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 Mount&Blade Repository
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User Name Group Member Since File Listings Comments
Chow_Total_War Regular User Feb 25, 2007, 02:16:56 pm 0 17
I can't upgrade troops to Antarian Cavalry. I've tried it in some castles, but i can't. And yes, I've build antarian stables, and I've got Antarian... (I can't remember the name, but they are the upgrade of Antarian Regular Infantry* in stables). It seems a bug. Ah! And I've tried to build all types of constructions in castles and it steel not working.

The link doesn't works...
Ok, it seems is due to the mbrepository connection.

The link doesn't works... :-(
IP: logged
 Re: Old-Steel-Music-Mod v1.0  » posted under Old-Steel-Music-Mod v1.0 on Dec 24, 2007, 07:35:59 pm
I tried to do this, but it didn't work. Maybe I did it badly, but with these folders I can use your mod. Thanks, and sorry if I have offended you, that was not my intention (and sorry too for my english).
IP: logged
 Re: Old-Steel-Music-Mod v1.0  » posted under Old-Steel-Music-Mod v1.0 on Dec 23, 2007, 11:48:29 am
It works on 0.903. There is two files that must be changed: "ID_Music" and "Module_Music". You can download them here (with instructions):;9310701;/fileinfo.html
It's a good music mod. I'm playing BoWE with this mod and it's incredible.
IP: logged
 Re: nema's working backup (GP2.0.)  » posted under Guardians Party 1.2.3. final for 808 on Oct 08, 2007, 08:49:54 am
Ehm... What's this???
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 Re: Steppe Raiders  » posted under Steppe Raiders on Sep 10, 2007, 01:20:54 pm
Another bug in the arena, an RGL error:
get_object failed for: leathers

I think you should fix all this.
IP: logged
 Re: Steppe Raiders  » posted under Steppe Raiders on Sep 10, 2007, 12:49:39 pm
I've get to fix this. (Sorry for my english).
Copy and paste according to the creator of the mod:
I'll look into that. For a quick fix, just copy your native M&B music folder into the 'steppe raiders' fodler, replacing the module music folder.

Thanks for the information...

Anything else?

(in another post):
Known bugs/issues.

When you start a new game you will get an error saying that skill level greater than stats max
(or something similar).
Press ignore. It will ONLY ever appear, once, when you start a NEW game.

Map tile errors: It hasn't happened in several hours of testing the most recent version, but I used to get a lot of map tile errors. Again, ignore them and keep going if they do occur.

Tavernkeepers in the 'ferry' towns. They are not yet in game, so DON'T accept any quests to deliver to Westferry or Eastferry! Unless you are going to flog the cargo...

Inconsistency: Some people still talk about vaegirs rather than khergits!!

(Now I can play)
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 Re: Steppe Raiders  » posted under Steppe Raiders on Sep 10, 2007, 11:54:40 am
I have the same problem. Please help now!! :-(
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 Re: Calradia at War v0.4.8  » posted under .808 FINAL - Calradia at War v0.6.0 on Jun 09, 2007, 05:19:59 pm
In my opinion you are achieving the best mod of this game, because of it I would like to give you some ideas that they would do (from my point of view) a maybe grater mod.
- City sieges (like in Total War mod. Not the game, the mod).
- Joust, tilts (I think in english is so. I refer better combats than in native).
- If it was possible, titles (or something like this, like epic swords or horses) on having won important combats against other knights.
- Collection of taxes of the castles or cities that you conquer, and to be able to recruit troops of them.
- Since you are working in improving the missions, I do not treat it.
- Finally, and for asking for something that I know that it would be already too much (and probably impossible but to ask is free), to change the BSO.

Tranks for your mod, and I hope that you continue doing a great work.

Psd: I wait not to have been too demanding with the requests :hammer: , and sorry for my english.
IP: logged
 Re: Customizable Troops  » posted under Customizable Troops on Jun 01, 2007, 07:59:59 pm
Yeah, I told it him, but nonetheless I cannot solve the problem. But if nobody have problems with this mod, maybe the problem is me, hehehe. It'd be better that you speak with other person about the mod, cause I don't deal of mods neither english.
I hope the problem is me, cause the idea of customizable troops is magnificent. Luck.
IP: logged
 Re: Customizable Troops  » posted under Customizable Troops on Jun 01, 2007, 02:49:02 pm
Sorry but I steel having the error.
I speak with Ieuan, I give him instructions in order that he buys melee weapon, but I can't combat. If I speak with Marnid about the troops, the game is blocked (without message error).
IP: logged
 Re: Customizable Troops  » posted under Customizable Troops on Jun 01, 2007, 12:56:06 pm
I upgraded my troops until level 5 (all skills).
My error message is:
File: e:\develop\mb\program\src\troop.h.
Line: 1835
Expression: melee_equipped.

If you patch this bug, this can be a great advance in the minimods. I hope it 'll be added in other major mods.
(sorry for my english) :-?
IP: logged
 Re: Customizable Troops  » posted under Customizable Troops on Jun 01, 2007, 11:10:10 am
I can't play your mod. After upgrading my troops (to the maximum)it gives me an error message.
IP: logged
 Re: Swadian Civil War  » posted under Swadian Civil War on May 29, 2007, 02:22:08 pm
I agree with Arktos. War parties are too huge, and battles becomes endless. Another problem is that you cannot enter the cities, except Zendar. Nevertheless, the principal idea is great. Change some mistakes and it'll be a brutal mod.
IP: logged
 Re: Calradia at War v0.2.5  » posted under .808 FINAL - Calradia at War v0.6.0 on Apr 08, 2007, 10:01:46 pm
Please, Dogs of War now. Calradia ar war is so good, but it reaches little to the game in native.
IP: logged
 Re: Rome TW mod  » posted under Rome TW mod on Apr 08, 2007, 09:57:06 pm
Yes, great mod. I love it :hammer: . But I have too problems with the sound of steps in the map, and is difficult to pass for some places near to the mountains.

Please, do it for 0.808 now :-(

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