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User Name Group Member Since File Listings Comments
trongar Uploader May 24, 2007, 05:42:23 am 12 97
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Ribhinn Revolution Nov 29, 2011 2.81 7,248 3.5 / 5.0 26,259 185.44 MB 42
2  Ribhinn Nation new update and fix addons Nov 23, 2011 1.19 3,080 0.0 / 5.0 12,362 7.42 MB 13
3  ADD ONS FOR RIBHINN NATION Jun 01, 2011 2.54 7,000 5.0 / 5.0 15,273 17.5 MB 54
4  MATRIARCH 0.4 Ribhinn Nation Mar 29, 2011 4.15 11,723 4.5 / 5.0 29,459 183.9 MB 29
5  woman body & lod textures, nudity version Nov 23, 2010 1.51 4,464 4.8 / 5.0 17,140 1.88 MB 1
6  Banners Textures Replacer Sep 17, 2010 0.38 1,147 Unrated 4,988 3.26 MB 2
7  BUG FIX FOR MATRIARCH 0.3 RISING OF RIBHINN Mar 02, 2010 0.42 1,348 5.0 / 5.0 5,457 43.56 MB 10
8  MATRIARCH 0.3 RISING OF RIBHINN Feb 12, 2010 1.27 4,090 4.7 / 5.0 18,282 87.99 MB 28
9  Matriarch version 0.2 beta Nov 11, 2009 0.73 2,412 4.5 / 5.0 9,586 60.51 MB 16
10  female textures Mar 18, 2009 1.56 5,543 4.8 / 5.0 13,056 2.49 MB 10
11  maze Dec 04, 2008 0.1 364 Unrated 1,287 4.77 MB 0
12  A scroll for hints and news Sep 06, 2007 0.13 532 Unrated 1,770 564.4 KB 1
Comments
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Jun 27, 2016, 04:11:30 am
silencer_pl wrote:
Looking forward to it especially when M&B2 was announced. Also thanks for the tip on the army size.
my new mod is in nexus, call Ribhinn Wars, for warband 1147, but I was post to mount&blade nexus.
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Jun 27, 2016, 04:01:05 am
bugmenot wrote:
Still playing - and loving - your mod, trongar. I'm looking forward to that update. :)
the new mod is in nexus, call Ribhinn Wars. Is Ok, for warband 1147, but i was post to mount&blade nexus, not to warband nexus. thanks for your words.
comment last edited by trongar on Jun 27, 2016, 04:06:24 am
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Jun 27, 2016, 03:41:02 am
trongar wrote:
Kerish wrote:
Ha pasado tiempo desde el último mensaje. Sigo jugando a tu mod y me gusta, cuando puedas subir la actualización en castellano y ver las mejoras... bueno, ¡simplemente estoy ansioso por verlo!
Es una lástima que enfermaras, espero que estés mucho mejor y compartas el mod.

Un saludo, Trongar.
¡Feliz año nuevo! :pint: :pint:
Gracias por acordarte de mí. Ya estoy mucho mejor, recuperado por completo creo. He mejorado el mod a tope, yo mismo no me lo creo. No tengo internet en casa, por eso tengo que buscar un cyber, o algún sitio, para enviarlo. Ya mismo. Hasta pronto.
el nuevo mod ya está enviado, pero me equivoqué, está en nexus, pero en mount&blade no en warband, un despiste. Pero creo que te gustará, está muy trabajado y va la traducción al español, aunque creo puede haber algún olvido respecto al crafting.
Una pregunta, kerish o cherish es tu nombre?
saludos de trongar
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Feb 08, 2016, 11:45:38 am
Kerish wrote:
Ha pasado tiempo desde el último mensaje. Sigo jugando a tu mod y me gusta, cuando puedas subir la actualización en castellano y ver las mejoras... bueno, ¡simplemente estoy ansioso por verlo!
Es una lástima que enfermaras, espero que estés mucho mejor y compartas el mod.

Un saludo, Trongar.
¡Feliz año nuevo! :pint: :pint:
Gracias por acordarte de mí. Ya estoy mucho mejor, recuperado por completo creo. He mejorado el mod a tope, yo mismo no me lo creo. No tengo internet en casa, por eso tengo que buscar un cyber, o algún sitio, para enviarlo. Ya mismo. Hasta pronto.
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Mar 30, 2015, 02:39:45 pm
trongar wrote:
Vipsanius wrote:
Sad that you've been ill. Many enjoy your work

Perdona por el tiempo que ha pasado sin hablarte, pero he estado enfermo, aún así he mejorado el mod de un modo increíble. Lo he traducido al español o castellano, lo enviaré en cuanto pueda, ya que no tengo internet ahora mismo en casa y te envío este mensaje desde un ciber station. He encontrado alguno bugs o fallos que debo corregir, pero no sé cómo hacerlo (programación), pero los modelos 3D y las texturas son alucinantes. De hecho he dejado de jugar otros juegos y estoy enganchado a mi propio mod. La música también te transporta y los cofres de tesoros de las compañeras te ayudan en los malos tiempos.
Enviaré un spoiler, para quien quiera leerlo, para encontrar los 6 bonus chests.
Paciencia, y un saludo de trongar.
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Mar 30, 2015, 02:30:29 pm
trongar wrote:
Vipsanius wrote:
Sad that you've been ill. Many enjoy your work
Perdona por el tiempo que ha pasado sin hablarte, pero he estado enfermo, aún así he mejorado el mod de un modo increíble. Lo he traducido al español o castellano, lo enviaré en cuanto pueda, ya que no tengo internet ahora mismo en casa y te envio este mensaje desde un ciber station. He encontrado alguno bugs o fallos que debo corregir, pero no sé cómo hacerlo (programación), pero los modelos 3D y las texturas son alucinantes. De hecho he dejado de jugar otros juegos y estoy enganchado a mi propio mod. La música también te transporta y los cofres de tesoros de las compañeras te ayudan en los malos tiempos.
Enviaré un spoiler, para quien quiera leelo, para encontrar los 6 bonus chests.
Paciencia, y un saludo de trongar.
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Mar 30, 2015, 02:29:06 pm
bugmenot wrote:
Still playing - and loving - your mod, trongar. I'm looking forward to that update. :)
Perdona por el tiempo que ha pasado sin hablarte, pero he estado enfermo, aún así he mejorado el mod de un modo increíble. Lo he traducido al español o castellano, lo enviaré en cuanto pueda, ya que no tengo internet ahora mismo en casa y te envio este mensaje desde un ciber station. He encontrado alguno bugs o fallos que debo corregir, pero no sé cómo hacerlo (programación), pero los modelos 3D y las texturas son alucinantes. De hecho he dejado de jugar otros juegos y estoy enganchado a mi propio mod. La música también te transporta y los cofres de tesoros de las compañeras te ayudan en los malos tiempos.
Enviaré un spoiler, para quien quiera leelo, para encontrar los 6 bonus chests.
Paciencia, y un saludo de trongar.
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Mar 30, 2015, 02:22:18 pm
Kerish wrote:
¿Habría posibilidad de jugarlo en castellano, Trongar? ¡Un saludo! :pint:
Perdona que no te haya respondido, pero he estado enfermo, aún así he mejorado el mod de un modo increíble. Lo he traducido al español o castellano, lo enviaré en cuanto pueda, ya que no tengo internet ahora mismo en casa y te envio este mensaje desde un ciber station. He encontrado alguno bugs o fallos que debo corregir, pero no sé cómo hacerlo (programación), pero los modelos 3D y las texturas son alucinantes. De hecho he dejado de jugar otros juegos y estoy enganchado a mi propio mod. La música también te transporta y los cofres de tesoros de las compañeras te ayudan en los malos tiempos.
Enviaré un spoiler, para quien quiera leelo, para encontrar los 6 bonus chests.
Paciencia, y un saludo de trongar.
IP: logged
 Re: MATRIARCH 0.4 Ribhinn Nation (v 0.4 beta)  » posted under MATRIARCH 0.4 Ribhinn Nation on Jan 28, 2014, 03:38:32 am
Kerish wrote:
It looks like an "amazon" mod with some of Wedding Dance stuff, 'ere.
¿Can I play it in Castellano, it's possible?
Hugs from España.
Sí, lo tengo traducido al lenguaje español hace tiempo, aunque puede que haya olvidado algunas lineas.
Lo enviaré dentro de una semana, con una nueva versión del mod, especialmente para Warband.
Aparte de amazonas, hay guerreras pictas con yelmos de cuernos, montañesas salvajes, y un reino matriarcal.
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Apr 24, 2013, 12:29:02 pm
Vipsanius wrote:
Sad that you've been ill. Many enjoy your work

I made a new version of the mod, I think it's better than the last, including new in the barbarian warrior and the warrior hill, much more aggressive and strong, and have balanced levels. also some new helmets and improvements in textures. I'm testing it to have no faults but surely there will be some oversight. I will ship in a few days. Let me know when you meet failures, to correct them.
comment last edited by trongar on Apr 24, 2013, 12:31:54 pm
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Apr 24, 2013, 12:28:25 pm
silencer_pl wrote:
Hey.

Is it possible for you to make a separate mod only with armors?

I made a new version of the mod, I think it's better than the last, including new in the barbarian warrior and the warrior hill, much more aggressive and strong, and have balanced levels. also some new helmets and improvements in textures. I'm testing it to have no faults but surely there will be some oversight. I will ship in a few days. Let me know when you meet failures, to correct them.
comment last edited by trongar on Apr 24, 2013, 12:31:33 pm
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Apr 24, 2013, 12:26:07 pm
silencer_pl wrote:
Well I've rather meant the chest thingy, some translation bugs like for example Silvana speaking in Spanish and one major thing about having encountering Horned Goddess party of 100 units which forbids Swadya to do much and Amazon Sister Hood always has army size of prisoners of Khanate/Sultanate soldiers + caravans.

