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sataribus Regular User Aug 15, 2010, 03:59:21 pm 0 18
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 Re: Liberty or Death (v 0.5 beta 2)  » posted under Liberty or Death on Apr 19, 2018, 10:44:16 pm
kill wrote:
Nethros wrote:
I'm only going to say this once. I had no clue that people had their heads up their asses so far. I wrote "This is a closed beta test, the file has a password."

That should suffice without retards like you posting dumb comments like that.

Rest of you, thanks for being patient :)
um this mod looks interesting but 1 thing: THATS WAT A USB IS FOR DICKHOLE who has his head up his ass now huh?

ALSO.... i see no 'this is a closed beta test, the file has a password' in here:

Liberty or Death - Rewritten and Ported to 1.011. This is an unfinished version, so there are still medieval items and parties, and there'll be more features to come.

To install it, simply extract it into your Mount&Blade/Modules folder.

Big thanks to the people who beta tested version 0.5. You gave me great suggestions A lot of you contributed textures and meshes as well.

Cheers, Nethros

--

A mod set during the American Revolutionary War, focuses on battles between American and British forces in a war that created one of the most influential nations in the two centuries to follow. Will you fight for freedom or remain loyal to the crown?

and if you put caps and full stops in your comments online.. YOUR SO F*CKIN GAY!!! so isuggest you do wat the others did.. well done those that did lol
you really should shut the fuck up with your attitude.... your mouth says you are ignorant of the fact that if you post anything, stop crying like a little girl, and man up to the fact that when you publish any work, people respond jack ass
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 Re: For Gold, Glory and Greatness 2 (v 2.0)  » posted under For Gold, Glory and Greatness 2.3 on Jun 12, 2011, 02:31:00 am
moraka wrote:
Ninjazz wrote:
Hello moraka,

Mod is execellent so far. Except when i load up the game it says, WARNING: Unable to find matierial NaturanDemeanto. And then when you ask the vassal ladies of a faction about the whereabouts of another lady is, they say they are in the same building when they are not.

Great work!


Hello thanks for the praise i will se what i can do about it.
hi just thought i would mention something on this; the asking for the vassal ladies is not a bug as this also exists even in native or "vanilla" of the Warband. i know because i have checked on this from other times ive tried and with other mods. so although i do not know completely how this works i do know ive seen it happen before. you usually cannot find a vassal lady just like that unless you first showed intentions your interested, she is interested in you and/or she "sends for you". but finding a lady vassal is usually at festivals or sometimes even by chance.... thats always been my experience .
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 Re: Liberty or Death (v 0.5)  » posted under Liberty or Death on Jun 05, 2011, 06:45:50 pm
GABRILDURO wrote:
Hi to everybody,
i can't believe the language some rude people would use with people like Nehros who work HARD on modding for Everybody's PLEASURE and they do it COMPLETELY FO FREE!!! Show some rispect!
Hi NEHROS,
i'm from Italy and very found of M&B.
I really think you did a great job with LIBERTY OR DEATH and hope you will complete it (you may use other 's people's mod texture of this time period
and take off all the medieval stuff).

I'd like to ask you some more things and hope you could make them:

-new LIBERTY OR DEATH version for WB...I love kicking, shoot&melee guns and other features of WB and the great graphic.
-Improve missions like surching more than 1 man in the villages or towns (they can also hide and shoot at you when you enter the location, even in towns and castles) or over a moving carriage or leading Pioneers, Cows, Horses in a REAL MAP, from point A to point B, going through woods, rivers, hills, while
fighting Indians, bandits or enemies, loosing the least lives/animals you can.
What about locations like Mines, Canyons, Graveyard or HUMAN ghost Towns in the map? And use items for extrcting gold? And start a farmer activity,? Why dont you make a big standalone map PLAYABLE in real time with locations like in Gun Activision with
1 town, 1 or 2 villages, 1 or 2 indian villages, 2 farm locations where you could start a farmer activity?
-Characters from movies and comics to impersonate (Last of Mohicans Rangers of Roger, or having your own DOG like Rintintin or Lassie and own horse you can call whisseling or make attack with orders,etc)
-American Revolution war battles (good battle structures from russia 1917) with usable cannons and ships. Even for multiplayer you could just do British, French and American army using same textures but different colors...
-Hunting locations with buffalos. deers but also wild animals like wolves, coguars, and you'll never know when you enter these hunting locations what you are going to face(even Indians and bandits or enemies ambushing...!) . Just put a Hunting Location Sign....enter at your own risk!!!
-beeing able to hide from enemies and more rocks bushes, hiding things. i dont like for enemies or beasts to always be able to find you in towns or wilderness. For this reason would be nice to be able to lay down (see China Btlfield)
-TAVERNS fights with guns and hand to hand combacts (fists and kicks) with breackeble items (tables, chairs).......an Old Frontier Mod in the 1700's, between The Last of the Mohincans period and Indipendence war....You can work on the 1011 m&b AGE OF REVOLUTION MOD and put the "fitting" items and textures there....., I LOVE THIS PERIOD OF FREEDOM AND ENTHUSIASM-........and don't forget INDIANS like Mohawks, Hurons MOHICANS and IROQUOIS (shouldn't be difficult using some western mod textures)


