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User Name Group Member Since File Listings Comments
_-Wolf-_ Regular User May 19, 2010, 05:19:41 pm 0 31
Comments
IP: logged
 Re: Custom Settlements (v 0.675)  » posted under Custom Settlements on Nov 02, 2010, 04:12:42 pm
Vasili wrote:
when r u gonna make it save compatible???
my guess, never....
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 Small Changes Mod V 1.0 (v 1.0)  » posted under Small Changes Mod V 1.0 on Oct 28, 2010, 01:23:38 am
Um, how do you make ur own troops from your own villages, with the warband tools? Also, not bad for a as you called yourself "noob modder"! :D

Also mercenary is misspelled :-o
comment last edited by _-Wolf-_ on Nov 02, 2010, 03:59:29 pm
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 Teutonic Order: Drang nach Osten (v 0.1 beta)  » posted under Teutonic Order: Drang nach Osten on Oct 26, 2010, 04:13:55 pm
Woot prussia rules, thanks!
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 Magic World v0.20 (English) (v v0.20)  » posted under Magic World v0.20 (English) on Oct 24, 2010, 10:00:29 pm
Hey, Jackasses, we know what the LMB is, it's just that sometimes spells don't work, the first few times i played, i couldn't cast shit!!!!! :hammer: ALSO the MAge in zendar (which is very easy to find) says that you must use E to cast the spell, that lier!!

Edit; it seems you can't use spells with A encomberance over 20 (in inventory menu)!! hope this explains everything!!! :green:

General locations of the Mages.
Rodok mage is by the entrance.
Swadian mage is by the guild master.
Zender mage is right in front of you FOO!!
Narra mage is up high, and is around the middle.
I cannot find the Nord mage however, i have not looked around on the outside.

:green: I put it like this so you can't entirly cheat yourself form a search. :green:
comment last edited by _-Wolf-_ on Oct 25, 2010, 05:54:53 pm
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 Native Improved (warband mod) (v )  » posted under Native Improved (warband mod) on Aug 16, 2010, 12:28:15 am
TweakMb is for mainly Warband, but can be used with MountandBlade as well. Don't be a dumbass. Almost all of these things can be chaned to this with ease, in ANY mod, not just native! So screw you. Also, if you want to edit troops, items, and such get the "M&B Warband Mod tools." Hey i'm not trying to be an ass here, but sersioursly (spelling error :-( ) don't take credit for other peoples work.
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 Re: Outposts! Kit/Minimod v0.6 (v 0.6)  » posted under Outposts! Kit [0.8] on Jun 23, 2010, 10:59:12 am
Lumos wrote:
You can't implement this kit in another mod without the ModuleSystem.
And, you can't make a good mod without the ModuleSystem, so consider getting it.

where do i get the ModuleSystem??
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 Native Improved (warband mod) (v )  » posted under Native Improved (warband mod) on Jun 17, 2010, 09:03:45 am
Most, if not all, of these tweaks can be easily made with TweakMB, nothing new here... :-|
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 Re: Battle For Life (v 1.0)  » posted under Battle For Life on Jun 16, 2010, 09:18:19 pm
ScorpyoN wrote:
_-Wolf-_ wrote:
oh, does it have guns + artillery?

No...you can user middle ages weapons like bows,swords,crossbows,spears,shields etc !
Thanks, but can't you always "user" those things...
comment last edited by _-Wolf-_ on Jun 16, 2010, 09:21:24 pm
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 Diplomacy v1.11beta (v 1.11beta)  » posted under Diplomacy v4.3 (for 1.153) on Jun 13, 2010, 10:19:44 pm
Zilla52 wrote:
waihti wrote:
Zilla52 wrote:
Its says the following:

"Unable to open file: CommonRes\weapon_meshes_e.brf

commonres/weapon_meshes_e.brf is a default file. Please make sure you installed the 1.113 patch.


