preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Dec 10, 2018, 04:42:07 am
 Mount&Blade Repository
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
User Name Group Member Since File Listings Comments
clickstyle Regular User Dec 07, 2010, 08:36:12 pm 0 10
Comments
IP: logged
 The Dark Side (v 1.011)  » posted under The Dark Side on Jan 16, 2011, 09:27:52 pm
not just management, but management from PoP 3.01. Good first try though ;-)
IP: logged
 Re: Gangs of Glasgow: The Old Firm - Pa (v )  » posted under Gangs of Glasgow: The Old Firm - Part 1 on Jan 09, 2011, 10:57:27 pm
Flanged wrote:
clickstyle wrote:
this is just a mini mod? Its not an update to the mod that came out a while back?

Yeah, it's a story-lined set of Quick Battles, not a new version of the full mod. It doesn't have a world map or free-roaming and character creation and all that. It's more like a kind of action-adventure game than traditional M&B. The next version of the full mod will hopefully be ported to Warband.
Ok Wookie wrote:
...you should make fun of handicaped people, they have disabletes!

Maybe in Part 2.

Actually I'm hoping that the ful mod will be updated for the original and not warband. :green:
IP: logged
 Gangs of Glasgow: The Old Firm - Pa (v )  » posted under Gangs of Glasgow: The Old Firm - Part 1 on Jan 07, 2011, 06:00:46 pm
this is just a mini mod? Its not an update to the mod that came out a while back?
IP: logged
 Re: Europe 1080 0,25 [for 1.010/1.011] (v 0,25)  » posted under Europe 1080 0,25 [for 1.010/1.011] on Dec 22, 2010, 06:30:30 pm
Dimos wrote:
clickstyle: Hello my friend. First of all I would say that I am really happy that you have reasons worthy of playing my / our mod. I see your point on all issues and I think future versions will completely fix the problems you mentioned. I can also tell you that the fixed dialogues are the religious ones, more or less and some other minor stuff in the conversations field.

I can tell you that we will work on theese issues; both Jubal [scripts] and me [scenes / dialogues / -mapping-] . Hope those [omnipresent: the curse of modders] BUGS do not spoil the FUN ;-)

Befenismor: Well my friend, listen! Neither Dimos nor any other team member of Europe 1080 will join any other mod project about medieval Europe. Europe 1080 is the oldest existing mod about the european middle ages that's still in development and it still updates its versions. It has tons of unique features, scripted by mr genius -Jubal- , tons of scenes by me and xGhost4000x , a large map, by me and andeg, tons of new items, most textured by me and a large enough base of fans that play it worldwide. Europe 1080 is and always will be the BEST europe mod!

To all: Hoy mates wanna join exilian? Good comments there make good mods here! :-P

Dimos, glad that you responded and that you are looking into fixing the problems. Always a plus. I have also noticed that the game is slowly getting laggy as i further get into the game. I don't know if its just all the scripting that is constantly firing and calculating or because of the enormous map that the game has, but I've also got a lot of armies of various factions that are stuck in the waters edge where they have hung up then just starting making a straight line through the water to the intended destination only to get stuck on the land/water line again. I'm thinking that the game is "stacking" commands that can not be completed thus causing unnecessary lag. I ran into that problem a couple times while I was doing nwn mods so I thought I would mention that to you.
IP: logged
 Europe 1080 0,25 [for 1.010/1.011] (v 0,25)  » posted under Europe 1080 0,25 [for 1.010/1.011] on Dec 20, 2010, 07:52:40 pm
*I also tried to recruit Al-Ghazali at Cairo and he also did not show up in my party. I believe you have a problem in the scripting that doesn't reject acceptance if the player doesnt have room in his party. Whether its quantity wise or space wise. Either way it needs a fix because the npc disappears from the tavern.
IP: logged
 Europe 1080 0,25 [for 1.010/1.011] (v 0,25)  » posted under Europe 1080 0,25 [for 1.010/1.011] on Dec 19, 2010, 10:00:39 pm
Great mod so far. I'm really enjoying the fact that there are so many factions in the game. And also the ability to gamble.

Found a couple errors for you to fix before you release another update :oops:

*King Garcia II still has the old dialog as the far seeker of the Nords
*Khan Chengzong V says he is Emperor Caiunia
*Armies get stuck in the water at the top right point of Palma Castle Island
*When you are randomly ambushed when visiting Ulm, you are stuck in one spot and cant move while the bandits range attack you
*When i tried to recruit Archbishop LaFrenk (or w/e his name was) in Edinburgh, I got a message that he joined but he does not show up in my party

Those are just a few that I have found so far. Will play more tomorrow and report the new issues as well. :green:
IP: logged
 Warsword release 2 update 2 (v )  » posted under Warsword release 2 update 2 on Dec 12, 2010, 02:08:59 am
Whenever you take over a city and make it your own, your faction is called "unexisting string" instead of your character's name. It also seems that you can't recruit in villages that you own. This obviously will become a major problem when your down to the last faction since you would ahve to rely on garrisons and tavern recruitment to refill the ranks. Thanks in advance for looking into these problems
IP: logged
 Re: OSP Indo-Persian Armor II (v 1)  » posted under OSP Indo-Persian Armor II on Dec 10, 2010, 04:36:20 pm
drakharios wrote:
clickstyle wrote:
http://forums.taleworlds.com/index.php/topic,6687.msg98377.html#msg98377


Thanks for the speedy reply, but it didnt seem to answer my question. The link that is a couple messages up that is the item editor does not have a "clone" or "copy" option in the edit. It only has an insert here or at the end option. Is that what im supposed to use at the clone? Thanks in advance

Yes, when I said 'clone' I meant 'copy and paste'.
Once again thanks for the response. I went ahead and used the insert as the copy and i did as you said with the instructions of adding the brf file and dropping all the meshes in the texture file and the changing of the id and meshes so that they would work, but when i started up a new game it keep saying that it couldnt find the new meshes. I made sure that all the id's was original and that the meshes was spelled correctly, but it still didnt work so I have no idea what im doing wrong. I figured this would be easier than when i was modding nwn, but I guess not. /shrug Thanks in advance if you decide to respond and tell me what im doing wrong. ;-)
IP: logged
 OSP Indo-Persian Armor II (v 1)  » posted under OSP Indo-Persian Armor II on Dec 08, 2010, 04:37:58 pm
http://forums.taleworlds.com/index.php/topic,6687.msg98377.html#msg98377


Thanks for the speedy reply, but it didnt seem to answer my question. The link that is a couple messages up that is the item editor does not have a "clone" or "copy" option in the edit. It only has an insert here or at the end option. Is that what im supposed to use at the clone? Thanks in advance
IP: logged
 OSP Indo-Persian Armor II (v 1)  » posted under OSP Indo-Persian Armor II on Dec 07, 2010, 08:41:57 pm
What exactly do you mean by cloning? I dont see a clone option when i bring up the item that I want to clone to use for your armor. I'm new to this as well so I dont want to mess something up by guessing on what to do. thanks in advance
HomeSearchRankingsStatisticsAboutContact

Hosted by Hypernia.
Website © 2018 FenriSoft. The core site script is PHCDownload (© 2005-2018).