preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: May 27, 2018, 08:10:13 am
 Mount&Blade Repository
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
User Name Group Member Since File Listings Comments
callahan9119 Regular User Jul 02, 2010, 05:48:16 pm 0 12
Comments
IP: logged
 Re: SnD's Polished Native (v Alpha 0.6)  » posted under SnD's Polished Native on Jul 28, 2011, 08:21:13 pm
Seek n Destroy wrote:
callahan9119 wrote:
Seek n Destroy wrote:
callahan9119 wrote:
Cool, I prefer your graphical changes to theirs, but I like everything else about the Floris mod.
I lack the time to do it but when i figure the changes necessary to integrate the graphical changes of this mod to Floris i will send you a Pm in the taleworlds forum with the necessary instructions

Thanks, but don't worry about it, I only play the Brytenwalda mod anymore.
So you don't need it anymore?

Well I don't wanna bother you, I really would just love to play your mod with the weapons and armor from floris expanded, or if you ended up eventually adding other weapons in your mod. Brytenwalda might not be stable for a while.
IP: logged
 Re: SnD's Polished Native (v Alpha 0.6)  » posted under SnD's Polished Native on Jul 25, 2011, 03:20:46 pm
Seek n Destroy wrote:
callahan9119 wrote:
Cool, I prefer your graphical changes to theirs, but I like everything else about the Floris mod.
I lack the time to do it but when i figure the changes necessary to integrate the graphical changes of this mod to Floris i will send you a Pm in the taleworlds forum with the necessary instructions

Thanks, but don't worry about it, I only play the Brytenwalda mod anymore.
Why can't we get previous versions of this? From all accounts this release is insanely bug filled.
IP: logged
 SnD's Polished Native (v Alpha 0.6)  » posted under SnD's Polished Native on Jul 18, 2011, 01:19:33 am
You can download the game through the taleworlds site and use the key you bought from steam, that's what I do so you do not have the annoying auto updates even if you turn it off and don't have to worry about being connected to steam.
IP: logged
 SnD's Polished Native (v Alpha 0.6)  » posted under SnD's Polished Native on Jul 14, 2011, 04:11:13 pm
Cool, I prefer your graphical changes to theirs, but I like everything else about the Floris mod.
IP: logged
 SnD's Polished Native (v Alpha 0.6)  » posted under SnD's Polished Native on Jul 14, 2011, 02:58:58 pm
Hey SnD, do you know a way to implement the graphical changes from your mod into the floris expanded pack?
IP: logged
 SnD's Polished Native (v Alpha 0.6)  » posted under SnD's Polished Native on Jul 10, 2011, 04:26:35 pm
IP: logged
 SnD's Polished Native (v Alpha 0.5)  » posted under SnD's Polished Native on Jun 25, 2011, 01:27:34 pm
Just wanted to say your mod is great, I reinstalled MB and your mod and bandits are normal again...don't know what caused that.
IP: logged
 SnD's Polished Native (v Alpha 0.5)  » posted under SnD's Polished Native on Jun 16, 2011, 07:10:35 pm
Ok.

Why would you change it? I literally ran around the world map for 20 minutes and did not see one group of looters etc, only deserters and real units like Rhodok spearmen. I don't see any logic in messing with them at all, I mean they are great to have in the beginning and when you level up a bit they just leave you alone so they aren't a bother to you.

I suspect you personally didn't do anything to the bandits, the first post mentions exactly my problem and you replied you didn't mess with it...I assume it's something from a mod you incorporated into this. It is almost exactly the same as the Floris mod...so maybe it's attributed to an undocumented change in diplomacy, custom commander or another mod that is used in both.

Other than the bandit issue (which is a real bummer), I really like your compilation. The installer is very cool; it's always a relief when someone includes one. Thanks also for your quick replies.
IP: logged
 SnD's Polished Native (v Alpha 0.5)  » posted under SnD's Polished Native on Jun 16, 2011, 04:19:13 pm
Thanks, I'll try that...I just wish I knew what takes away all the looters/robbers etc.

How would I import the more metal sounds and the suffer or whatever it is?

also I am confused about the picking your own troop types. I recruited some Swadian Recruits, but when I talked to them I didn't get any option to change them or anything.
IP: logged
 SnD's Polished Native (v Alpha 0.5)  » posted under SnD's Polished Native on Jun 15, 2011, 09:37:26 pm
I don't know what the hell is going on, but there are almost no bandits to level on. This is the reason I don't use Floris mod. I thought this was just a polishing...graphics etc. I was looking for a good graphics compilation, but not stuff that effects gameplay. I don't know if it's custom commander or any other mod you included, but something eliminates bandits for the most part, which I need because I suck at this game. I had to cheat and give myself enough money to wrap me in a tin can of armor to deal with all the deserters and spearmen etc that are only around (sparsely) instead of bandits.

Thanks for the installer though, that is rare for this game.

I wish you had a simple alternative with just the graphics, animations, visible arrows etc, without all the custom commander and things... just a presentation "polish". I know you're not here to indulge everyone's preferences, but there is a real lack of a good compilation of JUST the presentation stuff.
comment last edited by callahan9119 on Jun 15, 2011, 09:42:20 pm
IP: logged
 Graphical Pack (Flora Ench. + Reali (v )  » posted under Graphical Pack on Jul 02, 2010, 05:49:59 pm
There are no instructions for installing, I have the folder, what do I do with it?
HomeSearchRankingsStatisticsAboutContact

Hosted by Hypernia.
Website © 2018 FenriSoft. The core site script is PHCDownload (© 2005-2018).