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User Name Group Member Since File Listings Comments
Slayer113 Uploader Nov 24, 2010, 02:34:56 pm 1 21
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# Title Added/Updated Downloads
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File Rating Views File Size Comments
1  Native 2.0 Dec 01, 2010 2.84 8,079 3.2 / 5.0 23,025 26.2 MB 65
Comments
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 Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Mar 31, 2012, 05:29:43 pm
Hello everyone, I am returning to M&B WB!!! However I am playing Tropico 4 and the Mass Effect series as well so the mod will not be worked on for a little while longer. If/when I find the time I will begin work again.
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 Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Feb 05, 2011, 05:33:00 pm
Mod is currently closed. I will update you when I can work on this mod.
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 Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 25, 2010, 05:00:41 pm
Ok guys, heres the deal, I have been working on some very large parts of my mod. Lots of new things where going to come out with my latest upload but there was a problem. Some files became corrupted. This is my own fault, I was editing some weapons last night and when I was done I tested out the mod. Only 1 problem. Its gives you the "Blue Screen of Death!!!!!" I messed something up so I have to start my work over again because I don't know where I messed up. I was hoping to get the newest installment out for Christmas but it just isn't going to happen. I am sorry. :cry: :cry: I will try to get the newest version to you guys by new years.
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 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 07, 2010, 05:37:24 pm
Befenismor wrote:
no it sucks try again. there should be new law you make bad mod you get murdered you go to jail. have a nice day.

Its jerks like you that make the world suck >:( >:( >:( >:(
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 Re: The Eagle and The Radiant Cross (v 3.1415)  » posted under The Eagle and The Radiant Cross on Dec 04, 2010, 11:03:58 am
mirsis wrote:
I getting a bug, when one of my companions return from a diplomatic mission he/she can't rejoin my party. Also if you click "Reports" next to the companions that are send on missions, it says "whereabouts unknown". Finally, when I give land to one of my companions to make him/her lord or Lady, they get to own the land but they do not appear anywhere and after some time they try to rejoin my party. Did anybody else experienced any of these errors.


I have the same problem with the companions returning. Im downloading this > http://www.mbrepository.com/file.php?id=2042 might fix it. Who knows
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 The Eagle and The Radiant Cross (v 3.1415)  » posted under The Eagle and The Radiant Cross on Dec 03, 2010, 05:53:07 pm
I have a strange bug. When i send a companion out on a mission he cant come back. He asks me if he can come back and i say "Not at this time" or something like that. When i check the companion missions report it says Companion in return que (cant spell it) and my characters name. PLEASE HELP!!!!
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 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 03, 2010, 02:02:52 pm
Quote:
Great idea, and as far i know, ithilienranger left notes inside the file of his mod, for modders to empliment it easier.

sethaniel, not all modders made new textures, but your right so far, his basing it on TWEAK, most likely couse most of us like it.. Though i'd hate it if this was not continued since i've been waiting for a mod wich just improved the Native instead of changing the entire game like Shogun and those large mods.

Besides, the Enlistment mod is something i'd love to try, such a big change.. Being able to gain rank and status like a soldier would in such a time of war.

Ya he did but i'm just having some issues. I cant find some files and what not. I'm working diligently on this mod and hope to get more done soon. I'm going to look into making the spears longer. Anyway, i'm looking for a weapons editor or something so if you can let me know of anything that can help. I've been testing various new tweaks for the mod as well but have not found anything else to add at this time. I will however work on adding new companions. I will also try to add new villages and what not to unused areas if the map. Hope I can add some new stuff for you guys. In the mean time if you want to try an awesome mod check this out. Played it for a few hours yesterday and it's really good.

http://www.mbrepository.com/file.php?id=2086
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 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 02, 2010, 06:23:55 pm
Razkil wrote:
3d86 wrote:
Slayer113 wrote:
3d86 wrote:
All these can be changed with TWEAK that is also compatible with 99.99% of the other mods out there
oh wait let me guess you used tweak on native and you call that ''moding'' ? :shock:

oh and ''meet with the guildmaster option'' that is alredy in native so im guessing you dint even bother to make a description of your mode,you just copy paste from somewhere ..... wow you really are gooooooooooood ....... :hammer:

Please keep your comments to yourself unless they help make something better. Your right, i used tweak but so what, just cause i didnt go into the files 1 by 1 its not modding? And like everyone else said, im new to modding, im not a pro so back off. If you keep harassing all the other people and myself i will report you. Thank you and have a nice day. :-P :-P :-P

i made 2 coments,and that means im harasing you ? grow up alreddy,you wana report me ? go ahead,you really have no reason to report me,but if you insist on it go right ahead


*Sigh* Can we just get back to the real important things instead of arguing like small kids fighting over a candy bar?

