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User Name Group Member Since File Listings Comments
OMGIEATBRAINSHAHA Regular User Apr 30, 2010, 07:28:07 pm 0 75
Comments
IP: logged
 Kengeki Gaiden 2.0 With Fire and Sw (v 2.0)  » posted under Kengeki Gaiden 2.0 With Fire and Sword on Feb 08, 2012, 11:26:31 pm
It's nice of all for someone to make a Japanese mod. ^p^
nice mod
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 Prophesy of Pendor V3.204 for Warba (v 3.204)  » posted under Prophesy of Pendor V3.42 for Warband on Feb 04, 2011, 09:26:10 pm
Well, not bad. :-)
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 Mount&Gladius Singleplayer (v 1.2)  » posted under magna imperia (mount gladius singleplayer) on Feb 04, 2011, 09:22:06 pm
Nice mod :-) :-D :lol: :green:
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 Re: The Peasants Are Revolting v0.2  » posted under The Peasants Are Revolting v0.2 on Jul 17, 2010, 03:54:47 pm
HunterAlpha1 wrote:
i cant play the mod, when i try to start the game it crashes with an error report:

Unable to open file: CommonRes\human_anim.brf


i really, really want to play this mod! what can i do to fix this???

Are you trying to play this on 1.011? Well maybe thats why, this mod requires 0.960
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 Re: The Age Of Knights (v 0.8)  » posted under The Age Of Knights on Jul 17, 2010, 02:48:26 pm
If you hear something about """"OMG NO RESOURCEZ I CUNT [email protected] THE MOD OMG OMG"""", they are just retards who don't even know that they are using the wrong m&b version.
comment last edited by OMGIEATBRAINSHAHA on Jul 17, 2010, 02:48:45 pm
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 Re: Mount&Blade version 0.894  » posted under Mount&Blade version 0.894 on Jul 01, 2010, 10:50:48 pm
DickamusMaxamus wrote:
this verson crashes almost everytime i go into fighting mode or just wana walk around a city. GAHAHASFKLGJDGLKJSG

i love mount and blade but this kinda makes it hard to play if ya know what i mean

I guess he does know what you mean.
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 Re: Barbarian Invasion .2 (Hegemony Series)  » posted under Barbarian Invasion .2 (Hegemony Series) on Jun 03, 2010, 04:12:49 pm
dark apostle wrote:
eagerly awaiting the porting of this mod to 1.011.

What the hell? It is already ported to 1.011
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 Re: Hegemony 268 B.C. v1.91 Beta (v 1.96)  » posted under Hegemony 268 B.C. v1.91 Beta on Jun 03, 2010, 04:11:32 pm
Big Tim wrote:
yeah this mod looks amazing i saw it on you tube please can u make it 1.011!
cheers.

He's not making it for 1.011, he's making it for Warband
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 Star Wars: Conquest (v 0.9.0.2 Beta)  » posted under Star Wars: Conquest on Jun 01, 2010, 11:26:27 pm
Thats kinda sick. I click on the images on the top, then a new window popups up, then it opens a porn flirting website called Live Jasmin. Just upload on another site.
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 Re: Ak Elâ Mod 0.1 ßeta (v 0.1 Beta)  » posted under Ak Elâ Mod 0.1 ßeta on May 31, 2010, 07:48:50 pm
adrianas wrote:
OMGIEATBRAINSHAHA wrote:
You kinda need to work on this a little bit more..... TLD is becoming better, after TLD is ported for 1.011, hope they also port it to warband, I recently got adicted to M&BW
didn't that mod die ages ago as far as iv'e seen nothing has been done

It actually didn't. But it takes them forever to port it to newer versions since AncientWanker was gone. Look at the original TLD thread, you'll see what they are working on.
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 1257 AD (improved) (v 0.91)  » posted under Anno Domini 1257 on May 29, 2010, 10:47:04 pm
Some things you should complete

