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User Name Group Member Since File Listings Comments
vyron Regular User Aug 08, 2010, 01:43:33 am 0 3
Comments
IP: logged
 Native Expansion for Warband (v 0.605 beta)  » posted under Native Expansion for Warband on Apr 01, 2012, 01:55:37 am
Excellent work :green: ! This is one of the best mods I have ever played.

I just start to play the game & I found that:

i) the Mercenary trained crossbowman & Merc. veteran crossbowman are using bow :shock: ??(not crossbow in their item pool)
ii) the Nord charger & some "Nord" prefix horses has no difficulty (I'm not sure whether the modders plan to be or mistake)
iii) the arbalest is shoot like musket, gunshot sound & smoke came out
iv) the bolt is not at the exact place when you load it onto arbalest


I know these are minor error, but just wanna to share what I have found.
Thanks
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 [Warband Mod] Caldaria - Warring St (v II v1b)  » posted under [Warband Mod] Caldaria - Warring States on Oct 08, 2010, 10:02:08 am
Hi, is this mode compatible to Warband 1.127? because I got problem during loading a new game.
This message jump out: get_object_failed from mesh: prt_mesh_yreloow_leaf_a
:-?
IP: logged
 Terra Aeterna 0.30 BETA (v 0.30 Beta)  » posted under Terra Aeterna 0.30 BETA on Aug 08, 2010, 01:52:14 am
Congratulation, such a nice mod! I just found few minor bugs, the bridges on the world map are not follow the direction & u can't pass the river through the bridge between the Arzawa Empire & the Sarranid Sultanate. :-)
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