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User Name Group Member Since File Listings Comments
robindelang2 Regular User Jul 30, 2010, 09:22:32 am 0 14
Comments
IP: logged
 Re: Custom Settlements (v 0.675)  » posted under Custom Settlements on Oct 18, 2012, 05:49:41 am
Chief_bonebiter wrote:
Why the hell isn't this for warband??

Because its no longer worked on.
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 Re: Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted under Prophesy of Pendor V3.42 for Warband on Mar 23, 2012, 09:24:26 am
boiboidude77 wrote:
Thanks for the help but what should i extract the files with? I had an Extractor but my computer crashed and all files were erased. :-(
use winrar or winzip
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 Re: Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted under Prophesy of Pendor V3.42 for Warband on Mar 22, 2012, 01:01:55 pm
boiboidude77 wrote:
How do i download if its for steam? because mine is for steam and idk how to get it bacause i usually donload ones thaat do it automatically

go to steam/steamapps/commom(if im right)/mount and blade warband/modules
put it there
this mod is so far one of the best mods i ever played :D
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 Re: Prophesy of Pendor V3.4 for Warband (v 3.4)  » posted under Prophesy of Pendor V3.42 for Warband on Aug 14, 2011, 11:45:15 am
Swadia4Ever wrote:
this is by far the best mod out there great job here is to you ::pint:
i have to say i keep downloading every new version (though i change alot of content for my own personal use and for my little brother)
one thing i'd love to see is some sort of wolfskin hats on the northen clans
i used a model and texture from a mount and blade module (if i could just remember which one) and it lookd great on the northren tribes

oh and maybe more battle animations you can take the KENGEKI 1.8 mod as an example :D
also if you could add a Mettenheim island (could be an edge of continent island doesn't have to be a whole nation) with another faction (Mettenheim obviously) or barcly for that matter
and have accessible by ship like in the EUROPE 1200 mod HUGE - gameplay advancement


just a thought keep up the GREAT work

they wont add any island or any more factions,
also adding other mods cant because else u get a corrupted PoP
If u want other factions just wait for 4.0
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 Re: Prophesy of Pendor V3.302 for Warba (v 3.302)  » posted under Prophesy of Pendor V3.42 for Warband on Jun 24, 2011, 04:29:45 pm
Sushiaddict wrote:
Hi there! As people have said before me, awesome mod!
I have run into a bug:

Day: 159
Town: Laria
Detail: Infinite loop of festivals. Loop has been approximately going on for 45+ days.

Also, I was wondering if you could add a Red Brotherhood house into the cities with a thieves guild built, so we may access the slave market, items and what not that they can provide.

Regarding the Noldor, I find it strange that after having 100 influence with the Noldors I cannot gain access to their lords, or even extra information about them, it would be very interesting to add Noldor lords when all is good, and say make them a vassel, or make a pact.

i had also a feast bug but it ended when we went war
They got no lords so you cant get them
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 Re: Prophesy of Pendor V3.302 for Warba (v 3.302)  » posted under Prophesy of Pendor V3.42 for Warband on Jun 13, 2011, 07:58:44 am
Tyranth wrote:
otherwise nice but i like to cheat, i dont like having to w8 for items. why have you even made that companions dont like cheating? i really dont understand what use that would do....
and all the ravenstern lords are stuck next to the city Rane
:o a cheater BAN BAN BAN , na kidding , its for me just relaxing to wait , for me they lords dont get stuck and there is a fix for it i think it was right mouse and unstuck or something
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 Re: Custom Settlements (v 0.675)  » posted under Custom Settlements on May 11, 2011, 10:16:56 am
jupi73 wrote:
how do you buy a patrol

make a hero your steward and buy from him patrols
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 Re: Prophesy of Pendor V3.301 for Warba (v 3.301)  » posted under Prophesy of Pendor V3.42 for Warband on May 09, 2011, 10:23:40 am
dannux49 wrote:
hello. i am unoffical mod tester and critcian and i have played now almost every mods of warband. and when i tested this i...i...didnt know what to say..THIS IS BEST MOD I HAVE PLAYED.I have reported(in a good way) this mod to taleworlds and they gived positive reply. and i want to say that if u still add followings in this mod in ur new update i willl be amazed!


-little bit more music
-there are too much troops in castles and in lord patrols.. :oops:
-add religion mod (like in brytenwalda)
-add samurai weapons
-more character story editer options
-maybe....new fighting styles?

Thanx and plz reply.
Great you love PoP i play it since 2.xx

1: i think there is enough
2: why lesser its enough for me.. its a challenge
3: no way i think
4: NO WAY! samurai will ruin PoP
5: Why editing options?
6: could
comment last edited by robindelang2 on May 09, 2011, 10:24:16 am
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 Prophesy of Pendor V3.3 for Warband (v 3.3)  » posted under Prophesy of Pendor V3.42 for Warband on Mar 04, 2011, 07:45:24 am
READ THIS!!!!!!!!!!!!!!!!!!
IF YOU WANT TO GET HELPED GO THE THE FORUM
: http://forums.taleworlds.com/index.php/board,119.0.html <== GO THERE AND DONT ASK HERE.. THEY WONT HELP YOU soz for caps but sometimes needed
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 Re: 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on Feb 24, 2011, 05:22:06 pm
bill1985 wrote:
I get the bad feeling that this mod may be dead, as much as i hate to say it, i love this mod, i dont wanna see it end uncompleted, but its been a year since the last update, and really aint had much info as to if its still alive or not.
Hopefully someone can confirm if its alive or dead.

your feeling is bad bro.. they are still working on for the final version
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 Re: Prophesy of Pendor V3.2 for Warband (v 3.2)  » posted under Prophesy of Pendor V3.42 for Warband on Dec 22, 2010, 10:31:30 am
AlexDragon wrote:
Does this work with mount and blade warband v1.134 ??????????
If not please make it work cuz i don't want more bug in the game :pint: :pint:
so far i know it can but i have 1.132 so dont say that its really working
but next time ask it on the forum thank you
comment last edited by robindelang2 on Dec 22, 2010, 10:32:44 am
IP: logged
 Re: 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on Nov 17, 2010, 07:25:12 am
bill1985 wrote:
I recently had to redownload this mod and it seems to me that subtle changes have been being implemented, it may be some sort of glitching in my sytem, but i dont remember pistol ammo being a item that did not renew after each battle, but now if i use 6 shots out of my ammo, after the battle, my ammo shows 6 less, (EXAMPLE 45/51) where as it used to be 51/51 in each battle, it adds to it even more, cause it is no longer a buy once item, i like it. I have noticed someother small changes, but I just wanna say thank you and good job on this one guys, im glad i had to redownload it since the last release was noted.

its normal that pistol ammo doesn't come back i have that too(i think)
but when need help ask it on: http://forums.taleworlds.com/index.php/topic,88669.0.html do it there
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 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on Oct 08, 2010, 03:18:22 pm
please DONT ask when next release they are just busy they will release WHEN ITS FINISHED
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