elias7676 wrote:
no worries, I'm still waiting, also, I have no idea what to do with the bows
Bows? I have re-UV mapped them on lower resolution weapons3 texture just to remove weapons1 from my mod, because only bows was using that 1024x1024 texture- so it is resource saving thing.
Oh my, I never saw this reply. Sorry.
theortify wrote:
where are the txt tuples?

Updated. Added txt files.
Played. Nice mod.
Sure you can. This is
open
source
project and all is free to use in mods.
comment last edited by iggorbb on Sep 04, 2011, 06:31:43 pm
It should work for warband, most of items are UV mapped on weapons2 and weapons3, so...
Open bb_troops, for example, and go to file/save as/ change file type to wb resource file and that should work.
Thank you guys, I am glad you like it.
Old bb_troops is file that I created earlier and scaled it to module_items average lenght for axes and swords, that is 70 for axes and 86-105 for swords. Than I saw theese axes are to big against native ones and I scoped through common res and noticed that meshes for native axes are actually shorter than mod_items says. In mean time I found statistic for some swords and axe, such as lenght. I rescaled this items, and than scoped throuhg warband resources and noticed that wb axes are scaled to 70 lengh. So I left both old and new axes, so you can choose which one you like, longer or shorter- bb_troops and bb_troops_old models are the same just re-scaled. Also there is bb_osp_old.brf file that I dont like no more, so I slowly fixing or redo that items there and deleting old ones untill I fix them all.
comment last edited by iggorbb on Jul 26, 2011, 08:17:59 am
Nice horses. Is this going to be updated any time soon?
Open module ini in your mod or in native and at the bottom of file add load_mod_resource = BB_OSP, than go to item_kinds1 and on the bottom of the file add txt tuples i posted and than on the top of the file is one number 433, increase it by number of items you added, so if you add 1 item increase it to 434 and so on... Than copy brf file BB_OSP into resource folder and copy dds files from textures folder to textures folder of your mod or native. You are good to go.
I have only 1.011 txt file, if that means anything to you, I will post it.
comment last edited by iggorbb on Dec 09, 2010, 03:14:24 pm
TNX
I taught this mod is for 1.011...
VxDesolationxV wrote:
Hi, noob here, when I extract the .rar, where do I put the files?
I wroted mini tutorial some time ago, maybe you will find it usefull:
http://forums.taleworlds.com/index.php/topic,99490.0.html
BTW, I would not recommend that you give this weapons to troops because of high poly and no lods.
Exelent work runico, as always!
Is it just me or some of beautifull armors are not rigged?
Nice. Will you maybe upload that ninja suit so I can have complete set?