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User Name Group Member Since File Listings Comments
3d86 Regular User Nov 12, 2010, 09:06:01 am 0 7
Comments
IP: logged
 Padins And Dark Knights mod (v 1.0)  » posted under Padins And Dark Knights mod on Jan 02, 2011, 07:05:28 am
Paladin footman ? paladin ranger ? i thinc you dont know what a paladin is .......
1. you need new items,the ones you have are very very bad,dont fit a paladin
2 . you cant really make a new faction of paladins,its simply wrong,best you could do for example swadian knights upgrade to paladins
but i guess you could just change the names of the troops you alredy made,the paladin is a knight as far as i know,its a title earnd by diferents means,it just sounds bad when you have ''paladin footman'' and stuff like that

anyways here is my sugestion,i hope you get some help and make this a great mod,but for that you need much better ideas and documentation
IP: logged
 Jimbob's Extended Factions (v 0.6 beta)  » posted under Jimbob's Extended Factions on Dec 23, 2010, 10:08:31 am
I was jocking about the lazzy part,sry i dint really make it sound like a joke
and im NOT going to download until you dont have a full single player support,im not really one to play 24/7 multiplayer
so you dont feel to bad about my coment,here i go ..... omg omg omg its so hard to say something nice .... :green: :green: :green:
...... i like the idea of the factions ... :green: :green: god that was hard !!! dont make me do it again !!!
IP: logged
 JNE.rar (v 0.6 beta)  » posted under Jimbob's Extended Factions on Dec 23, 2010, 06:57:29 am
Ok i cant help my self but to wonder why you releast a version that you know its way to buged ...... its beyond me ... :shock:

PS .... If you are to lazy to do a mod maybe you should quit .....
comment last edited by 3d86 on Dec 23, 2010, 06:59:18 am
IP: logged
 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 02, 2010, 02:17:43 pm
Slayer113 wrote:
3d86 wrote:
All these can be changed with TWEAK that is also compatible with 99.99% of the other mods out there
oh wait let me guess you used tweak on native and you call that ''moding'' ? :shock:

oh and ''meet with the guildmaster option'' that is alredy in native so im guessing you dint even bother to make a description of your mode,you just copy paste from somewhere ..... wow you really are gooooooooooood ....... :hammer:

Please keep your comments to yourself unless they help make something better. Your right, i used tweak but so what, just cause i didnt go into the files 1 by 1 its not modding? And like everyone else said, im new to modding, im not a pro so back off. If you keep harassing all the other people and myself i will report you. Thank you and have a nice day. :-P :-P :-P

i made 2 coments,and that means im harasing you ? grow up alreddy,you wana report me ? go ahead,you really have no reason to report me,but if you insist on it go right ahead
IP: logged
 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 02, 2010, 10:22:53 am
Razkil wrote:
3d86 wrote:
All these can be changed with TWEAK that is also compatible with 99.99% of the other mods out there
oh wait let me guess you used tweak on native and you call that ''moding'' ? :shock:

oh and ''meet with the guildmaster option'' that is alredy in native so im guessing you dint even bother to make a description of your mode,you just copy paste from somewhere ..... wow you really are gooooooooooood ....... :hammer:

Yeah, just maul him because his starting up modding, imature children. If you dont have anything productive or nice to say, just shut up and go to another mod, nobody asked you to come here.

Also; its still under developement, so more functions will be added over time, and just because thers some other mod out there with some of the same functions, does not mean slayer should not make his own.

So basicly, Befenismor and 3d86, get out of here, your posts are absolutely unneeded and worthless, and its VERY bad behaviour to try and discouraging a modder.

Your funny dude,but guess what im not going anywhere
this mod sucks and i gave a hones coment not like the rest of the ass kissers here
what he did is not moding,changing the quantity of some arrows and saying he added some featues,that are alredy in the native
is simply retarded, im going to say something nice about a mod when i have a reason,but im not gona say it just so you little brats feel good

PS ... feel free to reply but dont expect a reply back,i dont have time to fight with
people who agree that adding a fake description and changing some arows is moding. bye & have a nice day ... or NOT !!!
comment last edited by 3d86 on Dec 02, 2010, 10:27:26 am
IP: logged
 Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 02, 2010, 08:51:58 am
All these can be changed with TWEAK that is also compatible with 99.99% of the other mods out there
oh wait let me guess you used tweak on native and you call that ''moding'' ? :shock:

oh and ''meet with the guildmaster option'' that is alredy in native so im guessing you dint even bother to make a description of your mode,you just copy paste from somewhere ..... wow you really are gooooooooooood ....... :hammer:
comment last edited by 3d86 on Dec 02, 2010, 08:54:15 am
With 3 leadership points i can have up to 28 soldiers ......
the other lords start with 138 + troops
a city still has 300+ troops
what do you expect me to do with 28 troops ?! wipe there asses ?
even if i max out my leadersip skill im still gona be outnumberd 1 to 3 how is that fair for people who play on Normal ..
comment last edited by 3d86 on Nov 25, 2010, 05:01:27 am
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