1. Give each faction different troops, its just weird that all factions get the same troop trees
2. Fix this teutonic recruiting glitch, you normally recruit lithianin troops on teutonic villages and cities
3. Improve the troop's equipment.
4. Expand the map.
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 Re: The Age Of Knights (v 0.8)  » posted under The Age Of Knights on May 29, 2010, 06:31:28 pm
petar4o0o_94 wrote:
Like every mod uploaded here......IT DOESNT WORK!WHY THE HELL ARE THERE MISING RESOURSE FILES????THE STUPID TALEWORLDS SITE IS FILLED WITH DOWNLOAD LINKS TO THIS FUCKIN SITE!YOU JUST WASTED MY TIME WITH A MOD THAT DOESNT EVEN WORK!!!!!!!!!!!!!! >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

Just download the latest version!!! Didn't you even hear what Janus said to you? He said update your M&B!! Damn, you asshole.
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 Re: Crusaders mod (beta version) (v beta)  » posted under Crusaders mod (beta version) on May 29, 2010, 06:29:39 pm
Ok Wookie wrote:
JESUS MAKE IT FOR MOUNT&BLADE NOT FOR MOUNT&BLADE WARBAND COUSE YEAH

He can make it for the original M&B if he wants to. Just get warband, damn.
masaaki wrote:
dude the games crashes when i upgrade the soldiers and click on them and it crashes like the noble busnesmann or what ever that was it crashes >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

Download the fucking patch!! Why is it there for?
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 Re: Hero & Blade  » posted under Hero & Blade on May 26, 2010, 08:04:47 pm
Taikazaki wrote:
Do This Mod WORKS? :-D

This can't work, you need an older version of Mount & Blade to play, otherwise you'll have crashes. Get 0.808 to play.
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 300 mod (v 0.81)  » posted under 300 mod on May 25, 2010, 05:07:34 pm
Can you guys read several comments above? Highlander already said he can port it when he FEELS like it!!! Stop asking! Damn idiots.
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 Expanded Gameplay mod (v 2.11)  » posted under Expanded Gameplay mod on May 23, 2010, 05:46:48 pm
Sweet, expanded gameplayI! I'll need 0.751 to play the first mod in the EG series.
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 Re: Dukes & Mercenaries 2.0 (v 2.0)  » posted under Dukes & Mercenaries 2.0 on May 23, 2010, 05:21:38 pm
petar4o0o_94 wrote:
AM I THE ONLY ONE WHO SAYS THAT ALL THE MODS IN THIS FORUM ARENT WORKING?THERE ARE DAMN MISSING RESOURSES!!!!AAAALLL THE MODS HERE DONT WORK!!!!!!!!! :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x

It isn't the mod makers' fault! Its your damn computer!!! Every mods are fine! All mods have resource files! Your a fucking retard!! Get a new computer like windows 7! :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x :-x
comment last edited by OMGIEATBRAINSHAHA on May 23, 2010, 05:22:17 pm
Pudey wrote:
I cant get this file to work, would anyone be so kind and upload the needed files?? i really want to use these animations :)
Cheers. :)

Do as the directions are told. Then it should work. However though. these animations aren't savegame compatible *Well only for me, maybe you* so you need to start a new game.
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 Re: Band of Warriors (Expanded) v1.3 (v 1.3)  » posted under Band of Warriors (Expanded) v1.3 on May 22, 2010, 10:45:41 pm
Are you trying to play with 1.011 READ THE FUCKING REQUIRED VERSION!!!!
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 Modern Zombie Minimod (v 0.1 alpha)  » posted under Modern Zombie Minimod on May 18, 2010, 06:59:09 pm
And a whole new BIG city to explore!
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 Modern Zombie Minimod (v 0.1 alpha)  » posted under Modern Zombie Minimod on May 18, 2010, 06:57:13 pm
I see why this mod is big for a a 3 scenario mod. It has big areas!
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 1257 AD (improved) (v 0.91)  » posted under Anno Domini 1257 on May 18, 2010, 06:01:02 pm
Can you work on the faction troops and the troops tree alot more? I'm tired of every same faction using the same troops! Also, in teutonic cities,castles and villages, they recruit lithuanin troops rather than teutonic ones.
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 Re: Magic World v0.20 (English) (v v0.20)  » posted under Magic World v0.20 (English) on May 18, 2010, 04:19:38 pm
jakamilx wrote:
when i choose a spell and press lmb nothing happens and i cannot cast a spell is it a bug?

