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User Name Group Member Since File Listings Comments
Dakdeath Uploader Dec 30, 2010, 02:00:39 am 2 9
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Templars of the Church Apr 18, 2011 0.15 377 Unrated 2,042 21.15 MB 0
2  Padins And Dark Knights mod Jan 01, 2011 0.87 2,268 1.5 / 5.0 12,946 21.31 MB 10
Comments
IP: logged
 Re: BRF Edit 0.8.9.5 (v 0.8.9.5)  » posted under BRF Edit 0.8.9.5 on Apr 12, 2011, 11:51:06 am
exa13 wrote:
i get some error and message like this

System.Runtime.InteropServices.SEHException: External component has thrown an exception.
at_CxxThrowException(Void*, _s_ThrowInfo* )
at brf.Parser.parse(StreamReader* reader, ResourceCollection* res, Int32 version)
at
brt.loadMaterials(basic_string<char\,std::char_traits<char>\,std::allocator<char>>*fname, ResourceCollection* col)
at BRFEdit.Form1.loadMaterialsFromBrf(SByte* filename, Booleanprompt_them)

What That?
Just download OpenRBF!
IP: logged
 Re: Padins And Dark Knights mod (v 1.0)  » posted under Padins And Dark Knights mod on Apr 12, 2011, 05:12:25 am
Hassie wrote:
Dakdeath wrote:
Hassie wrote:
templarknight wrote:
3d86 wrote:
Paladin footman ? paladin ranger ? i thinc you dont know what a paladin is .......
1. you need new items,the ones you have are very very bad,dont fit a paladin
2 . you cant really make a new faction of paladins,its simply wrong,best you could do for example swadian knights upgrade to paladins
but i guess you could just change the names of the troops you alredy made,the paladin is a knight as far as i know,its a title earnd by diferents means,it just sounds bad when you have ''paladin footman'' and stuff like that

anyways here is my sugestion,i hope you get some help and make this a great mod,but for that you need much better ideas and documentation

[/quote/]paladin is holy knight
3d86 wrote:
Paladin footman ? paladin ranger ? i thinc you dont know what a paladin is .......
1. you need new items,the ones you have are very very bad,dont fit a paladin
2 . you cant really make a new faction of paladins,its simply wrong,best you could do for example swadian knights upgrade to paladins
but i guess you could just change the names of the troops you alredy made,the paladin is a knight as far as i know,its a title earnd by diferents means,it just sounds bad when you have ''paladin footman'' and stuff like that

anyways here is my sugestion,i hope you get some help and make this a great mod,but for that you need much better ideas and documentation
well a paladin is a holy knight so i give 3d86 right you cant make a faction of paladins but you sure could make some nice units with paladins :) just keep work then it will be there sometime :-) :hammer:


I see no problem with making a faction out of Paladin troops. It would actually be very historically based, IF you made it not just Paladin, but a Church driven faction. Paladin is overplayed in video games, movies and today's culture, however creating a faction of Religious Knights, AKA Paladins, with monks, squires (Light Horseman, Footman and archer/crossbow squires) as well as say a lowest level troop being something like an initiate or religious fanatic/zealot.

I believe most of the armor and weapons are already available from Native, or other Mods, if you can get approval to use them, and then just take the opposite of the righteous, fight for god and justice, to make the Dark Knight Factions, or sworn enemies of the Faithful Order of whatever your Paladins religion is. Pagan Knights would be Dark in the historical view of Earth, but this NOT being Earth and all, I would say maybe be sworn to a corrupt god/faith, and have troops with less morals.

Depending on how far you wanna take it, you could make the Dark Faction's ultimate troops be warped/cursed with strength/dexterity/constitution at the price of being almost mindless zombies that serve their masters, sapping what intelligence they had to begin with. Giving them the most brutal of weapons, rarely carrying a shield, and only care about killing, not defending the helpless like the Paladin's Faction would really set the 2 apart but you could still make them be balanced, but fight in such different ways that tactics would have to change entirely to win battles properly.

This was something I was thinking of doing before I broke my back, and had started on the Dark Faction, but I think my idea may be more than what you were looking for.

Well good luck, and I hope you continue with this project, I'd like to see it.

Hassie
Can you help me with it then? I'm new to the modding since some months and I tried to make it better but I just don't understand some things maybe you can help me how to bring zombie skin in the game etc.
thanks for the idea looks very assem


Hey Dakdeath-

I could help with some of the modding sure, and implementing different things into the game, such as faction class trees, weapons/armor options for each branch of each tree, but a graphic artist I am not. I did find some different art that would work, but I the creator didn't give me permission to use his/her undead army art. It was mostly wicked swords, scythes, axes, helmets and some other odd bits, but it would all have to be changed to work in the mod, and I won't use what someone else created without permission.

This kind of mod is a major undertaking you understand. Most mods of this size have 3-5 people, each with a task or 2, to implement 2 factions into the game seamlessly, without breaking the main game structure, or without changing much of the rest of the game. My original mod I started on Mount and Blade, and switched to Warband when it came out, but without a graphic artist, everything will just be rehashed items in different colors.

I could very easily build 2 faction class trees for you in native mode, but they would not fit into the game, and they would have to be mercenary to not break the original game structure, which means they would TECHNICALLY be one faction, split into 2 trees, with different branches. This I could do in a day, but it's not what you are looking for really. I think if you asked around on the main Taleworlds Forums, you MIGHT find someone interested in your project that could take the lead on coding things in. As I stated, with my broken back, I don't have the ability to be at my computer for long stretches coding, modding or otherwise fiddling with different things and testing them to see where bugs are at anymore.