Well I'll keep waiting for next update - hope to see it before Mount & Blade 2 :D

Hello.
If you think the number of troops over with the horned barbarian
or the Brotherhood of Amazons, or any other army, you can easily change
the minimum and maximum amounts that can have each army. It is easier with
modular system python, but I guess you do not know.
You can follow these instructions if you want to change some things.
Go to where you installed the game, open the modules folder, open the folder of the mod.
There is a file called "party templates", you have to open it with notepad (notepad)
or another text editor. See a list, it starts with "pt" (party).
I'll give an example. Let's change the minimum and maximum units of hosts
of horned barbarian.
You go to the line where it is written:
"pt_forest_bandits Horned_Barbarians 44 0 28 137 130 2 29 0 129 3 43 0 36 5 56 0 -1 -1 -1"
the number 130 is "horned goddess",
the next number (2) is the minimum amount, and the next (29) is the maximum amount.
ok?
You can swap 2 and write for example 1. Where is 29, put for example 26.
Save (Ctrl G). Now the game will appear from 1-26 units horned goddesses.
Another example?
the number 129 is "picta", 3 the minimum, 43 maximum amount.
Change as you wish to appear in game.
Another troop:
36 stands for "horned novice", 5 the minimum quantity of 56, the maximum amount.
I guess you're wondering how I can find the number that corresponds to each.
The number corresponds to the order of the list is in the file "troops",
without "trp_player" which is the 0.
Using python and the modular system, you have to keep track. But in this way,
you can do a trick.
Enjoy
Greetings trongar
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Apr 24, 2013, 12:17:16 pm
silencer_pl wrote:
Well I've rather meant the chest thingy, some translation bugs like for example Silvana speaking in Spanish and one major thing about having encountering Horned Goddess party of 100 units which forbids Swadya to do much and Amazon Sister Hood always has army size of prisoners of Khanate/Sultanate soldiers + caravans.

Well I'll keep waiting for next update - hope to see it before Mount & Blade 2 :D

Hello.
If you think the number of troops over with the horned barbarian
or the Brotherhood of Amazons, or any other army, you can easily change
the minimum and maximum amounts that can have each army. It is easier with
modular system python, but I guess you do not know.
You can follow these instructions if you want to change some things.
Go to where you installed the game, open the modules folder, open the folder of the mod.
There is a file called "party templates", you have to open it with notepad (notepad)
or another text editor. See a list, it starts with "pt" (party).
I'll give an example. Let's change the minimum and maximum units of hosts
of horned barbarian.
You go to the line where it is written:
"pt_forest_bandits Horned_Barbarians 44 0 28 137 130 2 29 0 129 3 43 0 36 5 56 0 -1 -1 -1"
the number 130 is "horned goddess",
the next number (2) is the minimum amount, and the next (29) is the maximum amount.
ok?
You can swap 2 and write for example 1. Where is 29, put for example 26.
Save (Ctrl G). Now the game will appear from 1-26 units horned goddesses.
Another example?
the number 129 is "picta", 3 the minimum, 43 maximum amount.
Change as you wish to appear in game.
Another troop:
36 stands for "horned novice", 5 the minimum quantity of 56, the maximum amount.
I guess you're wondering how I can find the number that corresponds to each.
The number corresponds to the order of the list is in the file "troops",
without "trp_player" which is the 0.
Using python and the modular system, you have to keep track. But in this way,
you can do a trick.
Enjoy
Greetings trongar
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Mar 07, 2013, 05:43:14 am
Hello. Sorry that I have not responded. I've been busy and sick, but I've done some work on the mod, better textures and 3D models also balance some weapons, they had something wrong measures. Texts I have improved and adapted companions inconsistent texts, but I have to find a good translator. Thanks for your comments.

IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Dec 12, 2012, 10:34:50 am
silencer_pl wrote:
Hello.

Great mod friend. I've got to ask a question - are you going to improve it or fix some things in it? I've found some issues and I guess you too know of some. Judging from last comment through google translate I guess you are continuing it.

Thank you. The mod I did at first for Mount & Blade, not Warband. So what I did because some people asked me a translation of the mod. Warband adds many new relationships between the actors of the game, as courtships and weddings, the issues that I did not care.
So certainly there are many inconsistencies. I was more interested in the visual and aesthetic result, the contrast from the confrontation between organized armies of women against men.
I'm getting better textures, 3D models, texts translated into English what i forgot, etc. I have not much time now and, except for some weapons and armor, I do everything alone.
IP: logged
 Re: Old-Steel-Music-Mod v1.0  » posted under Old-Steel-Music-Mod v1.0 on Jul 27, 2012, 04:59:58 am
Darthenrahl wrote:
epic stuff, i must say it does make slaughtering farmers that much more fun
Epic and beautifull music!
Several tracks are from Glorian "the knights of honor" game. :pint:
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Jul 25, 2012, 04:44:14 am
kylixkyphos wrote:
Hola Trongar, me parece que eres hispanohablante, , ¿me puedes pasar el mod en español?.

Gracias!

Hola, la verdad es que soy español.
Ahora no tengo mucho tiempo.
Lo intentaré, a ver si puedo terminar antes de que acabe el verano.
La versión en español de los diálogos la tengo hecha desde el principio, lo que lleva algo de tiempo es insertarlo con el sistema modular y Phyton.
¿Qué traducción utilizas?, ya que hay varias, unas mejores que otras.
Hasta otra.
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Jun 05, 2012, 11:35:08 am
bugmenot wrote:
Ok, will do. Cheers again. :)
Ath fuarann, Ferdanach and Fisdnar.
I tested the mod and the truth is that these places are scheduled, which is itself not remember the objects placed in situ, with the game editor. Even if the comments are for the girls tell you to go through the place, since the map is different from Mount & Blade. Things can only get once. The safo chest is chest_3.
Enjoy.
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Jun 01, 2012, 04:50:43 am
bugmenot wrote:
trongar wrote:
When you win a battle to the horned barbarian women, try to move all way down the inventory of plunder. There down you can find some, i think.
Ah, there they are. Thank you very much. My companions have never looked better. ^^

Now about those chests...
I've found one in Ath Fuarann (silvana's?), but even after searching every inch of the villages near Tihr, I'm yet to find another.
Any help would be appreciated.
Hi, im trongar
About the chests, I guess I forgot to put where it should. I made the mod only in a month, and my family bothered me.
Before you start playing activates the editor panel, anytime you go to any town or city, control + e, see the editor, if it is not then alt + enter (return), check the list of "scene props" , there are the coffers of Silvana, Pictona and Sappho (another partner is listed on Mount & Blade does not come out here now, his specialty in architecture and sieges).
Well, put the boxes anywhere. I do not remember the names: chest silvana, chest Pictona, chest Sappho, or "container", i think.
comment last edited by trongar on Jun 01, 2012, 04:52:00 am
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Jun 01, 2012, 04:25:53 am
phasefuenf wrote:
Hello there, nice funny mod and the idea of amazone warrior ...think its nice .
..ahh i cant find the comrades silvana or pictonia(why not aphrodite? :-D ) ..only the old comrades in taverns..(have look overall ,towns,villages ..nope..cant find)
so is fun to play if you siege and ladies fall down from walls lol
hm my idea is that only one Man faction fight against the ladies on caladria..
of a mod desert ancient map ^^ with ancient greek faction and persia..

Thanks for your feedback. silvana and pictona companions appear in any city, at random. I always find them where you do not expect. They are good companions, Pictona is a great fighter, fearless, Silvana is a good healer and also defends well.
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Feb 29, 2012, 04:28:37 am
GeistKrieg wrote:
Yo, have an issue about something to do witha costume, is it do to not downloading properly or because I may be lacking something, if ya can get back to me I'd be grateful, sorry to be abother and hope that you have fund oing whatever you are doing! PEACE!
I tried to download the mod myself and no problem. You might have any problems with internet connection for those download attempts. I can upload it to mediafire or rapidhare and write the direct link right here for you to download easily.
IP: logged
 Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Jan 12, 2012, 12:51:39 pm
Un saludo y abrazos de Jacob para Miriam
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Jan 04, 2012, 04:40:25 am
Anneli wrote:
i wish i could port some of those armors to some other mods :/ like prophecy of pendor to replace there female armor variations . but it refused to work with my limited modding skill :)
You have to learn to use the modular system with phyton. In manual mode, its very laborious and complicated. Try with some tutorial.
IP: logged
 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted under MATRIARCH 0.3 RISING OF RIBHINN on Jan 04, 2012, 04:27:22 am
smittyeddy wrote:
Is there nudity here? lol just wanna know lol :lol:
This mod only female nudity or hald-naked in the fights of the "arena", some painted and tattooed barbarian (horned picts women), some warriors (women) are topless, and so on.
But I recommend a more updated version of the mod with better textures for all and for the female body, is called "Ribhinn Nation" to mount & blade.
There is one for Warband called "Ribhinn Revolution".
Have fun.
申籍巴民 wrote:
what's the meaning????

str_npc12_personalitymatch_speech | I had one vision, captain. A vision of blood and death. All were dead after a fierce battle and you were brought into captivity, to sell as a slave or to claim a reward.
str_npc12_personalitymatch_speech_b | In other words, Beside {s11} has spoken ill of me, saying I'm some kind of witch. Do not have Believe the scoundrel?

npc12 hates {s11}????

Sorry, Now I can not help you, because I've broken the pc.
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Dec 15, 2011, 05:43:10 am
bugmenot wrote:
Great stuff, as always. Would be nice if we could loot the barbarian girls "armour", though.
If you're talking about the armor of the Horned Pictish warrioress, I've done it intentionally.
remember that they really are female bodies, human skin with tattoos and war paint to provide protection.
HINT
When you win a battle to the horned barbarian women, try to move all way down the inventory of plunder. There down you can find some, i think.
I have not tested this in warband, but this worked in the mount and blade version.
IP: logged
 Re: Ribhinn Revolution (v Beta 0.1)  » posted under Ribhinn Revolution on Dec 15, 2011, 05:16:30 am
mrjebb wrote:
:hammer: Long live the mighty Trongar!!!! :pint:
Thanks, mrjebb. I'm glad you say. The mod can be better but I have no time now to improve it.
I hope you find the chests of Silvana and Pictona companions, especially if your character is female in the game.
:pint:
申籍巴民 wrote:
hello i still need these:
str_npc12_personalitymatch_speech|He tenido una vision, capitan. Una vision de sangre y muerte. Todos yaciamos muertos tras un combate y a ti te llevaban {cautivo/cautiva}, para venderte o pedir rescate.{***}
str_npc12_personalitymatch_speech_b|O sea, que ademas {s11} te ha hablado mal de mi. No habras creido al canalla?{***}
ok, friend

str_npc12_personalitymatch_speech | I had one vision, captain. A vision of blood and death. All were dead after a fierce battle and you were brought into captivity, to sell as a slave or to claim a reward.
str_npc12_personalitymatch_speech_b | In other words, Beside {s11} has spoken ill of me, saying I'm some kind of witch. Do not have Believe the scoundrel?
trongar wrote:
申籍巴民 wrote:
Hello, there are still Spanish text. Can you help me translate them into English?

