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Edelstoffl Regular User Jul 14, 2010, 09:04:14 am 0 28
Comments
Great job. boys! ... But there's one feature that really makes me mad. I don't know if it was mentioned somewhere already but I hate this "post-battle-menue" in which the player can choose diverse options like "burn the dead", "plunder the bodies", "cure wounds", "leave everything behind" etc. Every option takes an certain amount of time and not burning the bodies makes you loosing honor. Gaining honor when burning dead enemies ist comprehensible, but why loosing honor when leaving them behind? And why does it take 3 hours to take some weapons from 6 slain bandits and burn them? After a battle between two armys with a few hundred men this would be o.k. but after a fight between a 10-15 men warband and bunch of raiders or bandits it's really annoying and unrealistic.
For example I spent hours after defeating a band of dena raiders and defending my camp against some other bands waiting in line, because I wanted to get hold of the plunder and not loose honor- of course. Always fighting, plundering, burning the dead- next patient, please! Could you think of changing this?
Please don't get me wrong, this mod is marvelous. But I think it would be much better without this options or at least without the possibility to loose honor after defeating bandits or raiders without burning them.
Cheers!

:pint:
Great job. boys! ... But there's one feature that really makes me mad. I don't know if it was mentioned somewhere already but I hate this "post-battle-menue" in which the player can choose diverse options like "burn the dead", "plunder the bodies", "cure wounds", "leave everything behind" etc. Every option takes an certain amount of time and not burning the bodies makes you loosing honor. Gaining honor when burning dead enemies ist comprehensible, but why loosing honor when leaving them behind? And why does it take 3 hours to take some weapons from 6 slain bandits and burn them? After a battle between two armys with a few hundred men this would be o.k. but after a fight between a 10-15 men warband and bunch of raiders or bandits it's really annoying and unrealistic.
For example I spent hours after defeating a band of dena raiders and defending my camp against some other bands waiting in line, because I wanted to get hold of the plunder and not loose honor- of course. Always fighting, plundering, burning the dead- next patient, please! Could you think of changing this?
Please don't get me wrong, this mod is marvelous. But I think it would be much better without this options or at least without the possibility to loose honor after defeating bandits or raiders without burning them.
Cheers!

:pint:
moizzz wrote:
I made an account to say this in the hope that the modders would hear my cry of pain.
So far, each mod out there have completely ruined the Tournament experience by either adding too many spears or thrown. In brytenwalda EVERYONE starts with a thrown which makes it too random to win. In a 1v1 you will be hit by random spears cause everyone is afking with their ranged weapons.
In native i always get so mad when i end up in the last round of the tournament with a bow vs a shield 1h opponent. In brytenwalda, its the same except you start with a spear and him. The ai is designed to hug you so you cant get a hit off except the first attack when hes running towards you.

What I'm saying is, removing thrown and spears from tournaments unless on horseback would make it much more enjoyable. Raging because of getting a spear vs a shield opponent is just too game breaking. Ive come to the point where i completely avoid tournaments in this mod because it simply ruins everything for me.

Edit: I think this is a wonderful mod and I don't want to come off as a jerk. Great mod, just one thing every mod has in common = random weapons in tournament.

Ps: make an option to what weapon you can start with in a tournament. So those who want to get raped using a spear can do that :) Thanks for all the work you've put into making this.

That's the thing about this game. You have to create your own tactics to coup with difficult situations - and that's what it makes interesting!

Try this: when bearing a spear and javelins and being attacked by an opponent with shield, switch the weapon mode to infight and stab him with your (shorter) javelin. Or kick him with your foot so he tumbles backwards and hit him with your spear. Or put away your shied, so you can swing your spear like any two-handed weapon.
Of course your success also depends on your (weapon)-skills, attributes and your movementspeed- like in any RPG. But even more on your personal ability and cleverness- and this is why I love this game and formost this mod.
(Pls don't get me wrong- don't want to say you were not clever ;-) )

Have fun! :pint:

By the way: Congratulations to the Brytenwalda-Team for this excellent work! I even would pay for playing this mod. Worth being rated as Mod of the Year!!!
Keep up the good work!
:-D :-D :-D


I had a look but unfortunatly wasn'tz able to find a clue. Whenever me or one of my fellows hit an opponent I get the following bug message several times : Unrecognized opcode 1804: Line ...
Funny, this doesn't happen in tournament scenes- only battle scenes. By the way, I'm using alternative items.
Help would be appreciated...
Just checked it out. But unfortunatly I always get a long list of bug messages scrolling all over the screen whenever hitting an enemy or beeing hit in battles. In tournaments everything works fine.
Any ideas?

