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 Mount&Blade Repository
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User Name Group Member Since File Listings Comments
jojocrako2003 Regular User Jul 14, 2010, 07:45:51 am 0 13
Hey me again. I wanted to try this update. No luck. It downloaded fine installed fine. get in the game click start new game the loading screen comes up and just stays there. FOREVER. tried it twice. waited and waited. third thime went and had dinner while waiting. was still there. removed then reinstalled. no luck. CTRL alt del works just says not responding so i end process. any ideas?
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 Gods&Heroes (v 1.0 beta)  » posted under Gods&Heroes on Feb 28, 2012, 04:59:41 am
finally got it downloaded but there are no roman units all the hastati are like men at arms and the equites are knights. basically all the units are nothing like in the pix?
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 Cursus Honorum: An early Rome Mod (v 0.6 beta)  » posted under Cursus Honorum: An early Rome Mod on Nov 19, 2011, 09:52:04 am
Yea I saw that about the taleworlds page. but I don't use it. I have winrar not winzip. it also works for zip files. and I did right click 'extract here'. it doesn't work.
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 Gods&Heroes (v 1.0 beta)  » posted under Gods&Heroes on Nov 16, 2011, 03:04:50 am
Could someone upload this to piratebay or another file server? I've tried downloading it like 20 times and it never completes best I've done is 300MB and then it says done but its not. nothing more annoying.
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 Cursus Honorum: An early Rome Mod (v 0.6 beta)  » posted under Cursus Honorum: An early Rome Mod on Nov 15, 2011, 04:21:32 am
Dude just one major problem with this. I don't know if it's the server or what. but Everytime I try to unrar this huge list of errors comes up (close, debug, break operations) on the thousands of files in your mod. This is the seventh time I've downloading it and it completes downloading everytime so it's not an incomplete download. Any tips of hints? cheers
Kool Kool. any plans to integrate some of that in the future. would be eagerly aniticipating it if so. Love the huge map too. would offer you my help but im afraid im no good at this stuff. :green:
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 For Gold, Glory and Greatness 2.3 (v 2.3)  » posted under For Gold, Glory and Greatness 2.3 on Jul 04, 2011, 03:51:37 am
ok kool. WOuld the person who worked on the diplomacy mod be able to fix that. There are some others (Blood and steel for example) where you can watch the battle continue after you KO but TAB/leave battle works even if there and enemy standing on top of you. otherwise quite nice. like the movement animations. :-)
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 For Gold, Glory and Greatness 2.3 (v 2.3)  » posted under For Gold, Glory and Greatness 2.3 on Jul 03, 2011, 03:38:11 am
Hey Just thot I'd let you know. dont know if you fixed it yet but in the last version when you get knocked out you can still watch the battle but cant retreat, keeps saying enemies nearby. so you can sit there forever especially if sum men get stuck, and 1 or two usually do (cant climb a fuking ladder for sum reason). watched a whole movie last time and he was still spazzing out tryingto get up and the enemy were spazzing trying to get to him. also is there a forum area on this site? cheers
Hey there. good mod. just a few questions? I played a version of this for 1.011 i believe and the kingdom options in there were much more advanced. you could choose like 20 laws which affected the game much more then the simple 4 that are available now. plus there was a whole quest thing for your "previous home" that the legion apparently wiped out. also there was some kind of battle advisor or something. What happened to all that? plus I the ministers you hire are basically useless and the diplomacy options are gone. like sending wine etc to lords to boost your favour with them etc.
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 Knights the Last Battle (v )  » posted under Knights the Last Battle on Nov 08, 2010, 01:52:29 am
hey mate. great fun. best mods ive played out of the 50 or so ive tried on 10.11 and warband. Just a couple glitches minor ones are some of the characters like dominic say theyre girls and telll their story like the native version. nop biggie. but more seriously the kingdom culture cant be changed. i assume its because the only choices are native ones (eg. swadia nords etc) but they are non existant so when you choose one a bunch of red code comes up. then if u try to recruit (say 50 swadian crossbowmen) they just dont show up. thot I'd let you know since no one seems to have so far. cheers
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 [S] Roman Invasion (v 1.3)  » posted under [S] Roman Invasion on Nov 04, 2010, 05:03:23 am
Yea i have 1.132 i got it working. downloaded 2 ran it in windowed mode a few times then it worked in normal. was dissapointed though as the normal armour is much better then roman armour so not much point being a roman. and then the swadian knights etc can kill you easier if you are anyway. but tx
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 [S] Roman Invasion (v 1.3)  » posted under [S] Roman Invasion on Oct 31, 2010, 12:02:48 pm
ok downloaded it a 3rd time. this time is weirder. loads all the way but while loading it keeps minimizing no matter what i do. (closing everything else etc) and the it loads (i can hear the music) but still wont maximize) HELLLLPPPP!
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 [S] Roman Invasion (v 1.3)  » posted under [S] Roman Invasion on Oct 31, 2010, 11:51:39 am
Hey I downloaded this and fire and steel or something like and when they install and i get 2 the loading screen when it gets to reading ini file lots of errors come up (cannot load resource fur armour etc.) so i went 2 the ini and deleted all the lines of load X resource. then back in loading screen it gets past the reading ini fil but then when it gets to loading textures another error comes up (cannot load palm something) and cant delets the run cods 4 that. tried dowloading twice and same thing. any hints?

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