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User Name Group Member Since File Listings Comments
iggorbb Uploader May 09, 2010, 03:28:34 pm 1 16
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# Title Added/Updated Downloads
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File Rating Views File Size Comments
1  OSP iggorbb May 02, 2016 2.12 5,970 5.0 / 5.0 33,082 20.84 MB 23
Comments
IP: logged
 Re: OSP iggorbb (v )  » posted under OSP iggorbb on Jul 30, 2013, 04:59:48 pm
elias7676 wrote:
no worries, I'm still waiting, also, I have no idea what to do with the bows
Bows? I have re-UV mapped them on lower resolution weapons3 texture just to remove weapons1 from my mod, because only bows was using that 1024x1024 texture- so it is resource saving thing.
IP: logged
 Re: OSP iggorbb (v )  » posted under OSP iggorbb on Jul 03, 2013, 05:03:29 pm
Oh my, I never saw this reply. Sorry.
IP: logged
 Re: OSP iggorbb (v )  » posted under OSP iggorbb on Jun 24, 2012, 06:40:39 pm
theortify wrote:
where are the txt tuples? :shock:
Updated. Added txt files.
IP: logged
 Re: Native G'old 1.1 Beta [1.011] (v 1.1 Beta)  » posted under Native G'old 2.0 [1.011] on Mar 20, 2012, 10:15:32 pm
Played. Nice mod.
IP: logged
 Re: OSP iggorbb (v )  » posted under OSP iggorbb on Sep 04, 2011, 06:27:09 pm
Sure you can. This is open source project and all is free to use in mods.
comment last edited by iggorbb on Sep 04, 2011, 06:31:43 pm
IP: logged
 OSP iggorbb (v )  » posted under OSP iggorbb on Sep 01, 2011, 06:04:46 am
It should work for warband, most of items are UV mapped on weapons2 and weapons3, so...
Open bb_troops, for example, and go to file/save as/ change file type to wb resource file and that should work.
IP: logged
 Re: OSP iggorbb (v )  » posted under OSP iggorbb on Jul 26, 2011, 08:07:31 am
Thank you guys, I am glad you like it.
Old bb_troops is file that I created earlier and scaled it to module_items average lenght for axes and swords, that is 70 for axes and 86-105 for swords. Than I saw theese axes are to big against native ones and I scoped through common res and noticed that meshes for native axes are actually shorter than mod_items says. In mean time I found statistic for some swords and axe, such as lenght. I rescaled this items, and than scoped throuhg warband resources and noticed that wb axes are scaled to 70 lengh. So I left both old and new axes, so you can choose which one you like, longer or shorter- bb_troops and bb_troops_old models are the same just re-scaled. Also there is bb_osp_old.brf file that I dont like no more, so I slowly fixing or redo that items there and deleting old ones untill I fix them all.
comment last edited by iggorbb on Jul 26, 2011, 08:17:59 am
IP: logged
 MORE HORSES (v 2.0)  » posted under MORE HORSES on Jul 08, 2011, 07:58:56 am
Nice horses. Is this going to be updated any time soon?
IP: logged
 OSP iggorbb (v )  » posted under OSP iggorbb on Dec 18, 2010, 12:05:43 pm
Open module ini in your mod or in native and at the bottom of file add load_mod_resource = BB_OSP, than go to item_kinds1 and on the bottom of the file add txt tuples i posted and than on the top of the file is one number 433, increase it by number of items you added, so if you add 1 item increase it to 434 and so on... Than copy brf file BB_OSP into resource folder and copy dds files from textures folder to textures folder of your mod or native. You are good to go.
IP: logged
 OSP iggorbb (v )  » posted under OSP iggorbb on Dec 09, 2010, 03:13:57 pm
I have only 1.011 txt file, if that means anything to you, I will post it.
comment last edited by iggorbb on Dec 09, 2010, 03:14:24 pm
IP: logged
 OSP iggorbb (v )  » posted under OSP iggorbb on Dec 07, 2010, 03:32:02 am
TNX :green:
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 April Uprising 1876 0.2.rar (v 0.2 beta)  » posted under April Uprising 1876 0.2.rar on Sep 26, 2010, 07:10:35 pm
I taught this mod is for 1.011...
VxDesolationxV wrote:
Hi, noob here, when I extract the .rar, where do I put the files?

I wroted mini tutorial some time ago, maybe you will find it usefull:
http://forums.taleworlds.com/index.php/topic,99490.0.html
BTW, I would not recommend that you give this weapons to troops because of high poly and no lods.
Exelent work runico, as always!
IP: logged
 Re: New weapons and armor textures (v 1.05)  » posted under New weapons and armor textures on Jul 08, 2010, 05:14:29 am
Is it just me or some of beautifull armors are not rigged?
IP: logged
 OSP Shurikens (v 1.0)  » posted under OSP Shurikens on Jul 07, 2010, 05:26:06 pm
Nice. Will you maybe upload that ninja suit so I can have complete set?
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