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User Name Group Member Since File Listings Comments
Tred Uploader Jun 17, 2011, 06:01:34 pm 6 37
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Time Of Lead Nov 30, 2011 0.76 1,866 0.8 / 5.0 12,609 133.99 MB 17
2  Update to version 2.3 Oct 12, 2011 0.11 268 0.0 / 5.0 1,743 19.39 MB 0
3  More Horses For Tred's Mod Oct 11, 2011 0.11 276 0.0 / 5.0 1,561 14.07 MB 0
4  Tred's Mod Update Oct 10, 2011 0.14 347 0.0 / 5.0 1,663 1.12 MB 0
5  New Armor For King Yaroglek Jul 20, 2011 0.38 972 0.5 / 5.0 5,685 30.2 KB 4
6  Troops enhancement for Roman Invasion mod Jun 18, 2011 0.21 534 Unrated 4,044 524.3 KB 0
Comments
IP: logged
 Re: Time Of Lead (v 3.0)  » posted under Time Of Lead on Dec 16, 2012, 01:10:29 pm
Juncboks wrote:
It has been a long time and I've not been able to even think about the game! But I was reminded of it last week, to which I've been exploring it again. I now have a little bit of free time and went searching, and here you are! I've not gotten any emails though.

Smth is wrong with your email, every time i send you something, It bounced back with an error
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 Time Of Lead (v 3.0)  » posted under Time Of Lead on Nov 27, 2012, 08:31:31 am
Juncboks, if you are following this page please answer i've been trying to get hold of you for months
IP: logged
 Re: Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted under Prophesy of Pendor V3.42 for Warband on Nov 02, 2012, 01:37:58 pm
Drake123 wrote:
Tred wrote:
Drake123 wrote:
Is this mod compatible with Warband 1.154?

Go to the Nexus site, this one doesnt get updates anymore
Can you give me a link?

sure, http://mountandblade.nexusmods.com/mods/1011
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 Re: Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted under Prophesy of Pendor V3.42 for Warband on Nov 02, 2012, 12:57:28 pm
Drake123 wrote:
Is this mod compatible with Warband 1.154?

Go to the Nexus site, this one doesnt get updates anymore
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 Re: Time Of Lead (v 3.0)  » posted under Time Of Lead on Apr 18, 2012, 12:29:15 pm
exactinmidget92 wrote:
do your troops get guns as well or is just me? and also what u mean by guns only accesible from chest?

Well almost all the rhodok have guns so that must be it
and the ting about chests only being accesible by chest's its that i tried to make merchants to sell them but they never did (i spent 246 days waiting in M&B)
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 Re: Cadel's Black-Pack (v 1.0)  » posted under Cadel's Black-Pack on Dec 03, 2011, 07:06:38 am
Knight Inquisitor wrote:
kill wrote:
where does it go... readme maybe?

Put the file into your mod resource folder. Then go into module and add this line: load_mod_resource_Plates, save the file whet it asked for. And that's it.

But, still I'm weary there's no any textures

perhaps there's ony materials? they come with resource
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 Mapadder3 (v 1.0)  » posted under Mapadder3 on Dec 02, 2011, 10:08:29 am
great tool 5/5!!!
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 Re: Time Of Lead (v 3.0)  » posted under Time Of Lead on Dec 01, 2011, 06:12:46 am
exactinmidget92 wrote:
native with guns. now my sirranid's will be able to take out does pesky nords at x2 the speed it normaly takes em

I hope you are passing a gret time killing those nords exactinmidget92 though you are going to have a hardtime with those Nord Thorir.
If you want any special troop added to the mod, or a minor faction like persians or amazonians added if you want i can try. ;)
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 Barrel script (v 1.0)  » posted under Barrel script on Nov 05, 2011, 04:58:54 pm
WOW!!!
you saved my life!
i'll use your tool in my mod and of course ill put the tool and your name.
Really GOOD work
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 Pino's Armors Pack (v 1.2)  » posted under Pino's Armors Pack on Oct 24, 2011, 06:43:03 pm
Hey!;Pino there is a problem in the instructions (I already made it work)
you didint say them that the needed to put this under the animations colum in the module.ini


load_mod_resource = pino_hauberk_pack
load_mod_resource = pino_medium_armor_pack
load_mod_resource = pino_peasant_pack
load_mod_resource = pino_surcoats_pack
load_mod_resource = pino_sarranid_pack
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 Re: Tred's Mod (v 2.0)  » posted under Time Of Lead on Oct 12, 2011, 11:05:46 am
tobijah wrote:
Tred it looks great so far, I'm downloading it now.
I'm also pleased that you made bandits more dangerous, not alot of mods have that feature.

