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User Name Group Member Since File Listings Comments
Call4Pizza Regular User Aug 15, 2010, 08:23:20 pm 0 14
Comments
IP: logged
 XIV Century (v 0.01)  » posted under XIV Century on Nov 20, 2011, 06:32:05 pm
great job i see good things coming from this mod :-P
IP: logged
 Re: OSP iggorbb (v )  » posted under OSP iggorbb on Jul 25, 2011, 03:11:00 pm
iggorbb wrote:
Open module ini in your mod or in native and at the bottom of file add load_mod_resource = BB_OSP, than go to item_kinds1 and on the bottom of the file add txt tuples i posted and than on the top of the file is one number 433, increase it by number of items you added, so if you add 1 item increase it to 434 and so on... Than copy brf file BB_OSP into resource folder and copy dds files from textures folder to textures folder of your mod or native. You are good to go.
hey um is the old bbs_oldosp brf the same? because i didn't get the BBs_osp file just the old one i guess
IP: logged
 OSP iggorbb (v )  » posted under OSP iggorbb on Jul 25, 2011, 02:43:27 pm
im in love with your axes they are on my top 5 of best lookin weaps
IP: logged
 Morghs_MB_WB-WFAS_Editor_v1_36.rar (v 1.36)  » posted under Morghs_MB_WB-WFAS_Editor_v1_40.rar on Jul 24, 2011, 01:34:40 pm
i cannot describe to you how helpful this is, im not a modder but when mods come out that are great but dont change the troop items or trees it just pisses me off to a point were i just dnt play it THIS has changed that and i can't thank you enough, i just wish i could give u more then 5 stars
hey i play previous versions and i loved it but for some reason when ever i finish making my character and i selected which town to go to, it crashes before the game starts
comment last edited by Call4Pizza on Jul 22, 2011, 02:16:54 pm
IP: logged
 Re: SnD's Polished Native (v Alpha 0.5)  » posted under SnD's Polished Native on Jun 19, 2011, 11:09:32 pm
Seek n Destroy wrote:
Call4Pizza wrote:
Seek n Destroy wrote:
Call4Pizza wrote:
This mod looks truly amazing, i have not downloaded it yet but i will and i was wondering if factions have new troops or new armor a weapons? that is usually what i look for in mods the native troop trees are boring and short. So if you have not added in any new troop trees and items it would be a great improvement to what seems like one of the better mods I've seen and it truly looks amazing

At the same time i am improving the mod i'm creating 2 sub-mods to provide a different experience while keeping the same basics
this one is the base mod and the sub-mods will come later
And for modders or anyone else that wishes to imrove it at their own taste the Source code is in the data folder and everything is OSP just give credits to the creators.
that sounds great and are you willing to tell what the sub mods are cause you peek my interest

I was thinking of making a mod with an expanded troop tree while keeping the native feeling of it and make a single player musket mod
the expanded troop tree is a great idea and new armors and weapons(not necessarily non-native armor and weapons just expand the troops horizon) but the musket mod tends to unbalance mods unless evenly distributed and equalized between each faction with certain musket armed troops and such but i wish you the best of luck and i hope your happy with your future product which i have no doubt will be a fantastic mod
IP: logged
 Re: SnD's Polished Native (v Alpha 0.5)  » posted under SnD's Polished Native on Jun 16, 2011, 08:35:35 pm
Seek n Destroy wrote:
Call4Pizza wrote:
This mod looks truly amazing, i have not downloaded it yet but i will and i was wondering if factions have new troops or new armor a weapons? that is usually what i look for in mods the native troop trees are boring and short. So if you have not added in any new troop trees and items it would be a great improvement to what seems like one of the better mods I've seen and it truly looks amazing

At the same time i am improving the mod i'm creating 2 sub-mods to provide a different experience while keeping the same basics
this one is the base mod and the sub-mods will come later
And for modders or anyone else that wishes to imrove it at their own taste the Source code is in the data folder and everything is OSP just give credits to the creators.
that sounds great and are you willing to tell what the sub mods are cause you peek my interest
IP: logged
 Re: Scaedumar Warband (SP) (v 0.4 beta)  » posted under Scaedumar Warband (SP) on Jun 16, 2011, 08:34:08 pm
Abhuva wrote:
Call4Pizza wrote:
..are there reworked troop trees for the factions or at least do the faction units have new armor?
Right now there are no reworked troop trees, i have some ideas for future updates but overall the main concept was to stay as close as possible to the original flavour M&B offers. As far as i remember the only units that have new armour are Vaegir, beside that nearly all factions utilizes new horses...
I hope this isnt too dissapointing =) This mod focus more on gameplay / scripting / scenebuilding things for now ( and this is a one-man work of course =P )
There are some nice armours available in the mod, but for now the factions mostly dont use them.
not at all your the modder and above all your a 1 man job (which in my book is A++++++++++++++ especially for a mod as grand as this) i honestly wish i could mod but im just not computer savvy enough (im good with ideas though) i would make my own troop tree cause it bugs me to bug great modders like you for simple things like that and ill never be disappointed with a mod as great as this
comment last edited by Call4Pizza on Jun 16, 2011, 08:34:38 pm
IP: logged
 SnD's Polished Native (v Alpha 0.5)  » posted under SnD's Polished Native on Jun 13, 2011, 05:35:49 pm
This mod looks truly amazing, i have not downloaded it yet but i will and i was wondering if factions have new troops or new armor a weapons? that is usually what i look for in mods the native troop trees are boring and short. So if you have not added in any new troop trees and items it would be a great improvement to what seems like one of the better mods I've seen and it truly looks amazing
IP: logged
 Scaedumar Warband (SP) (v 0.4 beta)  » posted under Scaedumar Warband (SP) on Jun 11, 2011, 11:14:04 am
i've read all the descriptions on here and ur taleworlds forum IT SOUNDS AMAZING im just curious, are there reworked troop trees for the factions or at least do the faction units have new armor?
IP: logged
 Prophesy of Pendor V3.2 for Warband (v 3.2)  » posted under Prophesy of Pendor V3.42 for Warband on Dec 12, 2010, 01:12:58 pm
its a good mod just empty but at the same time to full, and the textures need a lot of reworking its looks as if the there done in the paint app of the a pc and done with a lack of commitment but still a decent mod that just needs a lot of work. good luck :hammer: :-)
unbelievable good for a beta. All it needs now is a bit of polishing up, a few more villages and towns, tweak up the mercenary tree and you have an unstoppable mod. truly genius :-D



also nerf the magic by 5x its capacity now beacuase the power of it just kills ur brain
comment last edited by Call4Pizza on Dec 04, 2010, 06:25:50 pm
IP: logged
 InNoVative (v 1.1)  » posted under InNoVative on Sep 13, 2010, 03:46:10 pm
hey great mod is there anyway you can get the lords and ladies to like you quicker, it's pretty unrealistic only getting +5 to some one who you saved from imprisonment or only +2 for saving them on the battle field and it would be easier to marry, if you do thank you very much, oh and great mod again
IP: logged
 Female face model and textures repl (v 1.30)  » posted under Female face model and textures replacer on Aug 15, 2010, 08:33:02 pm
hello the mod looks great im having one problem though evry time i go to delete the txt in the ini file of any module i try to put this in i get this REALLY creepy looking female face on every female. It looks like her face is crimped around the edges of a hollowed out mask i need some help it would be greatly appreciated
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