I am 45 Years old and have two kids, both found of M&B.
In their name thank you for your clean and not nasty mods...I love i.e. The Wedding dance....but what is the purpose of so many nasty contents?!?!
Keep going with your great job and THANK YOU A LOT FOR GIVING TO ALL OF US DAYS, WEEKS, MONTHS OF GREAT ENJOYMENT! FEEL FREE TO CONTACT US FOR SUGGESTIONS;
i agree, but its kids or at least "child minded" folks who do post so its inevitable. im close to your age and enjoy the game like you do but, did you take a minute to see the author did call people retards? and stating heads up asses doesnt help either. and thought the same you did until i saw his own flaming as well. finally i don think its realistic for you to expect people to just not curse and keep things "sanitary" for the benefit of your kids (no offense) thats not the real world, and this is wayyy milder than anything we both have read or seen in similar forums or say (youtube). just a thought is all and be cool.
thanks sooooooooooooooooooooooo much for posting this ! LOVE the way i am able to change that crazy music and sounds omg yes lol. changes the whole mood of the game and i can now cut/paste and make complete set ups for any mod etc. THANKS! B-)
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 Re: Prophesy of Pendor V3.301 for Warba (v 3.301)  » posted under Prophesy of Pendor V3.42 for Warband on May 15, 2011, 06:34:13 am
bordak wrote:
awesome mod and i like to think ive played mostly all of them :D this is deffinitely top 10 in my opinion!

Thats a very funny take on the Necromancer you have:) sounds like more like a Marquis De Sade than a Necro..........(still laughing actually)








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 Lords and Realms 1.5 (v 1.508)  » posted under Lords and Realms 1.5 on May 08, 2011, 12:35:07 pm
thanks for always updating this mod:))) even after warband and ughhh :roll: fire and sword :shock: ... i always found myself running back to the good ol M&B and by the likes of it, seems im not alone. your mod has been and always will be one of the most best made and, important mods in M&B we thank you for all the glorious months of fun :hammer: :hammer: :hammer: ..........ok gotta go and play your mod im starting to twitch :pint:
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 Shogun Mod 0.5 (v 0.5)  » posted under Shogun - Sengoku Jidai 0.70 beta on Apr 30, 2011, 10:34:51 pm
This is one of the most impressive mods i have ever, seen... thanks so much for making this wonderful mod for all of us to enjoy! it is by far the hardest fighting in M&B and the whole thing is just a great adventure. Ive played around with this mod from the first version and it only keeps getting better! THANK YOU!! :hammer: :hammer: :hammer: :pint: :pint: :pint:
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 Re: Star Wars: Conquest (v 0.9.0.3)  » posted under Star Wars: Conquest on Jan 04, 2011, 10:49:04 pm
HokieBT wrote:

I'm no longer active with this mod, but Swyter and the rest of the team are continuing to work on it. Its my understanding that they want to do a final release for M&B 1.x and then they will work on a Warband version. The best place to check for updates is probably in the forums on the ModDB page, since that is where most of them are the most active. But they often post screenshots of their current work, so this mod is still in progress as far as I'm aware.