Try pressing the LEFT MOUSE button.
Left
Mouse
Button
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 Re: Magic World v0.20 (English) (v v0.20)  » posted under Magic World v0.20 (English) on May 18, 2010, 04:18:47 pm
wallnoob wrote:
i have the same problem i put the spell on teh bar spell but when i push the LMB nothing happens plesase help y want to cast magic.

Do you know what LMB stands for? You push the left mouse button!!!!!! Damn retards
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 Re: Realistic Combat Model for Native  » posted under Realistic Combat Model for Native on May 17, 2010, 08:10:30 pm
Drasis wrote:
Weren wrote:
How do i get this working? when i start the game it says, cant find "Horse_meshes" and when i remove that line from module.ini, it says cant find "Horse_anim_b" and after removing that line too, i get error message "Cant get object snowypine2" or something like that?

I just copied the module.ini and itemkinds.txt to the native folder.

I had the same problem, I remember doing some changes to the module file... I changed "horse_meshes" to "horses_b" and I don't remember if I changed some other lines as well and if I did then what were they. But try that for a start.

Both of you, this one is for an OLDER version of M&B.
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 OceaniaV45 (v 0.45 Beta)  » posted under OceaniaV45 on May 17, 2010, 07:09:38 pm
Thanks, I had a problem with the old version, since it couldn't play any sounds
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 Re: Magic World v0.15 (English)  » posted under Magic World v0.20 (English) on May 17, 2010, 07:03:19 pm
King Legend wrote:
Pure Dark wrote:
Walk around town looking in every nook and cranny and eventually you'll find guys in pilgrim robes that will talk to you.


what is zendar.......????
where can i find magic teachers..........plz help me...........!!!!!!!!!!!
Zendar was a removed city of Mount And Blade, when 0.9XX came out, they removed Zendar. You can find Zendar in some old versions like 0.808 or 0.751
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 Re: Magic Mod: Curtain of Fire  » posted under Magic Mod: Curtain of Fire on May 17, 2010, 06:58:58 pm
ArezO wrote:
Hi!

Im downloading magic mod and when i start the mod and the loading screen comes up, then it comes up an error that says this. Unable to open file: CommonRes\human_anim.brf . What to do? :?:

Let me guess, your trying to play with 1.011 or 1.003 are you?
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 Re: Giants vs Dwarves (v 0.2)  » posted under Giants vs Dwarves on May 17, 2010, 06:44:53 pm
youngx29 wrote:
how do i do that ? and the iron launcher didnt do nothing also.

If you don't know how to do it, go ask someone in your home to update it (Only if he or she knows how to.)
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 Re: Giants vs Dwarves (v 0.2)  » posted under Giants vs Dwarves on May 17, 2010, 06:00:30 pm
cco64 wrote:
I can't kill any horde units :-(

You need to run the iron launcher, which is located in your mod folder, if it won't let you still kill them, try doing something like run the iron launcher as administrator.

1. Right click the iron launcher
2. Click Run as Administrator.
3. You will see a game launcher
4. Its surpose to show you only the mod you want to play in the module list.
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 Re: Giants vs Dwarves (v 0.2)  » posted under Giants vs Dwarves on May 17, 2010, 05:57:34 pm
youngx29 wrote:
Im playing the game,i also launched Iron Launcher too, but i had to start it from the M&B launcher. So now, i cant seem to hit orcs or giants etc. PLEASE HELP am i doing somethign wrong with iron launcher ?? I read the guy who doesnt speak english well's comment and he had the same proble mas mines , and i really didnt understand what data, theres just a folder not a notepad of descriptions to copy off of.

You need to run the iron launcher as administrater. it worked for me.
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 KILL THE INFIDEL v.1.0 (v 1.0)  » posted under KILL THE INFIDEL v.1.0 on May 16, 2010, 07:09:14 pm
Damn, were can I find the homepage? , is it a secret website?
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 Re: KILL THE INFIDEL v.1.0 (v 1.0)  » posted under KILL THE INFIDEL v.1.0 on May 16, 2010, 07:05:41 pm
patatkraam wrote:
Is there any way to "nerve" Assasins? They run 20 miles on hour, have 80hp and seem to do 104 damage normal with a bow against like, what? 75 chest armor?