I will try, maybe with some help from the spanish forum.
NEW TRANSLATION UPDATED (also for Safo): excuse me my bad english sintax:
WARNING: the next text contents hints.

str_npc15_signup
The Ribhinn Castles, specially, the ribhinn call Dun in the old language. Some people say the Queen Rhona and their Warladies need to improve their fortifications. But I'd welcome the opportunity to get a few denars in my pocket, first, so I don't come home empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while.

str_npc12_signup_2
I know people's ills so I can cure them, but I can also foresee the enemy's weak points. I know the movement of their weapon before they do, so I can parry or avoid it, even if I'm attacked from behind or in the dark of night.

str_npc7_signup_2
I'm_anxious_to_get_back_into_combat._But_I_have_another_skills._I_can_smell_in_the_wind,_read_the_routes_of_enemy's_troops. Noting_the_tracks_that_someone_has_left_behind, I_can_tell_not_only_how_m
uch time_elapsed_from_passing_through_there,_but_also_if_they_was_lost_or_not,_their_weight_and_the_speed_went, and_if_the_people_was_fleeing_or_chasing_someone.

str_npc7_rehire_speech
Glad to see you, {playername}. I've missed you. I've been making war and hunting in the company of my countrywomen. That is, the ones worth joining up with! Oh, sorry I'm being a blabbermouth. The loot wasn't bad, but it's the combat that's the big thing with me. I_pulled_a_stunt_once_that_got_me_punished_with_exile, that's_ hen_I_join d_you._Now_I've_returned_home,_got_my_sacred_tattoos_and body_paint,_rites_reserved_only_for_the_elite_of_my_tribe. So,_when_I_saw_you_I_remembered_the_times_we_travelled_together_and_all_the_adventures_we_had._Good_times_indeed!

str_npc12_rehire_sp-
eech
Captain!_What_a_surprise_seeing_you_again._I've_not_done_much_since_the_last_time_we_met,_travelling_around_and_perfecting_my_healing_skills._You've_really_learned_a_lot_about_the_art_of_war,_maybe-
-
-
_you_could_use_me_as_your_healer_again?

str_npc7_home_intro
You_smell_that?_Fish_and_salt,_linen_and_river_mud._It's_disgusting._I_miss_my_green_forests,_the_smell_of_the_foliage,_the_branches_swaying_in_the_breeze.

str_npc12_home_intro
I_lived_here_for_some_time._I_was_serving_a_Ribhinn_druidess_to_improve_my_knowledge_of_nature._Visions_brought_me_to_this_place_where_I_found_plant_species_I_did_not_know,_that_proved_excellent_fo-
-
-
r_healing.

str_npc7_home_description
I_was_living_around_here_a_season,_as_long_as_my_clan_punished_me_with_exile,_silly_I_did._Then_I_paint_the_rituals_paintings_without_the_permission_by_the_council._But_at_that_time,_I_only_find_my-
-
-
_enjoy_about_the_pleasure_of_fighting,_breaking_up_the_enemy_before_taking_his_life,_sleep_lying_on_the_sacred_oak_trees_and_swim_in_the_warm_waters_of_the_lakes,_with_the_invisible_nymphs_arou-
nd_-
me.-


str_npc12_home_description
This place brings back fond memories and at the same way also sad. I'll tell you in confidence. Hear I met my lover, a fearless young warrior, Ribhinn spearwoman. Always she asked me to tell him my dreams and visions. But She ignored my warnings the day I lost her when I said I foresaw great danger to his life.

str_npc15_home_description
Like_most_castles_that_last_around_here,_it's_got_foundations_that_are_old_Imperial_Calradic,_before_the_arrival_of_the_Ribhinn_clans._You_can't_see_them_any_more_with_all_the_rebuilding,_but_the_s-
-
-
labs_are_the_size_of_a_house._Beautiful_location,_too,_Dun_Creagh._No_far_from_there,_in_a_village,_i_dont_remember_the_name,_you_can_find_a_well_with_a_warning_for_no_drink_the_water._And_here-
's_-
the-
_funny_thing._The_water_is_potable_but_in_this_tricky_way,_I_keep_there_a_chest_with_goods,_fine_armors_and_weapons,_and_books._It's_a_present_for_you.

str_npc7_home_description_2
By_-
the_wa-
y,_I_r-
emember_a_hidden_chest_of_valuables_in_a_village_near_Tihr,_but_I_can't_remember_which._If_you_can_find_it_it's_yours_if_it's_still_there.

str_npc12_home_description_2
But really I going to talk you about something else issue. He recalled that hid a treasure chest with valuables in a nearby village, and because of the bandits had to leave. May still be there. The point is that I do not remember the name of the place, only a bridge and a river. If you find the chest, it's yours.

str_npc15_home_description_2
I_was_thinking_about_the_Ribhinn_Nation's_policy._When_the_Ribhinn_clans_first_rebelled_against_the_Rhodocks,_they_all_said_they_weren't_going_to_have_any_noble_lords_ruling_over_them._You_can_gues-
-
-
s_how_long_that_lasted._One_Ribhinn_hill_chieftain_sets_himself_up_in_Dun_Creagh,_calls_himself_'Lady_of_the_War',_and_the_good_people_of_Tir_na_Mna_and_Tir_na_Griann_have_to_lick_his_boots_if_-
the-
y_w-
ant_to_sell_their_wine_and_velvet_outside_Calradia._And_if_you_want_to_keep_the_ladys_of_the_war_under_control,_and_the_peasants_providing_the_towns_with_food_rather_than_selling_to_the_h-
ighest-
_bidde-
r,_then_you_need_a_Queen_too,_don't_you?_The_Ribhinn_lands_are_no_different_than_anyone_else,_whatever_guff_they_talk_about_'ancient_liberties'_and_'women_freedom.'

str_npc7_home-
_recap
By the way, I have another chest full of precious things, hidden in a nearby village. If you find it, is for you, give it to you. Among other things there is a beautiful armor and weapons for women of great quality. But I can not say exactly where they are, because I do not remember

str_npc12_home_recap
I had another vision last night, {playername}, about the Rihinn people.

str_npc15_home_recap
I'm_from_over_the_hills,_from_a_far_country_of_big_and_beautiful_buildings_without_battlement._But_Calradia_is_where_the_money_is_to_be_made,_these_days,_if_your_trade_is_siegecraft.

-
-
END
comment last edited by trongar on Nov 28, 2011, 03:41:33 am
申籍巴民 wrote:
Hello, there are still Spanish text. Can you help me translate them into English?

I will try, maybe with some help from the spanish forum.
申籍巴民 wrote:
oh no!
unable to open texture file Texture/mask_all_specular.dds
Ok
Sorry, a little forgetfulness. do not worry, I send it tomorrow and update.
Thanks for warning me.
:pint:
comment last edited by trongar on Nov 22, 2011, 05:40:31 am
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 Re: Ribhin Nation new update and fix (v none)  » posted under Ribhinn Nation new update and fix addons on Nov 21, 2011, 05:57:32 am
申籍巴民 wrote:
haha my friend
i will translate it as soon as i can
bye
Hello friend
I updated again the last file for to update and fix.
I forgot some issues
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Nov 15, 2011, 05:38:43 am
nweoooosh wrote:
trongar: don't worry, those were just suggestions in case you have the time and will to implement them. I'm not modder myself so I'll just play the mod like it is (which is good enough for me).
Ok friend
your feedback is welcome
Thanks for the comments. For me your suggestions are well, but my mod follow other way.
The mods can will be improved and i want only enjoy and what you and other people will enjoy playing.
I will upload other versions, both for mount&blade 1011 an for Warband last. I think what is fun.
See you
trongar

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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Nov 11, 2011, 05:36:44 am
nweoooosh wrote:
Thanks for making this mod, it's great fun. I'd like to make some suggestions:

- Instead of replacing Rhodoks with Ribhinns, why not expand the map and include both factions?
- Some kind of kingdom management would be awesome.
- Forest and mountain bandits are still there (they infest villages), why not keep them roaming in the map? (female bandits are quite tough at the beginning).

Thanks again, specially for making it playable and smooth in not so powerful systems.

Im trongar
Thanks for your feedback and comments, sorry my bad english
Im so busy now.
I make my mod for me and my enjoy playing.
You can change things if you want and if you can make modifications (mods), but in my mod the Ribhinn have conquered and exterminated the Rodocks, some are slaves or workers, and others to procreate warrior women.
Thanks, bye.
comment last edited by trongar on Nov 11, 2011, 05:39:35 am
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Sep 22, 2011, 05:36:49 am
申籍巴民 wrote:
the picture (mb_17.jpg) is so great!
i hope you have time to help me solve the "loli"
Thanks
Ok, Which all say is not " loli" , it is: "Lo haré" (I will do it). Just as they say to the Lords or ladys in mount& blade, when you are marshall and you order to them that they do something and they obey to you.
Letter "h" is almost never pronounced, safe in the south of Spain.

Loli, Lolita or Lola is the diminutive of the female first name Dolores (Pains).
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Sep 21, 2011, 11:37:33 am
申籍巴民 wrote:
oh, dear! i've never played Warband, and i don't like Warband.

mr trongar , have you received my new email? i have a small question about a Spanish word...
what's more, can you give me the translation of "https://rapidshare.com/files/461376521/strings.zip"?

