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Kairyu Regular User May 11, 2010, 07:00:02 pm 0 26
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Pjotrovic wrote:
Its just a sound file so probably wont crash, but somewhere along the line you might get a message on the left that it cant find a certain file...

Ah, alright. Cool. Just curious. I have known some mods with sound files that have caused crashing, so I just wanted to make sure. Thanks.
Hey, cool mod and all, but I have one problem. When I go to extract it I get and error message.

It says: There is a CRC error on file: C:\Users\ak\Documents\Mount and blade warband mos\Diplomacy_Conquest beta V2\Diplomacy_Conquest beta V2\Music\fight_as_swadian.mp3
Volume: Diplomacy_Conquest beta V2.rar

Continue?


So, I continue and it completes the extraction, but I am curious. Does this affect anything? Will it stop any gameplay? Or cause crashes? Just wanted to clear it up before I played so I didn't experience any crashes. Right now Im waiting for a new download of it to get done to see if all the files were properly downloaded. Ill see if it has the same error. Anyways, any help is appreciated. Thanks.
Sweet. Update :hammer: :green:
IP: logged
 Re: Imperium Graecorum (v .41)  » posted under Imperium Graecorum on Jan 03, 2011, 09:42:54 am
COGlory wrote:
mardam wrote:
PICE OF SHIT I HAVE MORE MODING TALENT IIN MY LIL FINGER THEN UR WHOLE TEAM F***ING RETARED FAGS

Sure you do.

mardam wrote:
for f*** sake how u instal zipfiles
Win.
mat2rivs wrote:
Yeah, I think you might have to check you game-play or graphics settings for that. I don't think that I'm having that problem. I don't have the force V-sync box checked, but it could be a whole lot of other things. I'm not sure about the 'on demand textures' thing.

As far as next patch... Well, I have the multiplayer stuff almost done, but I haven't really done that much to the single player stuff since the last patch. I might try to work on it some more over the holidays and how it looks in a week or so.
Cool. Anyways, I took them off, and I was on foot. Yet it still froze. Idk. Something isnt working right.

And it would be very cool to see a nice patch and all that. XD Anyways, happy holidays, and looking forward to more good work :D
Hey, me again :P Anyways, I just fought some bandits on foot because you said that link had something about battling on horse that might be my problem, and the same thing happened. It froze. I still heard the music, but it was frozen. Anyways might it have something to do with the settings I have for M&B? I have it to load textures on demand so I was wondering if that was it, or if the forces vert sync was it...Idk, Ima try to see what happens when I take that off.
mat2rivs wrote:
Oh... I guess you have to have an account in order to report or view the bug-list. Sorry about that. It wasn't that exciting anyway.

So far, the mod you are playing uses the v1.126 module system. And it works for 1.126, 1.132, 1.134 as far as I know. I don't plan on trying to port the mod to another version of the module system python files unless I am forced to. Because I've added thousands of lines of code to many of the indivual files and I don't even want to know how many I've added over all. The thought of porting it scares me.

Yeah, as of now, you only get 'channeling proficiency' when you actually do something useful with the power. Maybe I should change it so you get a little bit of 'xp' no matter what. Sort of like the Ashaman soldiers and the Aes Sedai novices fumbling around for a while trying to learn new weaves.

Your suggestions are good. Thanks for taking the time.
My pleasure. I do like the books, and to see it in a mod for a good game is awesome. Especially if the mod can make the world what it is in the book. I would love for them to make a pure video game like it, but they havent T_T or at least a movie for it, as it does kinda warrant one and fans have been wanting one, but its all up to the the wife now, and if she asks for any suggestions on what to do from the finishing author, Brandon Sanderson...I think thats the right name. Anyways, I dont mind helping with suggestions or anything, as long you want them. May I ask when a more recent patch is coming out or do you yourself not know yet?
comment last edited by Kairyu on Dec 23, 2010, 01:24:15 pm
mat2rivs wrote:
I don't think you should have problems because of your system. (except maybe the graphics card) 45 to 46 isn't anything to worry about for temps. I'm wondering if you are seeing this issue. http://bugs.taleworlds.com/edit_bug.aspx?id=1958

It says that battles with horses sometimes cause problems. (still there in 1.132)

Those weaves are the second dust cloud and then the one right after it.