They keep cutting through my infantry and I don't stand a chance, even with everything on it's easiest.

I know, I had to use the ctrl+f4 cheat to kill one because it destroyed like, 50 of my troops!!!
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 Hunt Mod v1.2 (v 1.2)  » posted under Hunt Mod v1.31 on May 16, 2010, 05:37:15 pm
Sweet, thanks for the new realease
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 Mount & Blade v.0.711 (v .711)  » posted under Mount & Blade v.0.711 on May 12, 2010, 10:38:57 pm
Damn, where the fuck did you get these versions?
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 Re: Mount & Blade v.0.202 (v v.0.202)  » posted under Mount & Blade v.0.202 on May 11, 2010, 07:50:49 pm
Djordje Milanovic wrote:
i installed it and when i tryed to play it it puts out microsoft windows send and don't send error pls help me
Just try installing DirectX DDS
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 Mount & Blade v.0.202 (v .202)  » posted under Mount & Blade v.0.202 on May 11, 2010, 07:48:53 pm
Compare this version to the latest version of M&B and M&B Warband
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 Re: Thermopylae: the '300'-themed MiniMod  » posted under Thermopylae: the '300'-themed MiniMod on May 10, 2010, 08:11:26 pm
crusader1187 wrote:
what do I do after I get to the my documents folder?

You don't put it in your documents folder, YOU put it in the m&b folder! Not the savegames folder. Go to the C:\Program Files (x86)\Mount&Blade\Modules dirrectory.
jacob25 wrote:
yea, u should make the invasion come at 100 days, a year is way to long in mount and blade

But to make it fair for people who have the trial verion, it should come in like 20-25 days.
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 The Chaos War V0.7 BETA (v 0.7 BETA)  » posted under The Chaos War V0.7 BETA on May 09, 2010, 04:03:27 am
Nice mod. I kinda loved pwning black legions.
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 Revenge of the Berserk v0.97 (v 0.97 final)  » posted under Revenge of the Berserk v0.97 on May 09, 2010, 03:25:12 am
Shiiiiiit, I have to reinstall this mod. But MBrepository is being so gay! I can't download from megaupload either, megaupload sucks big balls.
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 The_Last_Days_2.2.1.exe (v 2.2.1)  » posted under The_Last_Days_2.2.1.exe on May 06, 2010, 08:29:34 pm
Sweet, an older versoin of TLD, I could compare this and the latest version of TLD *2.4 for 0.808*
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 Revenge of the Berserk v0.97 (v 0.97 final)  » posted under Revenge of the Berserk v0.97 on May 06, 2010, 08:15:07 pm
Wow, I never saw a mod based on an anime or manga. Thanks for making this mod, I kept pwning people with guts.
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 Thermopylae: the '300'-themed MiniM (v 0.0.2)  » posted under Thermopylae: the '300'-themed MiniMod on May 06, 2010, 08:13:31 pm
Awesome mod, can you make the whole battle take place in thermyplae? All I get is fights in a grassy plain. :hammer:
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 300 mod (v 0.81)  » posted under 300 mod on May 06, 2010, 08:11:21 pm
This is an excellent mod, but can you make the spartans wear underwears instead of skirts? :-|
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 Module System v.1.010 (v 1.010)  » posted under Module System v.1.010 on May 06, 2010, 08:08:58 pm
Sweet, can you use this to port older mods to the newer versions of m&b? :pint: :-?
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 Mount & Blade v.0.202 (v .202)  » posted under Mount & Blade v.0.202 on May 06, 2010, 08:06:35 pm
Originaly, this wasn't really called M&B back then, this version was called WarRider. This version is glitchy though, I kept lagging
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 Re: Onin no Ran for M&B v1.011 (v 0.6.6)  » posted under Onin no Ran for M&B v1.011 on May 04, 2010, 08:03:33 pm
Lokuul wrote:
gpang788 wrote:
Hey I got the password!!

Thanks for giving me the pass even though I am not a developer!

Owe u a million Mr. Fujiwara!!

