, 2011, 10:36:33 pm
Use Google translate next time it makes trying to learn the language slightly easier. What I mean by that is try and use a translating language on here just incase you find a person from another land with a different language. if the mod is in the language of that country then it will be harder to play if you are/aren't american (It depends on where you are from... in respects to where the mod came from).
comment last edited by DatrixTSW on Oct 09, 2011, 10:19:35 pm
IP: logged
 Wrath of the Lich King V.3 (v )  » posted under Wrath of the Lich King V.3 on Oct 08, 2011, 10:35:05 pm
moggers1 wrote:
erm dont know if your able to reply to this seeing as your clearly not english, but is ther atleast english dialogue in htis mod so that i can understand it?
Totosi wrote:
Ya i'm not gonna download either. This is English site.


Für diejenigen, die es nicht wissen in Englisch, obwohl es ein English (I) mod. Wie auch immer, obwohl es immer noch eine große Zahl, die ich nicht Paladin Einheiten sah ich Mörder gesehen haben, aber was ist mit der Steppe Banditen und Deserteure. Ich sah Sie einige Söldner zu rekrutieren. Warum nicht rekrutieren sie aus Kleinstädten?

Mir ist auch aufgefallen, dass wenn ich eine Gruppe von Mördern sah, und wählen Sie "Laden" das Spiel nicht mehr reagiert. Nach einer Weile, schließlich antwortet, dass niemand angegriffen wurde und niemand starb.

Translation:
To those who don't know... it is in English despite this being a German mod. Anyway even though this is great it still has some minor problems I haven't seen any Paladin units I saw assasins but what about the steppe bandits and deserters :?: I saw you could recruit some mercenaries. :idea: Can't you recruit them from the small towns?

I also noticed that if I attacked a group of assasins and choose the option "charge" the game stops responding. After a while it finally responds saying that nobody got attacked and nobody died.
comment last edited by DatrixTSW on Oct 09, 2011, 10:15:29 pm
IP: logged
 Enlistment Mod for native (v 1.0)  » posted under Enlistment Mod for native on Oct 02, 2011, 05:07:08 am
It doesn't work for me because of RGL Error that tells me I need a costumes_a.brf
IP: logged
 Warsword release 2 update 2 (v )  » posted under Warsword release 2 update 2 on Sep 17, 2011, 09:49:36 pm
Does anyone know where I can find a mod that has werewolves in it? There was a mod called blood and I can't find it. I find something called Rust the Wheel (a.k.a. Blood) I wanted to find the original blood mod...?
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 Brf Items (v )  » posted under Brf Items on Sep 14, 2011, 01:04:05 am
All I want to know is where do I find horse_meshes.brf
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 1257 AD Middle Europe Music Patch (v 1.0)  » posted under 1257 AD Middle Europe Music Patch on Sep 12, 2011, 09:03:14 pm
For some reason or other the mod is missing polish_medium.dds...
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 Calradia at War (v 1.6)  » posted under Calradia at War on Sep 08, 2011, 11:43:07 pm
I was wondering is there a way to mod the amount of prisoners you can have? besides getting an even 5 per level of prisoner management you could get 10 or 15
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