Nevertheless- great work! :-D
IP: logged
 1755 Old Frontier v. 2.0 (v v. 2.0)  » posted under 1755 OLD FRONTIER V. 3.2 on Dec 26, 2010, 08:44:30 am
This mod's gonna be amazing, when it's done! :hammer:
IP: logged
 Prophesy of Pendor V3.2 for Warband (v 3.2)  » posted under Prophesy of Pendor V3.42 for Warband on Dec 12, 2010, 03:56:51 am
Found a little bug:

The intro quest doesn't work. Although I' ve assembled more than 5 men (12), the merchant always tells me it would take not less than 5 men to attack the kidnappers's hideout. Therefor I cannot finish the quest....
Apart from that, everything else seems to work fine... 'till now. ;-)
IP: logged
 Prophesy of Pendor V3.2 (v 3.2)  » posted under Prophesy of Pendor V3.42 for Warband on Dec 06, 2010, 08:36:03 am
POP for Warband!!!!! It's finally there! :-D
I loved PoP for Mount & Blade and now can't wait to play it with Warband....

Thanks a lot for your effort!

Note:
@Gabrilduro

1755 is a most interesting scenario. I'm really looking forward to check it out. All the best for your work and thanx for the fun you're giving.

:pint:
comment last edited by Edelstoffl on Dec 06, 2010, 08:37:46 am
moglus wrote:
i dont now if it is a bug but all lords,places,A.S.O(and so on)have crazy names i dont think its english :cry: helpme please
im sorry for my bad english i am an 13th year old danish boy :green:
i think it might be german :roll:

Not a bug, these are the original celtic and old german names/titles of locations and historic persons...
Don't want to be annoying but....

Some of the horses are now invisible (Arios for example), there ist still a problem with the quest for Beowulf's sword ( the quest line ends at "The Great Bard") , fortifications turned out to be quite senseless because the own men always get stuck in the pallisades :-D
When I joined an assault on "Temair" I found the town in a kind of "dearranged" condition. Some buildings where hanging in the sky, there was no concrete structure, the defenders were imprisoned between buildings, the citywall did not surround the city but only existed in parts.

Hang on, this mod turn's out to be cooler than Medieval TW.

Always could say "Thank you"! :pint:
comment last edited by Edelstoffl on Oct 26, 2010, 09:12:51 am
Hi there!
Sorry to tell you about some joykilling bugs, mainly with the AI on the strategic map. I don't know, if this has to do something with your mod or with the basic game, but maybe you can fix it somehow...

No support by allies: In many cases allied armies don't join battles to help their confederates but simply pass by (even when they would really be strong enough to rule the battle). Irritating : When besieging a fortress, accompaning forces don't join the fight. I asked my lord to follow me and layed siege to a castle, but when storming the walls, I found me and my men alone in the fight.

Illogical siege behaviour: Many times I watched armies (both allies and enemies) besieging an fortress or town for days. They fought down the defendig army until only a few defenders left, then pulled back and moved away- stupid... :-?

Missing corollary: I suggest my lord to besiege a fortress and follow him to the target. There in fact he lays siege to the castle but then nothing happens. Even if it would only take 6 hours to prepare ladders for the run on the walls, he stays there for days and then leaves (or ist being attacked by reinforcements).

A known problem is the general warefare strategy of the NPC's: Mainly attacking targets in the enemies' heartland but not the neighbouring targets.

Hope you'll find some clues and this will help you to enhance your mod.

Thanks a lot for your effort!!! :hammer:



I think you overlooked my comment, so here it is once again:

Searching for the sword of Beowulf I paid a guy named Dryhten Eardfrith Cearling 3000 coins, to tell me, where to find the Great Bard Afan Ferdig to get the required horn an lyre. But when I try to talk to the Great Bard afterwards, he asks me what I want- and the only possible answer is "Hum, I have no idea- gonna leave now". There is simply no possibility to ask him for the horn and the lyre.
But after returning to Dryhten Eardfrith Cearling, I can ask him for the destination of the Great Bard again- and again pay 3000 coins.
Can you help?

Thanks!
Just found another problem:I've watched several times armies of hostile factions meeting on the map and without attacking each other.
I'm a vassal of Conaught which is at war with Ui Neill. At the moment I'm following the Conaught marshall on a campaign but whenever we pass Ui Neill armies/ parties neither Conaugt nor Ui Neill attacks. The hostile parties somtimes ride between our armies without any action. When I try to attack them as an Conaught vassal, the surrounding Conaught armies won't join and help me.
Fights seem to result only in siege situations. Cannot tell yet, if this problem occurs with other factions... any ideas?