U got the password!?!?!?!? >:( >:( >:( >:( >:( >:( wat did u do to get it?

email password to : [email protected]

Don't be a hothead, don't whine because he got the password. and besides, this mod is no longer password protected, and you can now play this mod.
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 Re: Onin no Ran for M&B v1.011 (v 0.6.6)  » posted under Onin no Ran for M&B v1.011 on May 04, 2010, 08:01:05 pm
krazykalash wrote:
can you send me the password please, i'd really like to try this out.

Its not passworded, you can play this mod, but this mod is bugged, it is recommended that you play this at your own risk.
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 Re: Patch for Camelot Beta (v patch v0.32 beta)  » posted under Patch for Camelot Beta on May 03, 2010, 08:26:23 pm
Vasili wrote:
when i get the castle and i talk to steward it makes me keep talking to him and i cant get out of itplz help

Try press tab, otherwise close the game and never talk to him.
comment last edited by OMGIEATBRAINSHAHA on May 29, 2010, 10:35:47 pm
An excellent mod, now I could pwn saxons with this mod, I can now pwn as king arthur!
Wll10441 wrote:
for some reason i cant increase the top skill point which increases health. i dont know, im just gonna download this again.

Then use cheats to increase your health.
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 Re: Ak Elâ Mod 0.1 ßeta (v 0.1 Beta)  » posted under Ak Elâ Mod 0.1 ßeta on May 03, 2010, 07:38:56 pm
Sagitarius wrote:
Wait a second! I have waited this mode veryyyyyyy long, and now, when it finally came out, you mean that the Turkish !!!!????? I can not believe it!!! >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( Please translate it to English :cry: :cry: :cry: :cry: :cry: :cry:
Maybe deleting the language files reverts it to english.
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 Ak Elâ Mod 0.1 ßeta (v 0.1 Beta)  » posted under Ak Elâ Mod 0.1 ßeta on May 03, 2010, 07:37:39 pm
And besides, what do you guys not know of a beta?! Look at the version of it. 0.1 beta! Of course its glitchy!
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 Re: KILL THE INFIDEL Patch 1.1 (v 1)  » posted under KILL THE INFIDEL Patch 1.1 on May 03, 2010, 07:30:46 pm
mdolan wrote:
mod still crashing when i enter combat. re-downloaded mod and patch but mod crashes. Anyone else experiencing this?

Usually it happens alot in beta versions of some mods. It might be the textures *Well does this mod use really high textures?*. Or if the files are corrupted.
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 Caldaria??  » posted under Kingdom of Calradia on May 03, 2010, 07:25:03 pm
Caldaria, wtf! XD !
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 Re: Crusader beta (v 0,50)  » posted under Crusader beta on May 03, 2010, 07:22:48 pm
alexanderthegr8 wrote:
LOVE it<3,i joined jerusalem,and i conquered everything,so its all orange now,and now im gonna take up a fight against jerusalem,it`s just SUCH a good mod. :shock: :pint:

You even conquered the templars? But the kingdom of jerusalem and templars are allied with each other, both factions are crusaders. Even the kingdom of atioch is a crusader state. you shouldn't conquer those three if your a crusader.
Djordje Milanovic wrote:
when will you compleate the mod?

