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 Mount&Blade Repository
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User Name Group Member Since File Listings Comments
bloodpass Uploader Apr 26, 2010, 07:04:21 pm 2 4
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# Title Added/Updated Downloads
Per Day
File Rating Views File Size Comments
1  Bloodpass Map Editor for Warband [Beta 2] Jul 09, 2018 3.02 7,828 5.0 / 5.0 14,323 61.5 MB 7
2  Obj file to M&B map.txt converter (Java version) Oct 11, 2010 0.48 1,450 5.0 / 5.0 5,090 177.4 KB 3
In Alpha 6 resolution can be set in config.ini, and PgUp/PgDown can be used for camera altitude (quick fix, it's a bit slow right now but you can hold shift to speed the camera movement up some).

As far as the menus opening behind the map, what OS are you running this from? And try to post on the forum thread - I check that much more often.
comment last edited by bloodpass on Sep 21, 2011, 08:38:58 pm
This utility works with Warband (in fact I didn't test with original M&B ).
If I could rate this OVER 9000 for including python scripts, I would.

Btw - I think you're missing a few lines in the Warband script (with voices) at the end of the file, I had some compile errors complaining about these missing sounds which went away after I restored these:

("your_flag_taken", sf_2d|sf_priority_10|sf_vol_10, ["your_flag_taken.ogg"]),
("enemy_flag_taken", sf_2d|sf_priority_10|sf_vol_10, ["enemy_flag_taken.ogg"]),
("flag_returned", sf_2d|sf_priority_10|sf_vol_10, ["your_flag_returned.ogg"]),
("team_scored_a_point", sf_2d|sf_priority_10|sf_vol_10, ["you_scored_a_point.ogg"]),
("enemy_scored_a_point", sf_2d|sf_priority_10|sf_vol_10, ["enemy_scored_a_point.ogg"]),
comment last edited by bloodpass on Oct 31, 2010, 12:05:31 am
IP: logged
 Female face model and textures repl (v 1.30)  » posted under Female face model and textures replacer on Oct 30, 2010, 10:03:06 pm
This works on version 1.132 perfectly. If you're seeing white/missing textures or distorted textures like I was and you're on this version, you may have edited module.ini wrong like I did the first time (some of the lines are pretty similar, you have to pay close attention). Another guess (other than some other mod conflicting), perhaps the order of the entries matters (no idea really). This is what I ended up with (# lines are 'deleted', commented out)...

load_resource = materials
load_module_resource = materials_face_gen
#load_resource = materials_face_gen

load_resource = uimeshes
load_module_resource = meshes_face_gen
#load_resource = meshes_face_gen

Really impressive work!

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