Enjoy your weekend! :pint:
idibil wrote:
Edelstoffl wrote:

O.k. that would make sense. I'm using a spear. So I've got to get a kontos to do couched attacks. But in tournaments there "practice lances" being used, so I thought this means all kinds of polearms...
Thanx!!!


Practice lances are kontos actually, no?

To be true, no idea... ;-) I used every possible type of polearms in battlescenes but couched attacks were not possible. But as your explanation makes sense, I wouldn't change it. Of course it's weird on the other hand, couched attacks are possible in tournament fights but not in the battlefield. Maybe it would be more realistic to disable couched lance attacks in tournaments as well.....
By the way, I recognized another bug in a tournament at cantawara (or whatever the town at far south east corner of England is called). The characters' faces are missing and I'm not using an ATI-Card. I've got the new Nvidia GTX 460 with the new driver, so maybe it's another driver problem?
Ah yes... and bets in tournaments are still made with denari, not scillingas.
I keep you informed about other bugs, but found nothing really serious yet. :hammer:
idibil wrote:
Edelstoffl wrote:
Just found one of the "old" bugs. Again in battles there is no couched lance attack possible. The character doesn't lower his lance when gained enough speed. In tournaments this is no problem.
And the enemies' shields are still hard to come by with ranged weapons. The shields seem to cover the whole body, even enemies with small shields cannot be hit in the legs. (but maybe this is no bug and they're simply skilled with shields, cannot tell yet)
:-D

Kontos is lance now, only. Have you other lance? how you got it?
VII century horseman use his lance/spear on his shoulder.

Shields - i think that we had reduce size in 0.94 beta version :-? . A player posted a video about resistence of shields in forum. you have it in old thread, i dont remmember where: http://forums.taleworlds.com/index.php/topic,106886.1395.html

O.k. that would make sense. I'm using a spear. So I've got to get a kontos to do couched attacks. But in tournaments there "practice lances" being used, so I thought this means all kinds of polearms...
Thanx!!!
Just found one of the "old" bugs. Again in battles there is no couched lance attack possible. The character doesn't lower his lance when gained enough speed. In tournaments this is no problem.
And the enemies' shields are still hard to come by with ranged weapons. The shields seem to cover the whole body, even enemies with small shields cannot be hit in the legs. (but maybe this is no bug and they're simply skilled with shields, cannot tell yet)
:-D
And finally the offical release! Can't wait playing it- Thank you!!!

Just one question: will following patches be savegame compatible? I mean, does it make sense to start an new game now, or would it be better to wait for the patches? I would hate to start a new game now and then having to restart after installing the next patches....

Anyway, thanks alot for your great work! This evening I'll have a :pint: on you!

IP: logged
 Blood and Steel 1.14 (v 1.14)  » posted under Blood and Steel 1.251 on Aug 25, 2010, 07:31:13 am
Tried the new version with a new game- but still found the reported bugs. :-x
No inventory management, the player always takes the attacking position, far too overpowerd enemy bands. Example: my band (4 footmen) vs. 64 Searaiders- senseless!
Any ideas? Good luck for your work!
IP: logged
 Blood and Steel 1.135 (v 1.135)  » posted under Blood and Steel 1.251 on Aug 17, 2010, 12:15:50 pm
Sad to say there're still the "old" bugs: no inventory management, overpowered enemies, always being the attacker.... :-(
I tried vers. 1.135 and started a new game, then found the known problems.
But great work on the other hand! Really looking forward for the final vers!
:-)
IP: logged
 Blood and Steel 1.11 (v 1.11)  » posted under Blood and Steel 1.251 on Aug 14, 2010, 06:44:06 am
Really cool mod- but still not playable :-(
Meanwhile the enemy parties are far too overpowered. There's no chance to fight a searaider party with- let's say- 124 men. And there are lots of parties!
Additionally the inventory system still cannot be organized and the player is always the attacker in battles... :-)
IP: logged
 Re: Prophesy of Pendor V3.01 (v 3.01)  » posted under Prophesy of Pendor V3.42 for Warband on Aug 09, 2010, 09:40:15 am
losh14 wrote:
Edelstoffl wrote:
A new bug occured in the new version- whenever I let my fellow NPCs collect items from the itempool after a fight, they drop there fine weapons, boots, helmets etc. and choose any cracked trash instead. Even horses are given away, they seem to prefer to walk :-D
They don't upgrade but downgrade their equipment :-? Only think they keep is their armour... Any idea?