Since theres two mods based on 300 for 0.808, get 0.808 and play them.
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 KILL THE INFIDEL v.1.0 (v 1.0)  » posted under KILL THE INFIDEL v.1.0 on May 02, 2010, 08:50:47 pm
I always loved the crusaders, GO JESUS CHRIST!!! :hammer: :hammer: :hammer: :hammer:
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 300 Mod/Battle of Thermoylae port t (v 0.2)  » posted under 300 Mod/Battle of Thermoylae port to 1.011 on May 02, 2010, 03:07:26 am
I don't think he will finish this. Ruthven is really busy working on other mods.
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 OceanicMod0_25Beta LITE (v 0.25 Beta)  » posted under OceanicMod0_25Beta LITE on May 02, 2010, 03:06:04 am
I hope you do. I don't like the armors of most factions. and some of them are just.... nakeed :shock:
IP: logged
 Ak Elâ Mod 0.1 ßeta (v 0.1 Beta)  » posted under Ak Elâ Mod 0.1 ßeta on May 02, 2010, 03:04:12 am
You kinda need to work on this a little bit more..... TLD is becoming better, after TLD is ported for 1.011, hope they also port it to warband, I recently got adicted to M&BW
IP: logged
 Hegemony 268 B.C. v1.91 Beta (v 1.96)  » posted under Hegemony 268 B.C. v1.91 Beta on May 02, 2010, 02:48:40 am
I played this mod already, I always loved 300 spartans :lol:
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 Conquest v0.70 Alpha (v 0.70a)  » posted under Conquest v0.70 Alpha on May 01, 2010, 11:19:04 pm
Is this passworded too? I didn't download this yet.
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 OceanicMod0_25Beta LITE (v 0.25 Beta)  » posted under OceanicMod0_25Beta LITE on Apr 30, 2010, 11:27:17 pm
Hmm, not that much people downloaded this.
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 Re: The Last Days v2.4 (v 2.4)  » posted under The Last Days v2.4 on Apr 30, 2010, 08:27:27 pm
Jake Likes Cake wrote:
this sounds like a reallyyyy good mod... any chance of porting it to 1.010 or 1.011 XD would be nice
Well, there is. But they don't work on it that much, usually they work on it for ounce a week or 2.
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 Re: The Last Days v2.4 (v 2.4)  » posted under The Last Days v2.4 on Apr 30, 2010, 08:26:30 pm
Sortech wrote:
can anyone help me? when i try to run it, i get an error saying "get_object failed for texture.".. Please explain by using as few supercomputer nerd terms as possible.. I'm a beginner :-)




STOP! HAMMERTIME! :hammer:

Re Install the mod, if it keeps getting errors, find another 0.808 download, because usually, some 0.808 download links download a broken 0.808 version.. Then download this mod.
IP: logged
 Re: The Last Days v2.4 (v 2.4)  » posted under The Last Days v2.4 on Apr 30, 2010, 08:24:45 pm
manecas wrote:
will this mod be available for warband??
Yes, right after they are done porting it to Original Mount & Blade 1.011.
IP: logged
 The Last Days v2.4 (v 2.4)  » posted under The Last Days v2.4 on Apr 30, 2010, 08:23:56 pm
Although this mod was fun, I kept owning Orcs! But every time I order my Rangers to hold there positions, they just dance around, like the person above just said. One problem is... the parties are too small, and takes a long time for them to grow up to 500. I hope in the latest 1.011 release has like 100-699583348594 in every parties. I just love big battles.
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 Re: The Last Days v2.4 (v 2.4)  » posted under The Last Days v2.4 on Apr 30, 2010, 08:19:45 pm
Bael wrote:
Merlkir wrote:
crysis9999 wrote:
I need HELP! When i trying to start the game with the mod it says somthing with error i think. Like white hair missing. But when im installing it says the mod is for 0.808 and you have 1.000. And when im installing the game i got version 1.000. PLEASE ANSWER! I NEED MUCH HELP!

yeah, guess what, how about doing what the message tells you? The mod is for 0.808. And it will not work on 1.000. Is it too complicated? Get 0.808 if you want to play it, or wait until we release a new version for 1.xxx

Ok, and is that ever going to happen?
YES!!! The TLD mod team are porting it to 1.011!
Find some TLD previews in the forum and read them.
Ehh, this mod is really funny, I kept hitting people with artillery, they kept chasing after me... while dieing.
IP: logged
 Dain Ironfoot's LOTR weapon pack (v 003)  » posted under Dain Ironfoot's LOTR weapon pack on Apr 30, 2010, 08:08:28 pm
I'd wish you made these for 0.808, or 1.011
IP: logged
 Re: Zombies!  » posted under Zombies! on Apr 30, 2010, 07:31:21 pm
Mithril wrote:
what a rip off !!!
Mithril, are you really that stupid? Do you really know how to use this mod at all? This one is a beta, and also DON'T YOU EVER GO TO THE ABANDONED FORTRESS!?
How to Fight Zombies *If your stupid*
1. Rest at the Abandoned Fortress
2. Wait till night
3. Rest again
4. You see horde
5. Own some freakin ZOMBIE BUTT!!!
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