Hi, the message about the issue of warband, I sent to other players of my mod, who asked me before the summer if I could make it from my version of mount & blade 1011 to warband 1043 and think so and it seems easier than I thought.
Each has their games and mods favorites, and of course, I think warband can be improved, as was Mount & Blade (I started playing the version 0750, some five years back) .
The translation, ok, I send you by email as soon as possible. I can only use an hour a day online and not in my house. And what of "loli" too. I'm just too busy looking for work. And I can not hardly play any games.
I think I already fixed the bug that you told me about.
Bye, friend
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Sep 20, 2011, 12:27:59 pm
QUALITY wrote:
love this mod..but find it hard to go back to m&b gameplay after warband...is there any chance ever this is gonna be good for warband ....pleeeeeeeeeeease :-)
Hello, im making about 50% conversion of my mod Ribhinn Nation for Warband. Im testing so much, so i hardly can play or finish the game.
I add some new features (new faced helmets for the amazons and armors for the ribhinn Ladies from other resources), and improve the meshes of models, textures mine, and fix minor bugs.
bye.
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Sep 20, 2011, 11:27:07 am
申籍巴民 wrote:
bugs:the Nervous_Man became Peasant,Peasant became Peasant_Rebel,and Local_Merchant became banner_background_color_array
thanks, friend
Ok.
It's easy to fix, but the bug can keeping in the savegame. Keep some old savegame before the bug. I will fix in the next days.
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Sep 15, 2011, 06:18:13 am
申籍巴民 wrote:
hello Sireth
i ceated 2 factions. now it maybe trongar's job...
Hello Ike
I like very much your project. Is very good documentation. I think we may need help from someone else, as there is much to be done. Perhaps I should model several female armor as they are very different from the usual female armors, hairstyles, helmets, weapons, boots, modeling and texturing some weapons around. And also different for each faction buildings and decorative objects. Have you any idea about the kind of houses or military buildings?
Regarding the strategic map, you can include where the mountains and rivers, the land steppe, grass, etc..
If you are using the game editor, you can go decorate some villages with existing buildings and changing the soil surface. This data is saved as sceneobj file, you can send me from time to time, telling me what you've changed.
You know to use the modular system something? It's very easy to swap two factions both with other new ones. I can do, only I'll be very busy with other things. And the names from the warrior women.
Bye.
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Sep 13, 2011, 06:36:01 am
Sireth wrote:
Please trongar, can you answer me? :oops:
Sireth wrote:
I understand almost everything except of that thing about "becaming merchandise". You wrote this:
553648141 is a cloth that is not sold in stores. if you put 553713677, then becomes "merchandise". -> tell me about the rule of changing the numbers after 553 ?
16777229 is an armor that is not sold. put the numbers 16842765 and now is an armor "merchandise"

And how long it takes to apply the changes?
Hello Sireth,
sorry, I could just use the internet because we do not have at home and go to cyber or library.
I've been sick (conjunctivitis or an eye infection) and could not hardly see the computer screen. I could only listen to the ost of the games. Now I am as well, but I'm starting to work this week. I hope to have some free time on weekends to the project proposed by Ike Black on Chinese and Oriental female kingdoms.
Bye, soon
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Aug 26, 2011, 05:16:06 am
申籍巴民 wrote:
hello can you tell me your email address
Are you on the taleworld forums? so could you PM me? I am tronga there.
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Aug 05, 2011, 04:42:24 am
申籍巴民 wrote:
hello what's Falx Linar?i know “falx”, but don't know “linar”
Hello, 申籍巴民
I don't know the meaning of Linar. I saw it in another mod and used it for my mod. It should be a special variety. It's better than the other, certainly shorter but sharper, higher quality metal and better grip, and faster. Create a new name.
Question: How is your name written in font of Western Europe? Or does it mean?
I found some models and textures very beautiful oriental clothes for women warriors in morrowind mods and seveal online, but take time fit to the female body of m&b.
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 Re: MATRIARCH 0.4 Ribhinn Nation (v 0.4 beta)  » posted under MATRIARCH 0.4 Ribhinn Nation on Aug 03, 2011, 04:52:43 am
Cheatcodes wrote:
is it possible to play as a dude or is it lady exclusive?
You can play a character as a man or woman. As a woman, is more difficult and fun, especially if you fighting against the horned barbarian warriors or misty warriors (dangerous women both), unless you bring the special armor for women that can be found in the chest of friends Silvana, Picton and Sapho.
I sent an update with improvements and fixes minor bugs. Here you can download: http://www.mbrepository.com/file.php?id=2935
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Jul 28, 2011, 05:29:22 am
Sireth wrote:
trongar wrote:
Sireth wrote:
I like your mod very much! Thx! But pls tell me where to find hidden chests.. Girls didn´t tell me anything... THX a lot!
thanks
Glad you have fun playing my mod
I am improving some things, forgetfulness that I have because of some women warriors who will not let me concentrate. Soon I will upload an update.

"Spoilers begin" Warning! Silvana says the track in Spanish, when traveling with her ​​near Tir na Mna, the translation would be a ribhinn village with a bridge and a river, done that is what the name of the village, but in Gaelic ("Ath Fuarann​​" the ford of cold water). Search the river.
Picton says the track (in English if the translation of his friend hit Chiksika) when traveling with her to East Sargoth. About TIHR, a village on the coast, a lighthouse, you can not miss.
Mindful that the chest is near the lighthouse, but near my tower.
Sappho's Chest, I do not remember, I think it is Fisdnar in a tomb on a hill.
The track is a scroll, but I forgot to put in the game.
"Spoilers End"

With regard to other matriarchal nations, perhaps better organized to amazon and sisters of the horse or horned Pictish or Misty, became a kingdom with a major city and little else.
I don't know.
Other mod, "Wedding Dance" have several female kingdoms.
Bye and enjoy.

THX for quick reply. I found the first chest easily but the second chest is well hidden...You sad that it is near lighthouse in Tihr (city of Nord), but area around lighthouse is out of limits... I can´t go there. Are you sure about that location accessibility?
And about third chest... Yes you are right about that chest location.

And please tell me: Is there any chance how to get some armors? For example Queen Rhonas or armor of ribhinn rider jevelin or archer? Because merchants don´t sell those types and looted girls don´t drop their armors...


Hello, Sireth
I have some vacation days so I have written this tutorial on what you said about the armors. Sorry my bad english



For Mount & Blade TUTORIALS by trongar
CHANGING SOME THINGS WITHOUT USING THE MODULAR SYSTEM
Level Easy

TOPIC 1: You want to easily get one or more clothes or armor worth a lot of money or are not usually in stores.

Example: in my mod RIBHINN NATION, Rhona Queen, when she is not stuck in combat, she is dressed in royal dress clothes.
You may have noticed that it is NOT sold in the shops, and this is because I have not activated as "merchandise".
But you can change this, and the price, which weighs the protection it gives to the body and legs, etc..

Go into the folder of my mod and open file "item_kinds1" with the program Notepad (Notepad).
Search Royal_Dress (control + b) and saw the following line:

Elong Royal_Dress itm_elong Royal_Dress 1 0 553648141 0 790 123731968 8.000000 10 0 22 16 0 0 0 0 0 0 0 0
0

The first figure with many numbers indicate whether it is clothing or armor, and if this is a "merchandise." or no.
If 553 starts is clothing, if starting at 16 is armor
553648141 is a cloth that is not sold in stores. if you put 553713677, then becomes "merchandise".
16777229 is an armor that is not sold. put the numbers 16842765 and now is an armor "merchandise"

Now comes the price: 790 is the base price that I got. Put it cheaper if you like.

The following figure is 123731968 civilian clothes (also worn by the lords or ladies when not in battle);
if you put in place 704643236, now is military clothing.

8.000000 is what you weigh in kilos. Put less and you can run faster on the battlefield, if you walk or kill your horse.

10 is a percentage of abundance is displayed in stores, so if you want to see more often, this figure rises to 100.

22 is the protection it gives your body 16 is with the protection it gives your "legs"

If in doubt, with such number, take a look at listing other clothes that match your criteria and copy the numbers according to interest you.
Here's my new version:

Elong Royal_Dress itm_elong Royal_Dress 1 0 553713677 0 129 123731968 7.500000 90 0 24 18 0 0 0 0 0 0 0 0
0

now the price is 129, weighs 7.5 kilos, appears in the shops with a frequency of 90% and protects more of the attacks.
The cloth to such "merchandise" to be in stores.
If you change to royal_dress military Rhona Queen may not take in the moments of rest and come out naked.
Solution: make a new royal_dress, military version, and edit it by adding at the end of the list of items. And you should add one at the top.




TOPIC 2: You want to get many clothes or armor (and more) free of charge, finding new boxes abandoned.

Go into the folder of my mod and open file "troops" with the program Notepad (Notepad).
Find (Control + B) to file "troops" to Queen_Rhona and see the following:

Queen_Rhona trp_kingdom_5_lord Kingdom_5_Lord 17 0 0 18 0 0
118 0 494 0 140 0 531 0 486 0 534 0 523 0 449 0 463 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 - 1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
20 20 15 25 41
232 241 223 244 241 238 0
912 1610612742 96 1367 4218 88 0
16905 3785958990356756186 1909916 0 6459236361 3952873797711149275 1947355 0

Attentive to the second line:
There are the clothes, armor, weapons and horses used by the queen. ok?
The objects are numbered according to their order in the file list "item_kinds1" (the first object is 0 INVALID_ITEM the list).

118 = Warhorse
494 = Royal Dress (taken from the Guardians Party Nema mod, where armor).
140 = Leather Boots
531 = Silver Greaves
486 = F ceremonial armor ("F" means that only the female version). Texture is Aleanne's Clothing Plugin for Morrowind. I've adapted to the 3D model, which is M & B.
534 = Silver Gauntlets
523 = Berserkr Sword (from "Vikings_Pack_Runico" which is not a mod, but a resource pack).
449 = Elite Ribhinn Shield
463 = Fury Helmet (plugin "Lost Paladins of the Divine" for Oblivion). Nif was a model (M & B uses brf) and 60 times larger than the helmets of M & B.

If you get such royal dress free or berserkr sword, of ceremonial armor,
invents a new chest, and put these things in writing the number.
How is it done?
Open the file "troops" again and search (Ctrl + b) "Bonus_Chest."
There are several bonus chests, which usually appear in native, but not in my mod.
Then there are the new, I will add, I think there are 4 new:
Copy one of them, for example:

trp_bonus_chest_pictona Bonus_Chest Bonus_Chest 48 0 0 3 0 0
465 0 501 0 84 0 94 0 132 0 95 0 140 0 88 0 500 0 62 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 - 1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 18
67 66 72 72 67 63 0
274 131072 0 1 0 0
0 0 0 0 0 0 0 0

Paste these 6 lines as they are in the end, the bottom, leaving a line separating what has been written.

Now take a look at the second line, leaving lots of numbers:
Here, the numbers correspond to items, so you can change that here and by others, and put off any 494 (royal dress). If you want two shields ribhinn elite, put 449 0449 0
Do not change the 0. If you want to add more objects without removing those already there, you must remove the -1 and instead put the number that is. -1 Are the gaps in the chest.
On its own logic and coherence, it is wrong to put a live horse in a chest, like perishable foods that might rot, thinking that the box can take months there hiding.
But salt and other spices are preserved. But this is taking a game to have fun at the empirical level.
Cambial also name your chest, but nothing more. For example:

trp_bonus_chest_ (your name) (your name) _Chest (your name) _Chest 48 0 0 3 0 0

When done, go to the top, where it is written as follows:

troopsfile version 1
638

The figure is the total number of elements used as "troops" in my mod. The chests are considered Troops in M ​​& B.
As you've added a new chest, you must add a number,
so 638 is now 639.

