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User Name Group Member Since File Listings Comments
shadowops Regular User May 07, 2010, 01:41:13 am 0 9
Comments
IP: logged
 Re: 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on Oct 09, 2010, 02:10:58 pm
MM wrote:
robindelang2 wrote:
please DONT ask when next release they are just busy they will release WHEN ITS FINISHED

when someone asks it means that we care and appreciate this mod, if no one asked and I was the owner I'd abandon it
Yeah, indeed, the only reason we want to know is because we like this mod. No reason to be an ass about our interests.
I did everything it said in your readme for the 1.011 installment, but now when I am fighting there are NO sounds except those of the men screaming. No hooves stomping, no hit sounds, nothing. What happened?
EDIT: Nevermind, I forgot to change the settings in module.ini :oops: :oops: :oops:
comment last edited by shadowops on Sep 26, 2010, 04:52:28 pm
IP: logged
 Swords Runico & Maces & Axe (v 2.01)  » posted under Swords Runico & Maces & Axes on Sep 26, 2010, 04:21:15 pm
what do I put in item_kinds1?
IP: logged
 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on Sep 26, 2010, 03:25:02 pm
^^^^^ I too have been curious about this, is anyone gonna finish the storyline or is it dead for 1.011? ^^^^^
IP: logged
 Narf's Plate Armours (updated 04/03 (v )  » posted under Narf's Plate Armours (updated 04/03/10) on Sep 25, 2010, 08:15:10 pm
I did everything you put down for 1.011 installation and the good news is now I know the armour is in my game. The bad news is that I found out by going to the armour merchant in Reyvadin and my game crashed and an error message popped up saying "could not load mesh: gothic plate" or something along those lines, I dont remember exactly. I tried putting all the textures and stuff back in but that did no good.
EDIT: I dont have an item_kinds folder, only an item_kinds1, my item_kinds is a .csv file, but my item_kinds1 is a .txt
EDIT AGAIN: Nevermind I got it working, sorry for all the trouble, it was incompetence on my part
comment last edited by shadowops on Sep 26, 2010, 03:49:55 pm
IP: logged
 Narf's Plate Armours (updated 04/03 (v )  » posted under Narf's Plate Armours (updated 04/03/10) on Sep 25, 2010, 03:12:18 pm
I am having a bit of trouble. I added the textures to my native folder and the .brf file into my resources folder and put the correct stuff into my module.ini but the armour isnt even showing up in the game, not in the shops, nothing. What am I missing?
IP: logged
 Re: 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on May 07, 2010, 08:59:52 pm
bill1985 wrote:

Thanks alot for the help, I appreciate it. NOW I CAN BE A REAL BANDIT!
PS: I keep getting the Outlaws and Deserters to be friendly, but I can never keep them that way for long, they will always go beck to hostile. Any tips to keep them on your good side other than helping them in battles?
[/quote]

Not that I have learned, Except for a few tricks. The rengade confederates will not attack you if your wearing Confederate clothing.
Also I Am not sure if it is persuasion skill or not wearing military clothing that causes it, but the imperialists now come up to me and i am given the option to tell them they are wrong and i serve maximillion and they leave.

As for just plain outlaws, i dont really know. Consider checking out the main board for this mod, the link is at the top of the page I think.

I just realized I think im addicted to this mod and one other old west based one lol

[/quote]

Lol, thanks for the help
IP: logged
 Re: 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on May 07, 2010, 04:00:09 pm
bill1985 wrote:
shadowops wrote:
This is a really great mod, by far my favorite, however there is one drawback. I cant be a real bandit, no bank robbing, no shootouts in towns, no train robbery. If these aspects are in here than I dont know how to access them.
TL;DR Great Mod, Not enough criminal options


There is bank robbery, but you have to get on the bad side of whoever owns the bank. the easiest way I have found is to see who they are at war with, and join that faction as a mercenary, then choose leave faction right away (Within the kingdom option in the camp menu) As soon as you join someone the bank owners are at war with, your on their bad side and can rob the bank. As far as train robbery, I think that is available as a scenario, but I have only played campaign.

Thanks alot for the help, I appreciate it. NOW I CAN BE A REAL BANDIT!
PS: I keep getting the Outlaws and Deserters to be friendly, but I can never keep them that way for long, they will always go beck to hostile. Any tips to keep them on your good side other than helping them in battles?
IP: logged
 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on May 07, 2010, 01:47:12 am
This is a really great mod, by far my favorite, however there is one drawback. I cant be a real bandit, no bank robbing, no shootouts in towns, no train robbery. If these aspects are in here than I dont know how to access them.
TL;DR Great Mod, Not enough criminal options
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