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User Name Group Member Since File Listings Comments
EnigmaJD Regular User Jun 13, 2010, 08:48:40 pm 0 9
Comments
IP: logged
 Diplomacy v2.0 (for 1.123) (v 2.0)  » posted under Diplomacy v4.3 (for 1.153) on Jun 16, 2010, 05:26:17 pm
Hey, I really admire your work, but I notice you update very frequently.

Would you please tell us what new thing you've implemented each time you update so we know exactly what we're downloading, and whether or not it's worth interrupting a major campaign you've started on one of your previous installments? :-P

For instance, what's changed that merits the jump to v 2.0? Just asking, I'll probably be shown up for the noob I am lol.
IP: logged
 Age of Change v1.21 (v 1.21)  » posted under Age of Change v1.21 on Jun 14, 2010, 09:15:26 pm
Ok, at first I REALLY didn't like this MOD for things such as the outlandish units like "Westernized Samurai?" I think it was called? But now, I have to admit, I love this MOD and it's completely grown on me. I only have a few comments.

First, though some of the music is quite appropriate (Lovin the ocarina and pan flute) but some of the tracks are just earaches for me. A prime example is a track that consists of almost nothing but "Boing" sounds, like a spring.

Secondly, How do you use the grenades? I recall doing massive damage to a horse but that was by sheer luck and a total accident. How do you make use of them?

But other than that, I really have to commend you. Playing this MOD a second time proved me and my preconceived notions wrong.

If you need any help with ANYTHING, I'll do whatever is within my power to help, awesome MOD man.
comment last edited by EnigmaJD on Jun 14, 2010, 09:16:09 pm
IP: logged
 Timeless Kingdoms (v 1.21)  » posted under Timeless Kingdoms on Jun 14, 2010, 06:27:02 pm
Somebody PLEASE port this MOD to Warband, it was easily one of the best on 1.011, and will shine in the new expansion.

IP: logged
 Historic Castles Project (v 1.0)  » posted under Historic Castles Project on Jun 14, 2010, 11:21:44 am
Well regardless I would like to thank you for your hard work, you've made mount and blade sieges fun and interesting again.

Thanks so much!
IP: logged
 Wedding Dance (no nudity) (v First and Last)  » posted under Wedding Dance (no nudity) on Jun 13, 2010, 09:12:06 pm
Nothing wrong with trying to broaden your fan base! I admire someone who is willing to change their design to suit the needs of others.

With that being said, I hope these designs change to Warband soon.

I look forward to any new releases the creator of Wedding Dance makes.
comment last edited by EnigmaJD on Jun 13, 2010, 09:12:45 pm
IP: logged
 Historic Castles Project (v 1.0)  » posted under Historic Castles Project on Jun 13, 2010, 09:10:05 pm
This Mod is just BEGGING to have the maximum number of troops in battle raised. With yards as big as the ones in these MODs, it could accommodate thousands!

Will you be attempting any castles from any other time, such as some famous German ones?
IP: logged
 Pike & Blade 3.5: Riders on the (v )  » posted under Pike & Blade 3.5: Riders on the Storm! on Jun 13, 2010, 09:07:57 pm
Dude, Pikebowmen are about the COOLEST Modded unit I've ever seen.

I stock every castle I have FULL of the guys.
IP: logged
 Black Templars Mod (v 1.0)  » posted under Black Templars Mod on Jun 13, 2010, 09:06:21 pm
Not Bad! The only real problem I see is just how taxing it is to find village farmers.

If possible, perhaps you could make a feature where you could try to enlist traveling farmers into joining you, so you don't have to chase down Sea Raiders to get your Templars in the making.
IP: logged
 95 new units mod (v 1.1)  » posted under 95 new units mod on Jun 13, 2010, 08:52:13 pm
Hey, this may just be with my download, but I noticed in the Swadian troop tree you are able to jump from Swadian Militia Cavalry to Vaegir Cossack Cavalry.

You can also go from Swadian Light Infantry to Vaegir Spearman.

Was that an accident or intended?
comment last edited by EnigmaJD on Jun 13, 2010, 08:54:08 pm
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