I'll have to test faster attack speed. I haven't used that yet.
And 1.134 should work with the mod. So far, no one is reporting errors at least.
Umm, that link sent me to this wierd white page that just gave me a list of things I needed to know before posting a bug report...it showed me no bug or anything that I might of had...Umm, or did I do something wrong?

Also, I meant with the Warband version is that Ill have 1.132 as the one I use for a while, so I hope when you creat a patch, or another version of this mod it isnt for 1.134 as I will not have it, but I would hope that it would still work with 1.132.

Oh, I also forgot to say something about the air weave that you mentioned. With the damage, Im not saying to OP it but to just add a bit more damage. I did a test, and it takes from 6 to 10 casting of air weave to kill one bandit. Just a bandit, and from what I noticed is that even if you use the weave, it wont up channeling unless you kill someone with it. I went a match, killed just a few, and it leveled my channeling. I did another match and only used it on a group 3 times to push them back, and then sworded them. I left battle and nothing was gained. I did the same thing for the next two to three battles not killing anyone with the weave, but just pushing them around and then killing them with the sword, and nothing. So being able to kill them quicker is nicer, and leads to less of a chance of the freezing happening and them being pushed behind me like the cheating bandits like to do XD So, even though it is a beginning weave, it would take forever to learn the other weaves, and I know how some people can be who are impatient to get the next weave. Etc etc. Anyways, thanks for the help with this. It is probably a bit tiring right now isnt it?
Well, Im not sure exactly what you want for info on my computer. For that freezing though it doesnt just happen when I use the Air weave. I can run up with my horse and strike with my sword and it would do the same thing. Idk, and no none of the long range weaves have ever flickered. Umm, by the way, the two mentioned weaves you were talking about, the Defensive blast and Earth one...what is the symbol for it ingame? Idk which weaves those are, and I used an edited char to get the feel for the weaves. Also, I was just giving a suggestion for weaves if you havent already thought of those for it. Trying to be helpful so you can put the best mod out there for people to use :green:

Now, as for my computer: 2 AMD Athlon(tm) 64 X2 Dual Core Processor 3800+
(I swear it was 4200 when we got the computer) Anyways, the next thing.
1280x960, 64MB GeForce 6150SE nForce 430 (Dell)(Graphics card...It sucks)
465GB for memory total, and 238GB free.
For ram, 2.0GB Dual-Channel DDR2 @ 200MHz 5-5-5-15
My CPU is now running between 45 and 46 Degrees Celcius. (Which Im guessing is hot though Im unfamiliar with Celcius) And Im barely running stuff now. Idk, maybe its been stressed to much recently.
Im also running on MS Windows Vista Home Basic 32-bit SP2 Operating system. Idk if that effects anything, but yeah.

That I think should sum it up. By the way I have always fought bandits, trollocs, or foots soldiers, never channelers. So I know I was not on fire. I was wondering if it was because I had the speed of fighting at max for the speed of attacks, and it was glitching to make it faster than it should be? Idk. Also, I will have version 1.132 of Warband for a while, so I hope any updates wont be ported to 1.134....Anyways, those are the "stats" so to speak for my comp. I know it sucks, considering this is my parents computer, but mainly I use it. They wont let anyone upgrade anything either. I tried having a friend look for better graphics, processor, etc etc. But they heard and got angry saying it would ruin the computer. So, I have very limited options...
Hey, Also I found something wierd. While playing a battle against any type of enemy, sometimes the game freezes. I wont have anyone channeling but me, so its not over excess of channelers, but when I use the air weave(The one that knocks people back, and for some reason kills them) it will freeze. Just everything freezes except the music. I can wait around forever without that freeze unfreezing and sometimes it unfreezes right away. Idk what it is, but it is very annoying especially when playing the unrealistic mode where you have to manually save. I hope you know how to fix this. Is it something to do with my settings or something?

