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User Name Group Member Since File Listings Comments
Tsubodai Uploader Sep 14, 2010, 06:15:27 am 3 20
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Cursus Honorum: An early Rome Mod Sep 11, 2011 6.48 15,825 3.7 / 5.0 36,284 110.4 MB 39
2  Path of Kings Feb 07, 2011 0.12 308 2.5 / 5.0 2,179 25.9 MB 0
3  Conflict of Kingdoms Sep 29, 2010 0.28 753 Unrated 3,642 12.35 MB 4
Comments
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 Re: Cursus Honorum: An early Rome Mod (v 0.6 beta)  » posted under Cursus Honorum: An early Rome Mod on Apr 23, 2012, 04:49:46 am
Most of your questions have been covered in the sub-forum on taleworlds, but I shall clarify: this is not multiplayer, but there may be a multiplayer aspect in the future.
You haven't downloaded wrong I simply have not edited all the text, this is still a BETA which means it is unfinished.

Please post the comment about linthorax on the forum as I do not do the models.

I am glad you like it, I am aware that there is still much to do but as I am at my 2nd yr at uni I have recently had too much work to spare much time on this I'm afraid. I have not forgotten about it though and will continue sometime in June, when exams etc. ends.

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 Re: Cursus Honorum: An early Rome Mod (v 0.6 beta)  » posted under Cursus Honorum: An early Rome Mod on Nov 20, 2011, 08:14:54 am
jojocrako2003 wrote:
Yea I saw that about the taleworlds page. but I don't use it. I have winrar not winzip. it also works for zip files. and I did right click 'extract here'. it doesn't work.

ok, hmmm, really not sure what the problem is. have you had probs with any other zip files lately? if yes perhaps get winzip as well, just to be on the safe side
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 Re: Cursus Honorum: An early Rome Mod (v 0.6 beta)  » posted under Cursus Honorum: An early Rome Mod on Nov 19, 2011, 06:32:45 am
jojocrako2003 wrote:
Dude just one major problem with this. I don't know if it's the server or what. but Everytime I try to unrar this huge list of errors comes up (close, debug, break operations) on the thousands of files in your mod. This is the seventh time I've downloading it and it completes downloading everytime so it's not an incomplete download. Any tips of hints? cheers

sorry for late reply but i rarely check this page (i have specified that comments etc. should be posted on talewords but i forgive you).

unrar??? but this is a zip file... i'm pretty sure you just need to select extract instead?

i'm really not sure what else it could be, you are the first to have that kind of trouble
comment last edited by Tsubodai on Nov 19, 2011, 06:38:36 am
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 Conflict of Kingdoms (v )  » posted under Conflict of Kingdoms on Nov 13, 2011, 10:35:42 am
RATING WOULD BE NICE! THANKS.
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 Re: Cursus Honorum: An early Rome Mod (v 0.6 beta)  » posted under Cursus Honorum: An early Rome Mod on Oct 14, 2011, 01:33:26 pm
karasis2 wrote:
where is hannibal and his elephant army?

elephants will be in the next version, but its too early for hannibal though, will be a different Carthaginian general
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 The Peloponnesian War (v Alpha)  » posted under The Peloponnesian War on Sep 24, 2011, 11:22:13 am
takes eons to download
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 Re: Cursus Honorum: An early Rome Mod (v 0.6 beta)  » posted under Cursus Honorum: An early Rome Mod on Sep 14, 2011, 04:37:30 pm
English_Longbowman wrote:

Yes I do, is there anything you need me to research?

Yeah, it would be great if you could research the Etruscan military, I had trouble finding something reliable (pics of soldiers/names etc.)
Also, names for Etruscan/Samnite generals etc. if possible around 300BC.
Thanks. Post anything you find on the thread at Taleworlds please as I don't always check here.
(Same username?)
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 Re: Cursus Honorum: An early Rome Mod (v 0.6 beta)  » posted under Cursus Honorum: An early Rome Mod on Sep 14, 2011, 07:05:49 am
English_Longbowman wrote:
Sounds Good
Also if you need help with some history, or just some ideas in general I could be of some service.

help would be greatly appreciated, are you on taleworlds? it will be much easier to discuss ideas on the main thread

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 Re: Cursus Honorum: An early Rome Mod (v 0.6 beta)  » posted under Cursus Honorum: An early Rome Mod on Sep 13, 2011, 08:05:51 am
English_Longbowman wrote:
Question?
Shouldn't Carthage have more African troops such as the Numidians seeing as they originated from Tunisia? Also Carthage did have Gauls in their army.
Overall I think this is a great mod and with a little bit of help in troop editing, and more items you could make it one of the better mods.