I just hope this works OK on my computer.
So many mods don't work on this computer for some reason.
It is not the graphics either, native and several others work just fine.
Its just something in the download I guess.

Still I like native the most for single player, Might I also suggest that you add the diplomacy mod to this?

Hey!
I appreciate you like my mod.
and the diplomacy and PBOD are coming really soon, perhaps this weekend!!
I will, in 2-3 Hours time add more arrows and pistols and muskets to this mod,
i'll add it on another post because my computer is really slow and it takes ages to upload something.
comment last edited by Tred on Oct 12, 2011, 04:03:21 pm
IP: logged
 More Warhorse for warband (v 3.0)  » posted under More Warhorse for warband on Oct 11, 2011, 11:47:52 am
Hey Wanderer!
i used your lovely horses in my mod giving you all the horses credit
is that fine, if you want more ill give it to you (the credit).

tred
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 Re: Tred's Troop Tree (v 1.0)  » posted under Time Of Lead on Oct 10, 2011, 10:58:57 am
Juncboks wrote:
Tred wrote:

Thanks i appreciate you spended time thinking in how to help me.
And for the way to show me this, I'll give you two options ;-) :
1) E-mail me at [email protected]
2) Just comment it here.


I've sent the e-mail to you! My e-mail is [email protected]

Juncboks

Did you send it to Hotmail? I can't see it srry.
Found it it was in my eliminated list i when i cleaned my E-mail.
You really helped me!!! I will put you in one of the contributors to my mod.

comment last edited by Tred on Oct 10, 2011, 11:05:12 am
IP: logged
 Re: Tred's Troop Tree (v 1.0)  » posted under Time Of Lead on Oct 06, 2011, 03:00:48 pm
Juncboks wrote:
Tred wrote:
iDense wrote:
hey man how can i make this work? im quite noobie when its about mods and that stuff :-D

OK, just extract the file and copy everything you extracted into your native folder.
i warn you his mod is not finished yet.

Agh! Don't add it to your main native! Just make a copy of your native folder and transfer the files there. (So that you don't risk corrupting your vanilla game.)


Also, I have been tracking down some good titles for your units. So far I've been formulating the Nords and will move to others when I get a go ahead to do so. I'm not sure how to show you my work though...

Thanks i appreciate you spended time thinking in how to help me.
And for the way to show me this, I'll give you two options ;-) :
1) E-mail me at [email protected]
2) Just comment it here.

IP: logged
 Re: SUPER CHEAT MOD (v 1.0 (permanent))  » posted under SUPER CHEAT MOD on Sep 27, 2011, 04:55:59 pm
Tear Of Asha wrote:
Hey! Does anyone here know where i can ask for SWADIA4EVER's help?

Im trying to combine his mod whit NATIVE COMPILATIONS - full 0.9 mod - it would be awosome but i need the Module SOURCE for that WHERE THE HECK ARE YOU SWADIA4EVER???

Do you like Heroes 5 of Might and Magic?
IP: logged
 Re: Troy (v 0)  » posted under Troy on Sep 27, 2011, 02:21:26 pm
kamikadzethebest wrote:
This modis super FANTASTIC :-D I like it, but to bad there are no sea battles :-?

Dude if you wanna play sea battles play southern realms (BEST mod for 1.010/1.011)
comment last edited by Tred on Sep 27, 2011, 02:22:16 pm
IP: logged
 Re: Tred's Troop Tree (v 1.0)  » posted under Time Of Lead on Sep 25, 2011, 02:57:01 pm
iDense wrote:
hey man how can i make this work? im quite noobie when its about mods and that stuff :-D

OK, just extract the file and copy everything you extracted into your native folder.
i warn you his mod is not finished yet.
IP: logged
 Tred's Troop Tree (v 1.0)  » posted under Time Of Lead on Sep 06, 2011, 03:58:30 pm
Please feel free to comment why you like or dislike this post.
Also if you feel like wanting to give me any advice.

Regards

Tred
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 Re: Cadels_Samurai_Armor (v 1.0)  » posted under Cadels_Samurai_Armor on Sep 05, 2011, 04:07:25 pm
Kamianbu wrote:
I'd have to agree with Tred, screenshots would really help ya.