At any rate; Slayer, how goes the modding? Think you can succesfully implement the Enlistment script? And what else are you working on at the moment?

Im working on the enlistment script but i cant seem to find where to place it so i need some help with that. Also, im thinking of adding this http://www.mbrepository.com/file.php?id=1783#c_10333

Let me know if you have any more ideas.
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 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 02, 2010, 01:57:02 pm
Befenismor wrote:
It is crap.

Please tell me what makes it crap. I will try and make it better. Dont just leave a negative comment cause it has something you dont like or just dont like it at all. Tell me how i can help you and i will.
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 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 02, 2010, 01:55:44 pm
3d86 wrote:
All these can be changed with TWEAK that is also compatible with 99.99% of the other mods out there
oh wait let me guess you used tweak on native and you call that ''moding'' ? :shock:

oh and ''meet with the guildmaster option'' that is alredy in native so im guessing you dint even bother to make a description of your mode,you just copy paste from somewhere ..... wow you really are gooooooooooood ....... :hammer:

Please keep your comments to yourself unless they help make something better. Your right, i used tweak but so what, just cause i didnt go into the files 1 by 1 its not modding? And like everyone else said, im new to modding, im not a pro so back off. If you keep harassing all the other people and myself i will report you. Thank you and have a nice day. :-P :-P :-P
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 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 01, 2010, 04:23:30 pm
haksio wrote:
Hi,i like to make weapons,btw can i be the weapon maker?be part of your team,i just need to know how you want it and i make (^-^)

I will contact you soon
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 Re: Native 2.0 (v 1.0 beta)  » posted under Native 2.0 on Dec 01, 2010, 09:58:36 am
Slayer113 wrote:
Razkil wrote:
ARKHAN wrote:
Slayer113 wrote:
Enjoy it guys.
well i played it little bit i got problem when we fight with any kind of outlaws ,,they did'nt join enemy side,./and outlaws are low in numbers so plz they should 20 to 30 in begening/.,and plz plz plz :cry: u have to creat more npc's because 15 are not enough made them up to 25,./any way ur mod rocks :oops: :oops: ,./,./and last thing is experiance increase XP ammount on kills,./THATS ALL,./

I think that the amount of XP is fine atm, but if he/she make the amount of bandits go from lets say 3 - 80 it would greatly variate the amount of bandits, yet still allow a chance to find small groups.

And i agree if you with NPC's mean the companions, more would be better.

Now then, back to testing for time being - have only reached lvl 23 so far, and only bug i found was a slight problem with a vassal of the Nords starting to follow me without reason :shock:

Anyway: splendid work, already my favorite mod! ;-)

I will change the amount of bandits and maybe add a bit of xp so that everyone can be happy. BTW: Im a he so you dont stay up wondering at night lol.

Where you at war with the nords at the time? Maybe the guy just wanted to kill you. Please check again and make sure its a bug. I dont want to mess with the files if i dont have to.
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 Re: Native 2.0 (v 1.0 beta)  » posted under Native 2.0 on Dec 01, 2010, 09:57:29 am
Razkil wrote:
Found something you may want to change:

When prisoners are sold to a tavern keeper he/she says "I will be staying here for a few days.." basicly the same as a slave trader, if you change it to something in the way of "Thanks for your business, come again if you find any more 'goods' ", that will keep it from just being the exact copy of the slave traders i think. ;-)

I will try to work on that
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 Re: Native 2.0 (v 1.0 beta)  » posted under Native 2.0 on Dec 01, 2010, 09:23:24 am
Razkil wrote:
ARKHAN wrote:
Slayer113 wrote:
Enjoy it guys.
well i played it little bit i got problem when we fight with any kind of outlaws ,,they did'nt join enemy side,./and outlaws are low in numbers so plz they should 20 to 30 in begening/.,and plz plz plz :cry: u have to creat more npc's because 15 are not enough made them up to 25,./any way ur mod rocks :oops: :oops: ,./,./and last thing is experiance increase XP ammount on kills,./THATS ALL,./

I think that the amount of XP is fine atm, but if he/she make the amount of bandits go from lets say 3 - 80 it would greatly variate the amount of bandits, yet still allow a chance to find small groups.

And i agree if you with NPC's mean the companions, more would be better.