Thanks!
Yeah I intend to do more or less as you say, I have some nice Carthage models now so the next version will have unique Carthage troops!
I had also thought of giving them Numidian Cavalry and Iberian infantry for example as mercs
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 Re: Cursus Honorum: An early Rome Mod (v 0.5 beta)  » posted under Cursus Honorum: An early Rome Mod on Jul 20, 2011, 09:57:39 am
Kserksis wrote:
Very good mode , but u need to remove crossbows and crossbow units ( mercenery crossbows, watchman ..... ) and less important is dialog with characters they keep saying old town names .... more romanic weapon :D i know its hard but if u need more help be free to contact me. Can u make gladiators fights instead of tournaments



IF NEED HELP PLS CONTACT

Thanks. You are lucky I decided to look here, I'd prefer you'd post in the thread on taleworlds, if you had you would have seen that most of what you said has already been brought up, but yes i do intend to do as you suggest. It would be great if you could help, what can you do : coding? modeling?
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 Cursus Honorum: An early Rome Mod (v 0.5 beta)  » posted under Cursus Honorum: An early Rome Mod on Jul 02, 2011, 06:26:11 am
THIS MOD NOW HAS A NEW HOMEPAGE SO PLEASE POST ANY QUESTIONS ETC. HERE: http://forums.taleworlds.com/index.php/topic,179044.0.html

MANY THANKS
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 Cursus Honorum: An early Rome Mod (v 0.5 beta)  » posted under Cursus Honorum: An early Rome Mod on Jun 21, 2011, 06:14:26 am
Thanks, I am glad you like it.

Correct me if I'm wrong but isnt an online server only for multiplayer mods? Because this isnt multi (not yet anyway).
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 Cursus Honorum: An early Rome Mod (v 0.5 beta)  » posted under Cursus Honorum: An early Rome Mod on Jun 18, 2011, 07:00:55 pm
Yeah, that kind of map would be good. Prob just have a focus on mediterranean not England and Germany but will see how it goes, will need a map maker to start although now that you mention it, I think i recall a mod called Europe 1200 having a good map but maybe it did not have north Africa.

Will need some models for Carthage, as for Seleucids, I have a Phrygian helmet (i think that is what its called-the one the pikemen wear in Rome Total War) so that is a start.

Good points about the arabian horse and hoplite spear, will see about putting that in. I just didnt want to have a spear too long which makes it annoying to use.

Yeah, I got the unit ideas from Rome Total War, tried to make some of them quite similar, its an awesome game.

Thanks for the ideas.
comment last edited by Tsubodai on Jun 18, 2011, 07:02:57 pm
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 Re: Cursus Honorum: An early Rome Mod (v 0.5 beta)  » posted under Cursus Honorum: An early Rome Mod on Jun 18, 2011, 08:05:16 am
kamikaza87 wrote:
kamikaza87 wrote:
well i can do some research if you would like i can send you a list with old and new names of places but i cant install the modd program somehow it just dont work for me

That would be great.
By modd program do u mean module system?
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 Cursus Honorum: An early Rome Mod (v 0.5 beta)  » posted under Cursus Honorum: An early Rome Mod on Jun 17, 2011, 06:44:56 am
Thanks.

Yeah i wanted a map but i dont know how to do that myself, if you know any mapmakers who'd be interested in making a map for this great that'd be great.
I dont have models for those other factions yet, although i do have some thracian stuff so can make thracian bandits or something. I could prob use another modeller for carthage e.g.
I had been thinking of changing the castles. As for names, you up for being a researcher for that? It would really help me out.
comment last edited by Tsubodai on Jun 17, 2011, 06:46:48 am
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 Cursus Honorum: An early Rome Mod (v 0.5 beta)  » posted under Cursus Honorum: An early Rome Mod on Jun 14, 2011, 04:52:54 pm
Thanks for the support. I will definitely look to put more items in and will remove original ones which dont fit later.
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 Re: Cursus Honorum: An early Rome Mod (v 0.5 beta)  » posted under Cursus Honorum: An early Rome Mod on Jun 14, 2011, 10:47:30 am
data662 wrote:
Tsubodai wrote:
netsuke wrote:
hi,

are u realy sur that your mod is for Warband 1.131
not for 1.134 ?

normaly we play all in 1.134 version :roll:


tbh I just opened up my Warband and it said version 1.131 so I put that. I'm not really sure what the difference is though, it could well work in both.

It works in both ;-)

ah ok. cheers will put thats its for 1.1xx
comment last edited by Tsubodai on Jun 14, 2011, 10:48:57 am
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 Re: Cursus Honorum: An early Rome Mod (v 0.5 beta)  » posted under Cursus Honorum: An early Rome Mod on Jun 14, 2011, 09:41:55 am
netsuke wrote:
hi,

are u realy sur that your mod is for Warband 1.131
not for 1.134 ?

normaly we play all in 1.134 version :roll:


tbh I just opened up my Warband and it said version 1.131 so I put that. I'm not really sure what the difference is though, it could well work in both.
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 Conflict of Kingdoms (v )  » posted under Conflict of Kingdoms on Oct 03, 2010, 03:35:21 pm
I hope you are all enjoying this. For posting bugs and for more info post here or on our main thread:
http://forums.taleworlds.com/index.php/topic,139039.msg3341377.html#msg3341377
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 Conflict of Kingdoms (v )  » posted under Conflict of Kingdoms on Sep 29, 2010, 03:24:09 pm
What exactly do you mean?
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