I'm not going download until I at least see 1 screenshot.

Thanks for your support Kamianbu.
IP: logged
 Re: [WB]Land Of Bleeding Ice. v0.1 (v 0.1)  » posted under [WB]Land Of Bleeding Ice. v0.1 on Aug 30, 2011, 04:01:39 pm
Befenismor wrote:
Retarded.

I can't believe that all your comments are "Sucks", "Retarded", "Port to Warband"
"Idiot", "(Insult), have a nice day".
Let's see it all come back if you post a mod.
(If you even can post a mod, think you aren't that intelligent to even press the Upload button)
Ah i forgot... the Upload Button can be at the top of the screen.
Really Good.
trying to incorporate them now.
Want to see how it goes.
IP: logged
 [WB]Land Of Bleeding Ice. v0.1 (v 0.1)  » posted under [WB]Land Of Bleeding Ice. v0.1 on Aug 28, 2011, 05:32:13 pm
Great Mod. I love the soulless snowmen
i think they are the best faction but some of you think it otherwise.

Cheers!!! 5/5 :hammer: :hammer:
IP: logged
 Re: Prophesy of Pendor V3.41 for Warban (v 3.41)  » posted under Prophesy of Pendor V3.42 for Warband on Aug 23, 2011, 12:27:43 pm
Swadia4Ever wrote:
Tred wrote:
This is for people that enjoy cheating.
You download a troop editor and then you modify the troops upgrade path
(Ex: From "farmer" to "Shadow Legion Centurion")
Its pretty Effective if you DON'T like the difficulty of PoP bu you do like
the way of playing.
I do not enjoy cheating in PoP because its to prove yourself.
Anyway, some of you may consider this and use it.


i actually wrote a couple of little scripts that would make cheating fun
while on the main map you press the following
Y- add 25 farmers to your group (so you can upgrade them and have better troops at a faster rate)
H - add 10000 xp to the group (so you can upgrade everyone :D)

if you want i'll send you the code and an explanation oh how to add it to the game

infact i did a makeover on the propchecy of pendor made things look cooler added armor and textures i remade - all for my kid brother - looks awesome in my opinion but i cant release it since its not my mod :\

I'll be pleased if you could pass me the code and
explanation. Just E-mail me at anuvisdemacr[email protected]
comment last edited by Tred on Aug 29, 2011, 03:25:55 pm
IP: logged
 Prophesy of Pendor V3.41 for Warban (v 3.41)  » posted under Prophesy of Pendor V3.42 for Warband on Aug 14, 2011, 06:31:39 pm
This is for people that enjoy cheating.
You download a troop editor and then you modify the troops upgrade path
(Ex: From "farmer" to "Shadow Legion Centurion")
Its pretty Effective if you DON'T like the difficulty of PoP bu you do like
the way of playing.
I do not enjoy cheating in PoP because its to prove yourself.
Anyway, some of you may consider this and use it.
IP: logged
 Re: A Mod for Pro Players (v 1.05)  » posted under A Mod for Pro Players on Aug 03, 2011, 04:21:21 pm
Timohept wrote:
yenis wrote:


Because I made this mod alone, I don't know how to fix the Companion's dialogue problem. Yes, it is there, I know, but sadly I don't know how to fix it, sorry. If you know someone that can tell me how, please notify me.
And about kingdom management. After you get your own castle, when not being tied to any kingdom, you can only organize raiding parties that your companions lead. But Companions won't listen to you every time until you reach a level higher than theirs. Also, Companions won't go to a castle that is already under siege, but will stay in it and defend it, they won't flee from the besieged castle, and will only follow you if you have an army that is bigger than theirs.

Once you get yourself a town, you can start your own kingdom, declare wars to other kingdoms, assign fiefs to other companions, change faction name or color, organize patrols, and a lot more. Also having a town gives you access to the faction's most powerful troops after building a special building. It also raises your renown, and gives you an additional 100 army limit.

And about lords, you can, once you have a town, and buy a spymaster, ask him about unhappy lords, that are not in good relations with their king, and when encountering the said lord, you can ask him to join you if you give him land. Usually they join when you offer them a castle of your own, but if your relation and renown is high enough, they may accept even a single village.


