okay, thats really kind a weird...
but also not really surprising, because...this form recrutation is something that really makes sense
so, greetings, for you logical thinking mind bondy
if you have questions, you know my taleworlds name: sure, it's the same...just write a pn if you want to know something
but don't expect too much, i don't use the MS, so questions about that (just example) aren't something i can help you with
anyway, good luck with you mod
hm, if you haven't changed your whole controls, than yes
still play with my beta config, that could explain why in my case that doesn't work
anyway, thanks for that hint
1) bondy, i didn't even know that you had such troops in your mod, but i always thought about such a tropp tree, so i had to finally include it
but its somehow funny, that you had such an idea too
2)i know about the damn bugs, i tried to fix it with 1.12, but than (after upload actually...geeze) i realised old save games aren't playable (atleast mine) and the new start had that damn thing, i already had in earleir tries...
the problem ist: like this, the mod is unplayable...and i hope you forgive my unappreciated haste to upload...(ha...kinda gothic 3 fail...)
but otherwise some feratures get lost..so now, i must search for a solution
if some one probably knows anything, that could help, please send me a pn via taleworlds forum
and i beg you for patience , i'm on it
well:
1. thanks for the feedback and suggestions
2. tipp for PL trees: you need a txt fle called alternative flora kinds
you exchange that one with the normal flora kinds (do't forgt to change the name)
--> on my own old pc it's a real problem with all those trees, but after that i think in the uploaded INV i will change the flora kinds to the one, with less trees
3. i thought of the stranger troop tree as a little fun act
--> but you brought me on an idea (don't know if this expresion exists in english as well)
but i also wanted to rework the mercenaries, so...templars are on the list...a bit more work...but who cares
4. i'm tweaking the mod (forgot that since last formation the net.framework was lost, but know i`m on it)
but
i can say, it will take some time, because i'm on another project (LotR mod called "North Wars"), and i can't split (atleast not now...)
thats something you can solve with Tweak MB
but in next update, there will be some changes in those things, oyu`re not the only one who finds some boni unrealstic
for first, thanks a lot for the bur report and of course for playing and enjoying
and now to the bugs itself:
1) isn`t really a bug, see it as a feature of Polished Landscapes..i know..tres i tavern aren't very realistic, but there not a really problem
2) thats a problem i already noticed in Native, but here's my solution:
select the command interface (backspace), click all troop types on the field, and you have your everyone commands back
3) that's something i haven't noticed before...i must think about it, maybe you have to reinstall the mod, not sure, but at least on mpy pc it works as it has to
4) i think that's really a bug in diplomacy 3.1m and so i'm not sure how i can solve it...i willthink about it, maybe waihti knows about it already and the next update is released soon
to troop trees...yes..the swadian abrons are my master piece...there just war machines, little tip: try the crossbow...
hi, i send you the tutorial u asked for per pn in the taleworlds forum
you´re name there is bony195 too, right?