Also, I have a question. Have you read the part where Lews Therin took over. He did that one weave with the fingers? Shooting five beams of...I think it was some wicked fire or soemthing from each hand. That would be cool. No area effect though with it as that would be...lets face it. Cheap. Anyways, another one he used during the same fight I think he called Hell gates....Or something Gates. That would be cool if possible. Another thing I was thinking was to have the Wind weave do a tad more damage. In the beginning it is almost hard as hell to get anyone killed. Takes almost six times with the weave on one person, and at times it acts wierd and knocks people in front of you behind you where they instantly hit and kill you. Its happened many times to me.

Also, a wierd thing. I can be blocking, and I get hit. I mean literally hit. Im blocking, noone is hitting me, or even trying to attack me. One of the people may have the weapon held back, but not releasing, and I still get hit. Ive died several times from this alone. And as for the rocks....They do too much damage. I had on full plate and they were doing twenty damage plus to my guy. I mean, are they magma rocks? Cause they sure hurt like they were XD A cool thing I thought of too. You know the firewall weave? I thought what if you made a similar weave, except smaller in size, and have it advance upon the enemy. Like you aim it, and then make the weave and the weave will create a wall of fire that charges through the enemy hurting them while it goes on its merry way.
mat2rivs wrote:
For some reason, no matter how I code it, enemies will run when routed. The Bind weave can't hold them at that point. I don't think bandits should be channeling. Unless I forgot and left a weapon in their inventory from testing. I think sometimes strange things happen the longer you play a saved game. Maybe it loses track of some of the global variables.
Yeah, the funny thing is though when they rout, not all of them rout. They start running away and then they run to attack me. Idk, it was wierd. All I know is that during that match I had them binded and then I saw them shooting flames into the sky. It was wierd.
mat2rivs wrote:
At this point, the bind weave hold people in place until the weave is unraveled. I might try to change it to a 10 second interval or something like that. For multiplayer, I made it so I gives 2 damage per second for 10 seconds, unless it is unraveled. It was a little too much when fighting Tar Valon because all the enemy troops would just stand around. Also, I need to look into how to make the troops move again after it is unraveled. They still seem to like to stand around.
Yeah, Idk. I use the weave on just bandits and then use seekers(Considering how slow the seekers are), but then after a while the bandits start moving around and stuff. Either running away or running away and then back at me. It was wierd. Also, In one bandit battle there were bandits using fireballs!? I was like wtf wth is with that!?? So, Idk if something is messed up or if bandits can channel. Or perhaps something else?
mat2rivs wrote:
That's a pretty good idea for the fire ball. It might even work pretty well as a new weave.

It's pretty easy to make seekers faster. I'll see what I can do about making them a little bit faster.
Cool =D That makes me happy. There is another thing. Is the weave to hold your enemies in place supposed to wear off after a certain time? Or no? Just curious.
IP: logged
 The Eagle and The Radiant Cross (v 3.1415)  » posted under The Eagle and The Radiant Cross on Dec 20, 2010, 07:01:27 am
Hey, first of all I want to say I love this mod ever since it was with the original mount and blade. Second, I used the cheat option(I know I know, thats not right, but being able to gather 80 some soldiers by increasing relations with a town is awesome, and gathering tons from the tavern person is more so awesome), anyways I have also used the instant take thing. So I have Lion throne and the Imperial...state isnt it? Anyways, I then forced lion throne, before I had all of their cities, to have a Feast. I wanted to meet all their young ladies, but then they just dissappeared, except for a few on the map. They started dwindling. They still had Ellis and the L city(I cant remember the name) and the villages that went with them. They were nowhere. Then I got sick of waiting and took ellis and the other city, now they are all gone. Noone anywhere while Imperial still had partie out and about. The only thing that is nowhere was their leader. I asked where he is and they say they have no clue. Then, I had sent my companion to spread word of my right to rule, and I check the companion mission and it says she is trying to rejoin and yet she is nowhere....So, I waited in a town for weeks and yet she hasnt even contacted me....did I mess something up using all those cheats? XD Or what?
One thing I thought of is the "fire ball" Its not really a "ball" More of a fire stream. It would be nice for it to be a ball of flame, and an idea could be if it is possible, have the ball grow bigger as your skill in chanelling gets higher. For example. At a low level it would be a small ball able to only hit one person and as the skill in chanelling goes up the ball grows bigger and the area it hits would then grow as well. It would be very cool that way, or even to have it as a ball XD