Oh srry took me a bit, i thought u were talking about teh mod. but heres the prob. im 14 and got no money, parents cheap. So i had 2 get the 1.110 crack or i think it was 1.111. idk. but o well. so im stuck w8ting for a 1.113 crac. which sadens me.

ask for Mount & Blade or M&B warband for your birthday, that's how i got it. (i'm forteen, got no money and my parents are also "cheap" only 500$ on Ebay!) (JK)

also, that waht you get for not even making the crack, noob cracker *crunch* (lol)
oh, dam............ :hammer: :shock:
er.....this dosen't have any new factions, or maps......
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 Outposts! Kit/Minimod v0.6 (v 0.6)  » posted under Outposts! Kit [0.8] on Jun 11, 2010, 12:24:26 am
:lol: Are you arguing with your self??? :lol: Anyway, Thanks alot lumos, I LOVE this Mod!!! Great work!! :-D Lumos = B-)
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 Giants vs Dwarves (v 0.2)  » posted under Giants vs Dwarves on Jun 10, 2010, 09:24:55 pm
is it possible for you to use iron launcher on the files, then set them up for download?? If you can, it would let some more of us play this....
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 WWII:China Battlefield (v Feb 28 update)  » posted under WWII:China Battlefield on Jun 09, 2010, 04:48:21 pm
Use the diplomacy mod!!!! (he made it so you can easily use it in your mod :-D ) http://www.mbrepository.com/file.php?id=1887&posted=true#c_8749
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 Re: Diplomacy v1.10beta (v 1.10beta)  » posted under Diplomacy v4.3 (for 1.153) on Jun 09, 2010, 04:43:42 pm
Grock102 wrote:
its not loading my saved games now

edit:i solved it just rename your native saved games file to Diplomacy_v1.10beta but now i have a new problem , whenever i go to a town castle it doesnt load the scene correctly and says its unable to reload sc_( )_( ) depending on where i go so all i see are people in an open field

edit: now i solved the scene porblem i just copyed all the scenes from the native file into the diplomacy scene file

id like to know how i propose an alliance i dont see the option

???? and, don't make an alliance, make a truce.... ( Thats how you end wars :) ) also, Thanks for this mod, i can finnaly keep my castles now :-D :-D
This is the last update/version for 1.011.
Ethaninja wrote:
Hehe sorry I'm not a very comprehensive person. Does this mean this version is a Warband compatible version? Or the next version will be?
this is just Mount & Blade , Next will be Warband!
comment last edited by _-Wolf-_ on Jun 08, 2010, 01:17:40 pm
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 Graphics Video Tutorial 1 - Basics (v 1)  » posted under Graphics Video Tutorial 1 - Basics on Jun 06, 2010, 12:39:05 pm
Do you have 7 zip, or win-rar?

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 Re: WWII:China Battlefield (v Feb 28 update)  » posted under WWII:China Battlefield on Jun 02, 2010, 10:53:41 pm
brummiebiker wrote:
panzermaster wrote:
I have found another problem, after installing the patch for the effects and such. I went to ride around and fine the new features.
I was not happy :-(
Problems
*I click on a village, and it takes me to training, I click back well it goes back to main menu "tried only on two villages both had that"
*Don't know if that is like that when im fighting, but if I walk around I get some four choices, one is air strike, and they keep on being highlighted. I press Backspace to take them away.
will be great to get a response on this comment. Feel lonely here

i cant understant what dou u mean. can u use english language ?, easy english
that mod is crap
interesting , something new , IIww, but crap

lots of bugs

ItzJames wrote:
...First of all, how the hell do u get good weapons? You just go into a town and theres this shitty needlyman where the hell is the weapons seller?
And this mod is wayyyyyyy to complicated and its to hard to find good recruits and i usually hate mods that use native map except for fire arrow

aaa, buddy, you acctually have to go INTO the town (Walk around the streets) and there will be a Wepons salesmen that you have to bribe untill u reach a relation of 50+ with him. Also, you can recruit towwnsmen from towns, farmers from from villages, and arm them when you get wepons, "camp" then "mannage you baggage" and put guns and ammo in it. then go back and arm them.....Whats soo complicated about that???