Save the file and close.
Start playing with the editor on. Go to the place you want, Control + e, find your chest on the list with the name you put and place it somewhere interesting, take note of the name
the people. This scenario will be stored in its corresponding folder SceneObj.

enjoy
trongar
comment last edited by trongar on Jul 29, 2011, 05:09:08 am
IP: logged
 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Jul 27, 2011, 06:31:14 am
申籍巴民 wrote:
i am bored with Swadia, Vgir, Kgit, Nod, and Rodok. i don't want to see them any more. How about create an Orient women kingdom?
Good idea, if I had time to spare.
You can start creating different troops, the name of the kingdom and the queen, the names of the principal War Ladies, cities, castles and towns. Try to make some drawings or sketches, designs can be or how they dress.
The design of textures adapted to mesh (UV mapping) is complex, since there are no good 3D models for women in M ​​& B, except for the "Wedding Dance"mod, in my opinion.
bye
IP: logged
 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Jul 27, 2011, 06:12:22 am

Hello, Sireth
Spoilers begin Warning
To get the armor you want, there are several ways. With the modular system is better and easy, but can be done manually.
One is to invent new chests and fill them with armor and weapons you like best. If you do not manage the modular system, you can also do this:
Chests can add editing with notepad the file "troops". Find one chest and Copy the line. Paste to the end, bottom. Inventante a name to identify it, but leaves the same 3D model. Add objects: Each armor or weapon has a number assigned by the order list that has the file "items."
Otherwise, this one with the modular system: give it a percentage of 100% as "merchandise" (goods), so that more amount in the shops. You can also change details to make them more resistant armor and weapons more powerful. Change the price to be cheaper. Some changes do not occur immediately.
I have no time now, but I can send a concrete example so you can apply without the modular system.
IP: logged
 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Jul 27, 2011, 05:43:54 am
Sireth wrote:
I explained bad, because the translator of google. It's terrible, "puts" track "instead of" hint". And other errors. Sorry, I should check.
Warning: Spoilers begin Picton's Chest "is not" in the city of TIHR, but is Fenadach, a village nearby. It is in the distant tower, next to a broken boat.
There's another chest in Fisdnar, and another in Balanli, I think.
I'll check when I have free time.
As for the girls who will not let me work on the mod, one is blonde with blue eyes, much like to one I designed for the game and replacing womanface_young texture. She got angry a bit, as was seen in the mod, especially in the "arena".
comment last edited by trongar on Jul 27, 2011, 05:44:38 am
IP: logged
 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Jul 26, 2011, 04:21:52 am
Sireth wrote:
I like your mod very much! Thx! But pls tell me where to find hidden chests.. Girls didn´t tell me anything... THX a lot!
thanks
Glad you have fun playing my mod
I am improving some things, forgetfulness that I have because of some women warriors who will not let me concentrate. Soon I will upload an update.

"Spoilers begin" Warning! Silvana says the track in Spanish, when traveling with her ​​near Tir na Mna, the translation would be a ribhinn village with a bridge and a river, done that is what the name of the village, but in Gaelic ("Ath Fuarann​​" the ford of cold water). Search the river.
Picton says the track (in English if the translation of his friend hit Chiksika) when traveling with her to East Sargoth. About TIHR, a village on the coast, a lighthouse, you can not miss.
Mindful that the chest is near the lighthouse, but near my tower.
Sappho's Chest, I do not remember, I think it is Fisdnar in a tomb on a hill.
The track is a scroll, but I forgot to put in the game.
"Spoilers End"

With regard to other matriarchal nations, perhaps better organized to amazon and sisters of the horse or horned Pictish or Misty, became a kingdom with a major city and little else.
I don't know.
Other mod, "Wedding Dance" have several female kingdoms.
Bye and enjoy.
IP: logged
 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Jul 04, 2011, 05:27:46 am
申籍巴民 wrote:
haha, no problem, dear trongar
you’er a warmheated person

Hello, i'm trongar
I found some small bugs in my mod.
Nothing major, but could not bear to see them or that they play have to suffer. I've also improved some things, 3D models and textures, metallic shader, and other changes to improve, I think.
Add tattoos and war paint for female faces.
I am also changing the texts called "Lord" to ribhinn "Lady," but it's hard for me.
I will upload the patch in a few days, with the changes and some snapscreens on line.
Goodbye.
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Jun 23, 2011, 05:52:46 am
申籍巴民 wrote:
thanks, and Pictona, Silvana, and Safo?

I've updated the post with the list.
I have corrected some who had put in Spanish instead of English and others had forgotten. And add the meanings of those three NPCs created by me.
Good luck with the translation into Chinese.
Please do not forget to add the credits. Ok?
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Jun 17, 2011, 05:45:44 am
申籍巴民 wrote:
yes, i'm interested. please make a list, so i can translate this mod into Chinese for Chinese players.
at least, you should tell me: what is Berna?
Hi, im trongar.
Berna is a promontory, i think, but maybe Pass.
the ancient celtic people have several names for the boars and pigs. also the female boar is very important.
The Celts dreamed since childhood with a kind of totem animal to protect it, a boar, a dog, bear, deer, horse, etc..

Meanings for the gaelic words
I've used both the Scottish and Irish Gaelic (old and current).
Remember I did this for a PC game, not a thesis of philology.
Some words from several centuries old and others now.
I have relied on books by Lady Gregory (Ireland), Walter Scott (Scotland), dictionaries, including songs from bands (Clannad, Altan, Capercaillie and many others) who sing in Gaelic.
Sometimes there are similarities between some words and in such cases, add the possible meanings. I tried to choose the easiest way to display in the game, so I made some grammatical errors intentionally. The pronunciation is different from English phonetics.
FIRST NAMES FOR THE RIBHINN WAR LADIES

Garadh Griann…… Jardín del sol (Sunny Garden).
Fitheach…………… Cuervo (Raven).
Iolair……………… Aguila (Eagle).
Grainne…………… "grain, corn". Grainne was the daughter of Cormac MacAirt, the high king of Ireland.
Sionnach………… Zorro (Fox).
Linne Fuir………… Cascada de agua fría (Cascade of cold water).
Eala Dubh………… Cisne negro (Black Swan).
Eilean……………… Isla. Island
Brigha……………….Beautiful o the name of Horse Goddess.
Morriga…………… Nombre de la diosa Corneja de las batallas.
Earragh…………… Primavera. Spring (the season).
Talamh…………… Tierra, Earth.
Ruadha…………… Que tiene color rojizo-castaño (red-browned).
Mil Mhin…………… Miel dulce, sweet honey.
Bliathna…………… Year (para los celtas empezaba en noviembre).
Nemain…………… Poison, Name of the War Goddess, like the Morriga
Triona…………… first name. Pure female. Variant of Katriona.
Airmid………………goddess of healing, particularly of herbal healing.
Bainne Ban…………Leche blanca, o Leche dulce. Sweet milk.
Sithiche...................Hada, nacido en el país de las hadas (faery).

NAMES FOR THE RIBHINN CITIES
Tir na Mna: Land of the women
Tir na Coille: Land of the woods
Tir na Griann: Land of the sun

NAMES FOR THE RIBHINN CASTLES

Dun Creagh……………… Rock Castle
Dun Dubh……………….. Black Castle
Dun Cridhe Curadh……… Heart Warrior Castle
Dun Dearg.......................... Red Castle
Dun Gaoth.......................... Wind Castle
Dun an Foraire.................... Sentinel Castle
Dun Crom…………………Castle of Crom (a god) o Bent Castle
Dun Trom…………………Heavy castle, fortified castle

NAMES FOR THE RIBHINN VILLAGES

Bo Donn
Toro de color rojo bermellón (Red-orange Bull)

Emer
Name of Cuchulain’s wife (ancient irish hero)

Fraoch
Brezo (Heather)

Craobh Mór
Árbol Grande (Big Tree)

Ath Fuaran
Vado del Manantial o del Pozo, Ford spring (water) or well.

Gleann na Mil
Valle de la Miel (Valley of the Honey)

Fonn Salagh
Tonada bajuna (Dirty tune)

Solas
Alegría, Felicidad (Felicity)

Berna Muc
Promontorio del Jabalí (Promontory, maibe Pass of Wild Boar)

Magh Baisti
Llanura fértil (Big and Fertil Plain)

Mallai Glass
Prados de hierba verde agrisada (grey grass field )

Dòchas
Esperanza (Hope)

Nighean Marbh
Chica Muerta (Dead Girl)

Cadal Cu
Perro dormido (Sleeping dog)

Gleann na Ros
Valle de las Rosas (Valley of the rose flowers)

Clachan Nuadh
Aldea Nueva (New village)

Tamhnach
Green and fertil field (campo verde y fértil)

Oimell
El tiempo para ordeñar a las ovejas (Time to milk the sheep).

Beann Gorm
Colinas o Mujeres azuladas (blue mountains)

Sithiche
Hada (Faery or faery people)

Ribhinn Queen and Disclaimer:
Rhona is a scottish gaelic first name of debated origin. It’s also the name of two islands.
Sheena is like Jane (also scottish) and “Og” mean young.

Safo: she who sees with clarity (greek origin).
Silvana: woodland, forest (italian origin).
Pictona: a name based in the pict barbarians for the npc created by me.