Edit: Is there a way of having the seeker thing goes just a tad faster? Not to fast mind you, but a little faster than they are. Cause for people on horse back it is extremely hard to kill them with it :P But obviously not as fast as horses, but able to at least catch them if they made a turn or were running slower. I had a fight where I sent a few off and the horses were going maybe a little bit faster than a foot could do fast walking and it never caught up to them. It was very annoying.
comment last edited by Kairyu on Dec 19, 2010, 03:45:51 pm
Cool, I tried that editing thing before and it slows my game down for some reason...Idk why but it does. Anyways, Ill give it another shot.

And about the Aiel. I meant make it where they can kill them almost in one hit (For the highest tier Aiel of course) and faster than any other troop ingame. Idk, I love the Aiel. They are so epic!
mat2rivs wrote:
Kairyu wrote:
Yeah, I get it. It is your mod after all :) I have heard how hard coding is and I dont want you to go out of your way or anything.

The family trees ARE messed up. Birgitte was married to a chick, and Mazrim taim was I think Matt or Perrins newphew or something and He was I think some main characters son....The family trees are a bit...wierd. Also, the only reason why I was saying that it would be nice to have the different countries is because Ive seen Tear have troops for all the different southlander factions with rivalry troops in the same army, and it just seemed a bit unrealistic, though i guess during the twelfth book it did become somewhat real to have it mixed. Idk, I love the mod alot, and look forward to any other things added or improved upon.

As for the version Im not to sure. I only downloaded this about two or so days ago. So whatever version was up then.
You probably have V0.2.0 then. If you want to add the patch, just click on the box that says "More from this Author" right under the original post. Then you'll see a link for the V0.2.2 patch. It is a really small file and is pretty easy to install.

And while I made the mod, I only have a limited amount of creativity. :-) So, suggestions from people who have downloaded and played the mod are great. Right, now, families are figured out by the native code. So, it's a little more random, and there are marriages between faction lords and ladies, but it won't make sense at all as far as the series goes. I would probably have to 'hard code' all the relationships if I wanted them to be logical. I can always add it to my idea list.

I agree, the southlanders factions aren't split up perfectly, but I tried to make the dividing line somewhat logical. Again, this is beta, so any suggestions are good. I have no idea how far this will go, but I'm having fun so far. I really want so try to scene some of the important locations. So far, I have Emonds Field. And you can run quick battles at a Shienaran Border Tower if you want. I'll have to see how much free time I have over the holidays. I'm also doing some work with multiplayer. So you can host your own bot-war. I have no idea if my re-coding of the power item will actually work in true multiplayer. I gave it a set amount of stamina, and a base recharge rate. And, the more gold the player has, the faster the stamina recharges. There's a lot of differences in multiplayer though. But I know that's the part of the game my brother likes best, so I'm giving it a try. :-)

Yeah, never played multiplayer. Never really wanted to. Anytime there is an online game there are always people who hack or cheat. I always play singleplayer. Unless it is a pure multiplayer game, which Im glad this isnt. Anyways, yeah I would say try to restructure the system for marriages abit. Having Perrin married to Lady Bela isnt really...well It makes me think he is married to Rand's farm horse which became Egwenes horse...I would like to see the Sea Folk myself, and ogir(Crap I forget the spelling T_T :oops: ) As they would be AWESOME! To see. Steddings would be nice. A place of neutrality perhaps.

One thing which would be awesome is a story line. Ive seen other mods do it so I know its possible. Just how to go about it is the hard part. Im not a coder, so I dont know how you would do it. Ive only had experience with ideas, and unreal editor(which makes maps for the game unreal tournement, and if you go farther it can also be used to create your own game, but I graduated highschool before I could take the next year of it T_T ) Anyways, I would like to see the Aiel more powerful, Idk how powerful the warriors are as I only used the wise ones so far, but in the story they were tough and hard to beat. Damn near gods in their own right, but in the game make it where one Aiel could take out ten strong enemies before dying, but to compensate make it EXTREMELY hard to get them and insanely expensive to upgrade. That way people dont have Aiel and pwn everything...that would be sad. The compensator for that would be the Deathwatch guards, Asha'Man, Gawyn's Younglings elite(if they are in here), etc etc. You get my drift. To balance it out, but the Aiel were by far the best warriors in the series and to underpower them seems to demean them.