This is a really dumb thing for me to ask, but I want to clear the possibility. Did you assign upgrade slots to each of your heroes? It may be that the default upgrading isn't that good (or is focused on the wrong thing - ie, "for weapon one you need a two-hander" which will cause them to pick up a rusty axe but ignore a tempered one-handed sword).


Sure! Each hero has his assigned upgrade mode. It's not the first time for me to play PoP. ;-) And why should they drop their helmets, boots and give away their horses, when told to upgrade their armour and horse on their own?
IP: logged
 Prophesy of Pendor V3.01 (v 3.01)  » posted under Prophesy of Pendor V3.42 for Warband on Aug 09, 2010, 08:39:28 am
A new bug occured in the new version- whenever I let my fellow NPCs collect items from the itempool after a fight, they drop there fine weapons, boots, helmets etc. and choose any cracked trash instead. Even horses are given away, they seem to prefer to walk :-D
They don't upgrade but downgrade their equipment :-? Only think they keep is their armour... Any idea?
IP: logged
 Blood and Steel 1.08 (v 1.08)  » posted under Blood and Steel 1.251 on Aug 05, 2010, 10:14:31 am
Still the same problems :-(

The mod cannot tell attackers from defenders. I'm always in the attacking position although being attacked.
And the inventory cannot be organized.

:pint: Still some work to do.... :-)
IP: logged
 Prophesy of Pendor V3.0 (v 3.0)  » posted under Prophesy of Pendor V3.42 for Warband on Jul 30, 2010, 08:34:29 am
PoP is back- probably the coolest mod for M&B :-D
Sad to say, this vers seems not to run stable. It crashes in battles with a large number of soldiers. (... and it's not a problem with my system! ;-) )
By the way... are there any plans to port it to WB?

Great work- thank you!
comment last edited by Edelstoffl on Jul 30, 2010, 10:09:32 am
IP: logged
 Blood and Steel 1.05 (v 1.05)  » posted under Blood and Steel 1.251 on Jul 27, 2010, 10:17:52 am
Nice- but still some problems:
Polearms like spears cause way more swinging than thrusting damage (?).
I started as an archer mercenary with 256 skill points (bow) and had to discover my char was not able to hit a target from a few steps distance- an experienced marksman should be more skilled. :-D
It's not possible to organize the inventory.
In battle scenes parties are diveded in defense and attack party. But whenever I've been attacked I found my party in the role of the attack party after changing to the battle scene. As an example, I had to lead 4 men in an attack against 19 defending men after being attacked by them- senseless :roll:

Hope this might be of use ;-) Good luck!
First of all- awesome mod, maybe the most promising for WB!!!
Care for suggestions?

- There seem to be problems with the weapon's balance: they cause too less damage. I mean, five arrows in an unarmoured man's chest to bring him down are quite frustrating and not realistic- even with a shortbow. (for example)
And it's not possible to hit enemies with ranged weapons when they're using shields. Even from shortest distance I was not able to send an arrow into one's legs bearing only a small shield- simply "unhitable". This is extremly frustrating in the final combat of a tournament- when facing an enemy with sword an shield and being armed with bow and arrows and a knive! Not the slightest chance...
- In tournaments some of the NPC's sometimes seem to be distracted from something outside the arena. They even don't pay attention to the player's char when he's the last opponent but hold their shields up and throw their spears in direction of the spectators :-D
- How about tearing down those "water bridges" between Ireland and England? I hate to see my party riding over water like in other mods. Traveling between the islands only by ship would be more realistic and challenging. And there would be a greater motivation to buy a ship.

Thanks a lot for your excellent work and great efforts!!! Now it's time for :pint:

comment last edited by Edelstoffl on Jul 25, 2010, 01:24:12 pm
IP: logged
 The Eagle and The Radiant Cross (v 3.14)  » posted under The Eagle and The Radiant Cross on Jul 15, 2010, 11:53:14 am
Like Natureboy I'm unable to move my character in battle scenes. When pressing the direction buttons, the POV changes into first person view and rises up in the sky. :-?
IP: logged
 The Ranger's Apprentice - Warband - (v V3.00)  » posted under The Ranger's Apprentice - Warband - V3.20 on Jul 14, 2010, 09:11:28 am
Really nice mod but terrible balance. I've started as a ranger and was able to take down any enemie(s) with my ranger's bow and arrows as a level 1 character. Sad to say after 1h of "invincibility" it started to get boring....
Still some work to do.. ;-)
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