Enjoy
comment last edited by trongar on Jun 23, 2011, 05:42:36 am
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Jun 16, 2011, 11:52:16 am
申籍巴民 wrote:
Haha, thanks. They are interesting
Muc = pig
So, Berna = place? or, sacred?
I'm a little greedy to know all the Gaelic names.
Many Irish and Scottish words are very old, and I have also taken from old books.
Others from the literature on sagas of heroes such as Cuchulainn (from Lady Gregory compilation)
If you are interested, I can send a list of the translation of all words, names, castles, villages.
Some may not remember me or are difficult to understand meanings in modern times.
Phonetics and pronunciation is very different from the English
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Jun 14, 2011, 12:27:15 pm
申籍巴民 wrote:
Fonn Salagh? Berna Muc?
what are the meanings of the two places?
HI.
gaelic names, old words from irish or scottish language
Fonn Salagh means something like old slow traditional tunes or songs from the celtic culture
Berna Muc meaning a place with a sacred boar o pig for the celtic people.
Others eg:
"Tir" mean land or country.
Tir na Griann is the land of the sun and the name of their ruler (Garadh Griann) is the garden of the sun.
Tir na Coille is the land of the woods.
Tir na Mna the land of the women.
The word Iolair means eagle,
The names of the war Ladys meanings interestings things.
bye
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Jun 09, 2011, 05:48:30 am
申籍巴民 wrote:
Is a translation of the conversation of two characters invented by me. I did in Spanish, but this English translation is made by someone else (Chiksika) and I could download perfectly. Comments and hints about chests with items, armor, weapons. I'll try to update again the mod, including this translation soon, but you can also use the google translator or babylon.
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 Re: ADD ONS FOR RIBHINN NATION (v 0.4 add ons)  » posted under ADD ONS FOR RIBHINN NATION on Jun 07, 2011, 11:35:03 am
QUALITY wrote:
love this mod..but find it hard to go back to m&b gameplay after warband...is there any chance ever this is gonna be good for warband ....pleeeeeeeeeeease :-)
thanks QUALITY. Glad you have fun playing my mod.
I have no time now to move the mod to version Warband. Also, I do it all alone and I have not played much Warband. I guess I'll have to change many things with the modular system. Maybe this summer I can try.
Enjoy
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 Re: MATRIARCH 0.4 Ribhinn Nation (v 0.4 beta)  » posted under MATRIARCH 0.4 Ribhinn Nation on May 17, 2011, 06:03:50 am
Chiksika wrote:
Trongar, I've uploaded a strings.text that translates Pictona's and Silvana's speech.Sorry it took me so long, I promised it to you quite a while ago, I was very busy helping on other mods. I'll also leave a message for you on the forum in case the download doesn't work.

I'm very glad you continued to work on this mod, it's a lot of fun and no bugs at all.Good job! The music selection is excellent. I'm very glad to see some people still working on the original Mount and Blade, I feared that Warband would kill off any more work on the good old game, there's lots of us that prefer it to Warband. Cheers and thanks.

Link for strings.text file [url]http://https://rapidshare.com/files/461376521/strings.zip[/url]

Hi, I'm glad to greet you again after so long. I've been busy at work, and now these last few days with the fairs and festivals are in southern Spain, with good wine and beautiful women.
I love the translation you've done with the help of your friend, is much better than I had, another friend of the forum, Blackbird71 has gone further than you, since he found the chest of Silvana (lines You have not translated). Spoiled: una aldea con un puente (a village with a bridge).
Well. Silvana told me you were busy, you know Silvana dreams and sees everything. Picton is with his character and personality. I too follow in the battle, with this mod.
What happens to Rosha? The mod is very good, I like the armor and "quests ", the river, maze, etc. No textured fine, but adds much excitement to the game.
Thanks and you know that I have never rushed. Glad you've only concerned with this project. Of course your translation approve and recommend to all who download my mod.
But Silvana said in Spanish when speaking of her lover, another woman who left a box near a village with a bridge.
goodbye, that time is running out
trongar
Un abrazo fuerte
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 Re: MATRIARCH 0.4 Ribhinn Nation (v 0.4 beta)  » posted under MATRIARCH 0.4 Ribhinn Nation on Apr 12, 2011, 11:48:24 am
Blackbird71 wrote:
trongar,

Thanks again for including the python files, it has let me make a few modifications for my own enjoyment and the mod is a lot of fun!

One of the things I have done is I have made a very rough translation of Pictona's and Silvana's dialogues. I don't speak any Spanish, so I had to use a few web translators, which only half worked, so I had to figure out the meanings as best as I could. The translations aren't great, and they don't read very well, but I think it is good enough that you can understand the meaning. Let me know if you would like these translated files and I would be happy to share them with you.

I also changed the companions so that Pictona, Silvana, and Safo are added to the original companions, instead of replacing three of them. I did this mainly because I wanted Deshavi in my party, but she had been replaced by Pictona.

I think I am having trouble with the chests you added to the game. WARNING: SPOILERS FOLLOW! Silvana gave me the clue for her chest, and I found two nearby villages that match her description (bridge with a river). In one of them (Nighean Marbh), I found a small hut with an open door, and there was a chest inside. I think this is the chest she was talking about, but I can't interract with it, I can't open it or activate it in any way, so either it is bugged, or I'm looking at the wrong chest.

END SPOILERS

Anyway, thanks again for the great mod!

Hello, blackbird71.
thank you for your feedback
These days I've been busy and I have no internet at home.
Okay, what have you done with the companions. My name is "tronga" in the forum, send me translations of the dialogues to check them and maybe i add to the mod. I've also improved some details that will upload the next month.
sorry you had to translate the dialogue. I'm trying to learn better English. In Spain we are a little awkward for this language.

SPOILER FOLLOW!
Silvana's chest are not going to find on "Nighean Marbh" (The dead girl In gaelic), but is in "Ath Fuarann​​" in river.
END SPOILER

goodbye, friend
un abrazo de trongar

comment last edited by trongar on Apr 13, 2011, 05:48:37 am
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 Re: MATRIARCH 0.4 Ribhinn Nation (v 0.4 beta)  » posted under MATRIARCH 0.4 Ribhinn Nation on Apr 05, 2011, 06:06:55 am
haleondk wrote:
[

cool mod, how about taking over wedding dance ? and maby merge :idea:

[/quote]
thanks, haleondk
The idea began in 2006, and then I made ​​for my personal use in the 0751 version of mount & blade. The truth is that I have not played Wedding Dance until I saw by chance in the version 1011, last year, when I had made ​​versions 0.1, 0.2 and 0.3 beta on my mod uploaded to repository. I guess they both have in common is the subject of female warriors and matriarchal societies.
Wedding Dance has very good ideas and quest added. I like the armor.



[/quote]

My hope was that you would complete the Wedding Dance, looks as if it is abandoned, maybe you can move Ribhinn nation over so there are 3 female nations :?: Please :-D

[/quote]
You can talk to Rosha.
My mod is for me and if people like it, I'm happy. I'm working on my projects alone , although sometimes I can help others. In the city where I live, I have a good group of artists, historians, archaeologists, etc., who ask opinion. But what matters is the creativity, I am bored with the mods that adhere to historical periods. I am a professional graphic designer, and you'll notice that I put much emphasis on the textures, but also thanks to M & B I've learned to 3D modeling, programming with Python and the modular system, and have fun playing.
See you
An Rás (Gaelic)
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 Re: MATRIARCH 0.4 Ribhinn Nation (v 0.4 beta)  » posted under MATRIARCH 0.4 Ribhinn Nation on Apr 04, 2011, 05:37:37 am
haleondk wrote:
trongar wrote:
ayhanayhan1 wrote:
Trongar,plz convert for warband version :pint:

Hello, ayhanayhan1
When I have some free time, I will convert it to warband. I think it should not be difficult, except that the modular system is different and will take time to transfer the data. I'll see if I finish it before summer. Is that I have to finish other mods for other game. patience, ok?
bye

cool mod, how about taking over wedding dance ? and maby merge :idea:
thanks, haleondk
The idea began in 2006, and then I made ​​for my personal use in the 0751 version of mount & blade. The truth is that I have not played Wedding Dance until I saw by chance in the version 1011, last year, when I had made ​​versions 0.1, 0.2 and 0.3 beta on my mod uploaded to repository. I guess they both have in common is the subject of female warriors and matriarchal societies.
Wedding Dance has very good ideas and quest added. I like the armor.


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 Re: MATRIARCH 0.4 Ribhinn Nation (v 0.4 beta)  » posted under MATRIARCH 0.4 Ribhinn Nation on Apr 01, 2011, 05:16:25 am
ayhanayhan1 wrote:
Trongar,plz convert for warband version :pint:

Hello, ayhanayhan1
When I have some free time, I will convert it to warband. I think it should not be difficult, except that the modular system is different and will take time to transfer the data. I'll see if I finish it before summer. Is that I have to finish other mods for other game. patience, ok?
bye
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 Re: MATRIARCH 0.4 Ribhinn Nation (v 0.4 beta)  » posted under MATRIARCH 0.4 Ribhinn Nation on Mar 31, 2011, 05:36:42 am
mrjebb wrote:
Trongar, are you on the taleworld forums? if so could you PM me? I am johneb there. Continue being cool. goodbye

Yes, mrjebb. In the taleworld forums, i am tronga, not trongar.
In Clan Dlan forums also im trongar.

Beannachtaí (greetings in gaelic).

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 Re: MATRIARCH 0.4 Ribhinn Nation (v 0.4 beta)  » posted under MATRIARCH 0.4 Ribhinn Nation on Mar 31, 2011, 05:18:27 am
RICO20012 wrote:
there are lots of folders ...i dont know where i put them
Ok
It's easy. Follow the instructions for installation. You just have to paste the folder "Ribhinn Nation" (this is the mod) into the modules folder of the game. It is very important to overwrite the "music" folder of the game music (not of my mod), or no sound nothing about music. Screenshots folder is not needed, the txt can delete after reading, and the python folder is for the use of other modders.
comment last edited by trongar on Mar 31, 2011, 05:19:29 am
mot852 wrote:
i was following the readme but when i shall choose the mod then it isnt in the list can you help :-(
Hi, mot852
The new version is already in the repository.
It's called MATRIARCH 0.4 Ribhinn Nation.
Look at the screenshots on line, on the homepage button.
I think that because you could not play version 0.3, the new 0.4 you will like more.
Enjoy


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 Re: MATRIARCH 0.4 Ribhinn Nation (v 0.4 beta)  » posted under MATRIARCH 0.4 Ribhinn Nation on Mar 30, 2011, 05:23:48 am
ayhanayhan1 wrote:
stop for old version M&B mods >:(
Hi, im trongar
If you dont like M&B 1011, do not play this version, but there are many people who play older versions and have fun. I make my mods for me and for anyone who wants to download it. The Repository is for this.
Enjoy
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 Re: MATRIARCH 0.4 Ribhinn Nation (v 0.4 beta)  » posted under MATRIARCH 0.4 Ribhinn Nation on Mar 30, 2011, 05:12:37 am
mrjebb wrote:
Very cool, Trongar! Do you mod for any other games?
hi, mrjebb, thanks.
yes, I also do mods for morrowind, always new faces and bodies from "Better Bodies" plugin, but in Spanish for the forum "Clan dlan" but I will translate and upload TESNexus. Morrowind uses a system very different from M & B, both scripts and 3D.
Enjoy
mot852 wrote:
i was following the readme but when i shall choose the mod then it isnt in the list can you help :-(
Remember: Install the wrong mod with the bugs and then fix the bug. If the listing appears not in the game panel, possibly happened to you that: my mod is not the folder that is extracted directly from 7zip, so if you copy and paste this into the modules folder will not be recognized as a mod. The mod is in, with other things (txt readme, screenshots, music folder, etc). It's how I upload the mods, the upload is called "Matriarch 0.3 Rising of Ribhinn", but the mod is called" Rising of Ribhinn "only. Put carefully, find the folder called "Rising of Ribhinn", this is the mod, copy and paste into modules, also the bug fix to overwrite properly.
myself have tried it, download both items from the repository and I played well.

