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User Name Group Member Since File Listings Comments
highelfwarrior Uploader Mar 17, 2006, 04:29:53 pm 11 6
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Coding Video Tutorial 2 - Basic overview + items.py and troops.py Aug 18, 2009 1.27 4,287 5.0 / 5.0 9,174 215.78 MB 1
2  Coding Video Tutorial 1 - Getting Started Aug 11, 2009 1.53 5,179 4.8 / 5.0 12,371 59.9 MB 3
3  Graphics Video Tutorial 1 - Basics Aug 10, 2009 5.15 21,414 4.2 / 5.0 31,987 39.68 MB 9
4  Graphics Video Tutorial 2 - Modelling and postioning a sword & shield Aug 10, 2009 3.39 14,102 4.8 / 5.0 18,812 44.43 MB 7
5  Graphics Video Tutorial 3 - Modelling a Helmet Aug 10, 2009 2.87 11,921 4.5 / 5.0 15,558 48.22 MB 0
6  Graphics Video Tutorial 4 - UV mapping & Texturing Aug 10, 2009 2.81 11,680 Unrated 15,728 123.45 MB 1
7  Fantasy mod Sep 05, 2007 22.59 100,473 4.3 / 5.0 112,251 66.16 MB 35
8  Fantasy Mod module system Sep 02, 2007 0.53 2,185 Unrated 3,878 419.7 KB 0
9  Building pack. Aug 18, 2006 0.89 3,999 Unrated 5,815 44.5 KB 0
10  SMD importer and exported for 3dsmax Jun 09, 2006 0.59 2,704 5.0 / 5.0 4,868 61.4 KB 0
11  Star Wars Mod : Alpha version May 13, 2006 1.2 5,471 3.2 / 5.0 9,631 6.48 MB 3
Comments
IP: logged
 Re: Onin no Ran for M&B v1.011  » posted under Onin no Ran for M&B v1.011 on Aug 28, 2009, 09:35:41 pm
This entire page of comments is why I have lost all faith in humanity.
IP: logged
 Re: Fantasy mod  » posted under Fantasy mod on Oct 07, 2007, 04:17:03 pm
Thanks for the kind remarks. The bug is a known one. It might or might not be fixed in the next version, as I'm still not sure about the cause.

I'm sorry if I don't reply to much here: people, if you want to ask something please go to the Taleworld subforum for Fantasy mod, there is a question thread there. The link is in the discription :-)
IP: logged
 Re: Fantasy mod  » posted under Fantasy mod on Jul 25, 2007, 11:55:36 am
It currently has no importance, but will probably eventually have some. (Right now it's basically the only neutral place in between the two factions, so both can reach it easely)

If you have more questions please ask them on the subforum (link in description) we need some more activity there! :-)
IP: logged
 Re: Fantasy mod  » posted under Fantasy mod on Dec 28, 2006, 10:16:33 am
Hi,

both of those bugs have been reported and fixed for the upcoming bug fix. If you find any more bugs, please check the bug reports thread on the Taleworlds Fantasy mod sub forum. If they are not reported yet, feel free to post them in that thread. Thanks.
IP: logged
 Re: Fantasy mod  » posted under Fantasy mod on Nov 26, 2006, 01:27:14 pm
Hi,

There's alot of tutorials on the Taleworlds forum.

Though, as a quick tut:

Just unrar the file. Use WinRAR for that.
Then you'll get a map named Fantasymod, make sure its in the modules folder, et voila. :-P
Should work.

If you don't understand yet, check the forums.
IP: logged
 Re: Fantasy mod  » posted under Fantasy mod on Sep 25, 2006, 04:06:21 pm
Hello Hutkjia

The mount is just a regular bug. It was not intended, and I'll fix it as soon as I get the chance.

About the negative comment, you seem to not be able to realise that this is an alpha version.

I mean you don't seriously think that 'the padded leather guy in the tavern' will talk like that in the BETA + releases, now do you? :-P

Alot of content town names are based on FFX, since originally, this was a FF mod. I just never gotten to change them, and basically never really thought about it anymore.

The grass matter has been discussed about in the thread and forum, don't be afraid to pop in. Eventually the grass will be remade, but it will stay greener. This, after all is a fantasymod. I mean there's even purple grass in the starwars universe :-P

Thanks for the comment, and I hope you'll try out following versions.
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