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User Name Group Member Since File Listings Comments
xenoargh Uploader Jul 24, 2010, 05:03:37 pm 4 43
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Mackie's OSP Weapons Pack Dec 07, 2011 2.19 5,980 4.8 / 5.0 17,670 6.75 MB 2
2  Blood and Steel 1.251 Jul 12, 2011 68.06 204,874 4.6 / 5.0 354,268 289.81 MB 178
3  Barf's Undead Army OSP... now with horsies! May 13, 2011 0.62 1,694 5.0 / 5.0 11,751 1.63 MB 7
4  Flora Kinds Python (OSP) Apr 20, 2011 0.11 313 5.0 / 5.0 2,279 3.3 KB 0
Comments
IP: logged
 Re: Blood and Steel 1.251 (v 1.251)  » posted under Blood and Steel 1.251 on Jul 28, 2011, 10:34:28 pm
jlcjcdc wrote:
xenoargh wrote:
jlcjcdc wrote:
is this compatible with 1.143 :-?
Yes. For questions like this, go to the Forums, there is information in huge quantities there; I only check this area once a week or less :-)
ok so it works and one more qustion i could never find the undead armies soooooo did i install it wrong?
They only show up on Normal or Mommy levels of difficulty.
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 Re: Blood and Steel 1.251 (v 1.251)  » posted under Blood and Steel 1.251 on Jul 24, 2011, 07:14:41 pm
jlcjcdc wrote:
is this compatible with 1.143 :-?
Yes. For questions like this, go to the Forums, there is information in huge quantities there; I only check this area once a week or less :-)
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 Re: Blood and Steel 1.243 (v 1.243)  » posted under Blood and Steel 1.251 on Jun 10, 2011, 07:15:47 pm
ItzJames wrote:
Whenever I finish the download it says "This download can potentially cause harm to your computer" and then it wont let me install it.
That's just your anti-virus being a pain in the neck, because it's an executable. You'll have to give it permission to let it install. There's nothing harmful in the installer.
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 Re: Blood and Steel 1.242 (v 1.242)  » posted under Blood and Steel 1.251 on Jun 03, 2011, 03:27:33 pm
Vasili wrote:
i have 3mbit but its at 4 hrs 40 minutes and rising...
Yeah, having that issue as well. I'll send a note to Janus about it.
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 Re: Blood and Steel 1.241 (v 1.241)  » posted under Blood and Steel 1.251 on Jun 02, 2011, 01:55:04 pm
goregytz11 wrote:
:-) Hey love your mod so much i desided to make my own mod warhammer fantasy but it sucks so i was wondering if i could use your camels and muskets thats it if please reply. :-)
Read the Modder information on the Forum. Basically, you can use whatever you want, art-wise, so long as you credit the artists involved.
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 Re: Blood and Steel 1.24 (v 1.24)  » posted under Blood and Steel 1.251 on Jun 01, 2011, 06:37:06 pm
Andariel Halo wrote:
What would be the fat possible chance of incorporating Greek/Roman style armors into the mod? :green:
I don't think there are any Greek armors available that meet my standards- the closest is the stuff that the Vaegir wear. Llew made excellent Roman armor, but at this point I'd have to make a new faction or something to bring them in. So IDK.
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 Re: Blood and Steel 1.24 (v 1.24)  » posted under Blood and Steel 1.251 on Jun 01, 2011, 05:57:01 pm
That is very, very weird. I haven't seen anything like that over here. Rocks should be harmless, if you're wearing plate and a halfway-decent helmet. IDK what to suggest, other than doing a clean reinstall of the mod and starting a new game. Maybe there's some junk in the files causing this.
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 Re: Blood and Steel 1.24 (v 1.24)  » posted under Blood and Steel 1.251 on Jun 01, 2011, 03:18:32 pm
_Jacen_ wrote:
Good God. For some reason, I'm taking obscene amounts of damage, even with plate armor. For example, when I fight bands of looters, I'll charge with my calvary, and then get pelted with rocks, draining me of all my health. Is this the Fancy Damage system at play?

