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User Name Group Member Since File Listings Comments
pino69 Uploader Apr 28, 2011, 11:39:23 am 5 3
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Armors for Tomy44 Dec 20, 2011 0.15 372 Unrated 1,619 4.85 MB 0
2  Pino_faction_packs : for COZUR only Nov 25, 2011 0.32 787 Unrated 3,454 69.96 MB 2
3  Pino Armors Pack Stat Sheet May 13, 2011 0.11 294 Unrated 1,809 52.5 KB 0
4  Pino Armors Pack - Volume 2 May 12, 2011 1.99 5,292 5.0 / 5.0 19,640 91.95 MB 7
5  Pino's Armors Pack May 01, 2011 2.15 5,732 4.3 / 5.0 18,402 82.5 MB 7
Comments
IP: logged
 Pino Armors Pack - Volume 2 (v 1.4)  » posted under Pino Armors Pack - Volume 2 on Dec 25, 2011, 04:29:56 am
Hello,

You have to add new armors in yout Item_Kinds1.txt file in your module folder.
For the armors in merchant inventory, you have to wait their inventories to be reloaded. I think it takes a few days to do so.
Better begin a new game.
IP: logged
 Pino_faction_packs : for COZUR only (v 0.1 beta)  » posted under Pino_faction_packs : for COZUR only on Nov 26, 2011, 04:39:30 am
Sure, it is. But you will find some elements in the packs which are not made by me.
Especially I worked only on armors. Helmets, shields and weapons came from other mods and I didn't asked yet for permission to use. That's why it's a WIP to my eyes and I didn't release it full OSP until today.
So keep armors and drop the rest.

Cheers.
IP: logged
 Re: Pino's Armors Pack (v 1.2)  » posted under Pino's Armors Pack on Sep 02, 2011, 02:27:54 am
Luciano grigo wrote:
I have your permission to use them in my mod? I await the answer as soon as possible

No problem. My packs are in open bar mode. You can give me credit or not. You can work on my textures.
That said, I recently understood the way to have better renders with alphas and normalmap. I'm working now on new models.
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