mot852 wrote:
Hello trongar

i have a fail and it looks like this :-(



get_object failed for texture: map_icons_matrirarch01


so can you plz find a way out of this :?:
Hello, mot852
I'm surprised, I think that everyone played well with the fix. I myself have tested and played by downloading from the repository, to check it.
Check if you copy and paste each folder in the right way to fix overwrite the wrong files.
If the text of the error you show me, it is possible that you have not installed either. Try reinstalling the mod and install the fix again. Mindful of the route (modules \ Rising of ... \).
The new version 0.4 is now complete, except for some texts of the companions. You might be more interested in waiting a few days and play it. Matriarch called Ribhinn Nation 0.4.
Soon I will send the new version 0.4, much better than 0.3, in my opinion, and this time I think without bugs.
Enjoy.
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 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted under MATRIARCH 0.3 RISING OF RIBHINN on Feb 14, 2011, 06:02:39 am
Blackbird71 wrote:
I've really enjoyed playing this mod so far. I'd like to add a few things for my own personal use (items, companions, etc.). Would you be willing to share your source files?

Looking forward to 0.4!

Hello Blackbird71
Im Trongar
I can send the phyton files to the repository, if you can use the modular system to change things. Wait a few days (maybe a week) and will soon send the new mod with the phyton files. If you use my mod, remember to add the credits.
The partners will say (hints) where you can find chests with goods and fine armor and weapons. There are 5 chests, in a well, in a tomb, near a tower on the beach, etc.
I'm doing some test to verify that it works well.
Fun!


Chiksika wrote:
I've played several hours, very nice, everything works well now. Good job! The music and armors are excellent. this will be one of my favorite mods, thanks trongar.

hello greetings, chiksika
I've been doing mods or plugins for morrowind in recent months, for a gaming site in Spanish (clan dlan).
I have already finished the latest version of my mod, I think it will be called "Ribhinn Nation" It has many improvements, I think.
Soon i will upload it. I want to use in my mod a female armor from "Wedding Dance" and i asking permission to rosha and their team.
goodbye.
Tronga
Hello Rosha
Greetings to "Wedding Dance" team
I played the beta 8 and I liked the quests and the armors of women.
I have not played the beta 9.
I am the author of the mods "Matriarch" and "Rising of Ribhinn. "
My question is: I can use in my next mod one of the female armor, called Fem armor plate?
The author credits will be shown, of course.
Awaiting your response.
Trongar
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 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted under MATRIARCH 0.3 RISING OF RIBHINN on Feb 07, 2011, 06:01:01 am
Blackbird71 wrote:
This has beena fun mod so far. I don't know if you're still making changes, but I've run into a couple of minor issues. I encountered someone by the name "Pictona" in a tavern and attempted to talk to her, but the conversation appeared to be entirely in Spanish, which made it kind of difficult to figure out what was going on.

Also, I don't know if this is an easy fix or not, but the game seems to have soem gender confusion about Queen Rhona. I received an offer of vassalage from her, and the text stated that it was "in his own hand." Since this is probably a standard message for any ruler with the proper name inserted, I'm guessing it can't be changed without referrring to all of the other kings as "her." Then again, it is possible to get Lady Isola as ruler of Swadia, and I'd guess that there are options for her, so maybe it can be changed? Either way, it's a minor annoyance at worst, and probably not worth the time to fix.

Anyway, thanks for sharing all of the great work!
Hello, Blackbird71
Im Trongar from Spain, Europe.
There are limitations in the programming dialogue. You can program the genre when others talk to you, the character you play, but not when other characters speak of others. By default, it is always written for male, lords and kings.
I have changed a lot, writing "ruler"and not Lord, because if I write lady, the gender also changes the "lords" genre of the other kingdoms. It is a standard and I can not change it. I do not know.
I do not know much about scripts or variants. I used Python and the modular system, but do not know much more. It also happens the same to the team of "Wedding Dance mod".
As for the dialogue in Spanish, I have to translate when I have free time or find someone to help me do it. I do not speak English well and neither write well.
Silvana is another "companion"who also speaks Spanish in my mod.
It's a shame you can not fully understand what they say, it is quite interesting. And Picton is fun.
I will send soon the version 0.4 mod called Ribhin Nation, in the same style of Matriarch, but with much better graphics, textures, lods, music and armor suggestive. Quick battles adapted to the history of the mod, etc.
Thanks.
Tell me all the bugs you see and i will try to fix it.
Enjoy
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 Re: Banners Textures Replacer (v 0.1)  » posted under Banners Textures Replacer on Oct 15, 2010, 06:11:33 am
Kidalks wrote:
So now where do we place this at to get it to work, sorroozz im a loser when it comes to mods -_-

Hello, to use the replacer is easy. The replacer is useful for mods that do not require a specific banners. I think you can use with warband, although I have not tested

I do not speak English well.
I think google did not translate accurately the instructions added to the rar. So I put hear.
You Have two options for the installation:

1-The Easiest is overwrite the textures files. Extract the 6 dds (DXT) files out of the rar files, and paste in the textures folder of principal
directory. Warning! save the six originals files (whith the Same name), the possibility that you do not like my textures.

My banners show in all the mods you installed Have. If you want show only in one particular mod,
reads the next option.

2-With this option you Always Have the originals safe and You Can Easily remove if you do Not like mine.
It's easy: open the module file with Notepad, locate the Following line:

scan_module_textures = 0

ok, put number one WHERE it is number zero. Thus:

scan_module_textures = 1

Save.
Put the textures in the textures file (WARNING!) Of the mod you're going to play. Everything is done.

Trongar
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 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted under MATRIARCH 0.3 RISING OF RIBHINN on Sep 07, 2010, 06:03:45 am
AlexandrucelMare wrote:
Trongar,
Good Job,
I kindly ask from you if it is possible to use in my mod some of your female armors from the mod,
Credits will be given, off course :-)

Thanks, AlexandrucelMare.
Yes, you can use everything I've designed myself. Some are modeling o textured by other modders from Mount & Blade, Morrowind and Oblivion. Read the information file that I sent with the mod, with the credits of them. I think most of them give permission to use their models and textures, as long as they are mentioned.
I use the original body from game many times and some of Minimod female, an old mod, and some from Guardians Party mod. The most of textures are mine o versions.
Also I recommend you see the female armor mod Wedding Dance, very good job of modeling.
Good luck for your mod.
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 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted under MATRIARCH 0.3 RISING OF RIBHINN on Aug 12, 2010, 04:53:59 am
Vipsanius wrote:
Pretty quiet around here.
Glad to hear from you.
Thanks for your feedback. Now I have no internet at home, so I took some time to respond to your message.

I've been busy with work. But something I could do with the mod. I've also spent a little time for Morrowind
using a 3D system very different.

Regarding the armor of the ribhinn archers, I made the texture some time for another mod
different. I made this version in a short time, so it has some no finished . We will never get to the end of the game,
or visit all the places, only when something some specific tests.


The new version for Matriarch (Ribhinn 4) is almost complete, although I have not yet translated the texts of the
three new companions.
is that I'm from Spain and do not speak English well, as you see. I forgot, at the forum, my name is tronga, without r.

I want to add some scrolls with hints and maps with chests forgotten or people speaking rumours about that.

The truth is that no great changes in history. I have not had hardly any time to include missions, apart
I know not edit complicated scripts. I really like the Mod Dance Wedding missions and perhaps contact with
the authors.

Ah! Now the kidnapped girl has sound when speaking. It's easy, do not know why they did not in native.
Do not know eitherif someone has already done in other mods.

He greatly improved the lods I did in the previous version and added some more. Do not do too simple for
average distance, because I notice and do not like. Now the battles have a very good screen framerate for a old pc.
Added a lod for the head of women, better modeling than the game itself, but

has more polygons, but I do not notice the passage of screens. Add more piercing, tiaras and hair.
I have improved many textures (high quality) but I think it improves the visual appearance. I must make some bumps.

I added some armor, helmets, gloves, boots, shields, but most are not made by
me. I had to ask permission for some and others I could not even contact the owners.

I do not want to bore you. Until next time.

tronga



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 Better Horses for Warband (v )  » posted under Better Horses for Warband on Mar 24, 2010, 06:42:59 am
Hello Sarrie. Im trongar. I've used others horses yours, in my mod Matriarch 0.3 Ribhinn of Ribhinn, of course mentioning your authorship. These new horses are a beautiful work of meshes and textures. I have only one problem: loading, a message: that the brf is a version that does not accept the game. I have tried in various ways, but does not work. The funny thing is that the two brf editors that I have (thorgrim and OpenBrf) open well. Although the editor
Thorgrim also shows windows with warnings.
Can you help me please or tell me how to fix?
I wish I could play with your horses.
Thanks
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 Narf's Plate Armours (v )  » posted under Narf's Plate Armours (updated 04/03/10) on Mar 23, 2010, 07:23:24 am
Hello. I downloaded your package of armor. I particularly liked the Milanese gauntlets and visoret Saillet helmet. It's a good job. The armors have in my opinion very fine textures. Can I use in my mod Matriarch v0.3 Rising of Ribhinn? Of course, the credits would be your name as author. Another question: I have your permission to make bronze and silver versions?
If you want to know something of my mod, you can download an information document with images from the repository, called Matriarch Coming Soon.
Tranks. Looking forward
trongar
Stromgarsen
Hello, Im trongar.
I'm surprised it happens. Make sure you have 7zip updated. It's 7zip, no zip no rar. Ok if overwrite files. While try in an other pc or download other version of 7zip, free.

I'm working on the next version of my mod, but I want to improve it. The fix I've taken my time a week, between modular and system testing. I can will send a full version fixed of the mod version 0.3 of Rising of Ribhinn to 4shared.com. I'll tell you the link in the coming days.