EDIT: Upgrading defensive tactics seemed to work

EDIT2: I'd like to add that I think the rate at which you're churning out the updates is awesome.
Uh... with plate? I don't suppose you did something silly, like use a savegame from 1.23? I warned ye in the release notes, lol :lol:
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 Re: Blood and Steel 1.23 (v 1.23)  » posted under Blood and Steel 1.251 on Jun 01, 2011, 01:25:46 am
gNetkamiko wrote:
Apparently updating to the latest version, unzipping Faces1.1rar (again), and making the specified changes in the .ini file WORKS. So, nvm. :-D
Was this posted on the wrong mod's comment area? Haven't the foggiest what this is about :lol: If you're saying the female faces are hideous and you fixed them with some other mod, great.

I made the makeup for the current faces based on research about what women's makeup was like back then (and yes, they wore makeup).

They didn't have the huge variety of ingredients that modern women do, and their styles were vastly different (for example, the really pale women are based on court makeup from the 15th century in Europe).

I'm not surprised that it's not to everybody's tastes, but that was always the intent- to put in faces that are something like what women actually looked like, so far as I was able to determine.
comment last edited by xenoargh on Jun 01, 2011, 01:26:11 am
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 Re: Blood and Steel 1.191 (v 1.191)  » posted under Blood and Steel 1.251 on May 01, 2011, 02:51:31 pm
Möölj wrote:
Man, As i said before i totaly love this mod.. But how weapons 'stop working' against others (higher ranked soldiers) is really annoying.. People might say: You're weapon skills may be to low, they are simply dodging your attacks etc.. but they arn't. I cheated with one of my characters (import/export "cheat") and maxed every skills.. everything.. But the experts, elites wont recieve any damage by my 1h-2h swords, axe nor polearms...
Hmm. When tested here, those weapons work, even against really high-level enemies. They make take two hits instead of one, but they definitely work. Did you max out Combat Training? Between that and Heroism, those two skills should make you competitive. If it's still not working at all, who knows, maybe there's still a bug in the code, but I doubt it- 1.191 seems to be OK in that regard.
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 Re: Barf's Undead Army OSP (v 1.0)  » posted under Barf's Undead Army OSP... now with horsies! on Apr 28, 2011, 08:16:45 pm
wson wrote:
Can u show some screen shots
http://forums.taleworlds.com/index.php/topic,166831.75.html
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 Re: Blood and Steel 1.191 (v 1.191)  » posted under Blood and Steel 1.251 on Apr 25, 2011, 04:53:30 pm
ayhanayhan1 wrote:
really good mod,pls fix bugs :hammer:
Report bugs in the Forums; if I don't know about the bugs, I can't fix them :-)
TheSergeant wrote:
The only bug I've noticed so far is that when your own troops route they get recorded as killed at the end of the battle. But instead of being taken out of the party, they still remain.
I'll look into that, but basically it's just a reporting error, so don't worry about it :-)

I'll think about the village-recruitment issue for 1.20.
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 Re: Blood and Steel 1.181 (v 1.181)  » posted under Blood and Steel 1.251 on Apr 18, 2011, 07:05:25 pm
Jesseghost wrote:
Okay, first off... LOVE the mod... The balancing is perfect, the combat is so much more... Dynamic, along with everything else... But one small problem-- Whenever I go to siege or defend from one, I get a Runtime error and everything gets all fucked up... Any suggestions or maybe you could look at it?
Lower your battle sizes. You're probably running out of memory. Not much else we can do about that, it's an engine problem.
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 Re: Blood and Steel 1.181 (v 1.181)  » posted under Blood and Steel 1.251 on Apr 02, 2011, 06:22:03 pm
haydc1 wrote:
I'm a noob and was wondering if there is anyway I can download just the updates and not the whole mod.

btw installer says it isn't downloading properly but I have tried it 3 times is it me or the link? I get NSIS error when I try to open the installer and it tells me to obtain a new copy of the installer.
1. You have to get the whole mod, I'm afraid. Each time, a lot of things get added / changed, and it makes it pretty much impossible to do otherwise.