I wish I could help because I would really like to play a complete mod with an evil/undead faction, and a good/light faction. I would say if you are just getting started in modding in general, this is a GREAT game to start in because the modding community is one of the best I have ever seen, but I would start out small. Use some of the tools to make a Native+ and don't worry about how the soldiers look just yet. I think once you have a handle on what everything does in script text files, you can start altering the smaller things so one King starts to address his soldiers as minions, and dark knights.

Well good luck, and if you do happen to find anyone interested that can help pitch in to make this mod come true, I will offer what I can when I can, with what you need, but it won't be a lot, and definitely not a whole section of coding, but maybe take off some work from someone swamped to make it go faster.

Ciao Man :)


Hassie
Thanks for offering me help but I have already done the basic of the light faction. I tried to make undeads with a tutorial I found on Talworlds Forum but it won't work so i didn't do it. I think about just making a faction of strong warriors.
IP: logged
 Re: Padins And Dark Knights mod (v 1.0)  » posted under Padins And Dark Knights mod on Apr 10, 2011, 08:19:15 am
Hassie wrote:
templarknight wrote:
3d86 wrote:
Paladin footman ? paladin ranger ? i thinc you dont know what a paladin is .......
1. you need new items,the ones you have are very very bad,dont fit a paladin
2 . you cant really make a new faction of paladins,its simply wrong,best you could do for example swadian knights upgrade to paladins
but i guess you could just change the names of the troops you alredy made,the paladin is a knight as far as i know,its a title earnd by diferents means,it just sounds bad when you have ''paladin footman'' and stuff like that

anyways here is my sugestion,i hope you get some help and make this a great mod,but for that you need much better ideas and documentation

[/quote/]paladin is holy knight
3d86 wrote:
Paladin footman ? paladin ranger ? i thinc you dont know what a paladin is .......
1. you need new items,the ones you have are very very bad,dont fit a paladin
2 . you cant really make a new faction of paladins,its simply wrong,best you could do for example swadian knights upgrade to paladins
but i guess you could just change the names of the troops you alredy made,the paladin is a knight as far as i know,its a title earnd by diferents means,it just sounds bad when you have ''paladin footman'' and stuff like that

anyways here is my sugestion,i hope you get some help and make this a great mod,but for that you need much better ideas and documentation
well a paladin is a holy knight so i give 3d86 right you cant make a faction of paladins but you sure could make some nice units with paladins :) just keep work then it will be there sometime :-) :hammer:


I see no problem with making a faction out of Paladin troops. It would actually be very historically based, IF you made it not just Paladin, but a Church driven faction. Paladin is overplayed in video games, movies and today's culture, however creating a faction of Religious Knights, AKA Paladins, with monks, squires (Light Horseman, Footman and archer/crossbow squires) as well as say a lowest level troop being something like an initiate or religious fanatic/zealot.

I believe most of the armor and weapons are already available from Native, or other Mods, if you can get approval to use them, and then just take the opposite of the righteous, fight for god and justice, to make the Dark Knight Factions, or sworn enemies of the Faithful Order of whatever your Paladins religion is. Pagan Knights would be Dark in the historical view of Earth, but this NOT being Earth and all, I would say maybe be sworn to a corrupt god/faith, and have troops with less morals.

Depending on how far you wanna take it, you could make the Dark Faction's ultimate troops be warped/cursed with strength/dexterity/constitution at the price of being almost mindless zombies that serve their masters, sapping what intelligence they had to begin with. Giving them the most brutal of weapons, rarely carrying a shield, and only care about killing, not defending the helpless like the Paladin's Faction would really set the 2 apart but you could still make them be balanced, but fight in such different ways that tactics would have to change entirely to win battles properly.

This was something I was thinking of doing before I broke my back, and had started on the Dark Faction, but I think my idea may be more than what you were looking for.

Well good luck, and I hope you continue with this project, I'd like to see it.

Hassie
Can you help me with it then? I'm new to the modding since some months and I tried to make it better but I just don't understand some things maybe you can help me how to bring zombie skin in the game etc.
thanks for the idea looks very assem
IP: logged
 Re: Padins And Dark Knights mod (v 1.0)  » posted under Padins And Dark Knights mod on Jan 07, 2011, 03:29:34 am
thanhthuc123 wrote:
can you build some samurai armors? :))
uhhh... why?
IP: logged
 Re: SUPER CHEAT MOD (v 1.0 (permanent))  » posted under SUPER CHEAT MOD on Jan 01, 2011, 06:57:07 am
Swadia4Ever wrote:
teeheeismyword wrote:
it wont work wat version do i need? i have 1.011 :pint: mm thats a good pint

you need Warband 1.25
Lol xd
IP: logged
 Re: The Paladin Mod (v 1.0)  » posted under Padins And Dark Knights mod on Dec 31, 2010, 10:53:52 am
tobijah wrote:
I saw the video and it looked pretty cool B-) but you might want to look into borrowing a texture for a real paladins sircoat otherwise it looked pretty cool
and no i don't have any in mind at the moment
does that means you want to help me?
im not good at textures xd
edit: ohh nvm xd
comment last edited by Dakdeath on Dec 31, 2010, 02:18:41 pm
btw can u make a film where u show how to place it in mod i just dont understand that becouse it error then
instead of a sword i made a mace ^^ xD
IP: logged
 Re: BRF Edit 0.8.9.5  » posted under BRF Edit 0.8.9.5 on Dec 30, 2010, 02:11:03 pm
Archangel Of Death wrote:
whenever i open it it says;
This application has failed to start because d3dx9_29.dll was not found. Re-installing the application may fix this problem.

I have tried re-installing it and re-downloading it but it still doesn't work. What can i do? It worked once and now it doesn't. has this happened to anyone else?
You need to Download DirectX
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