Now then, back to testing for time being - have only reached lvl 23 so far, and only bug i found was a slight problem with a vassal of the Nords starting to follow me without reason :shock:

Anyway: splendid work, already my favorite mod! ;-)

I will change the amount of bandits and maybe add a bit of xp so that everyone can be happy. BTW: Im a he so you dont stay up wondering at night lol.
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 Re: Native 2.0 (v 1.4 beta)  » posted under Native 2.0 on Dec 01, 2010, 09:20:30 am
Slayer113 wrote:
Ok Wookie wrote:
Can you make the for Original M&B 1.011.

That would make me very happy!
I think it already works with it. I will check and see.
Yes it does. NOTE!!!! I only played it for a few mins so im not sure if its stable. Play at your own risk for now.
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 Re: Native 2.0 (v 1.4 beta)  » posted under Native 2.0 on Dec 01, 2010, 09:19:18 am
Ok Wookie wrote:
Can you make the for Original M&B 1.011.

That would make me very happy!
I think it already works with it. I will check and see.
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 Native 2.0 (v 1.4 beta)  » posted under Native 2.0 on Dec 01, 2010, 08:42:08 am
Thanks guys, will try to work out bugs and add some new stuff.
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 Re: Native 2.0 (v 1.0 beta)  » posted under Native 2.0 on Nov 30, 2010, 04:58:55 pm
Razkil wrote:
Slayer113 wrote:
Razkil wrote:
I.. Cant.. Belive somebody finaly changed the native not entirely, but to simply "enchance" it.. Im so happy! :lol:

Is there a way i could convince you to put ithilienranger's enlistment mod into this one as well? So we could literally start as a simple infantry and work our way up if we want to.. I just had a idea! (If you choose to) You could make a "camp follower", like a merchant who sells weapons/armor wich is what you would expect from a simple soldier, and maby even replace a option at start so we could choose to start in the servive of a random vassal from the different kingdoms:

Rhodoks --> List of vassals

Im thinking too mutch, i will just start by testing the mod :roll:
Hey, if you want it i will try to add it. Im new to mod making im not a pro at how to do things but i will try. Let me know if you want anything else.

You will? Nice! Could you try make a bigger variation of spears as well then? The battle spears just seem to be outmatched by everything because of their lack of both speed and damage.. Hm.. If you make a "Battle Spear" have around same stats as the others (except damage) then it would be a decent weapon, problem would be the damage.. Im thinking around this, 26 - 37b and 30 - 39p, it wont be overpowered nor will it be useless, though it would require a little testing (wich i will happily do), also, i like how the changes work, not a single bug so far.

QUICK IDEA!: What if you made use of the large parts of the map currently unoccupied? Like the lower right of the desert and the upper right of the north? You could add some villages and castles and such, though the AI wont be going their unless you change the script for them.. (Im only good at ideas, dont have the brain to mod anything myself :-? ) Maby a somekinda enchancement for the training camps to train troops easier? Like it will require a amount of supplies that will last + it will take 24 hours to train a group of 12 - 22 troops and it will grant them a certain amount of xp depending on player level compared to training skill and unit level.. Would sure be handy ;-)

Hey if you want you can join my mod team. You can be the dedicated idea guy lol. Im not the best with ideas so your help would be great. Let me know what you think.
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 Re: Native 2.0 (v 1.0 beta)  » posted under Native 2.0 on Nov 30, 2010, 04:38:30 pm
Razkil wrote:
I.. Cant.. Belive somebody finaly changed the native not entirely, but to simply "enchance" it.. Im so happy! :lol:

Is there a way i could convince you to put ithilienranger's enlistment mod into this one as well? So we could literally start as a simple infantry and work our way up if we want to.. I just had a idea! (If you choose to) You could make a "camp follower", like a merchant who sells weapons/armor wich is what you would expect from a simple soldier, and maby even replace a option at start so we could choose to start in the servive of a random vassal from the different kingdoms:

Rhodoks --> List of vassals

Im thinking too mutch, i will just start by testing the mod :roll:
Hey, if you want it i will try to add it. Im new to mod making im not a pro at how to do things but i will try. Let me know if you want anything else.
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 Native 2.0 (v 1.0 beta)  » posted under Native 2.0 on Nov 30, 2010, 03:28:00 pm
Enjoy it guys.
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 Blood and Steel 1.171 (v 1.171)  » posted under Blood and Steel 1.251 on Nov 29, 2010, 05:04:23 pm
Found a bug. I got a mission from a guild master or whatever they are and he wanted me to hunt down some bandits. Turns out that they are manhunters. I cant attack manhunters so i cant do the mission.
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