2. Chances were that you were trying to download while I was updating to 1.181 (to fix two bugs). Try again now.
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 Blood and Steel 1.171 (v 1.171)  » posted under Blood and Steel 1.251 on Oct 18, 2010, 07:33:01 pm
What font are you talking about? I haven't changed it from Native.
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 Re: Blood and Steel 1.165 (v 1.165)  » posted under Blood and Steel 1.251 on Oct 12, 2010, 04:10:13 am
Hvedrung wrote:
Great mod with a real breath of fresh air in it. New balance, real new troops, reworked economy and tactics... I enjoyed it for quite a pair of hours now :]

Still I have a recurrent technical issue with it : the game keeps on freezing in battles involving massive armies (600+), only when I get too close to the melee. It especially happens on sieges although battle limit does not exceed 150. I also tried playing with lower graphic settings but it didn't seem to change anything.
I read that people playing in native are experiencing troubles with the latest patches so I'm not blaming your work Xenoargh, I just wanted to point that out ^^

Keep up that way ;)
Whatever is happening has been happening for several versions of the engine now; I'm afraid that the only sure-fire fix is to lower the battle size atm.
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 Re: Blood and Steel 1.162 (v 1.162)  » posted under Blood and Steel 1.251 on Sep 20, 2010, 09:44:34 am
Quote:
can anyone tell me how can i edit map for my mod pls
Use Thorgrim's map editor, or build a map with OBJ. Visit the Taleworlds website to learn more about that stuff :-)

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 Re: Blood and Steel 1.162 (v 1.162)  » posted under Blood and Steel 1.251 on Sep 18, 2010, 12:25:55 pm
crysis9999 wrote:
im not a fan of these weapons..... I like swords, bows and other medival stuff.
There are lots and lots of swords, bows and "medieval stuff" in the mod- using firearms of any kind is a choice, but isn't required at all :-)

Anyhow, if you'd like to talk more about things you'd like, visit the forum.
Robbis wrote:
i was wondering if you could make the recruitment a little more realistic like maybe 50 peasant Levey because i would rather have 50 peasants the 5 elite troops
Actually, that's on the list of things that will probably be changed for version 1.17 already :-)
comment last edited by xenoargh on Sep 18, 2010, 12:29:21 pm
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 Re: Blood and Steel 1.165 (v 1.165)  » posted under Blood and Steel 1.251 on Sep 16, 2010, 12:48:35 pm
mardam wrote:
not sure if a bug but with some wepons mainly 1 handed you hit the enmay with the hilt of your sawd for half damge
Swords do less damage if you aren't able to extend your swing all the way before you hit somebody. It's just a part of how Warband works :-)
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 Re: Blood and Steel 1.162 (v 1.162)  » posted under Blood and Steel 1.251 on Sep 15, 2010, 02:28:11 pm
Sorry you didn't like it.

The mod is set in a time period roughly like the 14th-15th Centuries, when cannons and guns were first starting to be used.

The upgrade trees are gone, because I felt it was more logical to have troops become better at what they do, not magically turn into other kinds of troops.

And I have worked very hard on the mod for many months now. I am sorry you don't appreciate the work, but that's OK, have fun playing other mods :-)
comment last edited by xenoargh on Sep 15, 2010, 02:36:11 pm
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 Re: Blood and Steel 1.162 (v 1.162)  » posted under Blood and Steel 1.251 on Sep 14, 2010, 06:44:03 am
Demon LTU wrote:
i think i found a creators mistake or a glitch every time whenewer the time is but with all 2h svords they trust like spears or pikes XD why is that u have to make this?
It's not a glitch. It's called 'half-swording'. Google it :-)
Quote:
Why doing armors and weapons with so great protections and damages ?
It's part of the rebalance of stats. Play it for awhile, it will start making sense :-)
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 Re: Blood and Steel 1.162 (v 1.162)  » posted under Blood and Steel 1.251 on Sep 12, 2010, 07:53:18 pm
Bones wrote:
can´t play this mod because of texture problems or something like that, its only because of the armors and clothes, if i wear something the body is totaly deformed, btw i can play the native warband on max details without problems

on startup it says hlsl_data_handles[9] and then hlsl_data_handles[45] is not valid