Thanks. I had taken a castle and was confused about the kingdom management. It is a shame you can get no help until your either higher level than the companions and have a bigger army or you manage to take a town by yourself (which I'm sure qualifies for the bigger army, and higher level anyways). I'll try leveling up some more and getting bigger armies. Usually I like to play with a small army of elites, it gives you great mobility and you don't have to worry about food. WHICH REMINDS ME! The food is a huge problem for me. I have to constantly resupply food. Cabbage is only 15? If you have a large army everything runs out before you can ride to the next town. It had gotten to the point where I have to restock food from villages because I had already bought out all the food from my nearest town lol. A great addition to this mod would be new food items, such as a "Crate of food" that holds 500. Give it a small moral bonus, I'm not concerned with the moral, I just want to know my army will be fed. Also it would be cool to give wine and drinks moral bonuses.

As far as the dialogue goes, I don't know anyone who can help. I have no experience with modding. I tried it a few times but gave up because its a hell ton of work for one person. I don't have the patience to work on one thing for years. :hammer:


Crate of food? thats a good idea. ill incorporate a "crate of food" on my mod coming up in a few weeks.
Thanks for the idea. :pint: :pint:
comment last edited by Tred on Aug 03, 2011, 04:21:53 pm
IP: logged
 Cadels_Samurai_Armor (v 1.0)  » posted under Cadels_Samurai_Armor on Jul 26, 2011, 03:53:31 pm
Some screenshots coud help you if you want more people dawnloading it.
I'm not wanting to be rude, just helping you.
I think i will make some new troops with these armors.
I'll give you the credit of course.
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 A Mod for Pro Players (v 1.0)  » posted under A Mod for Pro Players on Jul 24, 2011, 08:29:58 am
This mod is what i was waiting for!!!
I got tiered of native and Prophesy of Pendor, because in day 60 (in Native) or in 80 (in PoP)
I got invincible (starting my own empire and all that) and the game was really boring.
This mod is for my level so i'm dawnloading now.
Keep working. :pint: :pint:
i vote 5
comment last edited by Tred on Jul 24, 2011, 08:31:31 am
IP: logged
 Villages all (v done)  » posted under Villages all on Jul 20, 2011, 05:48:36 pm
What is this???
I just tell you that if you arent going to describe what it is NOBODY is going to dawnload it
:-| :-|
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 Re: Eastern armor OSP (v 1.5)  » posted under Eastern armor OSP on Jul 15, 2011, 02:23:54 pm
Njunja wrote:
Tred wrote:
Really good, working perfect.

Thanks, really glad to hear that. ;-)

You shoud make a new troop tree with those armors.
I think it would be Great! ;-)
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 OSP Rigale (v 0.7)  » posted under OSP Rigale on Jul 13, 2011, 04:42:36 pm
when i beat bandits in a town i can't leave, i click continue an it just gives me more money but it doesn't go to the map!
:-x :-x
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 SnD's Polished Native (v Alpha 0.6)  » posted under SnD's Polished Native on Jul 11, 2011, 04:04:48 pm
Great, The enlistment was what i was waiting for. :-D
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 Battle map - Lookout (v 1.0)  » posted under Battle map - Lookout on Jul 04, 2011, 12:17:13 pm
This Map Seems Great!!!
Dawnloading Now.

Continue Working. ;-)
:-D :-D
IP: logged
 Re: New Armor For King Yaroglek (v 1.1)  » posted under New Armor For King Yaroglek on Jul 04, 2011, 10:17:17 am
MarkQuinn wrote:
I'm sorry to tell you, but it doesn't matter what kind of armor King Yaroglek wears. Because Harlaus is going to crush him again, and again, and again. :hammer:
Well... I supose you are right. But He is not going to crush Yaroglek if you crush him first
comment last edited by Tred on Jul 04, 2011, 10:18:36 am
IP: logged
 SnD's Polished Native (v Alpha 0.5)  » posted under SnD's Polished Native on Jul 01, 2011, 11:00:00 am
This Mod Is Great!! you just have to complete the custom banner so in battle you have your custom banner not the original one.
All other things are perfect. :hammer: :hammer: :hammer:
IP: logged
 New Armor For King Yaroglek (v 1.1)  » posted under New Armor For King Yaroglek on Jun 20, 2011, 06:29:10 pm
repaired some bugs with the face please re-dawnload
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 New Armor For King Yaroglek (v 1.1)  » posted under New Armor For King Yaroglek on Jun 20, 2011, 05:00:50 pm
Report If you see any problem. ;-)
IP: logged
 Eastern armor OSP (v 1.5)  » posted under Eastern armor OSP on Jun 17, 2011, 06:14:21 pm
Really good, working perfect.
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