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 Mount&Blade Repository
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User Name Group Member Since File Listings Comments
adyvag Regular User Jul 22, 2010, 03:39:36 pm 0 6
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 Re: A Mod for Pro Players (v )  » posted under A Mod for Pro Players on Jul 21, 2011, 01:46:50 pm
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 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Nov 08, 2010, 05:41:59 pm
Devil Keyz wrote:
Thanks bra, when i play M and blade native u got the only mod thats worth using really.

But in the picture with all the shields, the one right on the left are u gunna release that armour?

its working with companions diplomacy, tested.
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 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Nov 06, 2010, 04:25:25 pm
Spak wrote:
I found two bugs and fix them. You can download it again, or download only brf:

ok, tx. I try now
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 OSP Spak_Items (v )  » posted under OSP Spak_Items on Nov 05, 2010, 04:22:08 pm
Ok, i use the last version for spak meshes, but i have some problems:when game is loading, before loading textures, is appearing 4 lines warning about dont fiind some material qui, and after its give some rgl errror. I use native module only, i follow the instructions ....
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 Re: Spak_Items (v )  » posted under OSP Spak_Items on Jul 22, 2010, 03:44:55 pm
talilon wrote:
Tyranth wrote:
-.- i rlly want this 1 in my game but i don't rlly seem to understand how to do this :oops: :green: could some1 please make a litle more detailed 1 EXACTLY how to do ( i feel dumb here somehow) :oops: (the big letters is not that im aggressive and this is bad but i rlly need exactly how to do it xD)

I'm guessing you don't have any other mods installed and are using the native module. If either of these assumptions are wrong, these directions may not work.

1) Download the file
2) Extract the file somewhere you can find
3) Go to your Warband folder and double click to go into the Modules and then go into the Native directory
4) copy the item_kinds1.txt and module.ini file to somewhere safe - this is your backup in case something goes wrong
5) open the item_kinds1.txt file that was in the archive you downloaded from here in notepad and select everything and copy it to the clipboard and close this file
6) open the item_kinds1.txt file that is in the Native directory with notepad and paste what you just copied at the bottom of the file without overwriting anything.
7) go to the top of this file and find a number, should be the second line. For example, 599 all by itself
8) Add 6 to whatever that number is, for example change 599 to 605 and save this file
9) Open the module.ini file that's in the Native directory and add the following somewhere near the bottom and save
load_module_resource = spak_meshes
10) Copy every file with the extension .dds for the files you extracted into the Native\Textures directory
11) Copy the file spak_meshes.brf from the file you downloaded into the Native\Resource folder

That's it, should be ready to play. Give the markets a week or so for their stock to refresh

you are sure about to add 6 , because i have doing this and not appearing all objects and are more then 6, they are 27?
Codebreaker wrote:
When I start the the game whit this i get a rgl error get object failed for texture: copy.What am I doing wrong?

the same problem on me

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