sry for the bad english
Interesting. HLSL data handle errors mean that your video card failed to compile a shader. Try turning blood off, then the other special effects, see what resolves the issue. My guess is that you have an ATi card, and there's something specific breaking on your hardware. Please start a post on the Bug Reports about this, I can't do in-depth stuff here.
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 Re: Blood and Steel 1.151 (v 1.151)  » posted under Blood and Steel 1.251 on Aug 30, 2010, 06:46:12 pm
Tusksplitter wrote:
no sorry it still crashes during battles and i have no Battle resizing mods, only 4 large mods
:(
it's doing it for both this one and brytenwalda
As I said... see the Forum, we have written out the steps to try. Past that, there's nothing we can do atm.
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 Blood and Steel 1.151 (v 1.151)  » posted under Blood and Steel 1.251 on Aug 30, 2010, 03:33:14 pm
See the Forum for the steps we recommend to try.

People who are having issues with the mod are generally also having issues with Native atm, but if you're using Battle Resizer, you can make things very unstable pretty easily. Try DirectX7 mode to see if that makes things stable for you.
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 Re: Blood and Steel 1.151 (v 1.151)  » posted under Blood and Steel 1.251 on Aug 30, 2010, 01:36:54 am
If you want to talk about balance issues, join the discussions on the forum, your input is welcome there :-)
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 Blood and Steel 1.15 (v 1.15)  » posted under Blood and Steel 1.251 on Aug 27, 2010, 07:56:30 pm
If lowering the battle size didn't help, you probably need to try DirectX 7 mode, or play with your video driver settings.

That sounds like pretty major issues with running Warband, period, and this mod adds a bit to the load (a lot less than it used to, as of version 1.14, but it's still a little heavier than Native).

There's not a whole lot I can do about this for you, other than recommending that you take the regular steps to try and get framerate up and stable. It's not the mod, per se, if you're having CTD or serious lockups due to frame-buffer issues. If you haven't already, try updating Warband to 1.131 and download the latest build of the mod, see if that helps.
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 Re: Blood and Steel 1.14 (v 1.14)  » posted under Blood and Steel 1.251 on Aug 26, 2010, 03:21:06 pm
Demon LTU wrote:
i want to ask its a bug or not when my factions (vaegirs) town atacked (sargoth) i figting obout 1 min and the the game freazes i can go to options menu by qiuqly presing esc but if i back it stil hange i change textures from high-to low unlaged same again a bit fight and hanged i svitch back to high it works again please help me :cry: sory for a litle bad eng ;-)
Try lowering your battle size. The mod uses larger battle sizes than Warband.
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 Blood and Steel 1.14 (v 1.14)  » posted under Blood and Steel 1.251 on Aug 25, 2010, 11:41:04 am
Inventory management works like it always did. Pick a class that starts with some. Most don't. That's not a bug.

The "attacker" position is relative- really, it's just telling you which side is which, and in open-field fights, the "attacker" is always your own party. I should change the way that label works, thanks for the reminder.

The enemy bands aren't remotely OP. Hire some troops and build an army. Use the Taverns to get mercenaries or dash to the nearest village, but either way, don't run around with 4 guys, this is a game about being a commander, not Rambo lol :green:
IP: logged
 Re: Blood and Steel 1.11 (v 1.11)  » posted under Blood and Steel 1.251 on Aug 18, 2010, 07:19:07 am
sataribus wrote:
meatbag0 wrote:
hey yea i really like this mod but i found some glitches that started happening the names of companions are being switched around alot like i got bundok in my party and he transformed into a she and like all the storys and names are beign weird. theres still huge name glitches from patrols and i got a two handed weapon from veigars it is a military shorten sythe or something yea holding it weird. umm really problems that starting to accure two updates ago. i really love this mod theres alot to do and stuff just need to go back and fix all the basic problems to next big update.
lol kinda funny that your companions become cross dressers O o >:)
That means that you're using an old savegame. The mod is generally not savegame-safe between versions. Please read the FAQ before posting :-)
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 Re: Blood and Steel 1.135 (v 1.135)  » posted under Blood and Steel 1.251 on Aug 17, 2010, 06:16:22 am
Dima Chornobay wrote:
Is this save compatible with previous versions ?
With versions 1.11 and 1.12 only.
nomad1414 wrote:
Hi , will this work for warband v1.113 ?
No. You can update to 1.127 and then install the 1.113 executable if you prefer it, though I don't guarantee that that will work.
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 Blood and Steel 1.12 (v 1.12)  » posted under Blood and Steel 1.251 on Aug 17, 2010, 03:43:40 am
It's automatically ON by default. It only turns OFF if you select that option.