Enjoy

Slainte go brath
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 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted under MATRIARCH 0.3 RISING OF RIBHINN on Mar 02, 2010, 06:05:06 am
Hello, i'm trongar. GOODS!
I uploaded a FIX to repository for the bugs of the wrong version of Matriarch 03 Ribhinn.
It's easy. Read the txt file inside the zip.
Really only must overwrite the wrong files or folders.
I tested and working fine, and the tactics and battle moral are implemented now in 5 battles scenes.
I boring so testing, and after fix well the mod,
I make a big lot of lods for shields, helmets, and others, and retextured, but these will be for the next version.
Sorry the troubles
Enjoy
Slainte
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 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted under MATRIARCH 0.3 RISING OF RIBHINN on Feb 23, 2010, 06:09:58 am
Greetings, Chiksika
Thank you very much for offering your help. The truth is that I needed someone to translate the dialogues of Pictona and Silvana. The friend who was going to translate, it has had to go to the USA, where he lives, and have not had time. Let me know when you have the translation, so I send it to my hotmail or if you prefer to downloads storage. So I can implement it with the modular system. Safo by replacing Artimener now
I think I found the main module fault, thanks to data that you sent me. It was because of two testings of different versions that I had to mix with the modular system. In one version were implemented combat tactics and morale of combat, and not in another. As always I have multiple versions saved, I was playing good, while i had sent the wrong to repository, by an oversight and I assume that fatigue.
I played all weekend, and there has been no major problems. Rhona Queen Ribhinn rules the kingdom, each king, his kingdom, and both subjects, the merchants and sellers of weapons and armor, have money and products for sale. I added some lods, reteturizado armor, and many other things, so the mod starts changing a bit.
If you downloaded version 0.2 since November, may have seen the document which explains (in Spanish, but with many images) how I did and was done for me and I took from other mods. Much of that remains in the current version.
Trongar
Slainte go brath
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 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted under MATRIARCH 0.3 RISING OF RIBHINN on Feb 19, 2010, 06:17:46 am
Chiksika wrote:
Hello
thanks very much for your help, Chiksika. thanks all who have given me information about the bugs.
I think it's fixed now. There is always a string or when someone called Lord to a lady. I have been several nights almost without sleep to fix it. I was surprised especially because the version what I play at home works well.
I will try to send the fixed version in the coming days. I think you'll like. I myself tested and I'm enjoying playing my own mod.

trongar.
Slainte gu brath


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 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted under MATRIARCH 0.3 RISING OF RIBHINN on Feb 17, 2010, 06:28:50 am
delete wrote:
this mod seems like fun, but when I drop it into my modules folder (as I do with all other mods) it doesn't even show up on my module list in my launcher >< any ideas on what I'm doing wrong?
The mod does not appear in the launcher? the mod is not the folder that you extract the zip. Inside are several folders with information to install and a folder called Mount & Blade. Inside is Modules and music. In Modules are
the mod called "Rising of Ribhin". Copy it and paste it into the Modules folder of the game. Maybe you should wait a few days until you upload the mod with the bugs fixed
Excuse me for the problems and bugs. It was an oversight, my pc changed the long names of files were copied them for the upload previous night and I did not. I've already solved. I'm testing with care not to fail again. The mod is now working well. In a few days send the upload without error. Meanwhile, I also found errors in the training camps. You can replace them with native sco files and I think it will work. As for music, opens the music txt of the mod and delete the "m_" at the beginning of each line and original music will sound more tracks added.
.
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 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted under MATRIARCH 0.3 RISING OF RIBHINN on Feb 17, 2010, 06:14:45 am
rpramos wrote:

Excuse me for the problems and bugs. It was an oversight, my pc changed the long names of files were copied them for shipment last night and I did not. I've already solved. I'm testing with care not to fail again. The mod is now working well. In a few days send the upload without error. Meanwhile, I also found errors in the training camps. You can replace them with native and I think it will work. As for music, music opens the txt of the mod and delete the "m_" the beginning of each line and original music will sound more items added.
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 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted under MATRIARCH 0.3 RISING OF RIBHINN on Feb 16, 2010, 06:27:05 am
voidwarrior wrote:
thanks, voidwarrior. I've been busy and I could not answer people over the issue of errors. The 7zip altered the names of some files. I do not know how but it does.
Another thing: Open the file music.txt of my mod. Many lines start with "m_"
Delete "m_" or orginal music does not sound. Save, and save. This will also hear the tracks added.
Trongar
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 Re: Matriarch version 0.2 beta (v 0.2)  » posted under Matriarch version 0.2 beta on Feb 12, 2010, 06:22:26 am
trongar wrote:
bugmenot wrote:
It might be a good idea to upload it somewhere else while you wait...
try sending the new version of the mod this week. My problem is that I have not internet at home now, so I send it from an Internet cafe from any library or from a friend's house. Thanks.
Hello, bugmenot
Finally now you can upload the Matriarch mod 0.3 (Rising of Ribhinn) from the m&b repository or from 4shared.com
The link is:
http://www.4shared.com/dir/3069707/44960912/sharing.html
I think you'll like.
Thanks for your patience.
Enjoy
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 Re: Matriarch version 0.2 beta (v 0.2)  » posted under Matriarch version 0.2 beta on Feb 10, 2010, 06:36:03 am
bugmenot wrote:
It might be a good idea to upload it somewhere else while you wait...
try sending the new version of the mod this week. My problem is that I have not internet at home now, so I send it from an Internet cafe from any library or from a friend's house. Thanks.
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 Re: Matriarch version 0.2 beta (v 0.2)  » posted under Matriarch version 0.2 beta on Jan 21, 2010, 06:01:13 am
bugmenot wrote:
It's been a month now, with no upload. Is it still on the way?
hello, bugmenot
im trongar
yes,The new version is made for a month.
I've had trouble sending it. But I continued to work the mod, testing, and that has improved in my opinion. I will try to send soon.
Thanks
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 Re: female textures  » posted under female textures on Dec 15, 2009, 05:28:54 am
Racist cupcake wrote:
where do you look for boobs :?: :?: :?:
Breasts are for my wife, though she did not know they're in the mod.
More nudity in my mod "Matriarch v0.3 Rising of Ribhinn"
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 Re: Matriarch version 0.2 beta (v 0.2)  » posted under Matriarch version 0.2 beta on Dec 15, 2009, 05:03:53 am
Hello Jebb
Im trongar
The new version of Matriarch is finished. I think you'll like version 0.3 also called "Rising of Ribhinn" much more elaborate, with a true matriarchal kingdom. In the next days in the repository.
Enjoy
Trongar Strongarmsen
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 Re: Matriarch version 0.2 beta (v 0.2)  » posted under Matriarch version 0.2 beta on Dec 15, 2009, 04:55:45 am
Hello Vipsanius, im trongar
thanks for your comments and your defense. Also believe or trust in my skills and my work in this module.
I did so only because few people believed in this project or did not have the skills or time required for modeling, texturing, or simply to use the modular system.
I think you'll like version 0.3 also called "Rising of Ribhinn" much more elaborate, with a true matriarchal kingdom. On the next days in the repository.
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 Re: Matriarch version 0.2 beta (v 0.2)  » posted under Matriarch version 0.2 beta on Nov 30, 2009, 05:48:59 am
bigkev10 wrote:
Ok it sounds like you did a lot to this game and put a lot of time into it and I respect u puting equality into
The game but to tell you the truth if ur going to put women as knights,warrior and kings and have armys of women you
Might as well put magic and dragons and mythical stuff in the game because what makes this game so fantastic is its
History and how it shows you how it is in those times. Women were never knights or warriors in that time
And I think it ruins the fun aspects of this game. P.s this is my opinion don't take my opinion to heart
And stop this game I find it inspiring that your doing so much. Good luck :D
Thanks for your words and sorry for my bad english.
My mod have much of free imagination, but is inspired in the time and based in some realistic clans and kindomgs of the ancient ages. Remember what most of the old history books were written by men.most of the old history books were written by macho men of a later age. There are recent studies showing that women have reigned in Greece before the arrival of the Mycenaean or Achaean kings with matriarchal cults based on religion of the mother earth Goddess . Besides, my horned warriors are based on a Celtic matriarchal era, when Queen consort killed each year, to marry another. I have friends Arquológica and historians who study this issue and I have relied on their data, very freely. In the book Lady Gregory's Cuchulainn (Irish writer woman) speaks of trainers who trained the warriors in their youth, the islands of Scotland. You can also read some books by Robert Graves (White Goddess), and uncover the woman warrior queen and was in pasado.Así could follow, with lots of data, but I will not bore you. Thanks you
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 Re: female textures  » posted under female textures on Nov 19, 2009, 06:05:13 am
bubban wrote:
If he were a "homo", wouldn't he be looking for nude male textures?
hello, bubban. Im trongar
My new mod "Matriarch version 0.2" is now in the repository.
warning: show female barbarian nudity.
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 Re: female textures  » posted under female textures on Nov 19, 2009, 06:02:55 am
LordRichards wrote:
u rely wanna get that mod Dude thats so perverted who even cares OOOO nudity STFU its gay its Homo ITS A GOT DAM GAME !!!! :evil:
hello
my mod "Matriarch version 0.2" is now in the repository
warning: female barbarian nudity
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 Re: Matriarch version 0.2 beta (v 0.2)  » posted under Matriarch version 0.2 beta on Nov 16, 2009, 05:58:29 am
jebb wrote:
Trongar, I think your mod is awesome. Your work is beautiful. Thank you for sharing your skills and imagination.

thanks you very much. Your words encourage me to continue with this mod
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 Better Horses for M&B version 1 (v 1)  » posted under Better Horses for M&B version 1.0+ on Nov 05, 2009, 05:37:21 am
fine textures. I like the colours, very efective and natural in game. may I use some horses in my mod "Matriarch" next version?
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 Re: female textures  » posted under female textures on Mar 27, 2009, 06:50:39 am
Easy. Just choose the texture you like, then placed in the folder textures native or mod favorite. If you do not like, remove them again, thus the texture of the original game are still in the folder textures directory.
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 Re: maw's Horse pack .955  » posted under maw's Horse pack for v630 and 1.003 on Jun 26, 2008, 06:31:52 am
fine and beauty textures! you must be are profesional. Hundred say you?
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 Re: Hyborian Steel v2  » posted under Hyborian Steel v2 on Jun 26, 2008, 06:23:05 am
i suppose right if say what the title "hyborian steel" is a reference to the world of R E Howard and the character Conan?
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