And about first guy.......jezzz...... NOOB
comment last edited by _-Wolf-_ on Jun 09, 2010, 04:49:15 pm
IP: logged
 Re: WWII:China Battlefield (v Feb 28 update)  » posted under WWII:China Battlefield on Jun 01, 2010, 09:14:00 pm
panzermaster wrote:
I have found another problem, after installing the patch for the effects and such. I went to ride around and fine the new features.
I was not happy :-(
Problems
*I click on a village, and it takes me to training, I click back well it goes back to main menu "tried only on two villages both had that"
*Don't know if that is like that when im fighting, but if I walk around I get some four choices, one is air strike, and they keep on being highlighted. I press Backspace to take them away.
will be great to get a response on this comment. Feel lonely here
What??, anyway, it would be just lovely for the japs to have much less towns+ castles. at war with the Marchaduin puppet regemie, jap invaderes help them?? I have never attacked them or Puppet Regimes, yet they attack me!! also would like way to end war when i have a town.... :hammer: :hammer: :hammer: :idea: :hammer: :hammer: :hammer:
comment last edited by _-Wolf-_ on Jun 01, 2010, 09:16:07 pm
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 Giants vs Dwarves (v 0.2)  » posted under Giants vs Dwarves on Jun 01, 2010, 09:03:47 pm
No, *fool* i mean you can open up Steam chat and chat with your friends, while still playing the game...... :roll:
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 Battle For Life (v 1.0)  » posted under Battle For Life on Jun 01, 2010, 12:16:39 am
oh, does it have guns + artillery?
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 Mount&Shotgun (Modern Firearms (v Protoype)  » posted under Mount&Shotgun (Modern Firearms Pack) on May 30, 2010, 07:29:23 pm
i see your new, you have the Mount & Blade icon on your desktop, correct??? right click the icon and click "open file location" , then click "Modules", then copy the file and paste or just move the file into this folder. :lol:
IP: logged
 Warband: Renaissance (v 0.7 beta)  » posted under Warband: Renaissance on May 28, 2010, 10:26:44 am
oh, you fixed it already?...........woups....... :hammer: :oops: :hammer:
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 Re: Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 26, 2010, 07:52:03 pm
Niika85 wrote:
There are no merchandise firearms. If author don't know, how to add them in stores, i can tell:

In module system open file "module_triggers.py", find in it this line "Refresh Weapon sellers" and after line (troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bolts,2), adds such lines:

(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_pistol,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_musket,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bullets,2),

And after this all firearms will be merchandised.

Hope, this advise is helphull. Good luck to author in making such nice mod - i like it))

P.S. Not all items in store and in item_kinds - for example, many of boots.

P.P.S. Is there a plan to add polish hussar armors and helms, horselances and sabres?


Add firearms for merchandice!!!!!!! he allready told you how!!!
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 Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 26, 2010, 12:18:32 am
thanks!
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 Custom Settlements (v 0.675)  » posted under Custom Settlements on May 24, 2010, 08:38:48 pm
holy cows, when i went inside Morila, my computer LAGGED, nice work!!!!!!!
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 Star Wars: Conquest (v 0.9.0.2 Beta)  » posted under Star Wars: Conquest on May 24, 2010, 03:44:48 am
GReat mod & all, but the Clones, nor the Mandalorians, nor the droids stand a chance at melee, :hammer: , can you change that please?
( I tried for around two hours surfing through the files, think i found how to change it, but don't want to screw game up....) (Easier for you perhaps?)
comment last edited by _-Wolf-_ on May 24, 2010, 03:48:29 am
IP: logged
 Giants vs Dwarves (v 0.2)  » posted under Giants vs Dwarves on May 20, 2010, 04:23:55 pm
because, you can chat in game....
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 1628 module files 1.2 (v 1.2)  » posted under 1628 module files 1.2 on May 19, 2010, 09:00:24 pm
:pint: 'gulp' ,anyway, what types of artillery are there, and are there some 4 seiges????
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 Battle For Life (v 1.0)  » posted under Battle For Life on May 19, 2010, 07:56:10 pm
.,.......I feel alone........ (no one else in this from speaks my language).... Whats this mod about???
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 Giants vs Dwarves (v 0.2)  » posted under Giants vs Dwarves on May 19, 2010, 05:28:59 pm
i'm using steam, and can't use the ironlauncher,m can u help me please??
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