As for the patch I downloaded this about two days ago and there was a patch for that then and so I downloaded both things....So, did you recently put a new patch up? Like yesterday or today?

Also, if you need help with ideas just ask. I could think of a few, but Idk how hard it would be to make it so.
Yeah, I get it. It is your mod after all :) I have heard how hard coding is and I dont want you to go out of your way or anything.

The family trees ARE messed up. Birgitte was married to a chick, and Mazrim taim was I think Matt or Perrins newphew or something and He was I think some main characters son....The family trees are a bit...wierd. Also, the only reason why I was saying that it would be nice to have the different countries is because Ive seen Tear have troops for all the different southlander factions with rivalry troops in the same army, and it just seemed a bit unrealistic, though i guess during the twelfth book it did become somewhat real to have it mixed. Idk, I love the mod alot, and look forward to any other things added or improved upon.

As for the version Im not to sure. I only downloaded this about two or so days ago. So whatever version was up then.
My bad, I totally forgot Tuon's full first name. :oops: I always went by Tuon since that was how everyone called her (Besides when she was in court and all that) Again, my bad :oops: So she is the empress in it. Fortuona...I forgot that :oops:

Edit: By the way, I thought of this. It would be funny as hell if you were to do the actual relations. Like, Rand, Elayne, Min, and Aviendha in one. Matt and Tuon. Nynaeve and Lan. Egwene and Gawyn. Perrin and Faile. I think it would be especially funny for Matt and Tuon. Given the circumstances XD If they were all married in the game imagine the complications XD
comment last edited by Kairyu on Dec 18, 2010, 10:55:17 am
IP: logged
 Re: Imperium Graecorum (v .4)  » posted under Imperium Graecorum on Dec 17, 2010, 06:08:02 pm
COGlory wrote:
Kairyu wrote:
Ummm, I have a problem. There are no words. NONE! When I start the game and it is the loading usually it says processing ini, etc etc. But there is nothing. The main menu. NOTHING! Invisible. I can click it still, but I cannot see the words. When I was able to find the new game, it loaded and nothing was there either and I wasnt going to guess all the way through. Help! Please. :cry:

Easy fix! Go to your modules folder, open the Imperium Graecorum folder. Inside the Imperium Graecorum folder is a folder called Data. Open that up, and delete anything that has the word "font" in it. It should be fonts.txt and fonts.xml, but I can't remember for certain.

Then it should work. :)

Thanks, Ill try that then :)

Edit: Should I touch the language folder at all? Inside of that it has things labeled font in the two folders in there....Or just when I first open the Data folder?
EditEdit: Scratch that, my brain missed read everything...I deleted the font stuff in the Warband folder not the Mod....so...Yeah, XD I got it fixed, seeing if it will work now.
comment last edited by Kairyu on Dec 17, 2010, 06:14:10 pm
Yeah, the name of the empress, may she live forever, was not however Tuon...it was something different. Ill have to check what she was called in game, but I know it wasnt tuon. Also, Im not just meaning firing into a mob of people who are fighting, but I had my wise ones in a line in front of me, I am on horse back. Then, I aim over their heads and for some odd reason my fire hit them even though it went over there heads, and when it hits it doesnt do any damage at all. I just keep getting the message: Hit 0 damage. Over and over again, and yet they still died. Then, of course was the wise ones killing the wise ones XD that was interesting. Another wierd thing that happened is that I got killed without even being hit, and it was by a wise one...I wasnt in their way or anything.

