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 Mount&Blade Repository
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User Name Group Member Since File Listings Comments
Gene of Pearson Regular User Dec 28, 2010, 04:40:48 pm 0 5
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 Native Mod Compilation - Lite 0.911 (v 1.134)  » posted under Native Mod Compilation - Lite 1.00 on Mar 17, 2011, 01:09:34 pm

Please help! :-(

This quick strings stuff : qstr__Next_pay_day:_{s1} _Next_pay_day:_{s1} don't work...not correct, because This: {s1} place, or name but not time. I don't no resolve this problem, please help.
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 Native Mod Compilation - Lite 0.911 (v 1.134)  » posted under Native Mod Compilation - Lite 1.00 on Mar 15, 2011, 03:22:21 pm
"Fixed an error which leads to strange weapon switch behaviour in battle" .....this bug almost killing me >:(
Otherwise, this is great combination - now :-D
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 Re: Dawn Of Man (v )  » posted under Dawn Of Man on Jan 10, 2011, 01:47:20 am
Timohept wrote:
I'm getting that same error. Rhino texture missing, and crashes on startup. :-?

This mod is contain a rhino texture...I have try, and work - so just open the textures file, and copy it. 300 Mod/Battle of Thermoylae port to 1.011
Yes, i know how this is not warband mod, but work - because just textures matter.

Sorry, my style and language, but im still hungarian >:)
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 Dawn Of Man (v )  » posted under Dawn Of Man on Jan 09, 2011, 10:40:38 pm
Hello...this mod look like interesting, but a rhino textures missing, and can't open it.
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 Druhtinaz: Warband (SP) (v .31 Alpha)  » posted under Scaedumar-Druhtinaz: Warband (SP) on Dec 28, 2010, 04:58:02 pm

Sorry for my terrible english, but im hungarian :roll:

First of all, this is really great mod...but. I have two question.

My party speed - in the map - decreased by time to time. This is reasonable, but what about the other party ?! They not tire, just me? :cry:

The polished landscape my favor long ago...but in the Warband, have a desert - for the Sarranida faction - and a map tree still european type.
Otherwords...desert, oasis, and pine tree, or oak or something...this make me dissapointing. I want palm tree in the desert map! :hammer:

Anyway...thanks, and keep up the good work... :-)


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