But depending on conditions, it might. If you're using the Battle Resizer... don't. The mod already has larger battle sizes than Native.
comment last edited by xenoargh on Aug 17, 2010, 03:44:35 am
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 Blood and Steel 1.12 (v 1.12)  » posted under Blood and Steel 1.251 on Aug 16, 2010, 10:05:58 pm
Try shutting off Realistic Weather(hit Camp, then Mod Options).
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 Blood and Steel 1.11 (v 1.11)  » posted under Blood and Steel 1.251 on Aug 15, 2010, 08:36:45 am
@meatbag: you're using a savegame. This mod is not generally compatible with previous saves from build to build atm. That is what is causing the "bugs" :-)
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 Blood and Steel 1.11 (v 1.11)  » posted under Blood and Steel 1.251 on Aug 14, 2010, 06:49:42 am
If it's too hard on Normal, you can play it on Casual Gamer mode, it is much easier than Normal :-)

You can turn off item sorting via the Camp-->Mod Options menu.
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 Blood and Steel 1.10 (v 1.10)  » posted under Blood and Steel 1.251 on Aug 12, 2010, 02:42:32 pm
Reinstall Warband. The file must be missing.
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 Blood and Steel 1.10 (v 1.10)  » posted under Blood and Steel 1.251 on Aug 11, 2010, 12:24:33 pm
Update Warband to 1.127 :-)
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 Blood and Steel 1.10 (v 1.10)  » posted under Blood and Steel 1.251 on Aug 10, 2010, 11:51:59 pm
I'll see what I can do- it's probably picked two animations that don't mix right there :-)
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 Blood and Steel 1.09 (v 1.09)  » posted under Blood and Steel 1.251 on Aug 06, 2010, 03:39:12 pm
I'm not making Troop Tree Views of the mod, largely because I want players to find it out by playing, instead of just cherry-picking... and I intend to add a lot of new troops, so it'd quickly become a pain to maintain.

For your info, though, the Rhulg Destroyer is a very heavily-armored axeman with a giant, two-bladed axe and a wild-looking helmet. No promotion, and they're expensive, but they're killer assault troops.
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 Blood and Steel 1.08 (v 1.08)  » posted under Blood and Steel 1.251 on Aug 05, 2010, 03:22:34 pm
I'll fix that bug soonish, and it appears to just be Village Raids, so no worries :-)
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 Blood and Steel 1.07 (v 1.07)  » posted under Blood and Steel 1.251 on Aug 02, 2010, 10:13:12 am
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 Blood and Steel 1.05 (v 1.05)  » posted under Blood and Steel 1.251 on Jul 26, 2010, 04:01:15 pm
Quote:
spears while mounted do a wierd overhand style thrust. could be why lances wont thrust ?
Yes, that's it exactly. Warband won't let me add any *new* animations, so I have had to move things around a bit, so that spears can (finally) have a proper overhand strike.

But I'll go ahead and make the lighter lances back into Spears- that will solve most of that problem, although then you won't be able to couch. It's all tradeoffs.

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 Blood and Steel 1.05 (v 1.05)  » posted under Blood and Steel 1.251 on Jul 25, 2010, 11:25:29 pm
On the flintlock- buy bolts / bullets- they share the same ammo type (I know it's weird, but I had to make it work that way).

Lances not thrusting while mounted *should* work- they can couch. I'll test that before the next release.

Items in inventory get auto-sorted when you enter a shop. This is to make it less annoying to sell lots of loot :-) Anyhow, glad you like the mod.
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 Blood and Steel 1.05 (v 1.05)  » posted under Blood and Steel 1.251 on Jul 25, 2010, 03:38:48 pm
Update Warband to 1.127.
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