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User Name Group Member Since File Listings Comments
kuriherbaarius Uploader May 10, 2010, 08:46:05 pm 2 12
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Warband: Renaissance May 26, 2010 11.45 34,827 4.6 / 5.0 63,289 38.62 MB 30
2  Warband Native Rebalance Mod May 18, 2010 0.38 1,156 Unrated 7,430 18.88 MB 7
Comments
IP: logged
 Narf's Plate Armour Pack-Warband (v )  » posted under Narf's Plate Armour Pack-Warband on Jun 13, 2010, 01:30:31 pm
You ROCK. Damn best of the best armor models. It's just wonder.
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 Re: Warband: Renaissance (v 0.7 beta)  » posted under Warband: Renaissance on May 31, 2010, 02:00:14 pm
DonToni wrote:
I managed to fix the missing mesh, but there's a missing texture too: Textures/tufli_a.dds :shock:
Anyone now what to do? :-)
module.ini in mod directory ([your warband directory]/modules/renaissance) should have string "scan_module_textures = 1". renaissance/textures should contain file tufli_a.dds. All this is included in mod archive. No idea why such errors. You can try to reinstall warband, latest version.
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 Re: Warband: Renaissance (v 0.7 beta)  » posted under Warband: Renaissance on May 31, 2010, 02:43:06 am
coconuts wrote:
i cant get this on the mods to work can you help please
You should have unmodified Warband 1.113. Copy mod directory into your modules directory, choose mod in launcher, and that's all, I think.
comment last edited by kuriherbaarius on May 31, 2010, 03:04:53 am
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 Re: Warband: Renaissance (v 0.7 beta)  » posted under Warband: Renaissance on May 29, 2010, 11:49:46 am
Cool :) Sure I'll try to be there, though may not be able to. It needs multiplayer testing, especially balance and equipment prices.
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 Re: Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 28, 2010, 06:04:41 pm
Niika85 wrote:
http://narod.ru/disk/20501969000/Age%20of%20Turbulence%200.990.rar.html - Try models from this mod - it seems to have some weapons and armors, whitch is needed. This mod for original MnB. Sorry, this is all i can do for you for now - i'm going to another country in connection with my work. Good luck to you!
Thank you, I'll try. Good luck :)
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 Re: Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 27, 2010, 02:03:49 am
_-Wolf-_ wrote:
Add firearms for merchandice!!!!!!! he allready told you how!!!
Hey, relax. Download fix or full mod, it's updated and compatible with old saves. You see, I can't update files on your computer myself :D
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 Re: Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 24, 2010, 08:49:15 pm
Niika85 wrote:
Here you go http://rghost.ru/1704239. I think, melee weapons and firearms will be usefull, and look at cartridges carry and flying ammo. Good luck to you and your mod)
Thanks. Btw, as I've said, I don't have much time, so if you want to take part in developing, I would be glad.
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 Re: Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 24, 2010, 07:10:40 pm
Niika85 wrote:
If you want, i can give a link to my alfa-version mod about Calradia in 16 sentury[/color]
Sure.
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 Re: Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 24, 2010, 06:48:50 pm
Niika85 wrote:
There are no merchandise firearms. If author don't know, how to add them in stores, i can tell:

In module system open file "module_troops.py", find in it this line "Refresh Weapon sellers" and after line (troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bolts,2), adds such lines:

(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_pistol,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_musket,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bullets,2),

And after this all firearms will be merchandised.

Hope, this advise is helphull. Good luck to author in making such nice mod - i like it))
Thank you, I just forgot to update triggers.

Quote:
P.S. Not all items in store - for example, many of boots.
They shouldn't be in stores. Some of new boots are too short and don't go well with native armor. Maybe later I will make them longer.
Quote:
P.P.S. Is there a plan to add polish hussar armors and helms, horselances and sabres?
Em, there is winged hussar armors and helms, but they just don't fit in that historical epoch. It's 17th century, and mod pictures 15-16th. So I don't want to add them =\ If you like 17th century hussars, you should probably play "Mount and Blade: With Fire and Sword".
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 Narf's Plate Armours (updated 04/03 (v )  » posted under Narf's Plate Armours (updated 04/03/10) on May 19, 2010, 07:17:31 am
Excellent. Thank you very much for the great work.
comment last edited by kuriherbaarius on May 19, 2010, 07:27:08 am
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 Re: Warband Native Rebalance Mod (v 0.7)  » posted under Warband Native Rebalance Mod on May 18, 2010, 05:06:36 pm
moe12 wrote:
oh of course not exe. :P. but see, i wanna use this in another mod (diplomacy) and i dont want to break it
This mod uses scripts.txt for some new trade items, but it's not critical. You can probably just replace item_kinds1.txt and troops.txt in your diplomacy mod directory.
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 Re: Warband Native Rebalance Mod (v 0.7)  » posted under Warband Native Rebalance Mod on May 18, 2010, 03:45:47 am
moe12 wrote:
question: do you only need the troops.exe file?
troops.txt? No, also item_kinds1.txt, scripts.txt and maybe some more txts.
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