http://www.moddb.com/mods/swconquest
you did an awesome job. thank you thank you for all the fun!!! :hammer: :hammer: :hammer:
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 Re: Star Wars: Conquest (v 0.9.0.2 Beta)  » posted under Star Wars: Conquest on Jan 04, 2011, 01:26:38 pm
dannux49 wrote:
Mgore44 wrote:
PLZ MAKE THIS MOD FOR WARBAND
JUST OUT OF THE KINDNESS OF YOUR HEART!!!!!!!!!!!!!!
PLZ 'O' PLZ, FOR ALL WARBAND PLAYERS!!!!!!! :cry: :cry: :cry:
I AGREE!!!!!! I WANT IT WARBAND!
ever notice how everyone who wants this mod for warband you can visualize as jumping up and down like a 5 year old? ....i thought there was an age limit on these forums :-?
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 Star Wars: Conquest (v 0.9.0.3)  » posted under Star Wars: Conquest on Jan 04, 2011, 01:24:04 pm
Great Mod ! AND wonderful improvements made; keep up the great work!
Berthout wrote:
ruben6f wrote:
found a bug:
this appened to me while dueling my polish uhlan in the same map used for the barracks, we were both on horse and when the polish uhlan ran torwards the fence and got stuck on top of it, after a minute or so he feel dow to the other side of the fence. :(

I'll make sure to fix it. Thanks a lot!
ruben6f wrote:
also the reloading time is so big, I know that during that time the reloading took a while but in heat of war soldiers reload faster

sadly that isn't true. It would take longer because of makign mistakes due too the stress. Reloading is already slightly faster then in real life.
ruben6f wrote:
I have a question:
when I'm setting out my formations and tell my uhlans (GUARD) to hold position, why after 10 seconds they run up the hill where my enemies are and get mutilated with out my orders?

That is a bug in the original Form ranks kit. It's caused by making your troops in wedge formation stand closer together. Form now the only solution is for not changing the density of the wedge formation. with other formations it works fine.
I'll add it to the FAQ

in real life there were MANY factors that made loading long and the mod seems balanced enough that even having an enemy with mostly horses doesnt stop a good infantry line (unless they get flanked) its well done
great mod:) love the long intense battles and good sense of realism ; hell even with cheats, this mod is not easy and plays rough! thanks for making it! :hammer:
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 The Eagle and The Radiant Cross (v 3.14)  » posted under The Eagle and The Radiant Cross on Oct 10, 2010, 10:05:16 am
I consider this mod to be a masterpiece. thanks for making it and sharing the fun! :-D
o such a beautiful mod :pint: your the best!
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 Blood and Steel 1.151 (v 1.151)  » posted under Blood and Steel 1.251 on Sep 03, 2010, 07:47:14 am
have to say it again :hammer: :hammer: awesome mod :pint:
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 Re: Blood and Steel 1.11 (v 1.11)  » posted under Blood and Steel 1.251 on Aug 24, 2010, 10:48:46 pm
meatbag0 wrote:
xenoargh wrote:
sataribus wrote:
meatbag0 wrote:
hey yea i really like this mod but i found some glitches that started happening the names of companions are being switched around alot like i got bundok in my party and he transformed into a she and like all the storys and names are beign weird. theres still huge name glitches from patrols and i got a two handed weapon from veigars it is a military shorten sythe or something yea holding it weird. umm really problems that starting to accure two updates ago. i really love this mod theres alot to do and stuff just need to go back and fix all the basic problems to next big update.
lol kinda funny that your companions become cross dressers O o >:)
That means that you're using an old savegame. The mod is generally not savegame-safe between versions. Please read the FAQ before posting :-)
nahh i wanted to comment cause i get to meet people lmao and yes its funny lol i was like whoa bundok u changed so much mmm lolol.
that comment to bundok is funny lol i could just imagine "bunduk, id like to ask you something"..... >:)
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 Re: Blood and Steel 1.11 (v 1.11)  » posted under Blood and Steel 1.251 on Aug 18, 2010, 05:30:21 am
meatbag0 wrote:
hey yea i really like this mod but i found some glitches that started happening the names of companions are being switched around alot like i got bundok in my party and he transformed into a she and like all the storys and names are beign weird. theres still huge name glitches from patrols and i got a two handed weapon from veigars it is a military shorten sythe or something yea holding it weird. umm really problems that starting to accure two updates ago. i really love this mod theres alot to do and stuff just need to go back and fix all the basic problems to next big update.
lol kinda funny that your companions become cross dressers O o >:)
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 Blood and Steel 1.11 (v 1.11)  » posted under Blood and Steel 1.251 on Aug 15, 2010, 04:42:33 pm
you know, ive been playing games for decades at this point and love the fact that gamers can now add mods to a game to make it even better and more "eternal" as well. great job man (big hug ) lol takes people who really love gaming to add great things to an already great game. love this mod and love all the changes and oh yes, it is about damn time someone started adding a better economy lol:)) :pint: :pint: this mugs on you ! see ya at the castle feast in yur honor sire!
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