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User Name Group Member Since File Listings Comments
niconosave Uploader Jul 25, 2010, 10:49:16 am 1 13
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# Title Added/Updated Downloads
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File Rating Views File Size Comments
1  Native Color Armies Mod Aug 04, 2010 1.43 4,377 3.6 / 5.0 14,986 22.49 MB 33
Comments
IP: logged
 Re: Native Color Armies Mod (v 1.011)  » posted under Native Color Armies Mod on May 11, 2012, 10:36:53 am
William the Blade wrote:
Mate, this is one of the best mods I've ever played!!! :-D Just awesome! B-) The battle size, troop trees, banners... MAN!!! :-D However, you could put new names of lords, kings, castles & villages and change the names in dialogues... And you could add some winged helmets, I couldn't find them in any market... :green: If I knew how, I would do it, but I don't... I'm just a viking warrior. :hammer: Cheers mate and continue your good work. :pint:
thanks mate! right now i cant make changes to the mod (no free time) but i will take notes of your feedback. glad you liked it!
IP: logged
 Re: Native Color Armies Mod (v 1.011)  » posted under Native Color Armies Mod on Oct 22, 2010, 02:48:19 pm
Lolocks wrote:
Can you please tell me how to change the recruit amount from each village? I have a couple of other mods here that leave that out, but it would be much more interesting if there was larger garrisons, armies and deserters. :-)

look for Tweak MB, it lets you make a lot of mayor changes(as amount of recruits in villages or amount of bandits)

link: http://forums.taleworlds.com/index.php?topic=101731.0
IP: logged
 Re: Native Color Armies Mod (v 1.007)  » posted under Native Color Armies Mod on Jul 30, 2010, 12:06:56 pm
silentspy wrote:
niconosave wrote:
changed comment

i wanted to put music in the mod but i cant.
its imposible, there is a music folder but it only reads the normal music folder not the mod

its not impossible, just make sure scan_module_sounds is 1 and not 0 in module.ini
i did and nothing happened, it seems it doesn t read the music folder in the mod, just the warband folder, and if you change the music thats supposed to be played and that one is only in the module folder then when you play the game, you will hear nothing.

IP: logged
 Native Color Armies Mod (v 1.007)  » posted under Native Color Armies Mod on Jul 29, 2010, 11:26:34 am
changed comment

i wanted to put music in the mod but i cant.
its imposible, there is a music folder but it only reads the normal music folder not the mod
comment last edited by niconosave on Jul 29, 2010, 02:18:29 pm
IP: logged
 Re: Native Color Armies Mod (v 1.007)  » posted under Native Color Armies Mod on Jul 29, 2010, 11:05:44 am
Ping1357 wrote:
Soooo i was just hangin out and doin some small quests when i ran into this little guy...

my question is... WHAT THE HELL IS THAT?!?!!!
where did you find him??
comment last edited by niconosave on Jul 29, 2010, 11:06:10 am
IP: logged
 Native Color Armies Mod (v 1.007)  » posted under Native Color Armies Mod on Jul 28, 2010, 07:09:30 pm
AHA
victory is mine

phyton coding didnt stand a chance!

even if i have to edit the txt files i wont be defeted

IP: logged
 Re: Native Color Armies Mod (v 1.006)  » posted under Native Color Armies Mod on Jul 28, 2010, 06:04:33 pm
igelfelt wrote:
Well it the 06 update the one whit 10 times food?
no just wait a little

i have some problems with phyton coding

┬┐did i tell you that you cant use both unofficial tool and official tools?

