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User Name Group Member Since File Listings Comments
ignitionB4 Regular User Feb 20, 2011, 02:12:12 pm 0 5
Comments
computica wrote:
0xthehunterx0 wrote:
i read the instructions but dont under stand how to install it on the steam version of mount and blade warbands and this is for mount and blade warband right if not ill be laughing so hard at my epic fail btw awesome mod from the looks of it! :green: :-D :green:
Warband for steam is located in the Steam\common folder

program files/steam/steamapps/common then select the game.
computica wrote:
ignitionB4 wrote:
computica wrote:
ignitionB4 wrote:
Hey again. im just wondering if there will be any of those unique weapons and armor again like in the original. and are were the companions done now or before?
I've already added a bunch of ranged weapons. There will be over 100 melee weapons added to the game that no other mod has added before. You can say we are gonna take the word "sword" serious.

I would add more armor but I'm not to good add applying the bone mesh, I'll need more practice in that area.

I found adding weapons to be easy for me.

@davinci
I don't know yet if we need help on the design end, but I could use some dialogue and personality for the companions.

I still need to set the scenes for all the Towns, Villages, and Castles.


Hey what do you use to put weapons in the game? Because im trying to make a small weapons mod and i cant seem to figure out the process. Im using Wings 3d to make the models and i have openBrf, and morghs mod tools, but in wings i cant seem to attach the uv mapping correctly and that makes my textures not work which is kinda annoying... :oops:

Man I had to learn this on my own to be honest. What I did was export the practice sword, 2 handed practice sword, and practice dagger (arena) from the resource files using OpenBRF. I don't use Wings for my modelling I use 3DS Max 2009 (I got 2011 but I'm fine with 2009 for now). Then After I extracted the 3 practice weapons as OBJ files I imported them into 3DS Max as a reference for the sword model I'm making or importing. After that I froze the 3 of them. In the editor you'll notice that their positioned in away so they'll look right in-game. The texturing tutorials in the Taleworlds forums didn't help me out much, I just use the XVU Material Tools in 3DS Max. This requires me to select the faces I want to move my texture (material) on the 3D object (in this case a sword) where I want it. I had to do this when I was making the faction banners for the new factions. Make sure you assign the materials you want to the object first. If I were I'd go along and look up tutorials because I don't use Wings 3Ds since I'm an "Autodesk" head.

Make sure you select which faces of the model you want to move the material on. That's what I do in 3Ds Max.

Thanks man this is actually helpful. And sorry for posting so much hahaha
computica wrote:
ignitionB4 wrote:
Hey again. im just wondering if there will be any of those unique weapons and armor again like in the original. and are were the companions done now or before?
I've already added a bunch of ranged weapons. There will be over 100 melee weapons added to the game that no other mod has added before. You can say we are gonna take the word "sword" serious.

I would add more armor but I'm not to good add applying the bone mesh, I'll need more practice in that area.

I found adding weapons to be easy for me.

@davinci
I don't know yet if we need help on the design end, but I could use some dialogue and personality for the companions.

I still need to set the scenes for all the Towns, Villages, and Castles.

Hey what do you use to put weapons in the game? Because im trying to make a small weapons mod and i cant seem to figure out the process. Im using Wings 3d to make the models and i have openBrf, and morghs mod tools, but in wings i cant seem to attach the uv mapping correctly and that makes my textures not work which is kinda annoying... :oops:
Hey again. im just wondering if there will be any of those unique weapons and armor again like in the original. and are were the companions done now or before?
Hey there!! i want to start off by saying that i had gotten your mod on the original M&B and thought it was the absolute best, and so naturally as soon as i saw it today i downloaded it. And it is again the best, but my only issue is that there are no hero companions :-( And while usually i would not care to much this seriously limits my abilities as a king, because i cant use the court. And i see it is on your to do list which i am happy for, but if it is possible to do it sooner rather than later on the list that would be great! anyway the improvements from the first one are awesome and what your doing is great keep up the good work! ;-) ;-) B-)
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