For the troop thing I did get far enough into to see it branches to Illian, tear, far madding, mayene, etc etc, but the Central, east, west, and all that is a bit confusing. If perhaps for each nation you actually got rid of the whole southlander faction and put their actual names and then it wouldnt be to confusing. The southlander faction is a bit troop confusing to me. Id just separate them. Put the faction names in their. Andor, Cairhien, Tear, Illian, Murandy, Amadicia, Mayene, Arad Doman, Tarabon. I know its alot of faction names and stuff, and is easier to compress in one, but then the troops get all wierd. Idk, It is just my opinion to make it a bit more diverse. And to actually be able to join each different country and not just one big conglomeration would be cool, cause then Elayne would be the one controlling the entire faction of the southlanders, for Caemlyn is in the southlander faction....Idk, Its wierd XD I love this mod though and I cant wait to see more improvement :D

Umm, as for the dagger thing. Perhaps you could create kinda what previous mods did. Make an item (circle, icon, or something of the sort) to be the one power and then just use something different for the projecttile. Something that doesnt hit anything. Like and invisible bolt, one that doesnt hit anything but is there...is that even possible :shock: Idk, but it sounds cool :green:

Edit: Almost forgot to say. If you didnt see my comment above the one you posted and below the first I did: When you kill someone with the one power you gain no xp. Is that intentional or no? Just curious.
comment last edited by Kairyu on Dec 17, 2010, 06:06:55 pm
IP: logged
 Imperium Graecorum (v .4)  » posted under Imperium Graecorum on Dec 17, 2010, 05:14:49 pm
Ummm, I have a problem. There are no words. NONE! When I start the game and it is the loading usually it says processing ini, etc etc. But there is nothing. The main menu. NOTHING! Invisible. I can click it still, but I cannot see the words. When I was able to find the new game, it loaded and nothing was there either and I wasnt going to guess all the way through. Help! Please. :cry:
IP: logged
 The Eagle and The Radiant Cross (v 3.1415)  » posted under The Eagle and The Radiant Cross on Dec 17, 2010, 05:04:49 pm
Lol, thats funny. I went to install your mod. It popped up with this message:

This mod was created for version 1.132 of Warband while appear to have Warband version 1.132 installed. You should make sure your version of Warband is the one which this mod was created for, or it will almost certainly not work.

Do you want to continue the installation anyways?

Lol, I mean wtf?! Is something bad with the download that it doesnt register it? Idk, but ima try to continue and see if it F's up. XD
I found out something else...I dont know if you have another site where you frequently check on this mod or if this is the only place your mod is posted, but anyways, when you kill someone with the one power you gain no experience. Idk if you intended to do that or if that is possibly a bug. A sole channeler may not gain levels as a melee character would, and in my opinion that is a bit unfair. Anyways, still a great job :D
IP: logged
 Imperium Graecorum (v .4)  » posted under Imperium Graecorum on Dec 17, 2010, 04:04:43 pm
Befenismor is just a troll. A poor lonely troll...I seen him on way to many mods making horrid remarks, well...mildly horrid. Anyways I cant wait to try this mod. Ive been looking for a mod such as this. :D
Um hey, first of all I would like to say great mod. I always love to see a mod for the series as I am a huge fan and being able to play in a better mod then the one for the old M&B (Because there were MANY flaws in the way it was made, but it was good, yours is better). Though, even that it is better and I will have this for a while, I do have some things to say. The empress was NEVER on the land that the wheel of time took place (Except when Tuon took the throne) sorry for the spoiler if people havent read the books. The leader when they had Falme was a male blade master whos name escapes me. Also, the troops for the green faction (I think the southlanders) are messed up. The never get better in equipment, and then as you keep going they change to either illian or tear troops...I mean...wth?!? Also, the weaves are a hit and miss affair. Your "one power" shoots little arrows/bolts which can hit your allies while the actual weave will hit the enemies. Inflicting damage on them and your allies. Killing both at times. Its just inaccurate. I would like to see the dagger also gone...Ehm, the one power sorry....Having a dagger to use as the one power is...well, a bit weird. Also, I found out after multiple use of the power is that you "run out"!?!! It said I should go to my inventory and back out, but in the heat of battle that is...well hard to do. Idk if it is a bug but I "ran out" of the power and I still had my stamina up there. Also, It would be nice to see the black tower in the game...to roam that place would be AWESOME! Im a fan of the books and a fan of this mod :D and would like to see it meet the standards of the book...I found way to many flaws with the other mods for it that your was the most promising and want your to succeed :D Good job and good luck with more updates to keep it accurate :D :green:
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