everything whent to hell

good luck i have back up

but soon i ll upload v1.007 and there you will have the food

and a mogama screen in the mod screen(just so if you ask who that guy is)
comment last edited by niconosave on Jul 28, 2010, 06:44:26 pm
IP: logged
 Re: Native Color Armies Mod (v 1.006)  » posted under Native Color Armies Mod on Jul 28, 2010, 04:41:48 pm
igelfelt wrote:
Yea you haft do do somthing about the moral increase the moral in food and increas the food limit like bread has 50/50 you could make it like 250 :-? and cost more that would be much betther
i have increased it ten times- soon it will be uploaded
please try it and tell me if it was sufficient

and thanks for play testing my mod!!
IP: logged
 Re: Native Color Armies Mod (v 1.006)  » posted under Native Color Armies Mod on Jul 28, 2010, 02:58:18 pm
Ping1357 wrote:
1 thing i suggest is to do something about moral..

since having all these troops it seems almost impossible to keep them happy.
i ll see what can i do about that
IP: logged
 Re: native colour mod SURE!  » posted under Native Color Armies Mod on Jul 27, 2010, 05:37:54 pm
igelfelt wrote:
niconosave wrote:
igelfelt wrote:
DUDE ill really want to say this mod reall is one of the best war mods ive ever played whit war mod i mean really war like recruit like 75 troops in 1 town its perfect :-D and so big battles so far ill give this a 10 out of 10 and trust me im not the kind who really likes the most mods for mount and blade the only one except for you that got a 10 out of 10 by me is AD improved 1252 and that is a really big remake of a mod so you should be really happy :-D sorry if i spelld anything wrong not that good at english :oops:
me neither (and thanks a lot!)

just what i wanted to hear= war mod, yes thats what i was thinking.

one thing i want to do is that quest give you more money so that looters cant kick your ass in the begining
Yea do that it would be alot easier im not much of a cheater in mount and blade i want to enjoy whiout cheat it makes the game betther actually :-D anyway it would be more awsome if you could add some special items to get looted when you kill a bit of some factions like get a special sword or somthing it would be cool but there is no need im actually playing your mod right now :shock: :green: :shock:

now that you mention it i could put expensive stuff to loot from them, and a merchant as prisioner (the expensive stuff was from the merchant)
so it would be easier at the start

how came i didnt though that before?

thanks!!

pd: do you mean like go to kill elfs and get elven bow an arrows?
comment last edited by niconosave on Jul 27, 2010, 05:42:48 pm
IP: logged
 Re: native colour mod SURE!  » posted under Native Color Armies Mod on Jul 27, 2010, 05:28:40 pm
igelfelt wrote:
DUDE ill really want to say this mod reall is one of the best war mods ive ever played whit war mod i mean really war like recruit like 75 troops in 1 town its perfect :-D and so big battles so far ill give this a 10 out of 10 and trust me im not the kind who really likes the most mods for mount and blade the only one except for you that got a 10 out of 10 by me is AD improved 1252 and that is a really big remake of a mod so you should be really happy :-D sorry if i spelld anything wrong not that good at english :oops:
me neither (and thanks a lot!)

just what i wanted to hear= war mod, yes thats what i was thinking.

one thing i want to do is that quest give you more money so that looters cant kick your ass in the begining
comment last edited by niconosave on Jul 27, 2010, 05:31:41 pm
IP: logged
 Native Color Armies Mod (v 1.003)  » posted under Native Color Armies Mod on Jul 27, 2010, 03:48:53 pm
jajaja
elven arrows rule!!
turn your enemies into swiss cheese!!!
IP: logged
 Native Color Armies Mod v 1.001 (v 1.001)  » posted under Native Color Armies Mod on Jul 27, 2010, 03:23:40 pm
thanks for the comment, i made this mod for myself and i though in uploading it, see what people think. its a great relief to know that you liked it
thanks.

i want to leave some questions to whoever reads this:

do you often worry to much about your loses when figthing wars?
do you get bored when pushing the siege tower?
do you find it difficult to advance in this game without doing anything unhonorable to get money?
are you okey with the time it takes to build things in towns and so?
do you hate to have an army of looters and four knigths?
do you hate having a lot of losses in battle and been unable to replace them fast enougth?

compare your answers in native and my mod and tell me what do you think
comment last edited by niconosave on Jul 27, 2010, 03:53:42 pm
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